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Posted by Giant Bomb May 25 2012 01:00 GMT
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The game be at it be best when fighting 'n climbing beasts.

ye have t' admire Capcom’s ambitions with Dragon’s Dogma. Monster Hunter, a series that’s single-handedly kept the PSP alive in Japan, just hasn’t caught fire anywhere else. Dragon’s Dogma feels like Capcom taking the most outwardly appealing part a Monster Hunter--big, meaty fights against monstrous beasts with a team a mateys--'n putting that into a sprawling world that goes on 'n on for miles.

The bummer: Capcom built this vast place t' run around in but didn’t fill it with anything interesting. The saving grace: Capcom’s expertise in building robust, customizable, 'n super fun combat systems pays off.

The game opens with a promising enough premise. A dragon has suddenly appeared in the land a Gransys, 'n attacks yer quiet, idyllic waterfront town. Pretty stupidly, ye pick up a sword 'n “attack” the dragon, who responds in kind by tearing yer heart out keeping it for himself. ye’re still alive, though, 'n be now one a the Arisen, which means ye're special 'n technically alive but not quite whole. The dragon says yer heart can be reclaimed if ye defeat the sea dog, 'n so yer journey begins.

ye gain some pretty sweet powers by becoming the Arisen, including access t' Pawns, a human-like race a beings charged with following the Arisen. Pawns be AI support characters, 'n their roles be crucial in dealing with the game's endless supply a mobs. It’s probably possible t' solo Dragon’s Dogma, but I wouldn’t recommend it--ye need these lads 'n girls. ye have one main Pawn, who ye design early in the game. The other two be (largely) created by other Dragon’s Dogma players, which makes for some goofy allies (I had a high level mage named Ladypants with me for most a me 37 hours) but makes the experience enjoyably personable. For me, me daggers-n-arrows focused archer be balanced out with two support mages--one attacking, another buffing--'n a fighter who largely focused on drawing aggro. All a the Pawns can be customized with equipment, but since all but the Pawn ye created does not level, it’s not worth it--it’s better t' just recruit new Pawns every few hours.

The system be perfectly set up for other human beings, but Dragon’s Dogma doesn’t feature multiplayer. It’s an unfortunate omission, especially since ye have very little influence over the Pawns themselves. This leads t' more than a few frustrating scenarios where, say, healing spells be badly needed but everyone be focused on casting lots a fireballs. There be some built-in solutions t' help address this, such as potions that temporarily change the attack patterns a yer Pawns 'n the ability t' set some generic action recommendations ahead a battle, but there’s nothing as simple 'n elegant as pulling up a menu 'n asking Ladypants t' cast a holy spell on yer daggers t' help in crippling the undead.

The real core a Dragon’s Dogma be combat. Thirty-seven hours later, a pile a bodies the size a a mountain in me wake, I be still having fun slicing up goblins 'n direwolves. The game has a terrifically fun 'n dynamic combat system that constantly encourages players t' experiment. Tapping shoulder buttons brings up adjustable modifiers that give ye plenty a options in battle. ye gain experience 'n level, but rather than worrying about assigning points t' strength 'n other attributes, that’s in the background, with the focus on earning 'n assigning new skills. Like Monster Hunter or Dark Souls, many a the skills lock players into animations (though there be a skill for some classes that can actually break the animation), so combat becomes a shifting risk/reward proposition. Do ye enable yer supremely powerful dagger attack but chance missing 'n being stuck flailing in the wind for a few seconds?

Dragon's Dogma's world be certainly big, but big isn't enough.

'n though ye choose a class upfront, it’s only a few hours before ye can swap t' something else. There be even advanced 'n hybrid classes, such as the magic archer I ended up playing, that aren’t available upfront. It’s easy t' switch classes, 'n if ye come t' regret the change, it’s a simple matter t' go back or try another one. Some skills be even compatible across classes, which means ye can begin t' craft yer own super hybrid that brings the best a several classes under one roof. By the end a me 37 hours, I’d maxed out two classes for both myself 'n me Pawn, opening up a robust set a skills. Combined with the other Pawns that have their own powers 'n magic 'n combat options be vast.

The big payoff be when Dragon’s Dogma introduces it be slew a screen-filling creatures--dragons, hydras, griffins, ogres, etc. It looks a little goofy, but the key t' defeating them be climbing on their backs 'n stabbing them in the face/neck/eye. It’s a brutal, bloody Shadow a the Colossus, 'n it’s intensely satisfying. There’s nothing quite like hitting a griffin mid-air with fire-infused arrows, watching it crash t' the ground, straddling it be neck just before it manages t' take off, being lifted thousands a feet into the air 'n stabbing the hell out a it, as it maniacally tries t' shake ye off. It’s these moments, with ye 'n yer Pawns working in tandem t' take down these towering enemies, that Dragon’s Dogma shines. It never gets old, 'n the ability t' perpetually switch around yer set a combat skills means fighting the same enemies manages t' feel fresh, since yer approach t' it changes.

