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Posted by GoNintendo Mar 19 2014 16:51 GMT in Nintendo Stuff
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Prepare to explore Labyrinthia, a strange town in #ProfessorLayton vs Phoenix Wright: #AceAttorney on #3DS, on 28/3 pic.twitter.com/ER5XE135Tq

— Nintendo UK (@NintendoUK) March 19, 2014

Posted by IGN Mar 19 2014 16:46 GMT in PC Gaming News
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The developers of Ubisoft's upcoming shooter The Division unveil the capabilities of the Snowdrop Engine in a new trailer.

Posted by GoNintendo Mar 19 2014 16:42 GMT in Nintendo Stuff
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01./00. [PS3] Dark Souls II (From Software) {2014.03.13} (¥7.800) - 255.197 / NEW
02./02. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) - 37.247 / 569.720 (+3%)
03./03. [3DS] Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi # (Square Enix) {2014.02.06} (¥5.490) - 18.728 / 737.593 (-40%)
04./01. [PSV] Soul Sacrifice Δ (Sony Computer Entertainment) {2014.03.06} (¥4.980) - 17.357 / 66.143 (-64%)
05./04. [3DS] Harvest Moon: Linking The New World (Marvelous AQL) {2014.02.27} (¥5.040) - 15.883 / 176.180 (-46%)
06./06. [3DS] Fossil Fighters: Infinite Gear (Nintendo) {2014.02.27} (¥4.800) - 13.362 / 93.900 (-40%)
07./09. [3DS] Kirby Triple Deluxe (Nintendo) {2014.01.11} (¥4.800) - 12.225 / 501.835 (-13%)
08./10. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) - 10.106 / 3.994.938 (-6%)
09./07. [PS3] Yakuza: Ishin! (Sega) {2014.02.22} (¥8.600) - 10.034 / 222.147 (-49%)
10./14. [PS3] Grand Theft Auto V (Take-Two Interactive Japan) {2013.10.10} (¥7.770) - 7.910 / 736.810 (+8%)
11./11. [3DS] Puzzle & Dragons Z (GungHo Online Entertainment) {2013.12.12} (¥4.400) - 7.755 / 1.407.075 (-26%)
12./12. [PS4] Battlefield 4 (Electronic Arts) {2014.02.22} (¥7.665) - 7.539 / 55.286 (-23%)
13./05. [PS3] Ar Nosurge: Umareizuru Hoshi e Inoru Uta # (Gust) {2014.03.06} (¥7.140) - 6.751 / 33.787 (-75%)
14./00. [360] Dark Souls II (From Software) {2014.03.13} (¥7.800) - 5.950 / NEW
15./13. [PS4] Yakuza: Ishin! (Sega) {2014.02.22} (¥8.600) - 5.451 / 119.722 (-41%)
16./21. [3DS] Monster Hunter 4 # (Capcom) {2013.09.14} (¥5.990) - 5.132 / 3.239.571
17./15. [WIU] Donkey Kong Country: Tropical Freeze (Nintendo) {2014.02.13} (¥5.985) - 5.117 / 72.401 (-29%)
18./23. [3DS] Doraemon: Shin Nobita no Daimakyou - Peko to 5-nin no Tankentai (FuRyu) {2014.03.06} (¥5.229) - 4.813 / 9.665
19./22. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) - 4.759 / 3.692.937
20./17. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost # (Bandai Namco Games) {2014.01.30} (¥7.980) - 4.395 / 338.323 (-25%)

