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Posted by Joystiq Mar 10 2010 14:58 GMT in White Knight Chronicles
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You and your trusty White Knight Chronicles monster-slaying team don't have to repeat the same quests over and over again (though you will, simply for the experience and materials). Every Thursday, starting this week through June, Sony will add new quests to Level-5's RPG, visible in the world map, and all downloadable for free.

Each week, a new permanent quest will be available, along with limited-time quests that you can only download for two weeks. And to mark the occasion, Sony is giving away a 12-inch White Knight figurine to one lucky player that logs into one of six quests during a certain time period. See PlayStation Blog for all the details.

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Posted by PlayStation Blog Mar 10 2010 15:01 GMT in PlayStation Network
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With Final Fantasy XIII just released, Qore’s got an in-depth walk-through of this stunning title. Get the real story on the story, characters, and fascinating insights provided by exclusive interviews with creators Motumu Toriyama, Yoshinori Kitase and Yuji Abe. There’s also an interactive gallery of gameplay tips, and a look back at the launch day in Japan.

For you God of War fans eagerly awating next week’s release, we’ve got an exclusive digital preview of the upcoming graphic novel from legendary comic scribe Marv Wolfman. Audrey Cleo meets the man to discuss his approach to taking Kratos to print and using Qore’s interactive digital gallery, preview of the comic book narrated by Marv himself.

Qore also visits Volatile games in the UK for a preview of the noir action/shooter—Dead to Rights Retribution. Grant City is a dark and dangerous place, even when playing as a cop on the edge, so it’s a good thing you’ve got a trusty (and deadly) canine companion by your side to help you sink your teeth into the action.

As a follow up to an earlier look at Lost Planet 2, the Qore team’s produced a detailed preview with never-before-scene gameplay. The creatures are massive, the vital suits totally cool and Lost Planet 2’s lush, newly-defrosted environments are very enticing.

And finally, many of you have been asking for dynamic themes, and this month, all Qore subscribers can access a new Heavy Rain dynamic theme. For those of you familiar with the game, this dynamic theme takes place at the crime scene, complete with patrolling officers, police cars, and plenty of rain, of course. Even if you haven’t gotten into Heavy Rain yet, this dynamic theme is still pretty cool on its own.

Look for Episode 22 tomorrow.


Posted by Joystiq Mar 10 2010 14:27 GMT in Final Fantasy XIII
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In a Japanese press release, Square Enix has announced that Final Fantasy XIII has shipped 5 million copies worldwide. Surprisingly, 3 million of those copies were shipped outside of Japan. Of course, Square Enix isn't saying how many of those copies have been sold, so bear that in mind when marveling over these impressive numbers.

These 5 million XIIIs, according to the release, bring the total number of shipped games in the Final Fantasy series up to 96 million. How many of those were ports or remakes of the first Final Fantasy, we wonder?

Posted by IGN Mar 10 2010 14:00 GMT in F1 2010
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Codemasters reveals first shots of official racer.

Posted by Kotaku Mar 10 2010 12:30 GMT in Shatter
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#psn Indie game Shatter, already available on the PSN, is one of the more prominent titles from this year's Independent Games Festival awards. It's also got an amazing soundtrack, and now, video clips to boot. More »

Posted by IGN Mar 10 2010 11:56 GMT in PlayStation News
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Live-action prequel announced.

Posted by IGN Mar 10 2010 11:15 GMT in PlayStation News
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Firmware 3.20 to take console into three dimensions?

Posted by Joystiq Mar 10 2010 08:30 GMT in Civilization V
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We already told you that Sid Meier's Civilization IV was finally getting a sequel with Civilization V later this year, and then we showed you the trailer that contained absolutely no gameplay. But now we've actually seen an early build of the game, and we can tell you how hexy it is. That's right, forget about old Civilization games which only had four cardinal directions to choose from when moving your units; this installment ramps that up to to six. That's right! Two whole new directions! It's a brand new game!

In all fairness, it is Civilization but Firaxis made plenty of substantial changes to it. Besides hexing it up, they've also added ranged units (think archers, artillery, ICBMs, etc) and taken out the ability to stack units up into an army. Also, only one unit can occupy a spot at any given time, meaning you won't be able to bulldoze your opponent from one hex. They've also built an entirely new engine for this game, meaning you'll see some really nifty stuff ... provided you have a DX11 card and a multicore processor.

