inFAMOUS: Second Son Message Board

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Posted by Kotaku Apr 16 2014 18:17 GMT
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Remember that nifty update for Infamous: Second Son we were promised at the beginning of the month? It arrives tomorrow, and it's bringing a friend along to help document the occasion. Read more...

Posted by PlayStation Blog Apr 16 2014 16:01 GMT
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I have some good news for you. We’ve made great progress on the inFAMOUS Second Son patch on PS4 I promised you a couple weeks back. In fact, we expect to publish it on PSN tomorrow, April 17th.

Now first, let me update you on the specifics I promised, and then toss in a few extra goodies that we managed to squeeze in when nobody was looking. First — addressing one of the top two requests we’ve gotten — you’ll be able to disable the HUD, and once you’ve finished the game you’ll be able to adjust the time of day as you like.

We also promised, and have included, an option to cap the game frame rate at 30 FPS if you prefer playing this way. To set expectations for you all: this is a frame rate cap — not a lock. It won’t eliminate the rare instance of a dropped frame during gameplay.

But that’s all stuff you expected. Let’s talk about a few surprises, saving the best for last:

  • A handful of localization text changes, and a couple of fixes for rare crashes in the game (Thanks to all of you who uploaded reports on those, they were extremely helpful!).
  • If your controller runs out of batteries in the middle of gameplay, your game will pause. Our art director pulled a hamstring scrambling to get his second controller mid-boss-battle, so we needed to fix this.
  • If you’re choosing expert difficulty, we let you know within the options dialog if you’re qualified for the “Unstoppable” trophy the moment you opt in.
  • Photo Mode.

Wait, what’s that last one? We were totally amazed at the quality of the screenshots you all shared. Amazed. So we thought we’d try to help you all out. With this patch, you can enable photo mode within the options. Once you do that, clicking L3 will pause the game, and allow you to use a suite of our internal tools (like setting depth of field) to take even more amazing shots.

To hold you over until the patch goes live tomorrow, check out the brief video tutorial above showing how the Photo Mode works!

Final full disclosures and fine print: these options and settings, including frame rate, will reset to defaults each time you restart the game. We chose to not disturb our game save file format with this patch in order get these features to you as quickly as we could. Additionally, Photo Mode will only work in situations where the camera is freely movable by players. In scripted sequences/cutscenes you can still take screenshots of course, just not with the Photo Mode tools.

We hope you enjoy the new tools and the Photo Mode, and we can’t wait to see what you come up with! Enjoy, and talk again soon.


Posted by PlayStation Blog Apr 10 2014 13:01 GMT
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Just a few short weeks ago we officially released inFAMOUS Second Son, the most recent power-filled adventure from Sucker Punch Productions exclusively for the PlayStation 4 system. Immediately following the title’s announcement over a year ago, it was clear so many of you were eagerly anticipating Second Son’s release, the next installment to the inFAMOUS franchise. It was great to see such a warm reception to the title when it finally hit store shelves last month, and for all of us here at PlayStation and the team at Sucker Punch, it’s been really rewarding to share this launch with all of you. It’s exciting to see so many passionate inFAMOUS fans as you share your gameplay moments across all the social media sites including spectacular screenshots on Twitter and live streams on Twitch and Ustream.

So it comes with great excitement to learn that within the first nine days of launch, global sales of inFAMOUS Second Son exceeded over 1 million units*, making Second Son the fastest selling inFAMOUS title to date!

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A huge congratulations goes out to the team over at Sucker Punch for creating such a wonderful game, a true testament to their passion as developers and commitment to their fans, and a great big thanks to all of you who have picked up the game and have shown us how you enjoy your powers.

There is still more Second Son to come. If you’ve finished both playthroughs and are still looking for more ways to play, we encourage you to check out inFAMOUS Paper Trail, the free bonus content that continues to expand on the Second Son universe. This six week episodic storyline introduces additional in-game missions that will unravel the mysteries behind the D.U.P. Again, it’s absolutely free for everyone who has a copy of inFAMOUS Second Son and a PlayStation Network account. Part Four releases at the end of the week.

Enjoy (your power)!

*Includes both Blu-ray Disc sell-thru quantities and download version sales on PlayStation Store as of March 29, 2014.


Posted by Kotaku Apr 01 2014 22:30 GMT
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PlayStation 4 eye-popper Infamous: Second Son already gives players a bunch of in-game superpowers. Run up buildings, fly through the air, vanish in a puff of smoke… but what about the power to change the rotation of the earth??Read more...

Posted by PlayStation Blog Apr 01 2014 15:30 GMT
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Ten days.

That’s how long it’s been since I went to the midnight launch of Second Son here in Bellevue, Washington (just outside Seattle). I must have talked to over 100 people there, and so many more on social media and forums, Twitter, NeoGAF, etc. since then. It’s been amazing to see the excitement and passion of inFAMOUS fans, new and old. I want to let you all know how much your enthusiasm and support means to us, how it renews us, and readies us to go try to make even better games in the future.

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We also want you to know that we listen to your complaints. Some big, some small, but we take them all to heart. We never want to lose sight of how important it is that we listen to all of you. We can always be better.

So to say thanks, not just for all the support but also for your passionate requests to make the game better, we’ve started work on a few small features which we’ll be delivering in the weeks to come.

Change Time-of-Day

Once you beat the game, a new entry will appear on the options menu to allow you to select the time of day! A very popular request indeed, and one we’re excited to enable for you all.

HUD On/Off

Especially for those amazingly talented screenshot taking folks, we’re including an option to let you turn the HUD on and off.

Cap at 30FPS

Internally we prefer the unlocked frame rate, but we recognize that some players find it distressing. So we’ll provide a way to ensure the game is not bumping up over 30FPS, if that’s how you prefer to play.

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Of course, our coders and QA team are working to try to identify and resolve key bugs, and we’ll look at incorporating important fixes in the patch too. And who knows… if we’re inspired enough, we may sneak a few other little things in too. Time will tell!

We’re all working hard to release these updates as soon as we can. Time-wise, the earliest we could have the patch and new features ready is about two weeks from now, so stay tuned for another update — we’ll let you know as soon as they’re ready to go live. Until then, keep fighting the D.U.P., keep sharing your awesome screenshots (#PS4share on Twitter), and enjoy your powers!


Posted by Kotaku Mar 27 2014 22:30 GMT
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Infamous: Second Son is the Derek Zoolander of next-gen games: It is really, really, ridiculously good-looking. To put it in technical terms, there are a hell of a lot of graphics in this game.Read more...

Posted by Kotaku Mar 25 2014 12:30 GMT
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The creators of the new Infamous game didn't hesitate to put their other big series, Sly Cooper, and its characters into the game as tiny easter eggs—among other funny things you might miss. They're all around the city as graffiti.Read more...