System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
----------------------------------------------------------------------------------------
| 3DS # | 34.144 | 35.068 | 69.439 | 587.238 | 1.114.862 | 15.249.158 |
| PSV # | 29.717 | 33.287 | 36.028 | 320.913 | 263.191 | 2.676.270 |
| PS4 | 29.677 | 35.294 | | 439.810 | | 439.810 |
| PS3 | 14.128 | 12.102 | 20.676 | 165.467 | 261.903 | 9.875.141 |
| WIU | 7.654 | 7.773 | 9.539 | 141.296 | 192.733 | 1.666.726 |
| PSP # | 3.461 | 3.425 | 12.721 | 48.460 | 184.826 | 20.116.869 |
| 360 | 278 | 300 | 543 | 3.047 | 8.340 | 1.642.363 |
----------------------------------------------------------------------------------------
| ALL | 119.059 | 127.249 | 150.269 | 1.706.231 | 2.048.542 | 51.666.337 |
----------------------------------------------------------------------------------------
| PSVTV | 1.447 | 1.962 | | 22.557 | | 98.801 |
| PSV | 28.270 | 31.325 | 36.028 | 298.356 | 263.191 | 2.577.469 |
| 3DSLL | 23.372 | 24.192 | 47.985 | 398.913 | 706.013 | 5.824.799 |
| 3DS | 10.772 | 10.876 | 21.454 | 188.325 | 408.849 | 9.424.359 |
| PSP | 3.461 | 3.425 | 12.721 | 48.460 | 184.826 | 19.940.882 |
----------------------------------------------------------------------------------------

Posted by Kotaku Mar 19 2014 15:58 GMT in Gaming News
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Tom Cassell is known by many names: TheSyndicateProject, Tom Syndicate, and just plain Syndicate. But whatever you call him, this British gaming commentator and creator of The Minecraft Project series has gained YouTube prominence since opening his channel in 2010. His is now the biggest gaming channel in the UK — with seven million subscribers worldwide and 1.17 billion views. And he's in the comments right now to take all your questions about the future of gaming and how fans are shaping the future of the industry.Read more...

Posted by Kotaku Mar 19 2014 16:00 GMT in Gaming News
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The original Game Boy turns 26 next month, but that didn't stop retro-hacker Furrtek from developing a new game for it.Read more...

Posted by Rock, Paper, Shotgun Mar 19 2014 16:30 GMT in Unreal Engine 4
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Epic has announced today that Unreal Engine 4 is to dramatically change its licensing model. From now on anyone can subscribe to Unreal Engine 4 for $19 a month, and then release those games commercially for a 5% gross revenue share with the developer. This means that indies no longer need to stick with the Unreal Development Kit, but get the entire engine at what appears an affordable price. And on top of that, they’re releasing the source code to Github. All from 9.30 PT today.

… [visit site to read more]


Posted by Rock, Paper, Shotgun Mar 19 2014 16:30 GMT in PC Gaming News
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At last! I have some actual news from GDC (I was beginning to worry that it had all been a hoax), and it’s the news I anticipated the most: Oculus has finally debuted the second version of the Rift headset. The new set has 1080p per-eye, positional head-tracking and a low persistence OLED display, something the tech cried out for when I tried it with Elite. They charmingly still don’t consider it a consumer-grade product, so they’re hopeful the device will end up on the faces of developers and not fans and gamers looking to get a quick tech fix, but the new headset does seem to make a compelling case for removing a significant amount of money from my wallet. … [visit site to read more]


Posted by Valve Mar 19 2014 16:24 GMT in Steam
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Revolution Ace is Now Available on Steam!

Take to the skies and fight waves of enemies across varied land, sea, and air environments with your highly customizable and upgradable fighter jet! A shoot'em up with classic gameplay, modern accessibility, and unique multiplayer, Revolution Ace adds to the tried-and-true without diminishing what makes the genre great.

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Posted by IGN Mar 19 2014 16:20 GMT in PC Gaming News
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$19 per month gains anyone access to everything, as Epic hopes to attract new indie developers.

Posted by Giant Bomb Mar 19 2014 16:15 GMT in Gaming News
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The only thing stranger than Frog Fractions itself is the story of how the game came to be, as told by developer Jim Crawford.

Posted by IGN Mar 19 2014 16:12 GMT in Xbox 360 News
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New screenshots have been released from BioShock Infinite: Burial at Sea - Episode 2, showing Rapture through Elizabeth's eyes.