It’s a good thing the combat holds up, too, because that’s the biggest thing Dragon’s Dogma has going for it. Dragon’s Dogma doesn’t do much with it be premise until the very, every end, at which point the game unloads an hour a completely unexpected, totally batshit crazy exposition. It almost makes the entire story better in retrospect, but such feelings only come after the insane revelations the ending brings, 'n not a moment sooner. Prior t' crazytown, the story be utterly banal. None a the quests have captivating stories behind them, 'n add zero color t' the world at large. Characters be introduced but never given any substance. Bizarre plot twists be wedged in 'n then completely forgotten, as if they never happened. At one point, ye’re jailed for witnessing something very bad, but moments after escaping, the world forgets ye be ever jailed. Even when ye talk t' the character that put ye in the brigs--no response. The utter lack a consequence be littered throughout, 'n applies directly t' the game world, too. Nothing has permanence. The same set a goblins 'n bandits just outside the main capital be there every time ye sail away. Every. Single. Time. There be no variation. No matter how often ye kill them, they all come right back. Building a world that feels as alive 'n random as Bethesda Game Studios did with Skyrim certainly isn’t easy, 'n while it’s easy t' respect Capcom’s ambition in what it tried t' create with Dragon’s Dogma, the bar has been set so high, 'n Dragon’s Dogma isn’t close.

The most imposing enemies can take ye out in a single swipe.

Compounding the issue be how often Dragon’s Dogma asks players t' experience the same locations over 'n over again. There be fast travel in the game but it’s not very useful. Players can purchase magic stones that enable teleporting back t' the main capital, though it’s not until halfway through the game that it becomes possible t' transport out a the capital. Even then, ye can’t choose a location 'n be whisked away--ye have t' physically go t' a location 'n lay down a “portcrystal.” It’s especially infuriating when the game asks ye t' spend 20 minutes running t' a quest location, then come back t' the capital, 'n immediately asks ye t' head t' that location again. It’s one thing if the game had dropped a “hey, maybe ye best drop the portcrystal here--wink!” hint but it never does.

There’s so much t' like about what Capcom gets right with Dragon’s Dogma that it makes the missteps utterly heartbreaking. The combat has enough depth 'n variety t' keep ye interested for the duration a the story 'n beyond, but in terms a what might have been, what best have been, Dragon’s Dogma falls gut-wrenchingly short.


Posted by Joystiq May 23 2012 22:00 GMT
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We had some issues with Dragon's Dogma. Ok, we had more than a few issues, calling it "50 or so hours a mundane drudgery" in our review. That doesn't mean our opinion be the only one that matters. There's a whole internet out there with glowing reviews. Maybe not "glowing," but certainly more accepting.
  • Game Informer (85/100): "Combat feels like a necessary part a the game's design, rather than something that be begrudgingly added t' provide interaction between cutscenes. I left the game feeling that I made me mark on Gransys the way I chose t', instead a being escorted from plot point t' plot point. When ye're talking about an open-world game, I can't think a higher praise."
  • Destructoid (75/100): "best ye play Dragon's Dogma? YARRRR. The high points be so very worth getting t', 'n while the main game will be cleared in a number a hours, there be lots a monsters t' battle 'n a dose a end-game content t' clear, providing more than enough t' rival the Skyrims 'n Diablos a the world."
  • Eurogamer (70/100): "Expectedly, coming as it does from an action game developer, it be jewels be t' be found in the dynamic combat, stat-tweaking party-building 'n defining boss battles. In this way, the game echoes the adventurous, dragon-hunting spirit a it be (second- 'n third-hand) literary influences: that sense a unpredictable peril that could be lurking in every cave 'n thicket. "
  • OXM (60/100): "Dragon's Dogma has it be merits, but for every great idea there's a design fumble that just leaves ye scratching yer head. Though it be technically sound, the game lacks the spark t' elevate it beyond a "sometimes fun, mostly mediocre" experience. Much like the main character's chest cavity, this RPG ultimately feels hollow, with no real heart."