Posted by Kotaku Mar 24 2014 23:30 GMT
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It can't be easy, being an innocent civilian in the world of Infamous: Second Son. The government has put your city on lockdown, everyone's suspected of terrorism, and a guy with superpowers just blew up your car. It's enough to make you want to take to the streets and protest. Read more...

Posted by Kotaku Mar 24 2014 16:30 GMT
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I thought I Finished Infamous: Second Son. Turns out there's plenty left.Read more...

Posted by PlayStation Blog Mar 23 2014 04:32 GMT
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Virtual reality! Immersive gaming experiences! Laurence Fishburne jokes!

We finally took the covers off Project Morpheus this week, throwing our hat into the emerging world of Virtual Reality. This baby’s still a prototype, but it’s showing immense promise so far.

That’s not all we got this week, either. Long-awaited superhuman adventure inFAMOUS Second Son is out now on PS4 (make sure you check out the Paper Trail missions… super cool), and gamers are all over it. Careful with those Twitch streams though — spoilers abound!

Oh, and let’s not forget Metal Gear Solid V: Ground Zeroes, Final Fantasy X | X2 HD Remaster, and Vlambeer’s new arcade dogfighting sim Luftrausers, either. What a wild week it’s been… and I haven’t even mentioned GDC 2014!

Other highlights: Share enhancements and HDCP off coming to PS4 in an upcoming update, PS Vita is getting a gaggle of new apps, and we got a closer look at the upcoming supernatural thriller Murdered: Soul Suspect.

Quick aside: I worked pretty hard behind the scenes on this piece highlighting our on-site music studio and the incredible work they did on the Second Son soundtrack. I’m really proud of the final product — shouts out to all the folks who helped make it happen.

What are you playing?

  • I’m playing: inFAMOUS Second Son, Luftrausers, Dark Souls II
  • I’m watching: Second Son and Dark Souls Twitch streams
  • I’m listening to: The Strokes, the inFAMOUS Second Son soundtrack
This Week’s Top 10 Posts Introducing Project Morpheus Upcoming PS4 Update to Add SHARE Enhancements and HDCP Off Final Fantasy X | X-2 HD Remaster Out Today on PS3, PS Vita Dragon Fin Soup Coming to PS4, PS3, & PS Vita Road to The Show: The Evolution Continues in MLB 14 The Show Metal Gear Solid V: Ground Zeroes Out Today New PS Vita Apps: Hulu Plus, Redbox Instant, Crunchyroll, More inFAMOUS Second Son: Ruthless vs. Heroic Gameplay GDC: New Tools and Middleware Coming to PS4 MLB 14 The Show, NBA 2K14 Bundled in PlayStation Sports Pack Vol. 1

This Week’s PlayStation Store Update

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This Week’s PlayStation Plus Update

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PlayStation Blogcast 113

Most-Watched Video of the Week


Posted by Kotaku Mar 22 2014 14:55 GMT
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You've read the review. You've seen the tips. You may have even see us stream this very game live earlier this week, but this is the Saturday Morning Stream, and we play what we like — and that's Infamous: Second Son. Read more...

Posted by Kotaku Mar 21 2014 16:15 GMT
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Today's the day when the latest installment in Sucker Punch's open-world action/adventure series launches up, up and away into PS4s all over the planet. While it resembles its predecessors a fair bit, Infamous: Second Son does do a few things differently than them. Check out the advice below for ways that you can be a more super superperson. Read more...

Posted by Giant Bomb Mar 21 2014 17:00 GMT
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Jeff unleashes his powers on Seattle, but will he choose to be a good witch or a bad witch?

Posted by PlayStation Blog Mar 21 2014 14:31 GMT
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Click here to see the full gallery


All of us at Sucker Punch are super excited about the launch of Second Son today! We spent almost three years bringing Delsin and his powers to life, now it’s time for you all to ENJOY those powers! Have a great time, and let us know what you think about it all @SuckerPunchProd.

Don’t forget to download the patch! It comes with a nice little surprise called inFAMOUS Paper Trail. What’s that? It’s a FREE bonus extension for inFAMOUS Second Son that expands the universe and gameplay by weaving seamlessly on and beyond your PS4. You will pursue missions to unravel the mysteries behind the D.U.P. and the cover-up of a violent suicide through this time-released story. New content will be released every week for the first six weeks after launch of the game, offering almost five hours of additional content available to everyone who has a copy of inFAMOUS Second Son and a PSN account. To learn more about inFAMOUS Paper Trail go to inFAMOUSPaperTrail.com/about or check out the FAQ.

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Combine that with the extra content available in the Cole’s Legacy pre-order DLC and we think you’ll have plenty to enjoy with your new copy of inFAMOUS Second Son!


Posted by Kotaku Mar 20 2014 22:30 GMT
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Sony's had some VR tech on show at this year's GDC, but it's also showing off some eye-tracking hardware that's just as impressive.Read more...

Posted by Kotaku Mar 20 2014 19:30 GMT
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Maybe you're going to pick up Infamous: Second Son tonight at midnight. Maybe you're going to start downloading it as soon as you can. Or it might just be that you're still not convinced that the new PS4 game is worth your time . Now you can take a look for yourself.Read more...

Posted by PlayStation Blog Mar 19 2014 17:01 GMT
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Hello PlayStation Fans! My name is Chuck Doud, and I’m the Music Director here at SCEA WWS. With only two days left until the launch of inFAMOUS Second Son, I’d like to take the time to introduce you all to PlayStation’s state-of-the-art music and sound studio and give you a behind-the-scenes look into the production of the soundscape of Second Son.

This video highlights the type of sound and score we produced for inFAMOUS Second Son in close collaboration with Brad Meyer, Audio Director at Sucker Punch Productions. As you play through the game and experience Delsin’s story, the score and sound will guide you through the his explorations and combat encounters. You’ll dive into Delsin, discovering his superhuman powers and feeling his exhilaration as he takes on the Department of Unified Protection.

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It’s been nearly a year since the entire PlayStation team transitioned into their current San Mateo headquarters, and we’re excited to share our new audio facility, which is specifically built as a centralized music and sound studio to accommodate close collaboration between our Music and Sound teams — and our developers across the globe — to support WWS products. Our studio is equipped with two control rooms (7.1 and a 5.1), two dedicated live recording rooms, and 17 individual 5.1 audio edit suites (or pods, as we like to call them). These facilities allow us to produce industry-leading music and sound, providing a deep level of integration with our development teams and the artists we work with.

Our team has produced incredible scores and sound for some of your favorite franchises and games, including the God of War series, the inFAMOUS series, Journey, The Last of Us, The Unfinished Swan, and the Uncharted series. For each game, the team has worked with top talent in the industry to produce custom dynamic and immersive experiences through sound and music. Most recently, we worked with Nathan Johnson, best known for his work in Looper and Brick, Marc Canham and Brain for Second Son, Gustavo Santaolla for The Last Of Us and Austin Wintory for Journey. Everything we do is for our gamers, and we’re extremely proud of all the incredible responses we’ve received from fans.

