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Posted by IGN Apr 16 2014 22:35 GMT in Dark Souls II
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Vince took out The Pursuer quickly in his own game. He gives it a try in ours with mixed results.

Posted by Kotaku Apr 16 2014 22:00 GMT in Gaming News
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Gawker Here Are the States Where Blowjobs Are Illegal But Necrophilia's Cool | Gizmodo A Brief Chat With the Mad Scientist Who Made Viagra Ice Cream | Jezebel Smothering Your Partner While You Sleep Will Save Your Relationship | Lifehacker Why It's Better to Fail as Quickly as Possible | Kinja Popular Posts Read more...

Posted by Kotaku Apr 16 2014 22:05 GMT in Gaming News
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The comparison has been many many, many times by people trying to run and dodge through traffic: it feels just like playing Frogger. Except it's terrifying, because you're the frog. This is particularly troubling in developing countries still in need of a robust public infrastructure to regulate traffic. Read more...

Posted by PlayStation Blog Apr 16 2014 22:03 GMT in PlayStation 4
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Hi guys! I’ve got a quick update to share with you. Sony Computer Entertainment, Inc. just announced that PS4 has cumulatively sold through more than 7.0 million units globally as of April 6th, 2014. PS4 software sales are another bright spot, with more than 20.5 million copies sold at retail and PlayStation Store worldwide as of April 13th, 2014.

On behalf of the entire global team at PlayStation, I want to thank you for your unprecedented support and for making PS4 your next-generation console of choice. We couldn’t have done this without you! And please keep the feedback coming: we are listening.

On that note, we’ll have some great new details to share with you regarding our upcoming PS4 system software update very soon. Stay tuned!


Posted by Joystiq Apr 16 2014 23:00 GMT in PC Gaming News
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Just because we can't play old school-inspired, Kickstarter success Pillars of Eternity right now doesn't mean we can't experience it. Developer Obsidian has released a score from the game's soundtrack to give anxious adventurers a taste of what to expect when the game releases later this year. The music is an ambient background tune for the Dyrford Village area.

Audio Director Justin Bell noted in a forum post that he looks to the Infinity Engine games (Baldur's Gate, Icewind Dale) for inspiration, blending "tropes found in European folk and pre-Renaissance modal music" with modern techniques. Bell also wrote that he listens for inspiration during his daily commute to work, and that he reads Johann Sebastian Bach daily.

Video games: classy stuff. [Image: Obsidian]

Posted by GoNintendo Apr 16 2014 21:59 GMT in Nintendo Stuff
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Time once again to turn control of the site over to the wonderful NintenDaan. He'll be plugging away on GN from about now until around 10 PM East Coast time. That's when I come back and pick up where he leaves off.

Please enjoy your time with Daan, as I know he always enjoys his time with you. I'll catch you all later tonight!

Posted by IGN Apr 16 2014 21:54 GMT in Titanfall
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Final Last of Us DLC detailed & Bungie composer Martin O'Donnel fired. Plus, Titanfall gets more updates and Snoop Dogg added to Call of Duty.

Posted by Joystiq Apr 16 2014 22:30 GMT in Team Fortress 2
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Alternate history Nazi shooter Wolfenstein: The New Order is now available for pre-order via Steam, and Valve has opted to sweeten the deal by offering free Team Fortress 2 hats to anyone who plunks down early cash for the PC game.

Though Valve's announcement makes no mention of what exactly these hats will look like, it does describe them as both "exclusive" and patterned after some element of Wolfenstein: The New Order. Whether that means historically inaccurate pickelhaubes or the combination helmet and gas mask worn by the grunts in this trailer remains to be seen, but, again, these are free bonuses so try not to look this gift horse in the mouth.

Alongside the newly-revealed gratis chapeaus, a pre-order of Wolfenstein: The New Order also grants players access to a beta of id Software's next entry in the hallowed DOOM franchise. However, as we mentioned earlier this month, that beta will only be available to those who pre-order Wolfenstein: The New Order on PC, PlayStation 4 or Xbox One. [Image: Zenimax Media]

Posted by Kotaku Apr 16 2014 21:30 GMT in Gaming News
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Online dating, romance at cons, asking out the girl at the GameStop—it's a wild world out there for the geek who seeks love. Our resident dating columnist Harris "Dr. Nerdlove" O'Malley is here to help.Read more...