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Posted by Joystiq Mar 10 2010 08:00 GMT in Mafia II
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It seems like almost a year ago that I first saw Mafia II. That's probably because it was almost a year ago that 2K Czech (formerly Illusion Softworks) demoed live gameplay from the title (which had been announced nearly a year and a half before that.) Today, it was time to finally get my hands dirty as a virtual wiseguy, but first I had to put some clothes on.

In all seriousness, protagonist (I guess he's that, right?) Vito Scaletta had just woken up after a pretty wild night (judging by the various undergarments strewn around his bachelor pad) when my demo kicked off, so I of course jogged around turning on faucets and flicking light switches before actually doing what the game was instructing me to do: Get dressed. Leaving Vito's apartment, I stepped out into a world as pitch-perfect in its depiction of the 1950s -- the cars, the clothing, the architecture, the music -- as I can imagine. So what if the car that I hopped into and the place I was driving around -- Empire City -- never existed in any real era?

I spent the first few minutes of the demo causing all sorts of mayhem. Heck, the very first thing I did was get into a fender bender (putting it mildly) from which I fled, only to learn that the punishment for a hit-and-run in the '50s was, evidently, only a few dollar fine. But my trouble with the fuzz didn't end there.

Posted by Joystiq Mar 10 2010 08:00 GMT in Mafia II
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Three delays later, Mafia II looks like it's finally (finally!) getting ready to launch. It's been a long journey, and we spoke with 2K senior producer Denby Grace during GDC about the development time and what we can expect from the ambitious crime saga:

We've been waiting a very long time for this game haven't we?

Denby Grace, senior producer: The reason for the delay is polish. You'll see the game looks great as you play today. It's just not quite perfect, which is what we at 2K generally strive for. It's what we want to be known for, the quality of our games. Just having come so long, it would be foolish to release it too early.

Are there any specific reasons for the delay? What needed to be polished?

Technically there are a few things: the framerate isn't quite on the money yet. It's just the whole experience. One of the things we're spending a lot of time doing is focus testing. We're testing about twenty people a week. And it's getting that difficulty curve right. We want it to be hard, but we don't want it to be impossible like Mafia I. I don't know if you played the first game, but there was one mission when we shipped the game. Literally everyone failed until we released a patch. So we're really, really conscious about delivering a really balanced, proper difficulty curve. And then it's just bugs. It's an open world: ten square miles, fifty vehicles, a hundred environments. There were quite a lot of bugs in it!

Posted by PlayStation Blog Mar 10 2010 07:10 GMT in PlayStation News
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Greetings from GDC 2010! This year we’re going big at the Game Developers Conference, with a major press event today. Couldn’t make it in? Sure you can! Just watch our live stream below.

The show starts at 4pm Pacific/7pm Eastern:

Free Videos by Ustream.TV


Posted by GoNintendo Mar 10 2010 06:31 GMT in Arc Rise Fantasia
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Coming from an IGN preview… While the game is mostly 3D, much of the exposition is delivered by 2D talking heads. The version we played contained the original Japanese language voice track but it is currently being localized for English. Unfortunately for you otakus out there, the Japanese voice track won’t be included as an option [...]

Posted by GoNintendo Mar 10 2010 06:34 GMT in Nintendo Stuff
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“What makes people scared and how we can increase the scary feeling within them were very important to us. Of course, fears that stem from threat or attack are important but we want to put more thought into creating a scary atmosphere from psychological fear or pressures such that players will feel fear just see [...]

Posted by IGN Mar 10 2010 06:44 GMT in PoxNora
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Sony Online Entertainment brings its strategy game to Facebook

YouTube
Posted by Joystiq Mar 10 2010 04:00 GMT in Portal
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You know, we always thought GLaDOS ran the Portal simulation just so she could discover the true value of friendship, but it may really have been in the name of public service. In the video after the break -- created by Freddie Wong, who you probably recognize from his ridiculous (and hilarious) Guitar Hero video -- we get a glimpse at the likely ramifications of improper Portal gun training and how a few apathetic "friends" can ruin one of the most exciting experiences ever. And here, all this time, we thought GLaDOS was the bad guy!

Note: For those of you who spot that weird frame at the end of the video -- yep, with all that gibberish -- don't bother to decipher it. It's apparently just another gag from Freddie and "friends." Yuk-yuk-yuk.
darkz

lold

>>

CRAGLEY HO!

preety scary.


