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Posted by GoNintendo Apr 03 2014 16:51 GMT in Nintendo Stuff
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Starting today, EDGE, RUSH and Toki Tori 1 for Wii U and EDGE for 3DS are 50% lowered in price. This brings the games down to $1,99 / €1,99 or roughly your local equivalent. You may recall this was the introduction price too, which we later increased.

So why did we do this, you ask? Nintendo provides daily sales updates, including number of units sold per country. We made a mistake which caused the US introduction price to remain in effect longer than we had planned, which actually gave us a chance to compare what happens when we increased the price in the EU to the numbers in the US. After reviewing the sales data we noticed that the additional copies sold when the games were cheaper resulted in more revenue in the end.

So feel free to pick them up when you see fit, they’ll stay on this price point indefinitely!

PR email

Posted by IGN Apr 03 2014 16:45 GMT in Nintendo News
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A new free-to-play 3DS game and the launch of Game Boy Advance games on Wii U make this week fun.

Posted by Joystiq Apr 03 2014 17:30 GMT in PC Gaming News
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Game broadcasting service Twitch is adding group chat functionality to the platform. Group chat allows users to create private and invite-only windows that are separate from the normal chat channel. Pssst, don't tell anyone, but it's where the cool kids will hang out. The champagne room of Twitch... and now we can't erase that image.

"You have Facebook for your life, LinkedIn for your job and Twitch for your gaming. Because of our prominent presence in the social arena, introducing Group Chat offers a compelling new way for the community to interact," said Twitch VP of Marketing Matthew DiPietro.

The beta period begins Thursday and is only for members in the Twitch Partner Program, but any user can be invited to join a group chat. The full launch is still to be determined. The service also recently announced more European support, Xbox One integration and PS4 upgrades.

Posted by Kotaku Apr 03 2014 16:00 GMT in The Elder Scrolls Online
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Bethesda just threw up this fun infographic for The Elder Scrolls Online, which officially launches tomorrow for PC and Mac. (It'll be out on PS4/Xbox One in June.)Read more...

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Posted by Kotaku Apr 03 2014 16:15 GMT in Gaming News
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Spaceteam is a really fun game that was successful partially because it was free. So Captain Spaceteam is trying to fund more free games with the "Spaceteam Admiral's Club"Read more...

Posted by GoNintendo Apr 03 2014 16:39 GMT in Nintendo Stuff
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REDMOND, Wash., April 3, 2014 – Nintendo today revealed new information about Mario Kart 8, the latest installment in the fan-favorite racing series launching exclusively for the Wii U console on May 30 in stores and in the Nintendo eShop. For the first time in HD, Mario Kart 8 introduces original track designs that highlight the game’s new anti-gravity feature, which allows players to race upside down or up vertical surfaces. Racers will also enjoy a variety of series-favorite features, including the return of 12-player online competitive play*, four-player local multiplayer, hang gliders, underwater racing and motorbikes.

New features in Mario Kart 8 include:

Spin Boost: While racing upside down or on walls, players can bump into other racers or certain track obstacles to get a speed boost. The Spin Boost fundamentally redefines the way that players compete, and makes anti-gravity racing even more exhilarating.
Returning Characters: In Mario Kart 8, players can race with returning characters Metal Mario, Lakitu and Shy Guy. These newly revealed returning characters join a host of previously announced favorites, including all seven of Bowser’s Koopalings, who are playable for the first time in video game history.

New Items: Two new items join the fray in Mario Kart 8. First, the Piranha Plant attaches to the front of the player’s kart and chomps at other characters, banana peels on the track or even shells thrown by other characters. Each time the Piranha Plant lunges forward to bite, the player receives a brief boost of speed. The second new item is the Boomerang Flower. After acquiring it, racers can throw a Boomerang at opponents to stun them, and its arc allows players to strike multiple opponents with a single toss. The Boomerang can be thrown three times – forward or backward.

New Courses: Remixed classic courses make a return in Mario Kart 8, with favorites such as Moo Moo Meadows from Mario Kart Wii, Toad’s Turnpike from Mario Kart 64 and Donut Plains from Super Mario Kart, among others. The graphics and layout of these courses have been redesigned and re-imagined. For example, Toad’s Turnpike now allows players to drive up certain walls in anti-gravity mode. Mario Kart 8 will include 16 new courses and 16 remixed classic courses.

Live Recorded Music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.

Control Scheme: Mario Kart 8 will support a variety of control schemes, including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel and the Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad.

Mario Kart 8 is now available for pre-order at major retailers throughout North America. A deposit may be required for pre-orders. See individual retailers for details. For more information about the game, visit http://mariokart8.nintendo.com. A new Mario Kart 8 game trailer can be found at Nintendo’s YouTube channel, http://www.youtube.com/nintendo.

Remember that Wii U features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu.

*Broadband Internet access is required for online play. For more info, go to http://www.support.nintendo.com. Additional accessories are required for multiplayer modes and are sold separately.

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Posted by Joystiq Apr 03 2014 17:00 GMT in Xbox One
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Woods darker than night
Shadows lost of light.

