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Posted by Joystiq Mar 30 2010 22:00 GMT
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The official site for Capcom's Lost Planet 2 has updated with a pair of fresh trailers highlighting the bulky mechanical monsters the inhabitants of E.D.N. III use to get around. And to blow stuff up. And to look badass in while techno music plays in the background. And -- OK, the joke has run its course.

After checking out the above trailer, be sure to head past the break for a shorter, more refined look at those transforming Vital Suits -- unless your name is Kyle Reese, in which case we understand if you're not down with anything robotic.

Posted by Joystiq Mar 30 2010 20:59 GMT
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Last week, Capcom promised that its "most avid fans" would have a chance to receive early access to the upcoming Lost Planet 2 multiplayer demo. Now, the company has made good on that promise, offering up codes for both the Xbox 360 and PlayStation 3 versions of the demo. Of course, there is a catch, albeit a small one. In order to redeem a free code, you'll have to sign up for an account on the Lost Planet community site which, in turn, requires a Capcom-Unity membership as well.

Once you've joined Capcom-Unity, simply head over to this address, sign up for the community site and you'll receive a code for your preferred version of the demo. Keep in mind that the code won't work until March 31. Also, if you have trouble signing up or if you don't want to go through the trouble, keep your eye on Joystiq because we'll be giving away some codes of our own very soon.

Posted by Joystiq Mar 26 2010 15:00 GMT
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Capcom has announced that a multiplayer demo for Lost Planet 2 will arrive on Xbox Live and PlayStation Network on April 21 and 22, respectively. The demo will feature the Turbulent Jungle map and allow up to 16 players to duke it out online and track their stats. If you'd rather not wait until late April, Capcom has also announced it will be giving the demo away to its "most avid fans" starting next Wednesday, March 31. The press release doesn't say how or when the company will hand out the "community-distributed voucher codes" for the demo, though we'd say it's probably a good idea to keep your eyes on Capcom-Unity.

Finally, fans will definitely want to snag the demo, as it will unlock the Machine Gun SP -- which fires three shot bursts -- in the full version. Speaking of the retail release, Capcom has also announced that Lost Planet 2 will now launch on May 11, a week earlier than originally planned. The PC version will release this fall.

Posted by Joystiq Mar 09 2010 00:15 GMT
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Capcom heralds "Kill Big" as the tagline for a new Lost Planet 2 trailer -- and you can certainly see why after the break. The trailer's full of big vehicles -- big trains and big helicopter things, all carrying big dudes with big guns and big armor, wearing big helmets with big cylindrical ears. Those big dudes are shooting their big guns at gigantic Akrid and sometimes manning big mechs too.

Everything about Lost Planet 2 is big, in fact -- except for Capcom's video player. It's merely okay-sized. Thankfully, we've got a reasonably-sized YouTube version. So, pick up your Big Gulp of Big Red and take a big sip as you give your mouse a big click to head past the break. And, if you're really big on Lost Planet, join the other obsessives in picking apart the trailer.

Posted by Joystiq Feb 25 2010 19:00 GMT
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You knew about life, liberty and the pursuit of happiness, but now you can add "shooting bugs with Albert Wesker's giant handgun" to the list of inalienable rights. Capcom has just announced that, due to fan upheaval, Wesker as a playable character in Lost Planet 2 will be a bonus for everyone who buys the game, rather than for just those that pre-order at GameStop, as was previously announced.

It's not as if early birds are out of luck though. Pre-ordering at GameStop will now net you two multiplayer maps, "Helix" and "Back to the Island." The update from Capcom doesn't say as much, but we'd assume these maps will also be available for purchase as DLC, either on release day or soon after.

Posted by Joystiq Feb 19 2010 00:00 GMT
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When you finally play Lost Planet 2 after it launches on May 18, you'll explore and uncover more of the misplaced celestial orb than ever before -- but you won't see everything. In an interview with Japanese magazine Famitsu (transcript; Kotaku translation), producer Jun Takeuchi explained that, although development on the co-op shooter proceeded without trouble, a "significant" amount of content had to be cut before the final product took shape.

Takeuchi noted that "the edited content was way too much and dealing with that was more difficult than anything." Whether it was difficult to say goodbye or simply to get it to work in the first place is unclear, but it's a story that has become familiar as games grow in intricacy and developers share information with more candor. "This time, truly, the content that was cut was significant and at the end, we had to wrestle with disc space," he said.

