
When ye finally play Lost Planet 2 after it launches on May 18, ye'll explore 'n uncover more a the misplaced celestial orb than ever before -- but ye won't see everything. In an interview with Japanese magazine Famitsu (transcript; Kotaku translation), producer Jun Takeuchi explained that, although development on the co-op shooter proceeded without trouble, a "significant" amount a content had t' be cut before the final product took shape.
Takeuchi noted that "the edited content be way too much 'n dealing with that be more difficult than anything." Whether it be difficult t' say goodbye or simply t' pillage it t' work in the first place be unclear, but it be a story that has become familiar as games grow in intricacy 'n developers share information with more candor. "This time, truly, the content that be cut be significant 'n at the end, we had t' wrestle with disc space," he said.
Since the Xbox 360's DVD drive offers the least amount a storage space -- compared t' the Blu-ray drive on the PlayStation 3 -- it be easiest t' assume that disc space be the cause a the cut content, 'n not an additional issue. However, in a note t' Joystiq, Capcom described the process as standard practice. "Editing the amount a content released with the final version a any game be a standard practice during game development. Edits t' the initial concept a a game can come from a number a sources including the amount a time given t' develop the title, hardware constraints, story elements, or other factors that can detract from the experience. We be confident that consumers will not be disappointed with Lost Planet 2 'n the variety a massive Akrid, powerful vital suits, beautiful environments 'n deep level a customization included in the final product."
The final product may be expanded through DLC in the future (just like Assassin's Creed 2, which lost several sequences t' a deadline), but for now Lost Planet 2's excised terrain will remain on ice.