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Posted by IGN Jun 28 2011 22:01 GMT
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Terraria is a better game than Minecraft. There's no denying Minecraft's success, or that Notch's creation is a fun, at times magical, playground; a world of LEGO without the risk of stepping on a sharp piece during a middle-of-the-night trip to the bathroom. Notch's success with Minecraft is well-deserved, but Terraria, the 2D, sprite-based game from tiny studio Re-Logic is a much more compelling, accessible and focused experience...

Posted by Valve Jun 23 2011 19:51 GMT
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Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

NPCs
  • New Enemy - Lava slime, this enemy leaves behind lava on death
  • New Enemy - Hellbat
  • New Enemy - Demon
  • New Enemy - Jellyfish (Two variations, Pink and Blue)
  • New Enemy - Shark
  • New Enemy - Vulture
  • New Enemy - Crab
  • New Enemy - Antlion
  • Changed the way worm enemies spawn.
  • Bats, Hornets, and Eyeballs no longer enter water.
  • Slimes now float in water.
  • Only one giant slime will appear at a time.
  • The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
  • NPC shops now sell some items on certain nights, or after certain events.
  • Devourers should no longer gain random other enemies as its head.
  • The Nurse now charges the correct amount for healing.
  • Bats now have a death sound effect.
  • Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
  • Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletrons head. This should fix several issues with that event.
  • Enemy coin drops have been adjusted.
  • Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
  • Eater of Souls and Hornet AI has been improved.
  • Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
  • Fish are no longer upside-down when out of water.
  • Green slimes have been weakend so that start players can deal with them more easily.
  • Slimes and Flying enemies no longer make a splash sound when hitting water.
  • Items of Blue Rarity or higher no longer burn up in lava.
  • Burning Skull has been renamed to Cursed Skull, and given different AI.
  • Enemy casters have had their rate of fire slowed down.
  • Meteor heads have less health, do more damage, and move slower.
  • There are now slight size variations to the Eater of Souls and the Angry Bones.
  • Skeletron has less defense and health.

Items
  • New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
  • New Item : Hellfire Arrow.
  • New Item : Sandgun.
  • New Item : Guide Voodoo Doll.
  • New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to Hide your Armor.
  • New Vanity Items : Doctors Shirt and Pants.
  • New Item : Diving Helmet.
  • New Item : Nights Edge
  • New Item : Dark Lance
  • New Item : Demon Scythe
  • New Item : Trident
  • New Item : Coral
  • New Item : Cactus
  • New Item : Spear
  • New Item : Glowstick
  • New Item : Sticky Glowstick
  • New Item : Throwing Knife
  • New Item : Poison Knife
  • New Item : Silver Bullet
  • New Item : Wooden Boomerang
  • New Item : Blowpipe
  • New Item : Seed (Ammo for Blowpipe)
  • New Item : Obsidian Skin Potion
  • New Item : Regeneration Potion
  • New Item : Swiftness Potion
  • New Item : Gills Potion
  • New Item : Defense Potion
  • New Item : Mana Regeneration Potion
  • New Item : Magic Power Potion
  • New Item : Featherfall potion
  • New Item : Spelunker Potion
  • New Item : Invisibility Potion
  • New Item : Shine Potion
  • New Item : Night Owl Potion
  • New Item : Battle Potion
  • New Item : Thorns Potion
  • New Item : Archery Potion
  • New Item : Water Walking Potion
  • New Item : Hunter Potion
  • New Item : Gravitation Potion
  • New Item : Daybloom
  • New Item : Daybloom Seeds
  • New Item : Moonglow
  • New Item : Moonglow Seeds
  • New Item : Blinkroot
  • New Item : Blinkroot Seeds
  • New Item : Deathweed
  • New Item : Deathweed Seeds
  • New Item : Waterleaf
  • New Item : Waterleaf Seeds
  • New Item : Fireblossom
  • New Item : Fireblossom Seeds
  • New Item : Shark Fin
  • New Item : Feather
  • New Item : Gold Chest
  • New Item : Bottled Water
  • New Item : Tombstone
  • New Item : Illegal Gun Parts
  • New Item : Antlion Mandible
  • The Silver Short swords recipe has been corrected, it is now craftable.
  • Torches and candles no longer work when wet.
  • Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
  • Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
  • The explosion animation for bombs is now correctly displayed in multiplayer.
  • There is now a message pop-up when the player receives an item.
  • Filled Buckets may no longer be emptied into solid ground.
  • Pots in the underworld now have a chance to drop hellfire arrows.
  • Handgun and Phoenix Blaster have been reduced in size.
  • Lowered the knockback of Muramasa.
  • Reduced the damage of the Blue Moon.
  • Flintlock Pistol and Musket have increased damage.
  • Only normal trees drop acorns.
  • Falling sand clumps are no longer carried by magic missiles/flamelash.
  • Jungle armor is no longer a drop. It is a craftable set.
  • Magic Mirror now requires mana to be used.
  • Harpoon and Maces now correctly show the players arm animation.
  • The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
  • Space Gun does more damage, but only penetrates 2 enemies.