Posted by IGN Apr 16 2014 21:35 GMT in PC Gaming News
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What happens when everyone wants to be a vampire, but there's only so many bites to go around? Something very unexpected...

Posted by Valve Apr 16 2014 21:32 GMT in Steam
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FootLOL: Epic Fail League is Now Available on Steam and is 30% off!*
We all love soccer but how badly do you want to win? FootLOL lets you use mines, cheats, aliens, cows, guns and many more cheats to decimate the opposing team and protect your players. Play against your friends or AI opponents!
*Offer ends April 23 at 10AM Pacific Time
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Posted by GoNintendo Apr 16 2014 21:31 GMT in Nintendo Stuff
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Coming from a RedBull interview with Matt Karch, CEO of developers Big Deez Productions...

"I could say we are the guys to do it because no one else wants to, but the truth is that we have the ability to bring on the best talent possible to make it really good. We continue to bring on the best people that we can. Shaq is behind this and is willing to do whatever it takes to support it and make it happen. I don't want to be the guy telling Shaq that we failed."

Remember, Shaq-Fu: A Legend Reborn could hit Wii U if the funding goal is achieved. You can check out the campaign here.

Link

Posted by GoNintendo Apr 16 2014 21:26 GMT in Nintendo Stuff
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Look for many more game deals and pre-order offers after the jump, including Mario Tennis: World Tour for $29.99 shipped (save $10.00 with your pre-order), Crosswords Plus for $5.00 (includes 30 coins), and Assassin's Creed IV: Black Flag for $19.99.

Also, the Shin Megami Tensei IV Limited Edition - with CD soundtrack and slipcased strategy/art book - is available for $53.29 - thanks for reading!

Read the rest of the story...


Posted by Joystiq Apr 16 2014 21:30 GMT in Borderlands 2
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Developer Gearbox Software has released its final piece of Borderlands 2 DLC. Headhunter 5: Sir Hammerlock Versus the Son of the Crawmerax is available now via Steam, PlayStation Network and the Xbox Live Marketplace for $2.99.

The content sends players to Wam Bam Island to partake in the largest Headhunter DLC mission released, according to a 2K blog post. "At the end of your adventure, you will battle a foe that may look familiar - Crawmerax Jr., the son of the great crab worm from The Secret Armory of General Knoxx add-on from the original Borderlands."

The content now shelves the Borderlands sequel, giving developer Gearbox ample time to focus its efforts on the next installment of the game: Borderlands: The Pre-Sequel.

Successfully completing the Headhunter 5: Sir Hammerlock Versus the Son of the Crawmerax DLC (boy, that's a mouthful) will allow players to wear a shrunken version of the final enemy's head like a hat. If swanky travel duds are more of an incentive, each character will net a beach-themed skin as part of the content. Taking on Handsome Jack in an "Aloha shirt"? Say no more. [Image: Gearbox]

Posted by Kotaku Apr 16 2014 20:15 GMT in Gaming News
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YouTuber ThingsWePlay decided to check out DayZ, and for some reason decided to try and rob the first person who was nice to him. Karma caught up to him real quick.Read more...

Posted by Kotaku Apr 16 2014 20:30 GMT in Gaming News
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Hearthstone, Blizzard's addictive online card game, is now available on iPad worldwide. New players get a free pack of cards.Read more...

Posted by IGN Apr 16 2014 20:22 GMT in Gaming News
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Hearthstone players can now battle anywhere there's an internet connection.

Posted by Giant Bomb Apr 16 2014 20:17 GMT in Gaming News
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Writer, designer, and musician Maddy Myers recently published a three-track EP of Metroid-inspired tracks called "Peace in Space." We talk about her love of Metroid, and why Samus Aran has remained so popular.

Posted by Giant Bomb Apr 16 2014 20:17 GMT in Gaming News
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Writer, designer, and musician Maddy Meyers recently published a three-track EP of Metroid-inspired tracks called "Peace in Space." We talk about her love of Metroid, and why Samus Aran has remained so popular.

Posted by Joystiq Apr 16 2014 21:00 GMT in The Last of Us
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Naughty Dog will finish out its planned season pass content for The Last of Us with new weapons, additional multiplayer maps, and a new single-player gameplay mode as part of the upcoming Grounded Bundle.