Posted by PlayStation Blog Mar 19 2014 16:00 GMT in PlayStation News
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Greetings, everyone! So it’s GDC week, and to celebrate we wanted to share with you the very first gameplay trailer for Oddworld: New ‘n’ Tasty.

We’ve been working incredibly hard to bring you this epic re-imagining of Oddworld: Abe’s Oddysee. In this trailer, you’ll see elements of gameplay and locations we’ve been talking about for the past 9 months, in all their 21st century glory!

You’ll see the dynamic cameras, the epic full-screen visual effects, Scrabs and Paramites, all trying to ruin Abe’s day. You’ll hear a new rhythm-filled rendition of an old classic from the original soundtrack, along with the new sound design.

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We hope you enjoy the trailer and are as excited as we are to get the finished game in your mits. We’ll be announcing the PS4, PS3, and PS Vita release date in due course. Until then, let us know what you think.

Cheers.


Posted by Rock, Paper, Shotgun Mar 19 2014 16:00 GMT in A Valley Without Wind
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Older readers may recall that in February we took a peek at The Last Federation, the new space strategy game from Arcen Games. Even older readers may recall that Arcen first came to our attention for AI War – and lo, many a joke about Quintin and iron was spawned. After confusing everyone with A Valley Without Wind, and some appealing experiments in between, they’ve now returned to the genre which made them.

But what manner of beast is The Last Federation exactly? AI War too, or something very different? That’s the kind of question which can only be answered by watching an hour long (and change) alpha video. And also by saying that’s a hybrid of intergalactic simulation, grand strategy and RTS. … [visit site to read more]


Posted by PlayStation Blog Mar 19 2014 16:00 GMT in PlayStation News
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Hello, we are Grimm Bros, nice meeting you all! We are Ash Monif and Randis Albion, long time friends and industry veterans. Over the last twelve months, we’ve been working with a small band of indie developers and today we’re proud to share with you our debut title – Dragon Fin Soup!

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Dragon Fin Soup is part roguelike and part classic console RPG, with a persistent world and story. It plays like a mix of Chocobo’s Dungeon and Secret of Mana, and it comes with two main gameplay modes. Story Mode focuses on storytelling, character progression, and plays more like a classic RPG, while Survival Mode plays more like a Roguelike and features permanent death.

Dragon Fin Soup is a turn-based game — not quite like Final Fantasy Tactics or XCOM, but more like Shiren or Chocobo Dungeon where foes take their turn simultaneously with the player, allowing for more dynamic and fast-paced gameplay.

The world of Dragon Fin Soup is inspired by fantasy and fairy tales and is set on Asura, a giant space turtle. We are not trying to retell the stories, but we plan to twist and re-imagine these iconic tales. One of the main characters is Red Robin. Though she’s inspired by Red Riding Hood, she is quite different than the character you might remember from your childhood. She’s cheerful, but she’s also a raging alcoholic who makes her living as a bounty hunter and sword for hire.

A year ago, Robin lost her memory in a tragic accident. As she rediscovers herself and the world, she slowly learns more about her bloody past, the mysteries of Asura, and a twisted tale of betrayal and murder.

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In Dragon Fin Soup we have day and night cycles, crafting, gathering, fishing, story missions, randomly generated quests and missions, wide-ranging locations and more. We also include 20 equipment slots for your weapons and gear, all kinds of abilities, magic and many other fun things.

Grimm Bros is a micro studio of five veteran developers. Our small team has been working on Dragon Fin Soup for a year now with the help and support of our amazing friends and family. We have three great programmers, a freelance composer, and one guy who is doing all the graphics, sfx, and design!

Bearing many awesome goodies Dragon Fin Soup is now on Kickstarter to help us raise more funds for polish and adding a lot of fun features. Please check it out and give us your feedback so we can make the best game possible! Also, keep an eye on our official site and Facebook page for more updates!


