Battlefield 1943 Message Board

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Posted by Kotaku Jan 06 2012 16:30 GMT
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#speakuponkotaku Commenter Seivewright has completely *crag*ing had it with online multiplayer games, and he isn't going to take it anymore. Find out why in today's Speak Up on Kotaku. More »

Posted by IGN Feb 03 2011 18:37 GMT
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Swedish developer DICE has confirmed it is no longer releasing Battlefield 1943 and the Battlefield: Bad Company 2 Onslaught cooperative pack for PC. Studio General Manager Karl Troedsson said on t ...

Posted by Joystiq Dec 08 2010 23:10 GMT
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We've known for quite some time that Electronic Arts' Battlefield 1943 "experiment" was successful, selling over a million units on Xbox Live alone, but now CFO Eric Brown has revealed some numbers on the game's development cost and revenue. The EA exec stated at UBS's 39th Annual Media and Communications Conference the the game cost "single-digit millions" to create and netted (after Sony and Microsoft took their cuts) a healthy $16 million for the publisher.

Brown explained that EA expects digitally distributed product to make up 20 percent of the company's revenue this fiscal year. Beyond Battlefield, Brown also noted significant revenue from FIFA's Ultimate Team mode, along with full-game PC downloads.

With BF:1943's success, it'll be interesting to see how the Battlefield:BFBC2 Vietnam expansion experiment works out. Boiled down, Vietnam is essentially the same downloadable game concept as 1943, but called a "multiplayer expansion" that requires a copy of Battlefield: Bad Company 2 to play.


Posted by Kotaku Sep 09 2010 03:30 GMT
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#dice A little over a year after it hit Xbox Live and PlayStation Network, the perennially "coming soon" Battlefield 1943 has been released on the PC. More »

Posted by Joystiq Jul 31 2010 03:00 GMT
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Still waiting for your PC version of Battlefield 1943? Okay, first, we feel obliged to tell you that you should probably check out Battlefield: Bad Company 2. But second, you might want to know that EA is apparently issuing refunds for pre-orders of the title to folks who reserved the PC release. VG247 asked EA about said refunds, and was told, "All pre-orders can be canceled with refund at any time and we do not have any further information at this time about a release date for the PC version of Battlefield 1943." We asked an EA rep for clarification this afternoon and were told that pre-orders for any game can be refunded at any time -- furthermore, the rep specifically pointed out "Battlefield 1943 is not canceled, but we don't have any news about a release date at this time."

Last we heard, the game was on track for release sometime this year and the game's producer even assured us that the PC version was still in the cards as recently as last March. So, while unfulfilled PC fans eagerly awaiting the game's release may ask for their pre-order money back, it also appears that whatever interest EA earned on your money since last October when pre-orders opened will remain in the publisher's hands. How nice of them! Perhaps it'll be used to support the game with DLC? Yeah, we're not holding our breath either.

Posted by Kotaku May 12 2010 07:30 GMT
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#ea Companies rarely, if ever, release sales figures for digital game sales. Makes compiling charts, and applauding records, difficult! We do know one thing, however: EA's Battlefield 1943 is apparently the most popular console downloadable title ever made. More »

Posted by Kotaku Mar 30 2010 17:00 GMT
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#xboxlivearcade EA's downloadable World War II multiplayer shooter Battlefield 1943 is officially the fastest title on Xbox Live Arcade to reach one million units sold. Are you one in a million? More »

Posted by Joystiq Mar 30 2010 02:00 GMT
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We're glad you like Battlefield 1943 so much ... because that's all you're going to get from it. Even though DICE's XBLA multiplayer shooter has reached one million downloads on Xbox Live this week, producer Gordon Van Dyke told us at PAX that there really aren't any plans for DLC. It's extra surprising when you consider that it's also the fastest rise to one million downloads for any Xbox Live Arcade game in existence, releasing back in July 2009.

We wonder how many people waited until it was $10 to buy?

Posted by Kotaku Mar 29 2010 23:20 GMT
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#sales Electronic Arts today boasted that Battlefield 1943 sold a million copies over Xbox Live, the fastest game ever to do so. But for those wondering when this game will release for PC, there's still no info more specific than "soon." More »

Posted by Joystiq Mar 26 2010 23:30 GMT
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Just exhale if you've been holding your breath for any Battlefield 1943 DLC, because it seriously sounds like the sun has set on the Pacific war. Speaking with DICE producer Gordon Van Dyke at PAX East, we asked if he could finally end the hopes and dreams that its successful downloadable experiment would receive more content. He informed us, "There's no plans. There's no plans for DLC." However, the PC version is still planned, and there is a patch incoming to address console issues, including mic problems on PS3.

Van Dyke told us that Battlefield 1943 was a cool way to express a classic game like Battlefield 1942 using the company's Frostbite engine. He said that it opened up a lot of eyes to showing off what an older Battlefield game could be like with the new engine.

When asked to elaborate if other classic Battlefield games would receive a reimagined bite-sized release he said, "I can't. There's no specific plans. The success of [1943] has given it an existence within our lineup, in our thoughts. You could possibly see another type of 1943 in the future. But it doesn't mean it's going to be based on 1942." When pressed, he continued, "Seriously, all options are open. We haven't closed our mind off to anything and we haven't locked down that we'll do anything specific."

Posted by Joystiq Mar 26 2010 23:30 GMT
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Just exhale if you've been holding your breath for any Battlefield 1943 DLC, because it seriously sounds like the sun has set on the Pacific war. Speaking with DICE producer Gordon Van Dyke at PAX East, we asked if he could finally end the hopes and dreams that its successful downloadable experiment would receive more content. He informed us, "There's no plans. There's no plans for DLC." However, the PC version is still planned, and there is a patch incoming to address console issues, including mic problems on PS3.

