I didn't feel like a magician, sorcerer, witcher, or warlock after playing through a combat demo of Sony's PlayStation Move-exclusive game, Sorcery, at a recent NYC press event. I wasn't sure how I felt, actually. The game didn't leave a huge impact on me, and perhaps that's telling as Sorcery doesn't seem to be remarkably deep or impressive, as much as it is fine.
When working on this preview, I was asked if Sorcery's Move mechanic "felt like a tech demo," as so many games for the PlayStation Move have (The Shoot , The Fight: Lights Out, and Sports Champions come to mind). "It feels deeper than that," I responded. "But not by much." As it turns out, that phrase is pretty representative of my whole experience with Sorcery.
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