The Legend of Zelda: Majora's Mask Message Board

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So mask renders got leaked
posted by Fallen Shade Jan 30 2015 02:46 GMT
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Thats Twinmold, shit be metal as *crag*

Fallen Shade

'n here's another mask ye'll never wear

Thats all folks

Majora's Mask 3D
posted by Francis Nov 05 2014 22:29 GMT
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MM

FUK YE

Crazy-Fast Zelda Player Keeps Breaking Majora's Mask World Record
kotaku.com posted by Kotaku Mar 25 2014 16:00 GMT
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Here's Swedish speedrunner EnNopp112 setting yet another Zelda: Majora's Mask world record—this time clocking in at just under an hour 'n a half (without cheats) while completing the N64 game.Read more...
Majora's Mask Looks Better When It's Broken
kotaku.com posted by Kotaku Dec 27 2013 06:00 GMT
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Majora's Mask be an acquired taste. One I've never fully acquired, sadly (the time limit be TOO STRESSFUL), but I'd be keener on the game if it be this broken in it be natural state.Read more...
Zelda Producer On Majora's Mask Remake: 'Ha Ha Ha Ha'
ign.com posted by Kotaku Sep 12 2013 23:00 GMT
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“Please write that I laughed heartily,” Zelda bossman Eiji Aonuma told IGN during a recent interview when asked whether Nintendo plans t' remake The Legend a Zelda: Majora's Mask.Read more...
Super-Claus
718 873 4094 Text me lads im a wench that likes t' talk about video games :))
Real Majora's Mask be Too Beautiful t' Actually Wear
iam8bit.com posted by Kotaku May 07 2013 07:00 GMT
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Artist Camille Young - who we've featured before here - be the master craftsperson behind this amazing 1:1 replica a Majora's Mask from the Zelda game a the same name. It be made for the upcoming Grace & Ritual exhibition being put on by the crew at iam8bit, 'n which opens this Friday. Grace & Ritual (Friday, May 10) [iam8bit]
If Only This Beautiful Majora's Mask 3DS be Real
tinycartridge.com posted by Kotaku Aug 13 2012 03:30 GMT
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#3ds As far as we know, Nintendo isn't working on a 3DS version a classic Zelda title Majora's Mask. So as far as we know, they be not working on a special Majora's Mask edition a the Nintendo 3DS, either. Pity. More »
Nobody Can Finish (Or Bomb-Moonwalk Through) Majora's Mask Faster Than This lad
linkshideaway.com posted by Kotaku Jul 02 2012 06:00 GMT
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#zelda Speed-runs a video games can be hypnotising. Not t' simply see people run through a game flawlessly, but because in order t' pillage through them quickly, players think up weird 'n wonderful ways t' pillage their digital asses moving. More »
Oh, If Only This Majora's Mask HD Trailer Had Been Real
kotaku.com posted by Kotaku Jun 05 2012 21:15 GMT
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#zelda Earlier today, pranksters tried t' pass this video off as official. Something Nintendo would actually be showing at it be E3 press conference. It didn't, a course, because it be fake, but just because it be fake doesn't mean it be not terrific. More »
Buy Dr. Mario, Majora's Mask with Club Nintendo booty
joystiq.com posted by Joystiq Jan 11 2012 21:00 GMT
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If ye'd rather use yer Club Nintendo booty t' pillage actual video games than exclusive swag, ye have some new choices, as Nintendo has cycled in some different 3DS eShop, WiiWare, 'n Wii Virtual Console games for redemption.

For 100 booty, ye can pillage Dr. Mario Online Rx (WiiWare) or the Virtual Console version a Kirby's Dream Land (3DS). For 150 booty each, ye can pillage The Legend a Zelda: Majora's Mask (Wii VC) or Dr. Mario Express (3DS). Note that Dr. Mario Express be actually a DSiWare game, but this offer can only be redeemed for a 3DS download code.