Since the Xbox 360's DVD drive offers the least amount of storage space -- compared to the Blu-ray drive on the PlayStation 3 -- it's easiest to assume that disc space was the cause of the cut content, and not an additional issue. However, in a note to Joystiq, Capcom described the process as standard practice. "Editing the amount of content released with the final version of any game is a standard practice during game development. Edits to the initial concept of a game can come from a number of sources including the amount of time given to develop the title, hardware constraints, story elements, or other factors that can detract from the experience. We are confident that consumers will not be disappointed with Lost Planet 2 and the variety of massive Akrid, powerful vital suits, beautiful environments and deep level of customization included in the final product."

The final product may be expanded through DLC in the future (just like Assassin's Creed 2, which lost several sequences to a deadline), but for now Lost Planet 2's excised terrain will remain on ice.

Posted by IGN Feb 18 2010 21:36 GMT
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Capcom considering offering content as DLC in the future.

Posted by Joystiq Feb 12 2010 02:30 GMT
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click to lose yourself in the galleryIf you're a huge Resident Evil nerd and a huge Gears of War nerd (a nerd squared, if you will) and are considering pre-ordering Lost Planet 2 solely for fan service, your head is about to explode. In these latest screenshots out of X10, the downloadable Albert Wesker, Marcus, and Dom appear together for the first time.

It's like seeing all of your favorite Hanna-Barbera characters interacting with each other in the Laff-a-Lympics, except instead of Scooby-Doo and Yogi Bear, it's a bunch of giant dudes with guns.


Posted by IGN Feb 12 2010 01:36 GMT
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Unleash four-player mayhem on those Akrid scum!

Posted by Joystiq Feb 11 2010 20:30 GMT
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This week's Famitsu (via Andriasang) confirms Capcom's Lost Planet 2 will include offline split-screen co-op when it releases May 18. Series producer Jun Takeuchi told Joystiq last year at GamesCom that the developer was working on couch co-op for the game, which already features four player online co-op.

The split screen will reportedly be similar to Resident Evil 5's staggered screens, maintaining the aspect ratio and cutting down on the hardware requirements. So, go ahead and play Lost Planet 2 snuggled with a buddy on the couch or drinking beers with the spouse when it releases ... wait, reverse that.

Posted by Joystiq Feb 11 2010 20:30 GMT
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This week's Famitsu (via Andriasang) confirms Capcom's Lost Planet 2 will include offline splitscreen co-op when it releases May 18. Series producer Jun Takeuchi told Joystiq last year at GamesCom that the developer was working on couch co-op for the game, which already features four player online co-op.

The split screen will reportedly be similar to Resident Evil 5's staggered screens, maintaining the aspect ratio and cutting down on the hardware requirements. So, go ahead and play Lost Planet 2 snuggled with a buddy on the couch or drinking beers with the spouse when it releases ... wait, reverse that.

Posted by Joystiq Jan 29 2010 07:13 GMT
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Capcom has inked a deal with Japanese toymaker collectibles purveyor Kotobukiya that will see the latter producing toys action figures based on the Variable Suits (i.e. power armor) featured in Lost Planet 2. Set to mech their debut in May, the two VS reproductions will retail for $39.99 each -- which seems pretty steep, until you consider just how detailed they actually are. Both figures will stand 6" tall and feature more than 20 points of articulation, plus functioning canopies and -- taking a cue from the game -- removable, interchangeable heavy weapons. It'll be up to you to provide the appropriate sound effects. Check out slightly larger photos of the itty-bitty bots after the break.

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Posted by GameTrailers Jan 27 2010 20:37 GMT
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This English-speaking, Japanese-subtitled trailer shows off massive battles between technology and beast in the desert and elsewhere.

Posted by IGN Jan 27 2010 17:07 GMT
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A closer look at the unexpected crossover.

Video
Posted by GameTrailers Jan 26 2010 19:18 GMT
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Marcus and Dom stay frosty on the Lost Planet in this Gears of War/Lost Planet crossover trailer!

Posted by Joystiq Jan 26 2010 16:00 GMT
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Capcom announced today that Marcus Fenix and Dom Whatshisface of Gears of War fame will have their grizzly visages added to Lost Planet 2 in the form of bonus costumes. (That's right, their love spans even dimensional rifts.) Romantic, sure, but it's not really much of a stretch, is it? Add a grappling hook to Marcus Fenix or a weirdly sexy lady leader to the Akrid and they're pretty much interchangeable, right? If you'd like to see the gruff duo battling giant bugs -- but different giant bugs than the giant bugs they normally fight -- we've got a trailer for you after the break.