Server
  • Spam detection is less aggressive.
  • Increase multiplayer security.
  • Fixed a bug that could crash the server when the max amount of clients are connected.
  • Added an option to enable additional cheat protection for servers.
  • Servers now hibernate when no players are connected.
  • Blood Moons now stop correctly if time is changed to day by the server.

Game Interface
  • Upon death, A more specific death message will appear for other players, so they know how you died.
  • The crafting and armor interface text will fade out when an item tooltip is in front of it.
  • The Hot Bar now shows the name of the selected item.
  • PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
  • Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
  • Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
  • Defense totals are now shown in your inventory.

World Gen
  • Tweaked the way sand is created during world gen. (Requires new world.)
  • Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
  • Cactus now grow on sand.
  • Coral now grows in the ocean.
  • Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
  • Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
  • Gold chests will now spawn in some parts of the world. (Requires new world.)
  • Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.
  • Traces of demonite are created during world gen. (Requires new world.
  • Surface jungles have been enlarged, and will override deserts. (Requires new world.

Posted by Rock, Paper, Shotgun Jun 22 2011 15:36 GMT
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It may have been a few weeks since my first Terraria entry. But that doesn’t mean I haven’t been playing. I’ve been playing in all the spare time I’ve had (which admittedly mostly occurs when I’m stuck on a plane without internet access). And so it is that I bring you part two of the adventures of a young blue man called Smurf, and his desire to hit at squares with tools.

(more…)


Posted by Rock, Paper, Shotgun Jun 21 2011 15:15 GMT
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That’s what Terraria has been missing all this time – anti-gravity boots. Of course! How could we all be so blind? Walking around on the floor with a pair of regular shoes, like a pleb. So set in our small-minded ways. Well, you’d better get in on this. You know what they say: “Upright is uptight.” You don’t want to be uptight, do you? I didn’t think so. Best go below and watch the trailer for update 1.0.5, wherein you will see more delights, including Hellfire Arrows, the Dark Lance and some hints at some kind of alchemy business.(more…)


Posted by Rock, Paper, Shotgun Jun 16 2011 11:11 GMT
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The handsome server admins of Multiplay have provided us with one of their Terraria (1.0.4) servers to play on. I’ve heard that game is popular, so I am sure some of you lot will find time to fill it. The IP is 85.236.100.109:7877 and the password is: rps

Dig, dig for victory! And stuff like that. Details on Multiplay Terraria servers are here.


Posted by Rock, Paper, Shotgun Jun 13 2011 19:45 GMT
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Along with the new episodes of Winter Voices, Terraria is at the very top of my list of stuff that I need to try. Moreso now I’ve seen that the latest update adds everything from three new NPCs, to fish bowls and bunny hoods, to piranhas, jungle bats and two new rare enemies known as “Dr. Bones” and “The Groom”. Which, rather coincidentally, were both nicknames of mine at university. Is it still a nickname if you give it to yourself? I can’t remember. Click after the jump for the full feature list of the update. Phew, it’s a long one.(more…)


Posted by MM May 24 2011 22:49 GMT
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70.186.199.64         Map: http://www.zimg.eu/i/4245492486

I'll try to keep it up 24/7.
Also you need to hae the latest version to connect.

Linkshot

Will consider. I'm fairly buffed up right now.