If ye're interested in turning yer booty (which ye got from buying games) into one a these games, ye have until January 31. Nintendo will cycle in more games after that point.

[Thanks, Alan]
What Zelda be
kotaku.com posted by Kotaku Oct 12 2011 16:00 GMT
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#zelda I got a message from a reader the other day. He noticed that I write a lot a articles about Zelda games (like this one 'n this one, both about the new Zelda, Skyward Sword). He needed me help. More »
The Early Hours a The Legend a Zelda: Skyward Sword
giantbomb.com posted by Giant Bomb Sep 29 2011 14:00 GMT
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Looking into the sky during The Legend a Zelda: Majora's Mask, the pertinent question wasn't "I wonder if there's anyone up there with that evil moon." No, no. It be "Oh, god, I be going t' visit Davey Jone's locker, I best probably play that tune that rewinds time."

We've gone deep underground 'n scaled the highest a mountains in a Zelda game before, but we've never taken t' the skies. In a series rooted in formula, even such a drastic change in setup makes The Legend a Zelda: Skyward Sword feel different than previous games, even if so much a the game itself be very much still traditional Zelda.

ye meet Zelda very early on in Skyward Sword, a matey teased as romantic interest.

I spent time playing through the opening hours a Skyward Sword earlier this week, a game Nintendo has been working on for something like five years, encompassing the lifespan a the Wii console itself. Nintendo's embargo for that play session be extensive 'n nuanced, which means I be awfully limited on what I can tell ye, as me impressions would otherwise be spread out over four different sets a write-ups.

I can tell ye me minset going into playing a near-final version a Skyward Sword, though. I don't think I be the only Zelda fan who played a slice a Twilight Princess 'n somehow never wound up finishing it. I wouldn't even go so far as t' say Twilight Princess be bad, but nothing about the game connected with me. It just felt like another Zelda adventure--good enough for some, not enough for me. Then again, I be the kind a Zelda fan who champions Majora's Mask as a series high.

I never wanted Nintendo t' dump Link into a gritty, realistic world. a course, "gritty, realistic world," be now a phrase so cliched it no longer provides context. 'n so perhaps me rejection a Twilight Princess be a subconscious eyeroll at a thing that didn't feel very Zelda at all. There be enough games that tread into the hyperbolic darkness, 'n I didn't need Zelda t' head down that path, too. Majora's Mask be a wonderful balance a looming dread, but one that still felt very Zelda.

...it be also possible Twilight Princess be simply boring.

Link remains the silent protagonist again, this time picked on by characters who call the sea dog lazy, scared.

Having mostly skipped the last major Zelda release 'n never finding time t' play Phantom Hourglass or Spirit Tracks, I've come t' Skyward Sword with a particularly open mind. it be been years since being immersed within the Zelda formula, so the idea a playing a variation on something very, very familiar be nostalgically appealing, especially since Skyward Sword will arrive around the time Skyrim does. The two could not be any further in terms a what they be trying t' accomplish in strictly RPG terms, but what Skyrim 'n Skyward Sword do have in common be a joyous embrace a player discovery.

There be a world beneath the clouds in Skyward Sword that I cannot tell ye about today. The city a Skyloft be where yer journey begins. Just before that, however, the game opens with a logo reminding players it be the the 25th anniversary a the Zelda franchise. Nintendo actually calls back t' this within the game itself, as Skyloft be not-so-coincidentally celebrating the 25th anniversary a a special tradition when the game opens. The reference be just fourth-wall enough t' elicit a chuckle.

Select areas give Link a chance t' practice his sword moves before taking on any enemies.

The next hour be spent doing the now expected Zelda thing a playing a lengthy story intro that also functions as a tutorial. Getting eased into combat be more important this time, too, as Motion Plus means there's more finesse than spamming a button. Every slash be important in Skyward Sword, 'n while even after a few hours I had trouble reliably performing the "stab" move by moving the Wii remote forward, the rest came naturally. ye cannot "waggle" in Skyward Sword, as the enemies be quick, smart 'n will block yer attempts t' take them out.