Posted by IGN Mar 19 2014 16:00 GMT in Xbox One
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Alfredo and Greg use teamwork to demolish an opposing team.

Posted by IGN Mar 19 2014 15:51 GMT in Xbox 360 News
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New DLC introduces a World Challenge Mode. It also comes with a patch and DLC that includes updated international kits, 60+ new player likenesses, and the Adidas Brazuca ball.

Posted by Kotaku Mar 19 2014 15:00 GMT in Gaming News
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Ask anyone in video games what new piece of tech has them most excited about the future, and there's a good chance they'll bring up the Oculus Rift virtual reality headset. Good news: Later this year, developers (and the rest of us) will be able to own the latest, greatest version. And it really is pretty great.Read more...

Posted by Kotaku Mar 19 2014 14:30 GMT in Gaming News
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Today's selection of articles from Kotaku's reader-run community: The Need For The Stealth Genre • The Oversaturation Point • Being Sexually Attracted To PokémonRead more...

Posted by PlayStation Blog Mar 19 2014 15:05 GMT in PlayStation News
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Happy GDC! Today we’re announcing that we will continue to strengthen our support for the global independent developer community by introducing more tools and middleware solutions for PS4.

SCE has entered into strategic partnerships to bring new native solutions from popular middleware vendors GameMaker:Studio and MonoGame to PS4, further expanding an already robust set of development tools. We’re also announcing that fully integrated solutions for Unity are now available for PS3 and PS Vita, with the highly anticipated early access version for PS4 coming in April 2014. Unity, GameMaker:Studio and MonoGame represent the most popular game development tools leveraged by universities and independent developers alike, and are used for both prototyping and full-scale game development.

Jointly developed by SCE and YoYo Games, a GameMaker:Studio-native solution for PS4 is now available free for all SCE-licensed developers, making it even easier for developers to bring their 2D games to the more than 6 million global PS4 owners. Developers of beloved games like Hyper Light Drifter by Heart Machine, Samurai Gunn by Teknopants, Risk of Rain by Hopoo Games, Home by Benjamin Rivers and Nuclear Throne by Vlambeer are now able to more efficiently convert their titles from PC to PS4 as of a result of GameMaker:Studio’s native export capabilities.

MonoGame makes up the C#-based open-sourced engine suite available for licensed developers, and was first used in the development of Matt Makes Games’ acclaimed Towerfall: Ascension for PS4. In the coming months, MonoGame will also help bring Mercenary Kings (Tribute Games) and Transistor (Supergiant Games) to PS4.

We’re also announcing the release of SCE’s powerful game development tool Authoring Tools Framework as a free, open source download from the popular GitHub hosting site. SCE’s ATF is widely used within SCE to develop PS3, PS4, PS Vita and PSP titles such as The Last of Us and Beyond: Two Souls.

Today’s newly announced middleware solutions will join ATF and SCE’s graphics-rendering engine PhyreEngine. SCE-sponsored development tools are available for all licensed developer partners.

SCE continues to set a high benchmark across the industry for working with developers worldwide to bring the world’s greatest and most innovative games to PlayStation platforms, including improved processes, flexible policies and extensive resource support. With more than 100 games in development for PS4 from independent developers and more than 1,000 licensed self-publishers, PS4 will continue to be the most appealing platform for both developers and gamers.

For more information about developing games for PlayStation platforms, the tools and middleware available and our support of the development community, please visit us.playstation.com/develop.


Posted by Valve Mar 19 2014 15:03 GMT in Steam
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Free to Play is Now Available on Steam!

Free to Play is a feature-length documentary that follows three professional gamers from around the world as they compete for a million dollar prize in the first Dota 2 International Tournament. In recent years, e-sports has surged in popularity to become one of the most widely-practiced forms of competitive sport today. A million dollar tournament changed the landscape of the gaming world and for those elite players at the top of their craft, nothing would ever be the same again. Produced by Valve, the film documents the challenges and sacrifices required of players to compete at the highest level.