As a thank you, we want to share an exclusive track from inFAMOUS Second Son called “The Vandal King.” You can find this track and more on the inFAMOUS Second Son – Original Soundtrack, which is now available digitally on iTunes. The soundtrack will also be offered as a physical CD starting on March 25th through Amazon.com — but you can head over and pre-order it now.


Posted by PlayStation Blog Mar 19 2014 04:13 GMT
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Note: Though the majority of this week’s Store content has published, several items are still in the process of publishing and the Store team is actively working to finalize them. These include several Add-ons for Doki Doki Universe and Rocksmith, plus the soundtracks for inFAMOUS Second Son and Adam’s Venture Chronicles. We apologize for the inconvenience.

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PS3 Pre-Orders EA Sports 2014 FIFA World Cup Brazil ($59.99) 2014-FIFA-World-Cup-Brazil.jpg Experience all the Fun, Excitement, and Drama of Football’s Greatest Event. Multiple improvements and innovations to the award-winning gameplay of FIFA 14, plus 100 new animations, make EA SPORTS 2014 FIFA World Cup Brazil the most accessible, fun, and exciting EA SPORTS FIFA title on the PlayStation 3 system. Bring to life the world’s greatest tournament by choosing from 203 National Teams in the deepest set of modes ever in a tournament title from EA SPORTS. Immerse yourself in the FIFA World Cup as you play in authentic Brazilian stadiums, and recognize the support of newly rendered crowds created to replicate the passion and pageantry of the 2014 FIFA World Cup Brazil. PS4 Games

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inFamous Second Son ($59.99) (NOTE: Game releases on 3/21) inFAMOUS-Second-Son.jpg Providing more for the same price as the Standard Edition of inFAMOUS Second Son, the Limited Edition packs additional in-game missions that reveal more about the events leading up to Delsin’s story. Completing these added missions will unlock an exclusive in-game jacket designed in honor of Cole MacGrath!
Limited Edition Contents: Contains full retail copy of inFAMOUS Second Son. Unlock Cole’s Jacket for Delsin to wear in the Bonus Exclusive Downloadable Content, Cole’s Legacy. Uncover what happened between the devastating events of inFAMOUS 2 and inFAMOUS Second Son in Cole’s Legacy. Metal Gear Solid V: Ground Zeroes ($29.99) MGS-V-Ground-Zeroes.jpg Set in 1975, Naked Snake (aka “Big Boss”) is tasked to infiltrate a site on Cuban soil. On a mission to extract long-lost allies being held hostage and interrogated by a shadow military group among other objectives, Snake must use stealth and operational tactics to understand the truth behind the complex motives of the all-powerful Patriots and their mission to create a global war economy. Stealth Inc. Ultimate Edition ($14.99) Stealth-Inc-Ultimate.jpg Stealth Inc is a fast-paced stealth platformer featuring brutal hazards, ruthless enemies, fiendish puzzles and red pixels galore. Jump, sneak, and be chunked through 120 unique levels. This Ultimate Edition of the game includes the eighty levels from the original game and forty additional levels from The Teleporter Chambers and The Lost Clones expansions. The new levels are designed to challenge even the smartest, quickest clones and come with their own unique trophies. Steamworld Dig ($9.99, Cross-Buy) Steamworld-Dig.jpg SteamWorld Dig is a platform mining adventure with strong Metroidvanian influences. Take the role of Rusty, a lone mining steambot, as he arrives at an old mining town in great need. Dig your way through the old earth, gaining riches while uncovering the ancient threat that lurks below… PS3 Games Metal Gear Solid V: Ground Zeroes ($19.99) MGS-V-Ground-Zeroes.jpg Set in 1975, Naked Snake (aka “Big Boss”) is tasked to infiltrate a site on Cuban soil. On a mission to extract long-lost allies being held hostage and interrogated by a shadow military group among other objectives, Snake must use stealth and operational tactics to understand the truth behind the complex motives of the all-powerful Patriots and their mission to create a global war economy. Final Fantasy X/X2 HD Remaster ($39.99) Final-Fantasy-X-X2-HD.jpg FINAL FANTASY X and FINAL FANTASY X-2 are back—in HD! FINAL FANTASY X was first released in 2001 on the PlayStation 2 system, and its sequel, FINAL FANTASY X-2, in 2003. Widely acclaimed for their moving stories and spectacular graphics, the two titles have returned as an HD remaster set. Characters, monsters, and environments have been fine-tuned to HD detail, providing a richer, deeper FINAL FANTASY visual experience. Other new features in the HD version include remastered/rearranged BGM, International Edition content, trophies, and Cross-Save functionality. Luftrausers ($9.99, Cross-Buy) Luftrausers.jpg The skies will be set aflame and the seas will overflow with wreckage in Vlambeer’s stylish arcade shooter LUFTRAUSERS! Select from over 125 combinations of weapons, bodies, and propulsion systems and take to the skies to battle enemy fighter planes, battleships, submarines, and rival aces for glory, honor, and high scores. Bravely volunteer for one of over 100 daring missions and become the most legendary Rauser pilot of all time! Yaiba: Ninja Gaiden Z ($59.99) Yaiba-Ninja-Gaiden-Z.jpg Step into a living comic book in this new take on the Ninja Gaiden series. Brandishing his ninja sword and the mecha weapons in his cyber arm, Yaiba slaughters zombies with brutal, over-the-top abandon. Will you slice enemies to pieces, crush them with Yaiba’s cyborg arm or just rip off a zombie’s arms to use as nunchucks? PS Vita Games Final Fantasy X/X2 HD Remaster ($39.99) Final-Fantasy-X-X2-HD.jpg FINAL FANTASY X and FINAL FANTASY X-2 are back—in HD! FINAL FANTASY X was first released in 2001 on the PlayStation 2 system, and its sequel, FINAL FANTASY X-2, in 2003. Widely acclaimed for their moving stories and spectacular graphics, the two titles have returned as an HD remaster set for the PlayStation®Vita system. Luftrausers ($9.99, Cross-Buy) Luftrausers.jpg The skies will be set aflame and the seas will overflow with wreckage in Vlambeer’s stylish arcade shooter LUFTRAUSERS! Select from over 125 combinations of weapons, bodies, and propulsion systems and take to the skies to battle enemy fighter planes, battleships, submarines, and rival aces for glory, honor, and high scores. Bravely volunteer for one of over 100 daring missions and become the most legendary Rauser pilot of all time! Steamworld Dig ($9.99, Cross-Buy) Steamworld-Dig.jpg SteamWorld Dig is a platform mining adventure with strong Metroidvanian influences. Take the role of Rusty, a lone mining steambot, as he arrives at an old mining town in great need. Dig your way through the old earth, gaining riches while uncovering the ancient threat that lurks below… PSone Classic Gunship ($5.99) Develop your piloting skills in this detailed presentation of helicopter combat operations. Apps Crunchyroll (PS Vita) Crunchyroll.jpg Watch the latest and best selection of Anime from Japan, including Naruto Shippuden, Attack on Titan, Kill la Kill, Hunter × Hunter and many more, as early as 1 hour after Japanese broadcast. Available on PS3, PS4 and now on PS Vita (later on today). NHL Gamecenter (PS Vita) NHL-Gamecenter.jpg Instantly stream live out-of-market games in HD quality with your NHL GameCenter LIVE subscription. Available on PS3, PS4 and now on PS Vita (later on today).