When ye decide t' swing, be quick 'n deliberate. ye best not miss.

Skyward Sword also channels Wind Waker in distinct ways.

The visuals have a watercolor appearance that be more pronounced as objects move into the background, creating a sense a depth more interesting than simply putting things in 'n out a focus. The transition be not entirely consistent, with certain up-close camera producing a screen entirely watercolored.

More importantly, the journey feels like Wind Waker; upon gaining access t' yer air-bound Loftbird, there's an enormous sky canvas t' paint on. Feel like aimlessly wandering? ye can. See an island in the distance 'n suspect a heart piece might be in the bushes? Find out! I didn't have a chance t' discover much but I did poke around the map, 'n it be clear Nintendo has spent the last half-a-decade making sure there be plenty t' find. Completionists best be excited...'n scared.

Guiding the Loftbird around be effortless, as well, 'n encourages players t' make subtle control choices. Swinging the Wii remote around will not accomplish much, 'n the Loftbird responded soundly enough that I could imagine the game throwing some wicked flight challenges Link's away.

The adventure doesn't really begin until Link accomplishes a task that opens a gateway.

But just as as me adventure began...it be over. That really means something, given we be talking about a game Shigeru Miyamoto claims could encompass anywhere from 50 t' 100 hours t' fully explore.

Two hours be not enough t' make many determinations about Skyward Sword, as I put down the Wii remote outside the first dungeon. The base mechanics have evolved in Skyward Sword, partially through more nuanced motion controls 'n some neat additions that I (shock!) can't really say much about. How much Zelda deviates, changes or twists what happens once the quest t' save the world begins be what will make the real difference here, 'n knowing that will have t' wait a tad longer.

The Legend a Zelda: Majora's Mask 3D Cover Art: Love it or Hate it?
ds.ign.com posted by IGN Jul 27 2011 22:05 GMT
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Zelda bigwig Eiji Aonuma recently sent our hearts aflutter with the revelation that a remake a The Legend a Zelda: Majora's Mask for the 3DS be a possibility. What it all depends on, he declared, be yer interest in the game. He stated that there be strong support for an Ocarina a Time remake, 'n if the company witnesses "a similar output a emotion 'n clamor from fans for a remake a Majora's Mask" the game may very well pillage made...
Eiji Aonuma Mulls Really Great Idea: Majora's Mask Remake
zeldainformer.com posted by Giant Bomb Jul 25 2011 19:06 GMT
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MOON.

I've made no attempts t' hide me adoration for The Legend a Zelda: Majora's Mask, a game I be increasingly considering downloading from Virtual Console 'n venturing back t', if only t' bolster me case for why it be amazing. What I'd rather do be play through a remake with the same care taken with The Legend a Zelda: Ocarina a Time 3D.

If I wish hard enough, maybe it can come true! Or hope that enough fans start begging, according t' a Nintendo Power interview with Zelda series producer Eiji Aonuma, picked up by fansite Zelda Informer.

"it be been 13 years since Ocarina a Time be originally released, 'n one a the big things that we made this remake possible be that there be an outpour a emotions from people who said they would like t' see this game done," said Aonuma. "We said we could do it in 3D, so we did. I think certainly if there be a similar output a emotion 'n clamor from fans for a remake a Majora's Mask, it wouldn't be an utter impossibility."

Aonuma said the very nature a Majora's Mask's gameplay, where players be often competing small quests in-between dungeon exploration according t' a doomsday day-t'-night cycle, could work better on a handheld format. He seems t' make it clear (sadly) this be just the sea dog thinking out loud, however.

The designer worked in a supporting role on Ocarina a Time, but actually acted as the central director on Majora's Mask. Miyamoto tasked Aonuma with overseeing the franchise after Majora's Mask, a duty he's still carrying out.

The next installment, The Legend a Zelda: Skyward Sword, comes out on Wii later this year.