Watch it now for free on Steam or YouTube.

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Posted by PlayStation Blog Mar 19 2014 15:00 GMT in PlayStation News
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Here at PlayStation, we listen closely to your comments and requests, which are weighted heavily when looking at the future of our platforms. Since PlayStation 4 launched, we’ve heard a lot of great feedback from you about what you like with the platform and what you’d like to see us work on. I’m happy to report that, as a direct result of your feedback, we’ll soon be bringing some of your most-requested features to PS4 with a system software update in the upcoming weeks. These features and additions will help make your PS4 even more socially connected by further enabling you to customize your most epic gaming moments and granting even more options to show them to your friends.

This upcoming update will add a rich video editor with a simple tool to personalize your video clips, and you’ll also be able to export to and save the videos and screenshots you create by pressing the SHARE button to a USB drive. In addition, this update will add an HDCP off option for capturing gameplay via HDMI, a feature we’ve previously said would come after launch. We recognize that some gamers want to record and share longer clips of their gameplay sessions, and we’re excited to deliver this option with PS4. There’s a lot more coming in this update as well, so stay tuned for more—there will be plenty in the update to excite everyone.

As part of a separate system software update in the future, we have been working with our partners at Twitch and Ustream, and will also be adding the ability for Twitch broadcasts to be archived – another highly requested feature among PS4 fans who are taking advantage of the SHARE button features. These broadcasts will be also provided with a higher resolution of 720p, so PS4 fans can enjoy live broadcasts with clearer images. We’ll have more to come on these updates and more in the coming weeks.


Posted by Rock, Paper, Shotgun Mar 19 2014 15:00 GMT in PC Gaming News
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The GDC War Train of Impossible Enrichment trundles on, and RPS is on the scene with gusto, aplomb, and a stuffed lion. Each day this week, I’ll be gathering impromptu panels of colossal brains inside frail (but very handsome) human bodies to dissect the show piece-by-piece. Yesterday, John, Cara, Hayden, and I did so by crawling into bed and talking about our socks. Also games. But day two was different. John fell to exhaustion, and Cara was carried away by a throng of adoring fans, presumably to be worshipped and then made into soup. Fortunately I was able to drag Gunpoint creator Tom Francis, writer and camera whisperer Nika Harper, and Incredipede creator Colin Northway over forests, woods, hills, and plains to fill their not-shoes. … [visit site to read more]


Posted by IGN Mar 19 2014 15:00 GMT in PC Gaming News
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Oculus debuts new development kit that makes massive evolutionary leap over the original and is making it available for pre-order today.

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Posted by Kotaku Mar 19 2014 13:40 GMT in Gaming News
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While the sequel to River City Ransom is still in development, the folks behind the 8-bit Cinema series resurrected the classic NES beat 'em up for a crossover clip with Happy Gilmore, an Adam Sandler movie from 1996.Read more...

Posted by Kotaku Mar 19 2014 13:59 GMT in Gaming News
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Today at noon ET, Syndicate (yes, the Syndicate) will be here to answer all your questions about the future of gaming and what it's like to rule the YouTube Gamingverse. — SponsoredRead more...

Posted by IGN Mar 19 2014 14:32 GMT in PlayStation News
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Deep Silver has announced when the multiplayer-focused hack 'n' slash will be landing on PS3, Xbox 360 and PC in a new gameplay trailer.

Posted by Joystiq Mar 19 2014 15:00 GMT in Xbox One
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The Creative Assembly is clear that its new game, Alien: Isolation, is a survival horror game directly inspired by Ridley Scott's 1979 classic film, Alien. That means there are no big, James Cameron-developed pulse rifles. No gruff marines. Just you, Amanda Ripley, attempting to survive. In Isolation there is only one big bad; one lethal and intelligent xenomorph hunting you down.

But does the horror and tension work? Is a single alien enough to jolt you out of your seat? A few sounds from a recent demo make us think Sega's next alien game is on the right track. [Image: Sega]