Grounded Mode puts a new, difficult spin on The Last of Us' single-player campaign, pitting players against "relentless, smart, and brutal" enemy mobs throughout. Naughty Dog notes that survival in the new mode will be "near impossible," and claims that the "Completed Grounded Mode" challenge will be one of the most difficult Trophies players will earn.

The Grounded Bundle additionally features the Reclaimed Territories Map Pack, adding the Wharf, Capitol, Coal Mine, and Water Tower maps to the game's multiplayer component. Players may opt to expand their arsenal with the Survivalist Weapon Bundle, which introduces the multiplayer-only Specter, Double Barrel, Enforcer, and Launcher weapons. Also arriving are the Situational Survival Skills and Professional Survival Skills bundles, which enhance character abilities in online battles.

Grounded Mode will be priced at $4.99 as a standalone download. The Reclaimed Territories Map Pack is priced at $9.99, the Survivalist Weapon Bundle is $5.99, and the Survival Skills Bundles are $3.99 apiece. All upcoming content is included as part of The Last of Us' $19.99 season pass, but interested players may want to hop on the deal soon, as the season pass bundle will be discontinued in mid-May.

A release date for Grounded Bundle content has not been announced.

[Image: Naughty Dog]

Posted by Kotaku Apr 16 2014 19:30 GMT in Fez
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Video games have their rockstars. But they're not the same kind of rockstars as the ones who strut around in dresses made of meat or go on talk shows to argue about their Twitter feuds. Compared to pop music or Hollywood, games often seem like they have a culture of celebrity that's far more subtle. Nonexistent, even. But that's only when games aren't stirring up the passions of their most zealous players. Unless his or her shoelaces are tied together, one of the key developers on a Call of Duty game probably has an easier time walking down the street in New York than Kanye West or Lady Gaga. Just wait until he or she implements a small tweak in the game's weapon systems, though. Then the floodgates of fandom will burst open with the most vitriolic of sentiments .Read more...

Posted by Kotaku Apr 16 2014 20:00 GMT in Gaming News
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Some games ask you to shoot, jump or strategize in ways that are similar to what you've done. Sure, there may be unique tweaks designed to pique your interest but you mostly go in knowing what to expect. Other games are different deep down in their DNA, challenging the way you do even the simplest things. Miegakure's got four dimensions instead of three so, yeah, it's one of the deep-down-different ones. Read more...

Posted by Rock, Paper, Shotgun Apr 16 2014 20:00 GMT in Shadowrun Online
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The honeymoon period for Kickstarter is long over. There are a number of reasons why but perhaps the most impactful is the failure of several high-profile campaigns to deliver what was promised, or going full Darth Vader: ‘We are altering the deal, pray we don’t alter it any further.’ Such drek leads us to Shadowrun Online – a game that was due for release in May 2013, but on March 31 2014 crept onto Steam Early Access, available for sale to non-backers at the princely sum of £25. So what’s going on?

… [visit site to read more]


Posted by Valve Apr 16 2014 19:58 GMT in Steam
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Titanfall - The Final Hours is Now Available on Steam!
Written over the past four years, journalist Geoff Keighley ("The Final Hours of Portal 2") chronicles the making of TITANFALL from Respawn Entertainment. This longform app features never-before-seen photos, video and concept art from early development versions of the game.
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Posted by Giant Bomb Apr 16 2014 19:55 GMT in Gaming News
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Editor's Note: As a reminder, this is a spoiler-heavy discussion of the latest episode of The Wolf Among Us. Those who have not played the episode but intend to probably shouldn't read this.

The episodic structure of Telltale's The Walking Dead franchise is arguably one of the best things about it. As a series that deals regular moments of sheer soul-draining sadness, there is a feeling of emotional reprieve that comes with the end of each episode. Maybe you're still itching to see what's going to happen in the next chapter of the story, as I often am, but more times than not, I'm also grateful that I get a break after two hours or so of constant character deaths, tough decisions, and abject misery pouring in from every corner of the game's world.

The Wolf Among Us is a game that certainly deals in moments of dread and unexpected death, and comes with a generalized feeling of depression that permeates every personality you come into contact with. But it's nowhere near as pervasive as in The Walking Dead. After all, this is a noir-flavored detective procedural, and not an apocalyptic survival tale. Yet the two series offer similar gameplay designs and an identical release structure, and only one of them directly benefits from either of the above. Unfortunately, it's not The Wolf Among Us.