App Updates

Netflix
Now on Netflix—All episodes of Star Wars: The Clone Wars. All episodes of the Emmy Award-winning Star Wars: The Clone Wars, including 13 all new episodes of The Lost Missions, are now streaming only on Netflix. Follow the animated adventures of the Jedi knights, including Anakin Skywalker and his master, Obi-Wan Kenobi, as some of the deepest mysteries of the conflict between the light and dark sides of the Force are revealed. Not a member? Try Netflix free for one month at Netflix.com. Available on PS3, PS4 and PS Vita.

Qello HD Concerts
This week, we’ve got the famous Nirvana 1992 show Live at the Reading, Amy Winehouse’s 2007 concert film, I Told You I Was Trouble, and a session with Two Door Cinema ClubLive at Rockwood Music Hall. There’s tons more new content this week so check it out. Also, in recognition of Music in Our Schools week, we’re showing the following incredible documentaries for Free through Friday, March, 21st: Icons Among Us, Pink Floyd Classic Alum, Heartworn Highways, and Classical Masterpieces-Mozart. Available on PS3, PS4 and now on PS Vita (later on today).

Demos
  • The Lego Movie Videogame (PS4)
Soundtracks
  • Adam’s Venture: Chronicles Soundtrack ($3.99)
  • inFamous Second Son Official Soundtrack ($9.99)
PlayStation Plus

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Unit 13 (PS Vita)

Thomas Was Alone (PS3 & PS Vita)

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Spring Fever Sale Title Plus Price Regular Price Luftrausers (PS3 and PS Vita, Cross-Buy ) $7.99 $9.99 Steamworld Dig (PS4 and PS Vita, Cross-Buy) $7.99 $9.99 Grand Theft Auto III $2.39 $2.99 Grand Theft Auto IV $4.79 $5.99 Grand Theft Auto: Chinatown Wars $4.79 $5.99 Grand Theft Auto: Episodes From Liberty City $4.79 $5.99 Grand Theft Auto: Liberty City Stories $4.79 $5.99 Grand Theft Auto: Liberty City Stories (PS2 Classic) $2.39 $2.99 Grand Theft Auto: San Andreas $3.59 $4.49 Grand Theft Auto: Vice City $2.39 $2.99 Grand Theft Auto: Vice City Stories $4.79 $5.99 Grand Theft Auto: Vice City Stories (PS2 Classic) $2.39 $2.99 Other Discounts Title Plus Price Regular Price 9-In-1 Mega Pack $1.49 $1.99 Atomic Ninjas (PS Vita) $2.09 $2.99 Atomic Ninjas (PS3) $2.09 $2.99 Foosball 2012 (PS Vita) $2.09 $2.99 Foosball 2012 (PS3) $2.09 $2.99 Real Boxing $5.00 $9.99 The Impossible Game $0.74 $0.99 Sales

Spring Fever Franchise Discounts

Grand Theft Auto (3/18 through 3/24) Title Plus Price Sale Price Original Price GTA IV (PS3) $4.79 $5.99 $19.99 GTA San Andreas (PS3) $3.59 $4.49 $14.99 GTA V (PS3) N/A $39.99 $59.99 Grand Theft Auto 3 (PS3) $2.39 $2.99 $9.99 Grand Theft Auto: Liberty City Stories (PS3, PS2 Classic) $2.39 $2.99 $9.99 Grand Theft Auto: Vice City (PS3, PS2 Classic) $2.39 $2.99 $9.99 Grand Theft Auto: Vice City Stories (PS3, PS2 Classic) $2.39 $2.99 $9.99 Grand Theft Auto: Chinatown Wars (PSP) $4.79 $5.99 $19.99 Grand Theft Auto: Episodes from Liberty City (PS3) $4.79 $5.99 $19.99 Grand Theft Auto: Liberty City Stories (PSP) $4.79 $5.99 $19.99 Grand Theft Auto: Vice City Stories (PSP) $4.79 $5.99 $19.99