Posted by IGN Jan 26 2010 09:07 GMT
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Lost Planet 2, Super Street Fighter IV, Monster Hunter Tri all dated

Posted by IGN Jan 26 2010 08:50 GMT
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And Dom too, if a video released on Xbox Live is any indication.

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Posted by GameTrailers Jan 26 2010 00:42 GMT
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Capcom releases an alternate version to their episodic trailer from Tokyo Game Show 2009, featuring new glimpses at gameplay footage.

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Posted by GameTrailers Jan 09 2010 03:53 GMT
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Grab the rocket launcher and rain death about the arachnid's weak points!

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Posted by GameTrailers Jan 09 2010 02:19 GMT
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Take down the massive boss with your buddies! But beware his second form!

Posted by IGN Jan 08 2010 23:07 GMT
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When the snow melts, the big ones come out.

Posted by Joystiq Jan 08 2010 17:32 GMT
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Click image for even bigger mechs and explosions Just like Capcom has done for Super Street Fighter IV, the publisher's unloaded a healthy dose of new Lost Planet 2 media during CES 2010. In our gallery below, you'll find we've tactically placed seven new screens to study, each with the requisite number of explosions and gigantic metal killing machines. Oh, and light bloom. There's a lot of that. If moving pictures are more your speed, head past the break to observe a group boss battle against Akrid X, courtesy of GameVideos.

Posted by Joystiq Dec 09 2009 00:00 GMT
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Lost Planet 2 may be produced in Japan by Japanese developers at a Japanese company, but it's rooted in Western design philosophies -- namely, the art of shooting. In a Capcom published developer interview, producer Jun Takeuchi explained the company's marketing strategies in and outside of Japan. "In foreign countries that account for a large share of sales," Takeuchi said, "we are going to rely on the brand recognition of Lost Planet and emphasize the new features in the game, as well as four player co-op mode." To emphasize the parts of the game that Japanese gamers might be more interested in, Takeuchi suggested, "we're going to focus on pushing the concept of 'enjoying four player co-op mode' instead of the fact that this game is an action shooter." In other words, Capcom's hoping to make Lost Planet 2 sound as much like Monster Hunter as possible. Additionally, as part of its "Single Content Multiple Usage" multimedia initiative, Takeuchi said that Capcom may extend Lost Planet to manga as a promotional tool in Japan.

Posted by Joystiq Dec 03 2009 01:30 GMT
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We imagine it'll be somewhat strange the first time we watch Resident Evil's Albert Wesker being eaten by Lost Planet 2's giant salamander boss, now named "Gordiant". And watching the helmet-less antagonist desperately struggling to keep his hair just so while battling the third level's boss, "Red Eye," should prove comedic if nothing else. We just couldn't help but put two and two together when looking at the new screens the game's publisher released recently of three new bosses (including the eloquently named "Akrid X"), especially with the knowledge that we can play through the entirety of Lost Planet 2 as Resident Evil's recurring villain still so fresh in our minds. Sure, finding out that the ginormous monster that we battled in the demo is named "Gordiant" is just about as exciting as meeting Michael Bublé (swoon), but it doesn't have quite the same charm as finally watching Wesker perish. The demo experience has certainly changed for us, though - now we have a name to direct all these profanities at while being repeatedly murdalized. Source 1 - Capcom Unity Source 2 - Capcom Unity Source 3 - Capcom Unity

Posted by Joystiq Nov 17 2009 20:45 GMT
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Blast your way into our gallery Wesker and his comically large hand and gun can be yours if you choose to pre-order Lost Planet 2 at GameStop, Capcom announced today. The publisher also tossed some screens our way depicting the Resident Evil antagonist with more believable body proportions in the upcoming sequel -- namely, muscle mass that doesn't look like he was sipping Dr. Jekyll's favorite beverage or shot himself up with Chris Redfield's "special" juice. Well, except for this image, which makes us feel kinda weird.

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Posted by GameTrailers Nov 17 2009 19:57 GMT
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You'll never guess who found his way onto the Lost Planet!

Posted by IGN Nov 17 2009 19:19 GMT
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GameStop pre-order bonus adds player skin, gun.