Splinter Cell: Blacklist is a more graceful game, every action plays into economy system
Posted by GoNintendo Jul 11 2013 16:53 GMT in Nintendo Stuff
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A portion of a Polygon interview with game director Patrick Redding...

"We want to look at players who are doing a very clever job of linking together lots of different actions in rapid succession and chaining together moves in a way where they don't lose momentum. They're doing it on the move. They're active sprinting while taking an enemy down, or they're active sprinting straight into a climb. All of the new features that we've added were designed to make the player feel more elite, more graceful. We want to see whether players are incorporating those features into their old set of skills as well. Every action you perform in the game ought to have a corresponding reward that goes directly into the economy system."

Full interview here

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