DarkBlueAce

We now have a mushroom farm growing under bobz house


Supposedly it's best to leave it unlit besides it's own light


Posted by Valve Jun 10 2011 17:07 GMT
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Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Items
  • Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
  • New Vanity Items - Tuxedo Shirt and Pants
  • New Vanity Items - Plumber Outfit and Hat
  • New Vanity Items - Hero Outfit and Hat
  • New Vanity Item - Bunny Hood
  • New Vanity Item - Fish Bowl
  • New Vanity Item - Top Hat
  • New Vanity Items - Archaeologist's Outfit and Hat
  • New Vanity Item - Ninja Outfit.
  • New Vanity Item - Red Hat.
  • New Vanity Item - Summer Hat
  • New Vanity Item - Robe
  • New Vanity Item - Robot Hat
  • New Vanity Item - Gold Crown
  • New Item - Leather
  • New Item - Green Dye
  • New Item - Black Dye
  • You can now wear the Jungle Rose in your hair
  • The Water Candles enemy spawn rate increase effect now works correctly when held
  • Some items that were missing lore text in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
  • Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
  • The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
  • Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
  • Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
  • Gem, Mushroom and Bottle sell values have been reduced.
  • Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
  • Angel Statues are now more rare of a find.
    NPCs
    • New NPC - Bunny
    • New NPC - Goldfish (Is also an Item)
    • New Enemy - Corrupt Bunny
    • New Enemy - Corrupt Goldfish
    • New Enemy - Piranha
    • New Enemy - Harpy
    • New Random Mini- Boss - King Slime
    • New Enemy - Bat
    • New Enemy - Jungle Bat
    • New Enemy - Jungle Slime
    • New Enemy - Snatcher
    • New Rare Enemy - Dr. Bones
    • New Rare Enemy - The Groom
    • New NPC - A Clothier will now move into your town when the conditions are met.
    • Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
    • Enemy spawn rates have been adjusted to account for the increased spawn distance.
    • Enemy projectiles no longer drop hearts or stars when killed by the player.
    • The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
    • Hornets no longer appear as if they are about to flip over while flying.
    • The Dead Miner is now a bit stronger.
    • Tims spawn chance has been reduced.
      Player
      • Players now have 1 second of invulnerability after they spawn.
      • The eat/drink animation now plays correctly.
        World-Gen
        • Surface Jungles are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
        • Chasms are now less frequent to appear, but always have an orb.
        • Mud now blends graphically with dirt, rather than stone to add for a more crisp look in Jungles.
        • Jungle plants now grow underwater.
          Multiplayer
          • Increased client side security.
          • Selecting summon items will no longer cause monsters to summon.
          • Players with a name over 20 characters will now get booted from the server.
          • Added some minor anti-grief protection.
          • Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
          • Added the -host command line parameter to the client.
            Server
            • Improved server timing, which should help reduce lag.
            • Added several new command line and config options. These are listed in serverconfig.txt
            • Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
            • Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.
              Misc.
              • Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
              • Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
              • Added an option to automatically save the world every 10 minutes. Defaults to on.
              • Added a prompt to load a world backup if the current world is corrupt.
              • Added a check to determine if a world file was loaded successfully.
              • Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
              • Backing out of the port selection screen now plays the correct sound.
              • Setting options now correctly align with the center of the screen in all resolutions.
              • The settings menu has been reorganized. All video related options have their own menu
              • The Tink sound now has a more dull sound.
              • The Re-Logic splash screen, now scales correctly in other resolutions.

Posted by Valve Jun 02 2011 16:30 GMT
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Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Player
  • Players can no longer repeatedly double jump after touching the top of the world.

Items
  • NEW ITEM - Black Lens.
  • NEW ITEM - Sunglasses.
  • NEW ITEM - Jungle Armor (This has replaced Cobalt Armor.)
  • NEW ITEM - (RARE and SECRET Item for casters) Go on! Find it!
  • Fixed a bug that prevented Underground Jungle Seeds from spawning.
  • Using the Cloud in a Bottle will now correctly reset fall distance.
  • Set bonuses that provide more defense, now correctly match their tool-tip.
  • All armor inventory icons have been improved.
  • All player armor graphics have been improved.
  • Iron, gold, meteor, and bone helmets have been changed graphically.
  • Molten armors overall defense has been reduced.
  • Meteor armors set bonus now reduces Space Gun mana cost to 0.
  • Several magic items have had their damage increased.

NPCs
  • Added two new rare enemies that can both be found underground.
  • The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
  • All Skeleton graphics have been changed.
  • The Guide now has hit and death effects.
  • The Guide can now be killed by hostile NPCs.

World
  • Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.

Server / Multiplayer
  • Created a console server with no video card requirement. Type help in the console for a full list of server commands.
  • Increased client side multi-player security, this should help in the battle against broken character files.
  • There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
  • Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
  • Clients are now able to connect to ports other than 7777.
  • Slimes are synced better on multiplayer games.
  • Accessories now correctly sync between players.
  • Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
  • Added -join , -port , and -pass command line parameters to the client to enable auto-join of servers.

Misc.
  • The game window is now re-sizable while in windowed mode.
  • Full-screen resolution can now be changed in the options menu.
  • Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
  • Fixed several bugs that would crash the game during world generation.

