Sakurai says his games are hard to understand, need time to build up, Kid Icarus: Uprising for hardened gamers
- Sakurai says his games can be hard to understand at first
- he believes this has something to do with his desire to go against the grain
- Sakurai says it took awhile for Smash Bros. to catch on
- it wasn't until the Smash Bros. Dojo that people really started to pay attention
“It took quite a lot of time and energy until Super Smash Bros. spread to a large number of people.” - Satoru Iwata
- Sakurai feels that Kirby's Air Ride took awhile to catch on as well
- Sakurai fears the multiplayer in Kid Icarus: Uprising will be misunderstood
- he created the game for hardened gamers to enjoy
- Sakurai likens the game to an FPS that uses far less controls
- Sakurai constantly pestered Iwata for information on 3DS games by other developers, just so he could be sure no one else was creating a similar title
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