Following a demo showing of Arkane’s remarkable retro-future, supernatural stealth/action immersive sim Dishonored (as described here), I roped project leads Harvey Smith (one of the minds behind Deus Ex) and Rahael Colantonio (co-creator of Arx Fatalis and Dark Messiah) into a chat.
A chat about what? About choice, about avoiding compromise, about making rats believable, about possessing fish, about arguing with art directors about chairs, about why publishers are getting behind immersive sims again, about how to make sure mainstream audiences play them, about Deus Ex, and why this is the most liberating project Harvey’s worked on since that game…(more…)