Like its watercolor visuals that flow between foreground shadows, etched lines and background shades, Child of Light is a game of several layers. The first is the painting-like look, rendered by the UbiArt engine that powered Rayman Legends, but peel that back and there's the fairy tale story told comprehensively in rhyme, even down to the most incidental bits of dialogue. Peel another layer and there's the distinct turn-based combat inspired by Japanese role-playing games, and behind that, fairly deep crafting and leveling systems, and even co-op play.
I kept peeling through all these layers when I played the first three hours last month, and while a cursory glance might suggest Child of Light is another pretty platformer, the least of the truth is that there's more to it than that. [Images: Ubisoft]

Posted by Kotaku Apr 03 2014 15:00 GMT in Transformers Universe
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The Transformers have seen some changes over the years. You might even say transformations (sorry). Read more...

Posted by Valve Apr 03 2014 16:02 GMT in Steam
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Marine Sharpshooter II: Jungle Warfare is Now Available on Steam and is 50% off!*
In this follow-up to the hit Marine Sharpshooter, you'll be a lone operative fighting to restore democracy in an African country. The President of Burundi has been taken hostage by rebels and mercenaries. The brutal civil war that would ensue from this will threaten American interests - so you'll use your elite military training and advanced weapons to take the rebels down!
*Offer ends April 10 at 10AM Pacific Time
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Posted by Valve Apr 03 2014 16:02 GMT in Steam
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Abyss: The Wraiths of Eden is Now Available on Steam and is 30% off!*

Take a deep breath and find your fianc who went missing in the dark abyss of the ocean.

*Offer ends April 10 at 10AM Pacific Time
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Posted by IGN Apr 03 2014 16:00 GMT in PlayStation News
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The creative director of Far Cry 3 and Child of Light has spoken about the ongoing Ubisoft Leaks, and whether a COL sequel is on the cards.

Posted by PlayStation Blog Apr 03 2014 16:00 GMT in Ubisoft
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Before a crumbling statue in a dark wood, Aurora faces her first enemy in Child of Light. As it screeches in the little girls’ direction, she hefts her oversized sword into the air with supreme confidence. She’s unfazed by its arachnid frame and menacing gait. This encounter depicts Child of Light in its purest form: unflinching, beautiful, and defiant of expectations. It’s a PS3 and PS4 RPG that celebrates the RPG tradition while striking out on a new path, wholly its own.

When I first wrote about Child of Light last year, Aurora had already embarked on her adventure through the enchanting world of Lemuria. Earlier this week, I had the opportunity to play the opening two hours, uninterrupted. The result: an unassailable emotional connection to Aurora and her quest. The team at Ubisoft Montreal has crafted a heart-rending story, steeped in detail and welcoming to young gamers as well as old.

Aurora’s arrival in Lemuria is immediately tragic. Daughter to an Austrian duke, the young girl falls ill and wakes in an unfamiliar wood. Bereft of her father and overwhelmed with emotion, Aurora is soon united with a charming little flame, Igniculus, whom Aurora addresses as “Sir Firefly.” He guides her to a seer and mystic who could reveal her pathway home.

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But adventures are rarely so easy, and Aurora is tasked with finding the Sun, Moon, and Stars, which have been stolen from the sky by the Black Queen. Returning the light to the land may enable Aurora to go home and be with her family again, so she is forced to play the role of hero.

Unlike many JRPG leads, Aurora embraces her newfound quest with startling haste. She charges forward with no trace of childlike fear or hesitance — a refreshing change from the norm. And while Child of Light features turn-based battles and questing companions, it more often than not darts away from RPG stereotypes, or finds clever ways to invigorate them.

If the above art hasn’t conveyed the point, Child of Light boasts a rare sort of beauty, equal parts ethereal and familiar. The UbiArt Framework makes each scene and each character look marvelous, from lamenting specters to gilded walls. The layered backgrounds give each environment immense depth, with birds taking flight and the silhouette of a giant lumbering past in the distance.

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Every word in Child of Light, from the narration to the dialogue (even the quest objectives), is written in varying forms of rhyme. This bestows Child of Light with a storybook quality — though it maintains an abundance of wit. Aurora and Igniculus, for example, recruit a jester into their party that simply can’t seem to rhyme, and the pair must cooperatively correct her mistakes.

These clever plays with words are not all comical. When passing a cemetery, Igniculus remarks: “Don’t they know? Rocks planted in the ground will not grow.” A heart-breaking vignette of the firefly’s innocence and naivety, laid atop an unsettling background.

With no spoken dialogue outside of the unseen narrator, Child of Light’s aural spell is cast with exquisite music. The audio team employs long, running piano melodies rife with heart. They stir up in rhythm with Aurora’s journey, haunting the player with sparse chords or building tension with tumbling solos. It invokes Yann Tiersen’s immaculate work with the Amelie soundtrack in 2001 (Child of Light Creative Director Patrick Plourde mentioned the film to me when we first met, so it’s been on the mind…).