Other Sales

Title Sale Price Regular Price 9-In-1 Mega Pack $1.99 $2.99 Alien Breed (Cross Buy) $3.39 $9.99 Atomic Ninjas $2.99 $9.99 Atomic Ninjas Ps Vita $2.99 $9.99 Class Of Heroes $7.49 $14.99 Crimson Gem Saga $7.49 $14.99 Demon’s Souls $10.99 $19.99 Disgaea: Hour Of Darkness $4.99 $9.99 DJ Hero 2 Hit Makers Mix Pack $3.99 $7.99 DJ Hero 2 Linkin Park Mix Pack $3.99 $7.99 DJ Hero 2 Old Skool Hip Hop Mix Pack $3.99 $7.99 DJ Hero 2 Tiesto Mix Pack $3.99 $7.99 DJ Hero 2 Ultra Mix Pack $3.99 $7.99 DJ Hero Dance Party Mix Pack $3.99 $7.99 DJ Hero David Guetta Mix Pack 1 $3.99 $7.99 DJ Hero Jay-Z Vs. Eminem Pack $3.99 $7.99 Foosball 2012 $2.99 $7.99 Foosball 2012 Vita $2.99 $7.99 Game Of Thrones $6.99 $19.99 God Mode $4.99 $9.99 Growlanser: Wayfarer Of Time $9.99 $19.99 Gungnir $9.99 $19.99 Hexyz Force $7.49 $14.99 Kenka Bancho: Badass Rumble $7.49 $14.99 Knights In The Nightmare $7.49 $14.99 Mamorokun Curse! $4.99 $9.99 Persona 4 Arena $14.99 $29.99 Riviera: The Promised Land $4.99 $9.99 Rock Of Ages $4.99 $9.99 Superfrog HD $3.39 $9.99 Superfrog HD (Vita) $3.39 $9.99 The Impossible Game – Minis $0.99 $2.99 Worms $4.39 $12.99 Worms Crazy Golf $3.39 $9.99 Worms Revolution Extreme $7.49 $14.99 Yggdra Union $4.99 $9.99 Zeno Clash 2 $7.49 $14.99 Price Changes Title New Price Original price NBA Live 14 $49.99 $59.99 Assassin’s Creed III $19.99 $29.99 Assassin’s Creed III Ultimate Edition $40.99 $50.99 Battlefield 4 $49.99 $59.99 Clan Of Champions $19.99 $29.99 Disgaea D2: A Brighter Darkness $39.99 $49.99 Hyperdimension Neptunia Victory $29.99 $39.99 Legasista $19.99 $29.99 Madden NFL 25 $49.99 $59.99 Mugen Souls $19.99 $39.99 NCAA Football 14 $49.99 $59.99 NHL 14 $49.99 $59.99 The Guided Fate Paradox $39.99 $49.99 Tom Clancy’s Splinter Cell Blacklist $39.99 $59.99 Tom Clancy’s Splinter Cell Blacklist Ultimate Edit $44.99 $64.99 Truck Racer $19.99 $39.99 WWE 2K14 $39.99 $59.99 PS4 Add-ons Doki Doki Universe
  • Complete Deko Mail Pack ($4.99, Cross-Buy)
  • Complete Personality Quiz Pack ($5.99, Cross-Buy)
  • Complete Story Planet Pack ($3.99, Cross-Buy)
  • Daily Life Deko Mail Pack ($0.99, Cross-Buy)
  • Deluxe Personality Quiz Party Pack ($4.99, Cross-Buy)
  • Romance Deko Mail Pack ($0.99, Cross-Buy)
  • Two Cool Story Planets Pack ($1.49, Cross-Buy)
  • Vacation Time Deko Mail Pack ($0.99, Cross-Buy)
Killzone Shadow Fall
  • The Fuzz Skin Pack ($1.99)
  • Blood Rage Skin Pack ($1.99, Free For Season Pass)
PS3 Add-ons Doki Doki Universe
  • Complete Deko Mail Pack ($4.99, Cross-Buy)
  • Complete Personality Quiz Pack ($5.99, Cross-Buy)
  • Complete Story Planet Pack ($3.99, Cross-Buy)
  • Daily Life Deko Mail Pack ($0.99, Cross-Buy)
  • Deluxe Personality Quiz Party Pack ($4.99, Cross-Buy)
  • Romance Deko Mail Pack ($0.99, Cross-Buy)
  • Two Cool Story Planets Pack ($1.49, Cross-Buy)
  • Vacation Time Deko Mail Pack ($0.99, Cross-Buy)
Earth Defense Force 2025
  • Air Raider Weapon Set (Free)
  • Ranger Weapon Set (Free)
Grand Theft Auto V
  • Megalodon Shark Cash Card ($99.99)
LittleBigPlanet 2
  • inFAMOUS Second Son Delsin Costume ($1.99, Cross-Buy)
LittleBigPlanet Karting
  • inFAMOUS Second Son Delsin Costume ($1.99, Cross-Buy)
Magus
  • Crown Of Dragon Teeth (Free)
  • Rebel Enclave ($2.99)
  • Archives ($2.99)
Rocksmith 2014
  • A Day To Remember – All I Want ($2.99)
  • A Day To Remember – All Signs Point To Lauderdale ($2.99)
  • A Day To Remember – If It Means A Lot To You ($2.99)
  • A Day To Remember – It’s Complicated ($2.99)
  • A Day To Remember – The Downfall Of Us All ($2.99)
  • A Day To Remember Song Pack ($11.99)
PS Vita Add-ons Doki Doki Universe
  • Complete Deko Mail Pack ($4.99, Cross-Buy)
  • Complete Personality Quiz Pack ($5.99, Cross-Buy)
  • Complete Story Planet Pack ($3.99, Cross-Buy)
  • Daily Life Deko Mail Pack ($0.99, Cross-Buy)
  • Deluxe Personality Quiz Party Pack ($4.99, Cross-Buy)
  • Romance Deko Mail Pack ($0.99, Cross-Buy)
  • Two Cool Story Planets Pack ($1.49, Cross-Buy)
  • Vacation Time Deko Mail Pack ($0.99, Cross-Buy)
LittleBigPlanet Vita
  • inFAMOUS Second Son Delsin Costume ($1.99, Cross-Buy)
  • Spring Seasonal Creator Kit (Free)
PS3 Avatars
  • The Last Of Us Ellie Avatar Pose 1 ($0.49)
  • The Last Of Us Ellie Avatar Pose 2 ($0.49)
  • The Last Of Us Ellie Avatar Pose 3 ($0.49)
  • The Last Of Us Ellie Avatar Pose 4 ($0.49)
  • The Last Of Us Ellie Avatar Pose 5 ($0.49)
  • The Last Of Us Ellie Avatar Pose 6 ($0.49)
  • The Last Of Us Ellie Avatar Pose 7 ($0.49)
  • The Last Of Us Ellie Avatar Pose 8 ($0.49)
  • The Last Of Us Left Behind Cartoons Avatar Pack 1 ($0.99)
  • The Last Of Us Left Behind Cartoons Avatar Pack 2 ($0.99)
PS3 Themes
  • Andhema Dynamic Theme ($2.99)
  • Anime Avalanche Dynamic Theme ($2.99)
  • Anonymous Rockers 90s Static Theme ($1.99)
  • Autumn Dynamic Theme ($2.99)
  • Backstabber Static Theme ($1.99)
  • Black Widow Dynamic Theme ($2.99)
  • Clocks Bundle V1 ($3.99)
  • Dead Kittie Bundle V1 ($3.99)
  • Digital Blasphemy Hivemind Nucleus Dynamic Theme ($2.99)
  • Lemurs Static Theme ($1.49)
  • Love Is Dynamic Theme ($2.99)
  • Mountain Scenes Static Theme ($1.49)
  • Reaper Alliance Static Theme ($1.99)
  • Reflections Static Theme ($1.49)
  • Visitors in the Drowning Pool Dynamic Theme ($2.99)

Posted by PlayStation Blog Mar 18 2014 15:01 GMT
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Hey everyone! I’m the audio director at Sucker Punch, and I’m excited to show off some of the fun and painstaking attention to detail we took with the sound design of inFAMOUS Second Son.

We knew we had to up our game on all sonic fronts because we were launching on PS4, so we started early by identifying the key areas we wanted to focus on. Obviously the powers were going to be the most important aspect, so we began conceiving ideas before there was even visual concept art. We created a language for each power set which we used as a palette to craft the design of each set. With smoke, it was charcoal, air, and extinguishing flames. For neon we strapped a contact mic on our Sly Cooper neon sign and also recorded fluorescent tubes, electromagnetic interference, and a very long induction coil.

Another area we knew needed to come alive was the ambience. Since our game takes place in Seattle, what better way to capture the bustling city than running around with microphones, capturing the subtle nuances from birds, sirens, and car alarms, to rain and traffic? We took things to extreme measures with our ambient design, setting up unique audio events based on the neighborhood, the time of day, and whether or not Delsin or the D.U.P. is in control of a district.

Another concern for us was the final mix. We mixed the game at Sony’s Bridgepointe Studio, which was a wonderful experience. The game sounds great no matter what listening environment you may have: home theater, TV speakers, headphones, and so on.

Going even further, our team also worked closely with the PlayStation hardware team to develop a custom audio mix for the new PlayStation Gold Wireless Stereo Headsets which provides an outstanding example of how the audio mode enhances the sound experience.