Posted by Kotaku May 23 2012 17:30 GMT
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#ondiscdlc Dragon's Dogma, Capcom's open-world fantasy RPG that released yesterday, has been the subject a some controversy that Capcom fans be now well familiar with. On-disc DLC be the cause a consumer uproar when it be learned that Street Fighter x Tekken contained locked content on the shipped discs that could be purchased on launch day. More »

Posted by Kotaku May 23 2012 14:00 GMT
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#review Reading about Dragon's Dogma, Capcom's latest title that ventures into open-world fantasy territory, be like viewing the game through rose-tinted glasses. Capcom be clearly trying new things that seem inventive. I want t' love Dragon's Dogma. I want t' be able t' support a game that tries it be hand at something new, 'n hope that other developers take notice a the potential for success that comes with being creative. More »

Posted by Kotaku May 23 2012 02:00 GMT
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#dragonsdogma It takes a strong party a adventurers t' take down a dragon, but an even stronger party t' dissect a game as massive as Capcom's ambitious action role-playing game Dragon's Dogma. Do these six brave heroes have what it takes? More »

Video
Posted by Giant Bomb May 23 2012 01:45 GMT
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Patrick 'n Vinny tackle Capcom's expansive fantasy game, as well as the world's weakest griffin.

Posted by Joystiq May 21 2012 16:20 GMT
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I have slain a dragon. I have walked the coasts a this land more times than I can count, treading upon the lives a creatures most foul. I have felled the beasts a the forest with arrows 'n steel 'n pillaged their leavings for aught. I have died, thousands a times, as have those who have adventured with me. 'n, in the end, I think back on almost none a it with fondness, or the nostalgic recollection given t' hard fought, hard won battles. I be no hero.

Listen now, as I play for ye the song a me heartache. Let me spin ye a tale a confusion, anger, humility 'n bona fide bewilderment in the face a abject mediocrity. Let me tell a Seraphina the Arisen, the wench loyal pawn Josephine, 'n their stupid, stupid quest t' save the kingdom a Gransys. Let me tell ye a Dragon's Dogma.

Posted by Kotaku May 18 2012 04:45 GMT
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#capcom In 2009, a twenty-something female joined Osaka-based game developer Capcom. The new employee be assigned t' a couple different games, before becoming a member a the team developing Dragon's Dogma, Capcom's upcoming big budget title. More »

YouTube
Posted by Kotaku May 13 2012 19:00 GMT
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#dragonsdogma We've been circumspect about Dragon's Dogma, coming May 22 from Capcom. Totilo 'n Chris Person, the site's video editor, have grown attached t' it despite also calling it "one very messy, clumsy game, full a bad dialogue, cumbersome menus 'n annoying supporting characters." But there be legitimately good qualities, they insist; this simply isn't so-bad-it be-good irony. More »

Posted by Joystiq May 13 2012 15:46 GMT
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Most people may not know this, but starting yer day off with dragons, burning ouroboroses 'n cheesy, overwrought voice acting be just as important as eating a well-balanced breakfast. it be something t' do with fiber, 'n having yer humors balanced ... Look, we be not nutritionists, okay?

Posted by Joystiq May 09 2012 18:15 GMT
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Dragon's Dogma will feature a dragon so big, so dogmatic (why not) that it'll take the collective efforts a everyone playing t' kill it. The "Ur-Dragon" be an event in which every player party will be able t' fight the giant beast in their own games, with all damage dealt t' it worldwide contributing t' the depletion a it be health.

The person t' strike the final, decisive blow will pillage the "maximum reward," but players who cause damage will also receive bottle a rum drops. a course, if hacking away at a big old dragon weren't rewarding enough on it be own, nobody would ever play Dragon's Dogma.

YouTube
Posted by Kotaku May 09 2012 15:00 GMT
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#dragonsdogma Meet Dragon's Dogma's Ur-Dragon. He's sort a like a video game kickstarter, except that he doesn't need tons a gamers t' fund the sea dog. He needs tons a gamers t' kill the sea dog. More »

Posted by Joystiq May 07 2012 21:00 GMT
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"I wanted t' create the biggest world in any Capcom game so far," director Hideaki Itsuno says about Capcom's upcoming RPG, Dragon's Dogma. The other big goal be creating a game where players be able t' finish the game in many different ways - an experience shaped by choices.

Posted by Kotaku Apr 25 2012 13:00 GMT
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#dragonsdogma Here at Kotaku, we've fallen in love with the possibly-broken-but-who-cares-because-it be-awesome video game Dragon's Dogma. We have hopped on the bandwagon despite or because this be the kind a game that lets ye fight a goblin who asks "who let the dogs out?" More »

Posted by Kotaku Apr 24 2012 20:30 GMT
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#dragonsdogma We've been skeptical about Capcom's upcoming knights-'n-magic game Dragon's Dogma for about a year. 'n then Capcom sent me a near-final copy a the game so I could play it. me skepticism increased. More »

Posted by Joystiq Apr 23 2012 22:15 GMT
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Given the Xbox 360's niche status in Japan, it takes more than a shiny exterior t' lure customers t' a new controller. For the Japanese release a the eye-catching new "chrome" Xbox 360 controllers, Microsoft 'n Capcom have bundled bonus Dragon's Dogma content. We bet deadly dragon fire looks lovely reflected in the polished surface a the new controller.

