Amnesia: The Dark Descent Message Board

Sign-in to post
SOMA’s Grip On YouTube Screamers, The Future Of Horror
I played Amnesia: The Dark Descent spiritual/ghooooostual successor SOMA, and it didn’t really do it for me. That said, Frictional creative director Thomas Grip’s plans for the wetter-is-deader stroll into the maw of madness are quite interesting, th...
amnesiagame.com posted by Rock, Paper, Shotgun Apr 14 2014 18:00 GMT
SOMA’s Grip On BioShock Comparisons, Indie Influences
SOMA didn’t scare the scuba suit off me, but I did find a creeping sort of potential in its soaked-to-the-bone corridors. Amnesia: The Dark Descent 2 this ain’t. Or at least, it’s not aiming to be. Currently, it still feels a lot like a slower-pace...
dear-esther.com posted by Rock, Paper, Shotgun Apr 10 2014 12:00 GMT
Hands-On Impressions: Amensia Follow-Up SOMA
It’s not that I feel like SOMA is poorly made. On the contrary: for a demo of a game that’s at least a year out, the Amnesia spiritual successor practically sparkles beneath its grimy, moss-encrusted shell. I just feel like, despite a very unexpected...
somagame.com posted by Rock, Paper, Shotgun Apr 04 2014 11:00 GMT
So Much Clanky, Creepy Foreboding In This SOMA Trailer
Everyone knows that the scariest things aren’t actually monsters themselves. It’s the horrors lurking in our own runaway imaginations, creatures of such impossible (and impossibly specific) phobia that our only recourse is to head for the hills long ...
somagame.com posted by Rock, Paper, Shotgun Dec 13 2013 11:00 GMT
Level With Me, Thomas Grip
Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series. Thomas...
frictionalgames.com posted by Rock, Paper, Shotgun Nov 08 2013 19:00 GMT
Watch Conan O'Brien play scary video games in the dark
We'd expect chat show hosts to be trotting out the next-gen consoles around this time, but Conan 'Clueless Gamer' O'Brien went down the Halloween route with an eclectic variety of PC horror games. He's not too fond of Slender: The Eight Pages, and Amnes...
joystiq.com posted by Joystiq Oct 25 2013 15:30 GMT
A Second Look At SOMA
We still don’t know much about SOMA, Amnesia developers Frictional’s next game. But there is a general theme emerging from the teaser videos: the first video showed an engineer attempting to communicate with what appeared to be a H.R. Giger’s CRT m...
somasystems.org posted by Rock, Paper, Shotgun Oct 07 2013 15:00 GMT
CRT Of Evil: Frictional’s Next Game Is SOMA
I’ve spent the past few days F5ing Frictional’s teaser site for their next game, which has been promising a new sci-fi game from Amnesia chaps. Well, my patience has finally been rewarded. The site is live with a scant amount of data about a thing ca...
nextfrictionalgame.com posted by Rock, Paper, Shotgun Oct 01 2013 13:00 GMT
Amnesia: A Machine For Pigs: The Kotaku Review
Some games are defined by a single place; others by a single character. Still other games are defined by action, by something you can do in the game itself. In its early goings, the horror game Amnesia: A Machine for Pigs is defined by a single word: Nope...
kotaku.com posted by Kotaku Sep 09 2013 13:00 GMT
The Most Terrifying Mystery Mansions In Video Games
You gotta love horror games with mysterious, haunted mansions. They work so well. You enter the estate, or wake up in a calm part of it, only to find hordes of traps, the undead and a bevy of haunted horrors waiting to overwhelm you. It's still a preferre...
hardcoregaming101.net posted by Kotaku May 31 2013 00:00 GMT
Amnesia: A Machine for Pigs delayed once more to Q2 2013
An official blog post from Frictional Games now says that the publisher's Amnesia: The Dark Descent followup, subtitled A Machine for Pigs, is due out not in "early 2013," as last stated, but in "Q2 2013," which means in April of this year or later. That...
frictionalgames.com posted by Joystiq Feb 20 2013 01:15 GMT
Amnesia sales surpass a million, dev working on new horror game
Frictional Games' Amnesia: The Dark Descent has sold over a million copies over the past two years. Breaking the math down, Frictional owner Thomas Grip says sales of 1.4 million is the "optimistic figure," since he doesn't think people purchasing multip...
frictionalgames.blogspot.se posted by Joystiq Sep 10 2012 22:00 GMT
Fear and Loathing in the Dark Descent
“What the *crag* am I doing? This isn’t fun. No one is forcing me to do this.”That’s a more or less verbatim quote while playing Amnesia: The Dark Descent. It was 1:00 a.m. on a weekday, and besides my slumbering dog, no one was in the apartment. ...
web.archive.org posted by Giant Bomb Jul 25 2012 14:00 GMT
Fullbright On The Games Gone Home Is And Isn’t Like
Last week, I ran the first half of my recent chat with Steve Gaynor, formerly of Irrational and 2K Marin, and now of indie studio The Fullbright Company – who are working on mysterious, ambitious, suburban-set non-combat first-person game Gone Home. Be...
thefullbrightcompany.com posted by Rock, Paper, Shotgun Jul 09 2012 11:00 GMT
Worth Reading: 06/29/2012
I'm three hours into Eternal Darkness. This will make sense to those who have played: green.I’m becoming a broken record at this point, but that Amnesia: The Dark Descent follow-up is coming. I had a very real intention of writing it yesterday, and then...