Hope everyone enjoys the sonic magic of Second Son starting this Friday!

inFAMOUS Second Son features custom audio modes for both the PlayStation Gold and PULSE Elite wireless headsets. These modes will be available at launch and accessible both in-game for Gold and via the Headset Companion App.


Posted by PlayStation Blog Mar 18 2014 01:41 GMT
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In inFAMOUS Second Son, your gameplay style and moral choices influence your superhuman powers in profound ways. If you’re a goodie two-shoes when using your Neon powers, you’ll be able to briefly slow time while zooming in for precise shots — crucial for pegging foes in their legs and immobilizing them. If you play as a power-drunk renegade, you’ll want to kill enemies in rapid succession to keep your combo meter growing, which unlocks new abilities more quickly.

We’ve invited two community members to take a shot at playing the game in two different ways. Below, YouTube raconteur whiteboy7thst takes you through the finer points of the Ruthless playstyle, while Minecraft kingpin HojjoshMC shares his Heroic experiences.

Heroic Powers

Ruthless Powers


Posted by PlayStation Blog Mar 16 2014 17:34 GMT
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Singe the rainy streets of Seattle with neon footprints, or sneak through a military compound as a legendary hero; it’s a colossal week for gaming, as both inFAMOUS Second Son and Metal Gear Solid V: Ground Zeroes arrive on PlayStation.

Sucker Punch’s critically-acclaimed, open-world series continues this coming Friday with inFAMOUS Second Son on PS4. Imbued with incredible powers, protagonist Delsin Rowe clashes against the Department of Unified Protection in glorious displays of smoke and neon. Fight the oppressive institution, expand Delsin’s super-human abilities, and explore a massive digital Seattle along the way.

For fans of stealth and political intrigue, the next chapter in Hideo Kojima’s sweeping espionage action series arrives on Tuesday. Metal Gear Solid V: Ground Zeroes, which serves as a prologue to the upcoming Phantom Pain, finds Big Boss infiltrating a military base in Cuba. With a redesigned interface, multiple missions, and a new open-world design, Ground Zeroes promises an unrivaled degree of freedom in the Metal Gear universe.

For a complete list of games and demos coming this week, read on. And enjoy the Drop!

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13155004083_54a92f85ab_o.jpg New PlayStation Releases This Week Final Fantasy X | X-2 HD Remaster PS3, PS Vita — Digital, Retail The beloved RPGs find new life with a sweeping visual update and new content. Follow Tidus and Yuna on their fated quest through Spira, and challenge foes with one of the richest battle systems in Final Fantasy history. inFAMOUS Second Son PS4 — Digital, Retail (Coming Friday) Guide Delsin Rowe through the rainy streets of Seattle, and revel in his extraordinary powers along the way. Fight the Department of Unified Protection with sizzling smoke and crackling neon blasts, and traverse the sprawling cityscape at dazzling speeds. Luftrausers PS3, PS Vita — Digital (Cross Buy) Take to the skies in Vlambeer’s retro arcade shooter. Battle enemy planes and battleships with more than 125 different weapon combinations, and tackle more than 100 missions of daring and danger. Become the most legendary Rauser pilot in the world. Metal Gear Solid V: Ground Zeroes PS3, PS4 — Digital, Retail The world-renowned stealth series continues with Hideo Kojima’s latest vision of espionage action. Snake infiltrates a Cuban military base, giving players a new degree of freedom to tackle missions in a variety of ways. Stealth Inc. Ultimate Edition PS4 — Digital A fast-paced, stealth platformer, Stealth Inc. challenges players’ wits at every shadowy turn. The Ultimate Edition features all 80 original levels, along with the 40 included in the Teleporter Chambers and The Lost Clones expansions. Survive the mission, and create unique death rooms in the full-featured level editor. Steamworld Dig PS4, PS Vita — Digital (Cross Buy) Plunge into the underground to find dangers and untold riches in this mining platformer. As lone mining steambot Rusty, explore a vast world rife with treasure, and discover the remnants of human civilization. Randomized worlds with emergent play and challenges. Yaiba: Ninja Gaiden Z PS3 — Digital, Retail An outrageous comic book take on the world of Ninja Gaiden, send Yaiba through a sea of zombies and cut down everything in his path. With a ninja blade and brutal cyborg enhancements, Yaiba will rip, crush, slice, and stomp his way towards revenge. Demos and Betas The LEGO Movie Video Game — PS4 Demo

The information above is subject to change without notice.


Posted by PlayStation Blog Mar 13 2014 17:45 GMT
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There’s a hushed excitement at Sucker Punch as we approach our March 21st launch date. We’ve been working on inFAMOUS Second Son for almost three years, and in just a few days we’ll finally be able to put it into your hands. Several of our team members are traveling around the world sharing our latest gameplay demo with press and fans, and today we get to show you a mission playthrough from that build.

Pre-order inFAMOUS Second Son

Like the previous games in the inFAMOUS series, Second Son gives you the option to use your powers heroically or ruthlessly. The path you choose will affect every aspect of the game, from character relationships to powers development to the story itself. In this play through, Delsin has convinced Fetch Walker, a Conduit with the power to control neon, to help him take out a group of anti-Conduit protesters. With Delsin’s influence, Fetch is willing to exterminate the “haters” and anyone else who gets in their way.

For players who choose the ruthless path, combat is fast, explosive, and lethal. Restraint is unnecessary. The faster you can obliterate your enemies, the sooner you’ll gain access to your strongest powers, and it doesn’t matter who gets hurt along the way. For those who choose to be heroic, combat is about accuracy and precision. Explosions are great, but civilian casualties are not. Your rewards will come from helping citizens and from using your abilities to capture enemies alive. The standards are higher, but for those who want to be a hero, that’s exactly the point.

Next week, the choice will be in your hands. Will you embrace responsibility to become the city’s savior, or will you unleash your wrath on everyone, regardless of the consequences? We know either way, you’re going to have a great time. You have until March 21st to decide. :)


Posted by PlayStation Blog Mar 11 2014 15:00 GMT
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With the the March 21st launch of inFAMOUS Second Son on PS4 just a few weeks away, we recently reached out to you all via Twitter, Facebook, and regional forums with a call for any questions you might have about the latest entry in Sucker Punch’s open-world, superhero series.

Duly, you deluged us with queries, which Brian Fleming — studio co-founder and producer on Second Son — has kindly taken the time to answer. Read on for his responses, and let us know if you have any additional questions in the comments below.

How did you come across the idea for Second Son? (‏@Crodogile)

Brian Fleming: Like a lot of things, it’s not a single point. It’s actually the reverse — you have a bunch of ideas that eventually coalesce and gel into what becomes Delsin Rowe.

The character himself was an offshoot of the decision to do Seattle. Once we picked Seattle, the idea of taking the roots of the area and having a kid who grew up on one of the Native American reservations here really was the genesis of Second Son.