Posted by Rock, Paper, Shotgun Jun 02 2011 14:32 GMT
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It’s always a special moment when a game grips you. And those special moments are becoming increasingly frequent in this beautiful new world of procedurally generated, emergent, single-player epics. I nearly didn’t click with Terraria. Now the clicking is deafening, and I want to play little else. So here’s an introduction to my intention to spend an awful lot of time with this one.

(more…)


Posted by Popple May 29 2011 16:11 GMT
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So I'm working on adding more rooms including a huge Team Deathmatch room to the Digibutter server, but here is an idea just had that I want some opinions on.

Basically, it's a variation on CTF using the game mechanics already built into Terraria, for now I'm going to call it Capture the Summon for now, or CTS.

Basically, everyone starts in the same room with a new character where they choose a side and get their shit together.

So yes this requires the honor system, they all do. THAT IS HOW IT HAS TO WORK.

The game starts at dawn, or 4:30 AM, and ends at 7:30 PM, so 15 minutes. I may change it later.

Anyway, before dawn the defending team has time to set up defenses and shit to deter the attacking team. The defense team is defending a corrupted fortress made of obsidian, aka "NEW CHARACTERS CAN'T DIG THROUGH IT." with a Worm Food hidden in the center of the fortress that the attacking team needs to get so they can summon the Eater of Worlds which ends the game. Alternatively, if the game hits night time the defending team will be able to summon Cthulu's Eye winning the game for their team.

This is going to be a whole map with a ton of objectives to find like forward spawn beds and better equiptment, so yes it's going to be a lot of work. I think it's a really cool idea though that could work well within the framework of Terraria and really get an active player base behind it if I do it right.

Opinions?

Super-Claus
really good Idea, though I think we could downsize the area needed to play into just a big arena with a mad built environment if meow only can host 1 server.
Popple
I'm going to build a scale model soon for testing, but it will have it's own map eventually if it works out because it's easier for other server admins to adopt it that way.

Posted by MM May 28 2011 18:50 GMT
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Viddd
Four months. Four goddamn months.
Fortran
At least Notch is actually working a little more because of this.

YouTube
Posted by Kotaku May 26 2011 06:30 GMT
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#cream Terraria is a 2D game that has often (and somewhat unfairly) been called "Minecraft in 2D". Not that the four developers care, since they've just sold 200,000 copies in a little over a week. More »

Posted by IGN May 25 2011 18:29 GMT
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Imagine what Minecraft might be like if it had been made with pixel art sprites and released in the SNES era. That sums up the overall vibe of Terraria pretty well. It also explains why I just can't seem to tear myself away from the darned thing. This devious little indie sandbox title borrows so ma...

Posted by MM May 21 2011 21:42 GMT
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Super-Claus

kay

MattTheSpratt
You cry snails?

Video
Posted by Francis May 20 2011 22:49 GMT
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Super-Claus

lol  skull

©na
I noticed that he improperly referred to Minecraft as 3D
Minecraft's graphics are flat

Posted by Rock, Paper, Shotgun May 18 2011 10:49 GMT
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2D-Minecraft-except-not Terraria has been been released! More than that, it managed to sell 50,000 copies on its first day of release. If you have six pounds you can buy the game here here and also begin having fun whenever you please. Remarkable!

…the temptation is to leave this post there and go back to playing The Witcher 2, but I shall resist. I’ve been trained for this. Some details as to precisely what Terraria is, why you should be interested in it and a trailer await after the jump.(more…)


Posted by IGN May 16 2011 23:16 GMT
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Terraria is now out on Steam and you might be wondering why you should care. Well if you play Minecraft, chances are there's a lot about Re-Logic's side-scrolling sandbox game you'll like. Aside from the obvious differences in perspective (Minecraft is a first-person game), there are a lot of fundamental similarities between Terraria and Minecraft, though in some ways Terraria is easier to play...

YouTube
Posted by Kotaku May 14 2011 01:00 GMT
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#indie Forgive the crude comparisons to those two beloved games, for neither is perfectly adequate at describing what the upcoming Terraria is all about. Perhaps because Terraria looks nuts, an amalgam of exploration, world-building, action and adventure. More »

Posted by IGN Apr 29 2011 18:32 GMT
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Minecraft seems to be leading the charge for a new wave of do-it-yourself game development going on. Earlier this week we reported on XBL Minecraft clone Fortresscraft, and then Terraria came to our attention...