Overall, I've been enjoying The Wolf Among Us so far. Visually, it manages to bring together the neon-tinted grime of 1980s New York with the fantastical world of Fables in a stunning way, and the story has plotted out some nifty twists that I never saw coming. But its third episode, "A Crooked Mile," finds this first season suffering a bit from its own structure and game design. Lacking that sense of relief one gets from finishing an episode of The Walking Dead, every episode feel like it blows past, like you're just getting to something good before the rug is pulled out and you've got another month-long (or longer) wait until the next story piece. That's especially true of "A Crooked Mile," and episode that laser-focuses on Bigby's hunt for the vile presumed murderer, Ichabod Crane. While it makes sense from a storytelling perspective, that intense focus on investigation puts the onus on the game's investigative mechanics to pick up the slack left by the lack of surprises in the episode's plot, and that's just not something this series' gameplay is well-suited for.

After episode two left him standing in a blood-soaked hotel room, glaring angrily at a photo of Crane molesting a prostitute "glamoured" to look like Snow, it's no surprise that Bigby becomes hellbent on finding his former employer. But even with that reveal at the end of the last episode, it becomes clear early on that Crane as the murderer of Fabletown's working girls still doesn't make a ton of sense. Crane's twisted way of sating his unrequited desire for Snow certainly deserves some justice (as does the reveal that he's been embezzling money from Fabletown for years), but nothing about the guy strikes as a cold-blooded killer. Still, with Crane being the only available suspect, it's no wonder that "A Crooked Mile" becomes all about finding him before he skips town.

I've been playing Bigby as a character always on the verge of unchecked rage, allowing him to express his frustration with the constant stonewalling by the other Fables he encounters, while only resorting to actual violence in the most dire circumstances. At the beginning of "A Crooked Mile," as Bigby storms off to find Snow so he can tell her what's been going on, I was initially worried that room for that kind of nuance might be lost in favor of an anger-fueled revenge bender. Thankfully, as you show up at Lily's funeral looking for Snow, the game continues to offer you nicely varied choices for how to proceed. No matter how mad Bigby might have been, I wouldn't have felt right barging into the funeral service, so I chose instead to let Snow continue her speech and inspect the tributes people had brought to honor their fallen friend. This is the first of the "big" choices the game offers you, though it also seemed like the least consequential. Regardless as to how I chose to proceed, the thuggish pair of Dee and Dum would inevitably arrive to cause a commotion, apparently on the hunt for the same man that I was. I tried to play the sequence as coolly as I could, allowing Lily's sister Holly and her friends to intimidate the pair. Yet I still ended up with a gunshot wound for my trouble. Of course Bigby survives, thanks in no small part to the help of a kindly doctor, but it wouldn't be the last wound I'd suffer over the course of the episode.

Once Bigby is patched up in the main Fabletown office, the game branches in a way that calls back to one of the choices in the series' first episode. Here you're confronted by an enraged Bluebeard, a magical mirror that can't be repaired (due to Crane stealing a piece of its shattered glass before skipping out), and multiple locations that must be investigated prior to 2 A.M., when Crane is apparently going to be meeting the witch that's been supplying him glamours. The three locations--Crane's penthouse apartment, the offices of Dee and Dum, and the bar managed by Lily's sister--would each take a considerable amount of time to poke around. For my part, I opted to go to Crane's apartment first, which led me to find Jack Horner robbing the place blind. Jack pleads with you not to arrest him, and despite being given multiple opportunities to ruin the guy--especially after Snow shows up asking what's going on--I decided to not reveal that Jack was burglarizing the apartment. For all I know, that may have zero impact on the story going forward, but I preferred the idea of him owing me a favor. Jack does give some useful info about the witch, who is named Auntie Greenleaf, but not enough to indicate where she might be.

For the second location, I chose to go to Holly's bar. There I found Grendel and the Woodsman, drowning their sorrows following the funeral. To me, the relationship between the trolls and the few Fables who frequent the bar has been the most interesting. They're the hardest luck cases among the Fables, it seems, and their contentious relationship with Bigby (and any authority figure, for that matter) has resulted in some of the most interesting dialogue in the series thus far. You don't get quite as much out of the conversation that follows here, due mostly to the time constraints and your singular desire to look through Lily's belongings before Holly burns them, but there are a few good moments here with both Grendel and the Woodsman, who seems far more defeated than in previous episodes. This is another opportunity for the player to be a dick, or extend an olive branch to a group of people who seem utterly wary of him. I chose the latter, as I often have, and once again, it's debatable whether I made any inroads with them at all. The mistrust these Fables feel toward you seems to run incredibly deep, and I'm beginning to wonder if this series has any designs on allowing the player to ever repair those relationships.

