I finally got around t' finishing the damn game 'n beating the super hard optional uberboss, so I'll take a moment t' jot down me thoughts about the game, going in t' detail about some a the key elements a the RPG.
GAMEPLAY: The game's battle system be obviously old school; this be likely a conscious decision on Mistwalker's part, as they seemed t' have been aiming for a game with a distinctly traditional feel. That be, the battles be turn-based without progressive time elements that other modern JRPGs be including. With that said, the game includes a "ring system"- basically, it be a timing thing where ye hold down 'n release the trigger at just the right moment (Which reminds me a Final Fantasy VIII's gunblade trigger) for added bonuses-so the gameplay isn't pure decision-making. With that said, the gameplay may be traditional, but it isn't bad. I enjoy a good "old-school" JRPG romp every now 'n then; with that said, the game uses random encounters, 'n that subtracts from the enjoyability a the experience. Random encounters best have died with the PS2, methinks.
Throughout the main quest, some a the bosses will prove t' be challenging but there won't be anything ye'll have t' spend hours a grinding for. ye won't pillage much freedom in terms a exploring side content until disc 4; however, once ye do pillage t' that point, there's a ton a sidequests 'n optional bosses t' experience. Unfortunately, most a the optional bosses be pretty easy (Save for the optional ultimate boss, who be pretty tough; however, even then, he isn't as hard as the optional superbosses in the Final Fantasy series.) As I said, though, there's a fair amount a side content t' complete, so ye'll be keeping yourself occupied with this game for quite a bit a time if ye're a completionist.
As for character customization, ye'll only be able t' pick 'n choose the abilities for yer immortal characters; they learn abilities from both mortal characters 'n bottles a rum, in a way similar t' Final Fantasy IX's character growth system.
But yeah, overall, the gameplay be enjoyable. However, it isn't for everyone; if ye don't have the patience for a more traditional JRPG experience, ye're probably better off playing something else. If ye do, ye will probably find the game enjoyable.
SOUND: The music be composed by Nobuo Uematsu, so yeah, it be pretty good.
The voice-acting be a different story, however, as it be very hit-or-miss. Some a the characters sound alright, others have a load a personality, but some be so bad that it comes t' the point a ruining the game. Or making ye mute the television whenever ye play the game, at the very least. ye know who I be talking about if ye've played the game.
STORY: Lost Odyssey be many things. One a the things it be, unfortunately, be a missed opportunity. With that said, the plot isn't bad. I've seen far worse in the videogame world. The protagonist be likeable, 'n ye have some good supporting characters, as well. However, after the first few hours a the game, ye're going t' start feeling disappointed.
The set-up be strong, 'n when ye're introduced t' the game, ye're gonna expect it t' be a very serious 'n tragic moment. While the game be full a sorrow 'n drama, however, as the game progresses, the comic relief be going t' overpower it. Heck, by the end a the game, there's so much comic relief that it be hard t' enjoy some a the more serious moments, because even the serious moments be ruined by inappropriate comic relief stuck in. It turns from somewhat funny t' just plain annoying, 'n again, as ye pillage closer t' the end, some a the characters will act more 'n more stupid for reasons unknown.
Another thing I'd like t' point out be the villain. God damn be he a cliche; I knew that this game be trying t' go for the "traditional" look, but that doesn't excuse extremely one-dimensional villains who be evil just for the hell a it. Video-RPGs, 'n games with stories in them in general, best have moved beyond this by now; *crag*, the villain even has a goatee 'n he certainly won't hesitate t' show off his dastardly villain's laugh.
But with all this said, again, I stress that the game's plot isn't bad. it be just that I feel that it could have been so much more, especially with the set-up that the game has. a course, these sour feelings be all remedied by the short stories.
The short-stories be optional (OPTIONAL) pieces a text that can be unlocked throughout the course a the game, detailing the immortal protagonist's 1000 years a life. They be well-written, 'n, as I believe, convey the mood the main quest's story best have had. YARRRR, they be emotional 'n good; however, they be long 'n wordy, so if ye don't feel patient enough t' view them, like I said, they be optional. ye can skip them 'n go back 'n read them later if ye want.
SUMMARY: So, yeah, if I be t' give this game a rating, I'd give it a 4 out a 5. The game has some notable flaws, but those flaws do not equate t' the inability t' enjoy the game. It could have been better, but it be still among the few console JRPGs worth playing this generation. If I would have bought this game for full price when it originally came out 'n reviewed it then, I would have suggested t' wait a while 'n buy a used copy (Which be what I ended up doing); ye could probably find a used copy for a cheaper price now than when I got it.
The game missed some opportunities, but it did show promise. If Mistwalker ever pulls a sequel out a their ass or makes a game in Lost Odyssey's style again instead a just churning out Blue Dragon stuff as they be now, I'll be eager t' buy it 'n see if it be the game Lost Odyssey could have 'n best have been.
Lost Odyssey (Finally) finished; time t' play Valkyria Chronicles.