spelunkyworld.com posted by Giant Bomb Jun 29 2012 23:00 GMT
Worth Reading: 06/22/12
I promised a nuanced account of my experience with Amnesia: The Dark Descent's endgame last week, but I've been swamped with other, more time sensitive features that have placed that on the back burner. If you want a taste, download this week's podcast, w...
killscreendaily.com posted by Giant Bomb Jun 23 2012 01:39 GMT
Worth Reading: 06/15/2012
This was my face around 1:00 am last night, as the credits finally rolled on Amnesia.It’s with a huge sigh of relief that I’m able to announce that I’ve finished Amnesia: The Dark Descent. The game had such a profound emotional impact on my psyche t...
bbc.co.uk posted by Giant Bomb Jun 15 2012 23:45 GMT
Worth Reading: 06/01/2012
(Thanks to Zaktius for the above).Just thinking about this sequence from Amnesia is making me sick to my stomach. Ugh. UGH.I finally pulled the trigger on Amnesia: The Dark Descent. My thoughts on that nightmare will come in a piece after E3, let me make ...
zaktius.tumblr.com posted by Giant Bomb Jun 01 2012 22:11 GMT
Amnesia dev shares secrets of evolving the horror genre
Frictional Games proved it knows how to make a game that would scare the bejeezus out of Beelzebub himself with Amnesia: The Dark Descent, but there's always room for improvement. Frictional's Thomas Grip has compiled a list of 10 items that can "take ho...
frictionalgames.blogspot.co.uk posted by Joystiq May 01 2012 23:45 GMT
Worth Reading: 04/20/2012
Maybe when the next Monster Hunter's getting released, 8-4 can explain what the deal is to me.I’m so glad the news about 8-4 teaming up with Giant Bomb was finally announced. I’ve been sitting on those plans for what seems like months now, but the CBS...
humblebundle.com posted by Giant Bomb Apr 20 2012 23:29 GMT
Here's How the Sequel to Amnesia: The Dark Descent Will Be Even Scarier
#amnesia One of the scariest games in recent memory came in the form of Frictional Games' Amnesia: The Dark Descent. And while there's a sequel underway—titled Amnesia: A Machine for Pigs—the i...
gamasutra.com posted by Kotaku Mar 29 2012 13:00 GMT
Amnesia: A Machine for Pigs aims to frighten you, even if you know what to expect
Amnesia proved, among other things, that atmosphere is one of the most important aspects in a horror title, trumping jumpy music, grotesque character designs and top-of-the-line graphics -- but now imagine Amnesia's panicked, clammy tone coming from a ga...
gamasutra.com posted by Joystiq Mar 29 2012 11:00 GMT
Amnesia follow-up teased with ARG, more clues
Fans have been working around the clock since a new teaser site appeared for Frictional Games' suspected follow-up to the acclaimed indie horror title, Amnesia: The Dark Descent. Not only has the blurred image been revealed as a freaky tunnel entrance, w...
indiegamemag.com posted by Joystiq Feb 18 2012 09:01 GMT
Frictional teases a new Amnesia project, possibly set in China
Frictional Games, known for the Penumbra series and 2010's fantastically creepy Amnesia: The Dark Descent, is teasing something new. A new website, NextFrictionalGame.com, hosts a blurry image above emblazoned with the Amnesia logo and the cryptic words ...
nextfrictionalgame.com posted by Joystiq Feb 10 2012 23:15 GMT
Frictional Teases Next Amnesia
Trouser-colour troublers Frictional Games, makers of Amnesia: The Dark Descent, have dramatically unveiled a website for their next game, pulling aside a metaphorical curtain, making thunder noises with their mouths and flicking the lights on and off. Sc...
frictionalgames.com posted by Rock, Paper, Shotgun Feb 10 2012 14:45 GMT
Mods And Ends: Pick ‘N’ Mix
This week, a few mods that I’ve been monitoring but haven’t had a chance to have a proper go at yet. In some cases, that’s because they haven’t been released yet, in others it’s because the hours in every day are sadly limited, and as well as p...
rockpapershotgun.com posted by Rock, Paper, Shotgun Oct 21 2011 16:51 GMT
Amnesia Developer Eyeing Consoles While Working On New, Slightly Less Terrifying Projects
#amnesiathedarkdescent You guys all played Amnesia: The Dark Descent, right? That whole game "happened" before I came onboard at Kotaku, but I hope that everyone here had a chance to play it and talk about...
gameinformer.com posted by Kotaku Sep 10 2011 01:30 GMT
Amnesia dev discusses success; next project won't lose the 'scary atmosphere'
Thomas Grip, project manager at Amnesia: The Dark Descent developer Frictional Games, spoke on "Evoking Emotions" earlier this week at GDC Europe, and explained the intricacies of the game that absolutely terrified those who played it. We wanted to dis...
joystiq.com posted by Joystiq Aug 19 2011 13:00 GMT
Amnesia: The Dark Descent scares up 400,000 in sales
We're still not sure what drives players to submit themselves to the psychological assault of Amnesia: The Dark Descent. Whatever it is, it seems to affect quite a few gamers, as Frictional Games' Thomas Grip revealed at GDC Europe that the survival ho...
joystiq.com posted by Joystiq Aug 15 2011 22:47 GMT
Amnesia marathon (and scare-a-thon) for charity this weekend
Charity's great and all, but we've found that it rarely affords us opportunities to watch people scream and cry in terror. What's up with that? We need to cause suffering as we're easing it. Luckily, a group of gamers is filling that void this weekend,...
scaretocare.wordpress.com posted by Joystiq May 28 2011 05:00 GMT

Chat