After talking to them for a while, and a bit of conversation with a barely-awake Holly, I was allowed to go through Lily's things. Among some other trinkets, I find an address book that points you directly to Auntie Greenleaf's location. By the time I got there, it was past the 2am deadline, and a little girl opened the door, playing confused in a way that had me immediately suspicious. Like, who leaves a little girl all by herself in a seedy apartment in the middle of the night? Plus, this is a witch who supplies glamours, the cloaks that Fables wear to keep themselves hidden from the real world. The game seemed like it really wanted to surprise the player by revealing that, yes, this girl was Greenleaf in disguise, but I had that feeling from the moment she opened the door, so it fell a little flat for me. Still, Greenleaf is an interesting new character that, unfortunately, you don't get very much out of here. Snow makes a lot of threats, demanding that Bigby put her under arrest and burn the sacred tree she uses for all her magical spells. That's certainly a change of pace for Snow, but makes sense considering how violated she must feel knowing what Crane was up to. Still, being a dirty hippy at heart, I couldn't bring myself to burn the tree. Instead, I made Greenleaf an offer: report to the officially licensed witches of Fabletown and work for the good guys, or lose her tree. Begrudgingly, she accepted, and told us that Crane was on his way to the Pudding and Pie, AKA the Fable-owned strip club we uncovered in the last episode.

Why would Crane go there? Evidently he meant to brace the girls working at the club to try and find out the identity of the true killer. He'd taken a ring from Greenleaf, one designed to make anyone tell the truth--even those with spells cast upon them to keep them from saying anything. Unfortunately, the ring's magic has long since been drained, and when you arrive, you find Crane futilely trying to shake the truth out of one of the girls. With every utterance of "my lips are sealed," Crane becomes more frantic, but eventually he has no choice but to give up. He knows he's screwed, and when faced with the prospect of fighting a very angry man-wolf, he gives himself up.

Unfortunately, you never get the chance to properly question him, as you're immediately greeted outside by Dee and Dum, alongside a new character to the series: Bloody Mary.

Right away, it's apparent that Mary is a psychopath. She cracks a twisted smile at every utterance of potential violence, and she's here at the behest of a mysterious figure known as The Crooked Man. We don't know much about The Crooked Man yet, though it's strongly implied that he's something of an underworld boss in Fabletown, and likely Georgie's benefactor in his club management and prostitution schemes. Whatever his role, Mary makes it clear that he wants Crane. Ostensibly, he wants him because Crane owes him a goodly sum of money, but the implication also seems to be that he doesn't want Crane talking to the cops, which probably means that Crane's a dead man if he's taken by Mary. So naturally, Bigby and Snow resist giving Crane up. That goes very poorly right away, with gunshots ringing out and Bigby down on the pavement.

But then it happens. The moment the series has been building to for a while, where all of Bigby's defenses go down and the wolf truly comes out. Even with all the diplomacy and dialogue I've been making Bigby engage in, I knew eventually he'd lose it, and what better time than with a pair of ugly twins peppering you with shotgun blasts as you creep ever closer to them. This is maybe the most awkward moment of gameplay in the series yet, unfortunately, as you're required to keep mashing a button to shrug off the gunshots and make your way to Dee and Dum. It goes on for a weirdly long time, and it's not especially fun. It becomes more fun once you finally get there and extract a bit of revenge on the twins. Yet, even while going full bore on the two of them, I was able to stop myself from killing one of them outright. As (justifiably) angry as Bigby was here, I still can't see him as a reckless murderer, so I let Dum live. Not that Mary was looking to afford me any such mercy. The episode ends after Mary shoots Bigby with a silver bullet (one of those mythical methods of monster slaying that apparently proves true in this world), and Crane is sent off to The Crooked Man, possibly to never be seen again.