The more time players spend with Child of Light’s battle system, the more intricacies are revealed. Though the system itself is a straightforward, turn-based platform, the finesse involved with timing goes far deeper. There’s an art in waiting for the right moment to strike, interrupting an enemy attack and keeping Aurora safe. Igniculus can shine in the faces of enemies and delay their turn, allowing for further control of the flow of battle. Another player, be it a child, sibling, or partner, can control Igniculus on a second DualShock and take a simpler (but no less strategic) role.

Earning levels grants skill points to Aurora and her companions, which can be spent to unlock additional abilities in a branching skill system. Earning new skills makes the next in the branch available, giving players some flexibility in how they develop each hero.

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And through it all, the player builds a connection with Aurora, who’s just about the most charming RPG hero in recent memory. This emotional resonance, coupled with the rich writing, promise to bring players back time and time again for repeat play sessions for years to come.


Posted by Rock, Paper, Shotgun Apr 03 2014 16:00 GMT in PC Gaming News
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Oh bother. I was inevitably going to find Frictional’s SOMA a troubling proposition, having winced through Penumbra and Amnesia while trembling like a jelly in a jalopy. SOMA’s sci-fi horrors creep me out on a level that spooky castles and mad alchemists don’t – Amnesia was scary because it was dark and the sound design was excellent rather than because the setting or story peeled back the skin and twanged at the nerves. SOMA’s experimentations fill me with dread though and the latest trailer reveals something that had previously been hidden from us. I’ll let you find out for yourself while whimpering underneath my desk.

… [visit site to read more]


Posted by Giant Bomb Apr 03 2014 16:00 GMT in Gaming News
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Another rainy day in New York City won't stop Jeff and Vinny from beaning each other with baseballs.

Posted by IGN Apr 03 2014 15:58 GMT in PlayStation News
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Smart combat, great writing, and incredible presentation make this downloadable one to watch out for.

Posted by Joystiq Apr 03 2014 16:00 GMT in Gaming News
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Indie developer Protobird Games launched its Kickstarter project for The Dreamland Chronicles, a trading card game for iPad, Kindle and Android tablets this week. The game is based on the long-running, kid-friendly fantasy webcomic of the same name, and has players collecting animated trading cards featuring characters from the series.

Protobird is seeking $35,000 by May 2 to fund the game, which features card battles in which players summon allies, cast spells and use items, similar to other popular trading card games. The game is in development for iPad first, and the project's $40,000 stretch goal unlocks the game on Android tablets. The developer plans to offer character customization features as well as multi-screen support, so players can watch their card battles play out on TVs.

The project is led by Protobird Games CEO Scott Hyman and President Parker Davis, each veteran developers with credits in series such as Tony Hawk's Pro Skater, Tomb Raider and Red Dead Redemption. Both are also parents, and cite a partnership with Privacy Vaults Online (PRIVO) along with a planned series of parental controls to harbor safe online play for younger players. The duo self-funded The Dreamland Chronicles' development since late 2012. According to the Kickstarter page's reward tiers, the developer plans to deliver the game to backers in June. [Image: Protobird Games]

Posted by Kotaku Apr 03 2014 14:20 GMT in Gaming News
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Today's selection of articles from Kotaku's reader-run community: Why Skyward Sword is The Best Zelda • Ignorance is Bliss: The Immersion Factor in Video Games • Talk Amongst Yourselves: The TAY Review • TPS versus FPS: The Battle of The Islands • Why is Innovation Not Selling Games?Read more...

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Posted by Rock, Paper, Shotgun Apr 03 2014 15:00 GMT in PC Gaming News
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And yea, they did speak of times past when the Earth was more innocent. Gods and monsters moved among us, entire pantheons warred, and we were pleased. Yet today’s impetuous youth sneer “Yeah but it doesn’t even have ambient occlusion does it?” All right clever clogs, look here: following a little tease earlier this year, Microsoft has revealed the revamped Age of Mythology Extended Edition for release in early May.

Beyond obviously making Ensemble’s 2002 RTS play nicely with modern operating systems and monitors, it’s a bit shinied up with improved graphics and Steam gubbins.

… [visit site to read more]


Posted by Giant Bomb Apr 03 2014 15:00 GMT in Gaming News
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And just the kind of relaxation I need after finally finishing Dark Souls II.

Posted by IGN Apr 03 2014 14:54 GMT in PC Gaming News
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Bethesda has released a new infographic for its upcoming MMO The Elder Scrolls Online, revealing over 5 million people registered for the beta.

Posted by Valve Apr 03 2014 14:45 GMT in Steam
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2014 Edition Add-on - Masters of the World DLC, all new content for Masters of the World - Geopolitical Simulator 3 is Now Available on Steam and is 10% off!*

With the Geopolitical Simulator 2014 Edition add-on, take the plunge into in-depth simulation with this new data set for January 1st, 2014. Plus, thanks to the integrated God'n Spy game mode, you can play the sorcerer's apprentice by changing key values or by creating events at any moment!


*Offer ends April 10 at 10AM Pacific Time
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Posted by Kotaku Apr 03 2014 14:00 GMT in Gaming News
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On April 3, 2013, the executives of Lucasfilm gathered the staff of LucasArts in a big room and dropped a bomb: Disney had decided to shut down the iconic video game studio.Read more...