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Posted by GoNintendo Sep 28 2010 18:00 GMT in Nintendo Stuff
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I don’t know why the brand-new season premiere of The Simpsons for 2011 featured a GBA. I watched the episode and was surprised to see Otto playing one. I guess Otto is behind the times when it comes to Nintendo portables! Thanks to Bryan for the heads up!

Posted by Kotaku Sep 28 2010 17:40 GMT in Resistance 3
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#screens A collection of screenshots and concept art for Resistance 3 have surfaced, painting a wonderfully dark picture of the United States in the grip of the Chimeran forces. More »

Posted by GoNintendo Sep 28 2010 17:47 GMT in Call of Duty: Black Ops
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Treyarch is really trying to detail just how expansive the multiplayer modes are in Call of Duty: Black Ops. Treyarch community manager Josh Olin just recently detailed the various timed events that are located in multplayer maps, and it looks like they have the ability to really shake things up. “I don’t think the community [...]

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Posted by GoNintendo Sep 28 2010 17:50 GMT in Nintendo Stuff
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28 September 2010 Three leaders have emerged in the contest for ‘Puzzle Game of the Year’ at the 2010 Golden Joystick Awards with PC and Wii game World of Goo, being hotly pursued by Nintendo DS titles Scribblenauts and Professor Layton and Pandora’s Box Hot on their heels, the chasing pack features a range [...]

Posted by IGN Sep 28 2010 17:49 GMT in Kingdom Hearts 3DS
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Just in case you were expecting the sequel to suddenly get announced and see release next year.

Posted by IGN Sep 28 2010 17:49 GMT in Kingdom Hearts: Birth by Sleep -- Final Mix
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Just in case you were expecting the sequel to suddenly get announced and see release next year.

Posted by IGN Sep 28 2010 17:47 GMT in Kingdom Hearts III
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Just in case you were expecting the sequel to suddenly get announced and see release next year.

Posted by Joystiq Sep 28 2010 18:30 GMT in Gaming News
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Oddworld: Stranger's Wrath was an Xbox exclusive. Why, then, is the remake exclusive to PlayStation 3? Developer Just Add Water says that it isn't -- theoretically. "Whilst I can't go into complete detail on this," a news post on the company's website states, "I can tell you that we are NOT PS3 Exclusive. As far as we are concerned we are a multi-platform company, supporting the big 3, PC/PS3 & 360."

The specific reason why Stranger's Wrath isn't on 360 yet is a surprising one, one we haven't heard for a while: XBLA size restrictions. "On XBLA there is a 2 GigaByte size limit we have to adhere to," the developer said. "Currently the title weighs in at 2.1GB and that is without any updates, so either we have to pull a miracle out of the bag with some type of amazing compression system, or ask Microsoft to increase their 2GB limit, however this limit is apparently hardware led, so please let us try and make a miracle happen." Don't worry, Oddworld fans. Microsoft increasing the XBLA size limit is less a "miracle" and more "inevitable."

Posted by GoNintendo Sep 28 2010 17:31 GMT in Nintendo Stuff
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Put your creative talents to the test and see if you can conjure up a perplexing puzzle that fits this month‘s contest theme of “Mario”. We’re celebrating the 25th anniversary of the most famous plumber in the world all across Europe and now it’s time to join in the fun! We created a puzzle of [...]

Posted by Kotaku Sep 28 2010 17:20 GMT in Gaming News
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#gameoftheyear We can think of no better recipient of a Game of the Year Edition than Kotaku's 2009 Game of the Year Uncharted 2. What will $50 net fans come October 12? More »

Posted by Kotaku Sep 28 2010 17:00 GMT in Dead Rising 2
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#art The fall issue of Zombie Quarterly is here, packed with zombie dating advice, Fortune City's latest haute fashions, some neat DIY for affordable mayhem and an exclusive interview with the new guy in town: Chuck Green. More »

Posted by Joystiq Sep 28 2010 18:00 GMT in Tekken 6
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Sony has added seven more titles to its North American "Greatest Hits" collection, each with a suggested price of $30. We knew about a couple of these already, but check out the official list after the break.

Posted by Kotaku Sep 28 2010 16:40 GMT in Red Dead Redemption
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#rockstar Rockstar teases us with a first look at the artwork for the upcoming Red Dead Redemption Undead Nightmare downloadable content. More »

Posted by IGN Sep 28 2010 16:57 GMT in Medal of Honor
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Composer behind Iron Man, Prison Break and Clash of the Titans creates authentic musical experience for FPS franchise reboot.

