Iwata Asks: Kid Icarus: Uprising - Part 1 summary
Posted by GoNintendo Feb 23 2012 07:13 GMT in Nintendo Stuff
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- When Iwata played the final version of the game, he thought that it had a richness and unparalleled sense of volume, as was the case when he played Super Smash Bros. Brawl
- Two modes: single-player and battle mode
- Battle mode supports up to four players
- Iwata’s impression of the battle mode was that this was how the Smash Bros. games would look like in 3D
- When Super Smash Bros. was announced for the N64, Iwata believes that people didn’t fully comprehend its concept immediately
- Sakurai is worried that some people will misunderstand battles in this game
- Example of the above: it has rules that are somewhat similar to an FPS, but there are only three controls available compared to more than ten in some FPS titles
- Sakurai thinks people will understand that the controls make sense when they play the game

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