On the flipside, one of the early decisions was that we were going to make a game where you have multiple power sets. That was an important decision to us, as we felt that a single power set — for inFAMOUS 2, in particular — got overly sophisticated and more difficult to actually play. It just made it a little bit too complex for some players.

So we wanted to simplify the controller layout. One way to do that was to have layered power sets, and that was a very specific, early design decision.

You take those two things and start working on them in parallel, and eventually they became Second Son.

Why didn’t Sucker Punch choose real cities as settings in previous games, but then chose to use a real city setting in Second Son? (‏@BlackViper75)

Brian Fleming: It’s not as big a change as you might suspect. Obviously Empire City was inspired by New York, and New Marais was inspired by New Orleans. With the jump to next-gen hardware, we wanted to take that same jump in realism.

It made a lot of sense to us, in this case, to do Seattle properly. For example, it’s pretty hard to imagine doing Seattle and doing a fictional Space Needle. Some kind of galactic tower just doesn’t make sense. Maybe we’re just being provincial because we live here, but it seemed like it had to be the real Space Needle. And if it was going to be the real Space Needle, it had to be the real Seattle.

It was exciting to be able to take on all the nuances and quirks of the city. The locals here will recognize all the little opportunities we had to find unusual local vendors — the car wash guy, or the donut shop, even the gum wall in the bowels of Pike Place Market — all these little things. It was an enjoyable task for us. It made doing this more fun, more real — it was just a good time.

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How lively is the city? (Cringles88)

Brian Fleming: The population of the city is a big part of how you gauge your progress in Second Son. The team working on that aspect of the game is always trying to make things more detailed and add more volume.

We also want pedestrians to be intelligent. There’s a lot of combat in the game, and pedestrians do as pedestrians do in real life: run away! So when you’re in heavy combat, you shouldn’t expect to see lots of people wandering around. There’s a balance to strike between having the city feel lively, but also have pedestrians behaving realistically.

How destructible is the city? (T1000peX)

Brian Fleming: The most important stuff that you’ll be destroying is the infrastructure that the DUP is putting into the city. You’ve seen some of this in the demos we’ve done. This stuff was designed to break in the most spectacular way we could manage. It’s all simulated, multi-stage breakables — so if you blow up one corner of something, the whole thing topples over and smashes to the ground. That’s been a lot of fun to work on.

It rains a lot in Seattle. Is it the same in the game? (leonidass22000)

Brian Fleming: Yes, it does rain a lot in Seattle in real life, and it rains a lot — or looks like it recently rained — in Second Son. We’re not trying to do an accurate weather sim as much as make the game astoundingly gorgeous.

We’ve changed the weather throughout the game to make it beautiful, and make it our favorite time of day — whether that’s just after it’s rained at dusk, or when the sun is breaking through the clouds. The art director and the tech artists all work to try and define these beautiful scenes that just happen to take place in rainy Seattle.

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Do I need to play inFAMOUS 1 and 2 to entirely understand the story? (‏@MHND95)

Brian Fleming: Second Son takes place seven years after the events of the first two games, so in a lot of ways there’s enough time separation that the game very much stands on its own. If you know a lot of detail about what happened in previous games that might add some richness for you, but from a plot standpoint, it’s absolutely not required.

Will we see characters from inFAMOUS 1 or 2 in Second Son? (Conor Linehan)

Brian Fleming: This isn’t an homage to the previous games. That doesn’t mean that there won’t be a couple of fun things in there for the fans — but it’s not what Second Son is about. It’s not about, say, Zeke being a front line character. This is Delsin’s story.

I’d like to know what Sucker Punch changed about their game to excite themselves for another entry. (‏@Golwar)

Brian Fleming: If you’re talking strictly as game makers, the most important change for us was changing the power set that the character has. Sure, we changed cities, we changed consoles, we changed a lot of things about how we produced cut scenes, but the most important change from a game-making perspective was the character — and the power sets that he has.

How many powers does Delsin Rowe have? (Frederik Strange Dybsø)

Brian Fleming: To avoid spoiling the game, we’ve really only talked about Smoke and Neon powers, and we’re keeping that stance until the game launches.

One of the things we haven’t talked about is how many powers are in each set, and how many upgrades are available. Without putting specific numbers on it, there’s a substantial number of individual powers in each set, and many — if not all of them — are upgradeable.

Do good and bad decisions affect the story a lot more than in previous titles? (@GTAVFAN13)

Brian Fleming: The most interesting thing about inFAMOUS Second Son is that you’ll be making decisions about the trajectories of some of the other characters, which is a different take on it. But ultimately, the most important changes aren’t narrative ones. There’ve been systems added to really foster different play styles, and that’s the thing that’s going to be the most enjoyable aspect of your second playthrough.

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Will Delsin’s appearance change the more evil he gets, like Cole’s did? (Michael Kilfeather)

Brian Fleming: Yes, a lot of the things that players expect — like the changes in the character and the changes in the powers — are present. They all relate and feedback to the karma systems. So you’ll have vastly different visuals and powers depending on which way you’re playing.

Will inFAMOUS use the light bar function? (@MHND95)

Brian Fleming: We’re huge fans of DualShock 4. The touch pad, the light bar — we take advantage of all those things in various ways. Some of them are surprising, some of them simple. You drain power by touching the touch pad, for example.

But the biggest things that we’re excited about regarding DualShock 4 are the improvements made in the tension on the sticks, and the shape of the sticks themselves, all of which make for better control. Not just for inFAMOUS, but every PlayStation game is going to benefit from the smaller dead zones, the improved triggers — all of that closed the distance between the player and the game.

Will there be online multiplayer? (Bjarke Bjerregaard)

Brian Fleming: No, it’s a single-player experience, but of course you can share it with others using the fantastic Share button on DualShock 4.

Will there be online, user-created levels and if so, is it any different compared to the previous inFamous games? (Edres Mo)

Brian Fleming: UGC is not a part of this title. It was part of inFAMOUS 2, but not a part of Second Son.

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Would you consider another “what if” scenario like Festival of Blood for a spin-off, possibly on Vita even? (@hayzink)

Brian Fleming: We’re really happy that Second Son went gold and we’re certainly doing a lot to prepare for launch. Once we get through the launch, I’m sure we’ll have something to chew on regarding DLC, but we’ve nothing to announce right now.

How long is the game? (Andreas Nørehave Vestergård)

Brian Fleming: We’ve already established the size and shape of the inFAMOUS experience, and Second Son is very much an inFAMOUS game. We understand what we’re trying to accomplish there in terms of scale. Certainly the world is dramatically more detailed than ever before, and our focus was on improving the quality of every interaction. What we’ve tried to do is take the inFAMOUS experience that you know and love and “next-gen” the entire thing on every level.

How big will the install be? (Michael Briggs)

Brian Fleming: 24 GB.