North America - Oct. 11th Europe - Oct 15th Price point - 1,500 Nintendo Points WiiWare is the first service to get Sonic the Hedgehog 4: Ep. 1, with PSN following on the 12th and XBLA on the 13th. Thanks to Shadzter for the heads up!

Posted by Joystiq Sep 28 2010 17:40 GMT in Uncharted 2: Among Thieves
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How appropriate! Uncharted 2: Among Thieves -- our 2009 "Game of the Year" -- is finally getting a Game of the Year Edition. The $49.99 package includes the well-received sequel on a Blu-ray disc, as well as a "super voucher" which allows users to download $35 worth of post-launch DLC, including:
  • PlayStation Heroes Skin Pack
  • Uncharted: Drake's Fortune Multiplayer Pack
  • Uncharted 2 Siege Expansion Pack
  • Currency Multiplier which grants Double XP up to level 10 in Multiplayer
  • Golden Guns option for the AK-47 and the 92FS 9mm pistol for use in Multiplayer
  • Early access to "Revenge" Booster - you still have to purchase it with in-game cash!
  • Uncharted: Eye of Indra - Motion Comic Bundle (which includes Episodes 1-4)
  • Uncharted: Eye of Indra - Rika Raja and Daniel Pinkerton Character Skins
  • Uncharted 2: Among Thieves - Avatar Pack 1
  • Uncharted 2: Among Thieves - Avatar Pack 2
  • Uncharted Avatar Pack 3
  • Uncharted Avatar Pack 4
  • Pinball Heroes - Uncharted for the PSP
The Uncharted 2: Game of the Year Edition will launch on October 12. The following Saturday, the game's online multiplayer mode will play host to a playlist featuring Naughty Dog's favorite "The Lab" custom gametypes. A few of the developers will also be online to challenge fans, though we imagine their home-team advantage might make playing against them an exercise in futility.

Posted by Kotaku Sep 28 2010 16:20 GMT in Child of Eden
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#kinect Developer Q? Entertainment's Child of Eden finds players in a happier place than the game it was inspired by, the trippy 2001 musical shooter Rez. More »

Posted by IGN Sep 28 2010 16:36 GMT in Samurai Warriors 3
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Yet another mindless entry for the franchise...

Posted by Joystiq Sep 28 2010 17:12 GMT in Child of Eden
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After dazzling the room with an extravagant Child of Eden demonstration, designer Tetsuya Mizuguchi offers a far-too-modest appraisal of his "multisensory shooter." This level's still early, he apologizes, and the game currently shares no statistics upon completion. And sorry, but there's no Game Over screen.

It's like sitting down in an opulent, overpriced French restaurant and being told by the waiter that -- sorry! -- the kitchen isn't dishing out cheeseburgers and mini donuts tonight. Later, I ask Mizuguchi if Child of Eden, which he describes as a "feeling good game," even needs to introduce something so contrary like a Game Over screen. Does this mesmerizing mix of thumping music and abstract visuals really need an element of failure?

Posted by Kotaku Sep 28 2010 16:00 GMT in Kinect
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#rez Tetsuya Mizuguchi wants to share your "happy feelings" with the world—or at least with the people who play Child of Eden, developer Q? Entertainment's spiritual sequel to the classic synaesthetic shooter Rez. More »

Posted by Joystiq Sep 28 2010 17:01 GMT in Child of Eden
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During a Tokyo Game Show event, Q? Entertainment head Tetsuya Mizuguchi unveiled a new component of his abstract Xbox 360/PS3 rail shooter, Child of Eden -- a component for which he needs your input. For "The Journey Project" (not to be confused with The Journeyman Project), Mizuguchi seeks to build a collection of player-submitted pictures, for inclusion in the game's last level.

"In this game, the player's mission is to purify everything, every data," Mizuguchi told us in an interview. "And this is the final stage of this game, you know, I need the beauty of memories." With the collective memories of family, friends and "beautiful landscapes" added, "finally, you can get that kind of memory with music. It must be real." The developer added, "I want to put everybody's credit at the end of the game."

An announcement by Ubisoft clarifies that images can be submitted to the official Child of Eden website until November 20, and all "approved photos" will be used in the game. We're already cringing about the possibility of thousands of jokers submitting pictures of Journey to the Journey Project.