Van Dyke told us that Battlefield 1943 was a cool way to express a classic game like Battlefield 1942 using the company's Frostbite engine. He said that it opened up a lot of eyes to showing off what an older Battlefield game could be like with the new engine.

When asked to elaborate if other classic Battlefield games would receive a reimagined bite-sized release he said, "I can't. There's no specific plans. The success of [1943] has given it an existence within our lineup, in our thoughts. You could possibly see another type of 1943 in the future. But it doesn't mean it's going to be based on 1942." When pressed, he continued, "Seriously, all options are open. We haven't closed our mind off to anything and we haven't locked down that we'll do anything specific."

Posted by Kotaku Mar 22 2010 15:00 GMT
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#electronicarts Electronic Arts plans to grow its digital game business to become one-third of their total revenue over the next few years and that includes starting to charge for what one analyst described as very long game demos. More »

Posted by Kotaku Mar 16 2010 07:30 GMT
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#oddities If you every wonder why some Japanese players have a bad impression of Western gamers, read this post. More »

Posted by Joystiq Mar 14 2010 00:30 GMT
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EA DICE has been a fairly prolific developer during the current console generation, churning out both a high-profile title based on original IP (Mirror's Edge), as well as ones based on established franchises like Battlefield. EA was searching for a way to capitalize on the downtime between these blockbuster releases -- a game which would be relatively quick and painless to create, while still standing up to the quality standards set by their previous releases. Thus, the idea for Battlefield 1943 was born.

Battlefield 1943 producer Patrick Liu explained the studio's unique design philosophy while making the game, which boiled down to "make the game as long as resources last." They maximized the amount of content they produced under this strategy by settling on the somewhat smaller scope of the game early, and focusing on recreating the Battlefield experience to adhere to that scope.

Some decisions made under this philosophy include making ammunition and health auto-regenerate, cutting down on tiresome resource runs back to your home base. This decision led to others, including the removal of the medic and engineer classes. It also let them focus on perfecting a handful of maps and gametypes, which, while iterated from previous installments in the franchise, also saw major adjustments in 1943.

The result was a project developed by 15 series veterans at once, at one-tenth of the cost of a full DICE game, which broke day one, week one and month one downloadable sales records. It's no surprise that Liu expressed interest in developing more "games of this size and scope" -- when handled correctly, it sounds like a miniature entry in a major franchise can be quite the profitable cash cow.

Posted by Joystiq Feb 15 2010 20:08 GMT
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This week's Xbox Live deal is none other than DICE's downloadable destruction sim, Battlefield 1943. Major Nelson reports that, for this week only, you can snag the game for 5% off the usual asking price. For one lone Hamilton ($10), you can experience all of the mayhem of the Frostbite engine across several islands in the Pacific, where vicious World War II battles were waged. That is, unless you fancy yourself a pilot, in which case we hope you like standing around a whole bunch.

Posted by Joystiq Feb 09 2010 20:00 GMT
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Major Nelson has a dropped a partial February schedule for Xbox Live Marketplace content, including a particularly nice Deal of the Week. Specifically, next week's deal, beginning February 15, will be Battlefield 1943 for only 800 ($10). If you've yet to pick up the game, $10 is definitely a good price. Also dropping next week, both Resident Evil 5 and Beautiful Katamari will arrive on Games on Demand.

The post also notes that this week marks the end of the second season of 1 vs 100. Tonight's episode (9:00pm ET/6:00 pm PT) will feature Magda Apanowicz from SyFy's series Caprica. For the season finale this Friday (10:00pm ET/7:00 pm PT), the game will feature 343 Industries' Frank O'Connor and Bungie's Marty O'Donnell.

See the full XBLM schedule after the break.

Posted by Joystiq Dec 31 2009 01:15 GMT
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Update: It's your lucky day, folks! Battlefield 1943 is actually on sale for 560 ($7), not 600 as EA originally tweeted. Concluding its streak of daily deals during the holiday season, the Xbox Live version of Battlefield 1943 will be on sale for 50% off, tomorrow. EA's official Battlefield 1943 Twitter account revealed that the New Years Eve sale (and final daily deal on the Marketplace) would slash the popular shooter's price to 600 ($7.50 USD), for one day only. While we're avid fans of the WWII-themed shooter, we're still irked that the game hasn't received proper (read: any) DLC support, save for the unlocked Coral Sea "air superiority" map. Perhaps a rush of new soldiers will push EA to begin development on new content, but we won't hold our breath while we wait in that foxhole.

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Posted by Meow Mod Jul 16 2009 02:22 GMT
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Is it possible to cram the Battlefield experience into a DLC delight?

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Posted by Meow Mod Jul 10 2009 01:16 GMT
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Board boats, storm the beach and dogfight in the skies are just a few of the things you'll have to do to take Wake Island.

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Posted by Meow Mod Jul 10 2009 01:05 GMT
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Move fast to get off the beach and capture enemy territory.

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Posted by Meow Mod Jul 10 2009 01:05 GMT
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Move fast to get off the beach and capture enemy territory.

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Posted by Meow Mod Jul 10 2009 00:56 GMT
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Don't get stuck staring at the beautiful scenery, you'll find yourself dead.

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Posted by Meow Mod Jul 08 2009 19:32 GMT
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Celebrate the launch of Battlefield 1943 with a brand-new trailer!