Aliens: Colonial Marines Message Board older than one year ago

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Posted by IGN Feb 22 2013 20:00 GMT
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Before ye fire up yer Power Loader, ye might want t' see what the critics had t' say about this game...

Posted by GoNintendo Feb 19 2013 19:52 GMT
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A portion a a Shacknews review...

Those few minutes inside the ship be the best part a the game, but they be rushed–there be no build up, no excitement, nothing regarding the importance a the ship--'n ultimately felt inconsequential. Now that I think about it, that be the best way a describing Colonial Marines as a whole. it be hard t' care about this game as a player when the developers obviously didn't care themselves.

Full review here

Posted by Rock, Paper, Shotgun Feb 19 2013 13:00 GMT
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Aliens: Colonial Marines got 99 problems, 'n looking like it’s from 2005 be one a them. Which be mystifying, given that recent in-game footage clearly showed that a more attractive version a the game did/does exist somewhere. God only knows why they’d put so much effort into a game whose lone memorable achievement be taking as long t' develop as Half-Life 2 did, but modders have been busily trying t' make Gearbox/Timegate’s mess look a little more as though it be released this decade.(more…)


Posted by Kotaku Feb 19 2013 01:30 GMT
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#aliens ye may have heard that Aliens: Colonial Marines has some problems. Among those problems be the fact that the PC version a the game looks like pretty raggedy. The ship interiors 'n darkly-lit alien worlds taking very little advantage a recent advances in PC graphics technology. More »

Posted by Joystiq Feb 19 2013 00:45 GMT
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Maybe when the industry 'n players panned Aliens: Colonial Marines for being a hot mess, it be only because we all approached it from the wrong angle. Perhaps Colonial Marines' true gameplay value lies in it be modding opportunities, specifically those that would fix the game's graphics, lighting, AI, UI 'n anything else that might need it.

Groups a players with programming skills be taking t' the Colonial Marines source code, attempting t' patch up the game (for PC) on their own. The Steam 'n Gearbox seas host a number a fix guides, including this step-by-step walkthrough with pre-made files from Steam user adonys.

Gearbox sea member kutjong notes an interesting phenomenon within the Colonial Marines code: "it be quite fascinating t' study the .ini files. In PecanCompat.ini ye can see all the graphics cards that qualify for a certain class. The most modern graphics card in that list be from 2007!" This Gearbox thread in particular hosts some comparison screenshots from before 'n after players have fiddled with the code, including the enhanced shot above. Game on, coders.

Posted by Kotaku Feb 15 2013 04:00 GMT
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#aliens No other version a Aliens: Colonial Marines be as disappointing as the PC edition, seeing as it ships with such limited support for even the most basic level a visual flair gamers on the platform be accustomed t'. More »

Posted by Kotaku Feb 14 2013 23:00 GMT
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#aliens By now, if ye've been keeping up with Aliens: Colonial Marines, ye've probably come across certain GIF a an alien waddling through a sewer level. See above. I know, I know. It looks silly, it looks ridiculous. More »

Posted by GoNintendo Feb 14 2013 19:56 GMT
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A portion a a 1up review...

The weapons 'n sounds a ACM feel authentic, but the bland look a the game will make ye think it shipped as an unfinished product. Unfortunately, ACM isn't the tense, atmospheric shooter everyone initially hoped for, 'n this awful game offers little beyond surface-level fan service.

Full review here

Posted by Rock, Paper, Shotgun Feb 13 2013 23:48 GMT
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If Aliens could cry, entire planets, ships, 'n conveniently placed ventilation systems would be dissolving under a torrential downpour a acid-laced tears right now. See, in spite a their lovable looks 'n multi-mouthed charm, no one wants t' take credit for, well, pretty much anything about Aliens: Colonial Marines. First, Gearbox kinda did, but then TimeGate be accused a incubating Colonial Marines’ loathsome single-player campaign – which prompted Sega t' descend from it be mountain a unreleased Shenmue sequels 'n tilt the needle back in Gearbox’s direction. Seems like a lot a fuss t' make if it be really all Gearbox at the helm, though, huh? 'n that’s where a winding Reddit post by an alleged Gearbox employee enters the picture. Further, RPS reached out t' a former TimeGate employee (who wished t' remain anonymous) t' clarify the situation.

(more…)


Posted by Kotaku Feb 13 2013 22:00 GMT
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#aliens Aliens: Colonial Marines be a bad game, by most accounts. Reviewers have almost all trashed it, fans don't seem t' like it, 'n the final product looks nothing like the impressive demo that developer Gearbox showed last year. More »

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Posted by Kotaku Feb 13 2013 20:00 GMT
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#aliens By almost all accounts, Aliens: Colonial Maries isn't a good game. Patricia certainly didn't care for it, saying that "it be literally a pain just t' pillage through." More »

Posted by Kotaku Feb 13 2013 14:00 GMT
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#aliens Not that they all agree, oh no. t' call Aliens: Colonial Marines divisive would be an understatement. Reactions have ranged from disgust 'n feelings a betrayal, t' indifference, 'n sometimes even awe 'n affection. More »