It's an appropriate enough note to close things out on, though I couldn't help but feel like "A Crooked Mile" was missing something. In the first episode, the writers spent a great deal of time just introducing you to, and explaining the basic mechanics of the Fables' world. In the second, all of the investigative work was bookended by two big twists that managed to shake up everything you thought you understood about what was going on. "A Crooked Mile" introduces new characters and throws a couple of curveballs in the player's direction, but nothing seems to land with much impact. As a result, the gameplay is forced to do more heavy lifting, and that's not something Telltale adventures ever excel at. The Wolf Among Us is at its best when the story is driving the player forward, and while the hunt for Crane had its moments, it never felt like it was terribly important in the grand scheme of things--why would you reveal the true identity of the murderer this early in the story?

As a result, much of what you do in "A Crooked Mile" feels like investigative busywork. It's connective tissue, meant to bridge the first act of the season to its eventual conclusion. Having those kinds of episodes in your seasonal structure isn't by itself a bad thing, but as I mentioned at the top, The Wolf Among Us already has this issue of feeling a little light as each episode comes to a close. At least in the first two episodes, I felt like I learned quite a bit about the world and characters I was interacting with. In "A Crooked Mile," the solitary focus on tracking down Crane ensured that I wouldn't be learning much of anything new, and the introduction of Bloody Mary and Auntie Greenleaf didn't do anything to counteract that. While I'm certainly very curious to see what happens to Crane, what The Crooked Man's true role is, and what will ultimately become of Bigby, "A Crooked Mile" is ultimately the least satisfying episode of The Wolf Among Us yet.

Random Notes:

  • Apologies for the lateness of this recap, as PAX preparations got in the way of me doing this in a more timely fashion.

  • So the one place I didn't go, Dee and Dum's office, apparently would have introduced me to another new character in Flycatcher, otherwise known as the Frog Prince. He's working as a janitor in their office, and will take you into a hidden room where they have a bunch of evidence pertaining to Crane stashed. Not having seen the bit, I still think I picked the two more interesting locations to investigate, as the part in Crane's office does a lot to flesh out Jack's character, and the part in the bar is probably the most vital scene in the whole episode. The office scene sounds like one of those bits in a Law & Order episode where they talk to someone for like five minutes and then you never see or hear from them again.

  • Of the choices I made, it looks like I was on the majority side of everything except with how I handled Jack. When you first encounter him, he tries to make a deal with you to avoid getting arrested, but I chose not to make it right away. I also had no intention of turning him over, but I thought it would be more fun to make him sweat a little. Interesting that only 29% of players (so far) opted not to make a deal with him right away.

  • Looks like it's a near 50/50 split on those who did/didn't kill Dum. I dunno, it really didn't seem like the right move. I've only had Bigby choose to even punch people twice (including a particularly satisfying clocking of Georgie in this episode), so to have him go full murder on a suspect didn't feel right. I'm sure I'll probably pay for that decision in the end.

  • Considering what a terrible thing it must be to learn that a creep like Crane is using your image as a sexual plaything, we get surprisingly little development from Snow in this episode. Apart from that bit in Greenleaf's apartment, Snow maintains pretty much the same exact demeanor and personality she has all season long. It's weird, but it seems like only the worst characters are getting much in the way of character progression in this series. I still feel like I barely know much of anything about Bigby, Snow, or any of the other "good guys," outside of their storybook histories.

  • Bluebeard's involvement in all this is the one piece I can't fit right now. All I recall of his involvement from earlier episodes--another problem with the multiweek delay between episodes is that my broken-ass brain can't always remember the major plot details--is that he's one of the wealthier Fables and is doing his own police work because...he just feels like it? There definitely appears to be an ulterior motive at work, but Bigby and Snow frequently just letting him do what he wants feels odd as hell. This might be one of those cases where the lack of a complete understanding of Fabletown's power dynamics might just be confusing me.

  • When is Colin coming back? I miss that little pig dude.


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Posted by Fortran Apr 16 2014 02:00 GMT in Hi-Technical Support
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Fortran
It's the shitty kind of immortality where you wish you could die but you can't
Super-Claus
DAMN

Posted by IGN Apr 16 2014 19:33 GMT in PlayStation 4
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Recorded live in front of a rowdy audience at PAX East 2014, we're discussing big games like The Evil Within, The Crew, and Watch Dogs.

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Posted by Ignorant Apr 16 2014 19:27 GMT in Super Smash Bros. Wii U/3DS
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Super-Claus
yes please