Will there still be things to do within the game world after the main story has finished? (@el_appyday)

Brian Fleming: The inFAMOUS games always have secondary content spread throughout the world. There’s a fairly large DUP presence inside the city that remains to be cleared out after you finish the main game. They’ll continue to launch incursions into the city after you’ve wrapped up the campaign, so they’ll be plenty to keep you going.

And then, of course, for a lot of players the first thing they’ll want to do is go back and play the other “karmic” direction. Between that mix of things, people should have plenty to do in the after-game and in their second playthrough.

What was the most technically challenging aspect of creating inFAMOUS Second Son? (Sean O’Coileáin)

Brian Fleming: Probably the design implementation and the boot-strapping of our new effects system. When we went into this project, we knew that we wanted to start from scratch on our visual effects. The VFX for a game like this are as important as any aspect of what we do, so we didn’t want to just take our old system and add a couple of features.

So the system was redesigned to entirely run in the graphics chip. There’s so much computational power there. And then we had to design an authoring system, and it ended up being dramatically more technical to author particle effects and special effects in our game than it had previously.

There was a really big technical jump required of the art team. They had to get comfortable with linear algebra and vector fields, and all kinds of crazy advanced mathematics. It’s really to their credit that they were able to train themselves and come to an understanding of all the math that goes into making the particle effects work. And the results are spectacular.

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Do you plan to release a demo of the game before its release? (Isaac_Vlad)

Brian Fleming: Unfortunately, we don’t have plans to do a demo for this game.

Will the Seattle music scene feature in the game’s soundtrack? (JynXten)

Brian Fleming: Without getting into too many specifics, there are some local bands whose music you’ll hear. It’s not exactly the point of Second Son to be a Seattle music scene experience, but we certainly recognize that it’s a big part of what the city is about.

We used Dead Sara’s version of a Nirvana song for the trailers, a Mudhoney song in the TV commercial, and one of the famous venues here, The Crocodile, is in the game. We’re very much aware of and respect the Seattle music scene, so it had to make an appearance in the game.


Posted by PlayStation Blog Mar 07 2014 16:00 GMT
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As you may have seen just a few weeks ago, SCEA’s SVP of Marketing, Guy Longworth, revealed the first campaign spot for the upcoming PS4 exclusive, inFAMOUS Second Son. Featuring the tunes of Seattle-based, Mudhoney’s “Touch Me I’m Sick,” that gameplay spot is an awesome example of the sorts of experiences you’ll be having later this month when the game launches.

We think the spot was a great kickoff to our Enjoy Your Power campaign, and as we were working on ideas on how to communicate the absolute joy that comes from having extraordinary powers, we started to wonder, “What would it be like if it happened in real life?” From there, the seeds to this new spot were sown. After a few months of hard work, we’re all happy to show you what we think that might be like… and how much fun we think it would be to mess with (Or shake up?) the D.U.P.

We can’t wait until Second Son launches on March 21st so you can tell us what you think of your powers.


Posted by PlayStation Blog Feb 24 2014 14:00 GMT
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In just under a month from now we’ll launch one of the most anticipated games of the year — inFAMOUS Second Son on PS4. To fuel the growing excitement for the March 21st launch date, we worked closely with Sucker Punch to create an adrenaline-fueled gameplay spot that dives into the defiant attitude of the game, combining both music and industrial superpowers.

In Second Son you’ll play as Delsin Rowe, a superhuman being who decides that possessing spectacular powers is extraordinarily thrilling. He quickly learns the freedom that comes with mastering his abilities and we can’t wait for you to experience that exhilaration for yourself.

Featuring new in-game footage and a track from Seattle grunge band Mudhoney, this spot highlights the game’s jaw-dropping visuals. It also gives you the opportunity to revel in mastering Delsin’s power as you stand up to the oppressive Department of Unified Protection.

The wait is almost over. Prepare to enjoy your power when inFAMOUS Second Son launches on March 21st.


Posted by Kotaku Feb 22 2014 20:09 GMT
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If you'd like to see four minutes of gameplay from Infamous: Second Son and you either speak Russian or can read the subtitles, here you go, almost a month before the game's release.Read more...

Posted by PlayStation Blog Feb 12 2014 15:00 GMT
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Delsin Rowe strolls down a shadowy length of docks with ample confidence. Caches of illegal drugs have been hidden among the houseboats moored there, which is a disagreeable notion to our super-powered, rough-around-the-edges hero.

But with eye-searing neon and seething smoke at his disposal, Delsin has little to fear from the drug peddlers peppering him with gunfire. Bullets ricochet off the flashing neon light around his head as he flinches — they’re more an annoyance than a danger. As he leaps into the air to greet his enemies, powers flaring to life, he can destroy them or subdue them. And that’s up to the player.

Choice has always played a vital role in the inFAMOUS series, and inFAMOUS Second Son is no exception. Amidst all the open-world action that developer Sucker Punch has set in its own Seattle, Delsin can enter combat as a careful hero or a ruthless force. These methods of play not only affect how each battle scene is approached, but how Delsin’s powers manifest themselves.

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Smoke and neon, the two powers Sucker Punch has revealed so far, can cater to either play style. Players unconcerned with the lives of civilians can wreak havoc without fear, weaponizing the environment to destroy enemy APCs, or plunging into the ground to unleash devastating shockwaves that don’t differentiate between enemy DUP agents and innocent bystanders.

But Second Son also empowers heroic players in this digital playground. Players can modify Delsin’s basic neon blast with a slow-motion aim that highlights an enemy’s leg, tangling them in glowing binds. Subdued, they’re no longer a threat to Delsin, but they needn’t lose their lives to his super-human barrage.

When Delsin gets in close to stunned enemies, small prompts on screen allow players to choose between executing and subduing their targets. With one button press, Delsin can vaporize an enemy soldier in a flash of glittering light, or leave him struggling on the ground with a battered ego.

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Click here to see the full gallery

Like past inFAMOUS games, these choices dramatically alter the way players perceive each scene. Crowded tunnels teeming with civilians may be a challenging test of patience and skill, or a gleeful shooting gallery. Regardless of a player’s preference, Delsin’s powers encourage both styles of play. Even traversal skills like the smoke-fueled dash can be turned into a lethal attack or an exercise in restraint.

But the choices presented to Delsin don’t all erupt in the heat of combat. When he catches up with the hot-headed Conduit known as Fetch, Delsin can take her under his wing and redeem her, or encourage her violent tendencies and corrupt her. These choices not only alter the course of the narrative, but change the mission sets presented to players afterwards.

With so much power at his fingertips, Delsin can save a lot of lives in inFAMOUS Second Son… or he can leave a long trail of bodies. Ultimately, that choice is up to the player when Second Son launches for PS4 on March 21st.


Posted by Kotaku Jan 27 2014 15:31 GMT
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Infamous: Second Son has a new trailer. It's a look at how Seattle was developed and rendered in the PS4 game, due for release on March 21.Read more...