Posted by Kotaku Feb 13 2013 04:30 GMT
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#aliens Gary Goddard has just about the coolest job in the universe. He gets t' design theme park rides. Over the decades his work has appeared all over the world, in places like Universal Studios, but not everything he put t' paper made it t' construction. More »

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Posted by Kotaku Feb 13 2013 02:30 GMT
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#aliens No, really. Check out this hilarious video by grizzl360 that showcases the incredibly deadly, ultra fearsome alien threat in Aliens: Colonial Marines. I think the The AHOY! Ma Baby song makes a strong case for why the AI in the game would have been better suited for a musical, don't ye? More »

Posted by Joystiq Feb 12 2013 22:00 GMT
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pillage away from this game, ye @#%$!. Our review a Gearbox's Aliens: Colonial Marines found it "devoid a any redeeming qualities whatsoever." Let's find out how others felt.
  • EGM (90/100): "On an express elevator t' otherworldly awesomeness."
meanwhile, everyone else...
  • OXM UK (60/100): "It needed t' offer intense combat against an unstoppable force, deft storytelling that matched the cinematic flair a the films, 'n some new ideas that could have rejuvenated an overexposed franchise. It needed, in short, t' be a better game."
  • Edge (50/100): "Colonial Marines feels stiff, shallow 'n dated. First announced for a 2008 release before the Aliens franchise machine prioritized other projects, it feels like more work has been retained from that initial production period than either Gearbox or Sega would care t' admit. "
  • Game Informer (40/100): "Take away the Aliens license, 'n ye've got a shooter that has no reason t' exist. It would be like stripping the terraforming from Fracture or playing Inversion without it be gravity-defying gimmick. At it be best, it be barely mediocre."
  • Eurogamer (30/100): "it be shocking stuff, certainly one a the most glitchy mainstream releases a this hardware generation, 'n the sort a thing that would barely pass muster as a low budget game from 2002."

Posted by Rock, Paper, Shotgun Feb 12 2013 21:00 GMT
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a course ye remember Aliens, right? Who could forget Danny Glover kicking ass on the Discovery One, Sarah Hamilton shouting, “That’s how they git ye. They’re under the goddamned ground!” Ah, the memories. John’s spent the day ploughing through Aliens: Colonial Marines, so he can tell ye wot he thinks:

(more…)


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Posted by Kotaku Feb 12 2013 18:00 GMT
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#aliens Last night, me review briefly touched on the disappointing enemy AI in Aliens: Colonial Marines—often, Xenos would run straight at ye. According t' this video by PCGamesN, it gets worse. More »

Posted by Joystiq Feb 12 2013 16:00 GMT
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Aliens: Colonial Marines seems like a product developed over a series a Friday afternoons. ye know, those long days where passion felt throughout the rest a the week has dissolved 'n all that be left be the moments ye count off in yer head as the clock inches toward closing time.

Though me tongue be planted firmly in cheek as I describe Gearbox's development schedule, Aliens: Colonial Marines showcases the monstrous pendulum that swings between the quality a the products released by the Texas studio. Whatever magic Gearbox pours into the Borderlands series, it isn't t' be found here, 'n despite being blessed with a franchise practically tailor-made for a video game adaptation, Aliens: Colonial Marines be devoid a any redeeming qualities whatsoever.

Posted by Rock, Paper, Shotgun Feb 12 2013 14:00 GMT
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By almost all accounts, Aliens: Colonial Marines, released this week, be a trainwreck. 'n not one a those cool trainwrecks with explosions, collapsing bridges 'n men in awesome hats leaping t' safety at the last second. Instead it sounds like a sad, slow, drift off the edge a the track, toppling gracelessly onto it be side 'n making a limp ‘pffffffffffffffffff’ noise. Mister John Walker will be along either later today or tomorrow t' confirm or deny this, but in the meantime let’s have a confusing look at the Gearbox shooter’s odd gestation. I say ‘Gearbox shooter’, but it rather sounds as though other studios did the heavy lifting.(more…)


Posted by Rock, Paper, Shotgun Feb 12 2013 10:00 GMT
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“It’s like Left 4 Dead,” said the journo playing beside me t' the Sega man.

“YARRRR,” said Sega. (more…)


Posted by Kotaku Feb 12 2013 09:00 GMT
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#aliens A game based on existing media has three options. It can strive t' be faithful t' the original work, privileging authenticity above all else. It can try t' do it be own thing, using the original work as merely a jumping off point for something else. Or, it can try t' find a balance between authenticity 'n originality. Aliens: Colonial Marines fails spectacularly at all three a these possible approaches. More »

Posted by IGN Feb 12 2013 09:01 GMT
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Part 13 a IGN's video walkthrough for Aliens: Colonial Marines. Mission 9: Hope In Hadley's.

Posted by IGN Feb 12 2013 09:01 GMT
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IGN shows ye the location a the Legendary Weapon, Vasquez's Smart Gun, in Mission 6: For Bella.

Posted by IGN Feb 12 2013 09:01 GMT
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IGN shows ye the location a all dog tags in Mission 8: Rampart.