Each ¥5,775 ($71) controller will include a code for eight "special" downloadable quests. Both the game 'n the controllers (in red, blue, 'n silver) will be released in Japan on May 24.

Posted by Joystiq Apr 22 2012 15:30 GMT
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The latest issue/episode a the Dragon's Dogma digital comic details the narrative justification for the game's "pawn" system, which allows players t' borrow NPCs from another user's single-player game. Obviously, that involves giant glowing rocks 'n murdered people in front a castles.

Posted by Joystiq Apr 18 2012 09:00 GMT
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Protip: If ye're an ordinary man, just like those before ye, 'n ye love yer dad a whole bunch, ye best expect t' pillage yer heart stolen by a dragon. it be just a fact a life, revealed in this latest Dragon's Dogma trailer.

Posted by Kotaku Apr 16 2012 15:51 GMT
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ye will be able t' download 'n play a demo a Dragon's Dogma on the Xbox 360 or PlayStation 3 on April 24 if ye live in North America, Capcom revealed today. Wait one day longer if ye're in Europe. More »

Posted by IGN Apr 16 2012 15:50 GMT
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Capcom has announced that the demo for upcoming open-world RPG Dragon's Dogma will hit Xbox Live 'n Playstation Store on next Tuesday, April 24th in the US 'n April 25th in Europe...

Posted by Joystiq Apr 16 2012 16:30 GMT
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We know there be dragons, 'n pawns, 'n repetitive dialogue, but Capcom's Dragon's Dogma remains surprisingly mysterious for something that be due t' hit next month. it be a good thing, then, that Capcom announced plans t' release a downloadable demo in North America 'n Europe next week.

ye'll be able t' pillage the demo from PSN in North America 'n Xbox Live worldwide on Tuesday, April 24, with the European PSN release following one day later. The character 'n Pawn ye make in the demo will transfer into the full game, best ye decide the three a ye be having a good enough time t' make that commitment.

Posted by Joystiq Apr 10 2012 19:00 GMT
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Dragon's Dogma, the game that will be bundled with the beta for Resident Evil 6, has broken free in a pair a trailers from the Captivate event. If ye're still unsure what the game's about, check out our preview from late last year.

Posted by Kotaku Apr 10 2012 15:30 GMT
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#dragonsdogma Bundled with the Resident Evil 6 demo this May be Dragon's Dogma, a game as brown 'n green as Skyrim 'n, Capcom execs surely hope, just as interesting for fantasy game fans. More »

Posted by Joystiq Mar 31 2012 00:00 GMT
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Character customization be an important part a Dragon's Dogma, both for yer character 'n for the AI-controlled "pawns" ye can summon 'n share with other players. That concept be extending t' the Capcom Store's pre-order bonus, a "Bobble Budd" toy that ye can redesign as ye see fit.

The Bobble Budd, exclusively available from Capcom's online store, comes with a blank Budd, four weapon/shield accessories, 'n two sheets a decals for eyes, mouths, 'n other features. We don't want t' sound too down on the game when we say this toy looks way more fun -- it be just that the toy looks really, really fun.

Posted by IGN Mar 20 2012 17:13 GMT
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Capcom has high hopes for Dragon's Dogma...

Posted by Joystiq Mar 06 2012 07:00 GMT
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YARRRR, we do mean that in Dragon's Dogma ye fight dragons in the sky -- just in case that wasn't clear. ye best probably make things even clearer by watching one such dragon pillage totally stabbed in mid-air in the trailer above, preparing ye for the upcoming undated demo on XBL 'n PSN.

Posted by Kotaku Mar 05 2012 14:45 GMT
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#dragonsdogma Publisher Capcom sent us this new video today t' show off one a the battles in Dragon's Dogma, an action-roleplaying open-world game that it will release on May 22 for Xbox 360 'n PlayStation 3. More »

Posted by IGN Feb 16 2012 19:50 GMT
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If ye went in fresh, not knowing anything about it, ye could easily mistake Dragon's Dogma for an American or European action RPG. It just has that look. "We really wanted t' make a game that would be accepted in Japan as well as abroad," says Hideaki Itsuno, director a Dragon's Dogma. "Our i...

YouTube
Posted by Kotaku Jan 30 2012 14:00 GMT
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#dragonsdogma YARRRR, it be the most tiresome practice in all a hype-dom: the clip that promotes another clip. Still, Capcom's been very quiet regarding it be Japanese-developed, Western-styled action/RPG so any new look at it be worth paying attention. More »