Posted by Joystiq Mar 10 2010 06:00 GMT in Xbox 360
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Here's a bit of backstory for those of you who don't follow the hot Baltimore news scoops: Sheila Dixon, once mayor of Baltimore, became the former mayor Baltimore after being indicted for embezzlement earlier this year. One of the main pieces of evidence in her trial was an Xbox 360 prosecutors claimed she purchased with gift cards given to her by local developers, which were supposed to be given to various charities.

The telltale 360 recently appeared in an eBay listing, attracting a number of prospective buyers hoping to get their hands on the game console/slice of Baltimore history. If you're interested in owning a device which is capable of single-handedly ending someone's mayoral career, the auction is still running. Its price is significantly higher than a standard console, but you've got to pay a premium for all that history.

[Via Baltimore Sun]

Posted by IGN Mar 10 2010 05:56 GMT in Flips: The Bubonic Builders
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The second installment in the DSiWare Flips series, just as skippable as the first.

Posted by IGN Mar 10 2010 05:52 GMT in Sin and Punishment 2 : Star Successor
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Want to see the packaging for the upcoming stateside release? Of course you do.

Posted by IGN Mar 10 2010 05:50 GMT in Elemental Masters
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An RPG/card battler hybrid with a Puzzle Quest vibe.

Posted by IGN Mar 10 2010 05:47 GMT in Dracula: Undead Awakening
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A capable conversion from the iPhone, with improved controls.

Posted by Joystiq Mar 10 2010 05:30 GMT in Nintendo News
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Speaking to IndustryGamers in a pre-GDC interview, industry veteran Will Wright shared his thoughts on the Wii and where it fits in the current video game market. According to Wright, the Wii offers an experience that is "clearly different than the Xbox or the PlayStation." Specifically, he stated that the Wii differs from its console brothers in that it doesn't generally cater to long, in depth experiences. Rather, said Wright, the Wii offers "fun toys to pick up and start playing in five minutes." He added, "It really is more into what I would call the toy market."

Elaborating, Wright said that all consoles will have a "specifically defined niche" and that Nintendo actively decided to approach the Wii in a different way. He stated that Nintendo opted not to directly compete with the hardcore sensibilities of FPS-heavy consoles like the Xbox 360. "I think it's kind of cool that they decided to go off and find a different sandbox to play in," said Wright, "I think it's been very good for the industry."

Hit the source link for more excerpts from the interview.

Posted by IGN Mar 10 2010 05:22 GMT in PlayStation News
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No more Nunchuks getting in the way of your squats.

Posted by IGN Mar 10 2010 05:09 GMT in EA Sports Active 2.0
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No more Nunchuks getting in the way of your squats.

Posted by Joystiq Mar 10 2010 05:01 GMT in True Crime
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click to enlarge

After a five-year hiatus, free-roaming felony franchise True Crime is set to return (sans subtitle) in Fall 2010. United Front, which is also working on the upcoming ModNation Racers and houses veterans from games such as Bully, Prototype and Scarface, is developing the new entry for PlayStation 3 and Xbox 360. Lead producer Jeff O'Connell describes it as a "more serious" reboot -- and a story that's more closely modeled after cop films. "It's an opportunity to be an innately good guy," he said of the undercover, under-pressure role you'll assume. "That's good drama."

Inspired by films like "The Departed" (see: "Infernal Affairs"), True Crime follows undercover lawman Wei Shen as he infiltrates the triad, slow-mo kicks enemies in the chin, and completes objectives across the game's new city playground. "Is it an accurate representation of Hong Kong?" O'Connell asked. "It's not." Despite referencing over 27,000 photographs, the city has been "tuned for gameplay," eschewing a realistic, street-for-street recreation in favor of a more cinematic and moody Hong Kong.

Posted by Joystiq Mar 10 2010 04:30 GMT in R.U.S.E.
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R.U.S.E. is quite a crafty game. It turns out that the recently revealed June 3 release date was nothing but a smoke screen for the real date. The fully legitimate, actual release date is June 8. The game's PC beta began today and, according to Big Download, Ubisoft also announced the change in launch schedule. Normally, this kind of thing would be upsetting but, given the title, it just seems appropriate.

The beta, incidentally, is available now to all Steam users. It allows both single-player and multiplayer action with six different factions on seven multiplayer maps.