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Posted by Kotaku Mar 21 2011 10:30 GMT
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#ps3 David Cage, director of psychological thriller Heavy Rain and co-founder of French studio Quantic Dream, is not thrilled with the same generic games - noting that many US developers feel the same. More »

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Posted by Kotaku Mar 17 2011 05:00 GMT
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#humor If you're going to make fun of Heavy Rain, you've got to do a lot more than just shout "JASON JASON" in a mall. More »

Posted by IGN Mar 16 2011 22:53 GMT
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Heavy Rain enjoyed a well deserved night of success at this year's British Academy Video Game Awards's as it took home three separate awards. Quantic Dream's miserablist whodunit Heavy Rain emerging as the biggest winner as it triumphed in the Original Music, Technical Innovation and Best Story categories...

Posted by Joystiq Mar 16 2011 18:45 GMT
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Yes, Mega64's (second) spoof of Heavy Rain features one of the guys wandering through a mall on a very vocal hunt for Jason -- but that's not all. It also contains some of the most cringe-worthy moments of social discomfort that the troupe has ever, ever managed to elicit.

Posted by Kotaku Mar 03 2011 19:00 GMT
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#gdc After David Cage's speech at the Game Developers Conference yesterday, I heard the chatter of people whose minds have been opened, lives possibly changed. More »
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VIDEO GAMES NEED TO BE LIKE MOVIES SO WE MAKE MORE MONIES BAWWWWWWW

Francis
If it's a good game, no one cares about the story. If it's a good story, no one cares about the game.

Posted by IGN Mar 03 2011 04:00 GMT
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Here's why that's incredibly impressive.

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Posted by Kotaku Feb 23 2011 18:00 GMT
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#movie This unofficial cut of Sony's Heavy Rain turns the roughly 12-hour game into a feature-length movie. More »

Posted by Kotaku Feb 01 2011 10:00 GMT
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#film Of course, it could be argued that Hollywood is simply where video games go to die. More »

Posted by IGN Jan 27 2011 10:54 GMT
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Deadwood exec climbs on board.

Posted by Kotaku Jan 27 2011 09:30 GMT
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#hollywood David Milch, whose credits include some of my personal television favorites like Deadwood, NYPD Blue and Hill Street Blues, will be adapting Playstation 3 exclusive Heavy Rain into a feature film with Warner Bros., Variety reports. More »

Posted by Joystiq Jan 27 2011 08:55 GMT
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Heavy Rain is getting the Hollywood treatment and, hopefully, some American accents to go along with it. David Milch, executive producer of "NYPD Blue" and "Deadwood," is working on an adaptation that will simply be called "Rain." According to Variety, Milch will begin writing the script after finishing work on his current project, a new HBO series called "Luck."

"David Milch's incredible ability to transform intense and complex storylines into gripping, popular drama makes him the perfect partner for us to have on Heavy Rain," producer Bob Shaye told the outlet. We then fictionally added, "Milch's penchant for adding male nudity into NYPD Blue makes him the ideal candidate for this project."

Posted by Joystiq Jan 10 2011 16:03 GMT
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Jurassic Park and Telltale Games may seem like an unlikely combination, but the The Escapist's recap of a new Game Informer magazine interview reveals that IP owner Universal Studios wasn't looking for a straightforward action game, making Telltale a good fit. The developer will still look to add a bit more action to its traditional adventure game framework, telling GI that the game will feature both slower-paced character building and the surprise scares that once propelled the franchise to box office success.

Telltale likens this gameplay balancing act to Quantic Dreams' suspense thriller, Heavy Rain. Aside from the possibility of dinosaurs with out-of-place accents, this means that the Jurassic Park game will feature some element of choice, though it's noted in the interview that the gameplay mechanics are still in the works. Additionally, some of the game's story has been cursorily detailed, revealing sub-plots such as identifying where Dennis Nedry's can of dino embryos ended up post-Dilophosaurus attack and a tie into the first film through the eyes of an unknown character.

Jurassic Park is expected to encompass five episodes, with the first coming to PC and Mac some time this year.

Posted by Joystiq Dec 29 2010 21:30 GMT
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The thoroughly democratic process through which our top 10 video games of 2010 were divined and decided left little room for sayers-of-nay once the dust had settled. The list -- as you'll soon see -- represents a cross section of what we believe to be the greatest (and therefore, our favorite, since we're such astute scholars of the ludological sciences) games of the year. All except for the game currently under discussion: David Cage's interactive thriller, Heavy Rain.

Of all the games on our list, Heavy Rain was the only one whose appearance -- even at the most humble position on the pedestal -- was called into question. With such apparent spite for the title coursing through our collective veins, you might wonder how it made any showing at all. The answer is indicative of the game's overall reception in the gaming community's collective consciousness: Many writers gave the game no weight in the discussion at all, while few gave it just about as much weight as they could possibly throw.

Posted by Joystiq Dec 14 2010 02:00 GMT
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A lot of times game journalists complain that December is light on news, with all the big releases for the year behind us. But we've always thought they were just a bunch of Negative Nancys. In an industry as robust and busy as ours, how tough can it be to find something to write about?

... So, umm ... Quantic Dream renovated its motion capture studio. Now it's got like 64 cameras, and some sound-proof curtains and stuff, so that's ... you know, a good number of cameras. So ...

We were going to make a Heavy Rain joke in which we suggest it "renovate" its voice capture studio by burning it to the ground. ... You know, because the acting was so bad? But it turns out that this new studio can do voice capture too, so that's not really that funny anymore.

So, yeah.

Posted by Joystiq Nov 08 2010 15:45 GMT
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You may have missed this behind-the-scenes video of Heavy Rain on the PlayStation Network last week. This very revealing, spoiler-filled video highlights some of the deleted scenes and concepts for Quantic Dream's adventure game.

Posted by Kotaku Nov 05 2010 01:30 GMT
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#women Joking that women "love two things in life, queso dip and true crime," Epic Games' Cliff Bleszinski told a podcast that he felt Heavy Rain missed out on bigger sales by not marketing itself more to the fairer sex. More »

Posted by Kotaku Sep 13 2010 21:40 GMT
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#playstationmove Next week, September 22 to be exact, Quantic Dream's psychological murder mystery Heavy Rain magically transforms from vanilla PlayStation 3 game to thrilling, motion-controlled PlayStation Move game. More »

Posted by IGN Sep 13 2010 17:07 GMT
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Free downloadable patch hits on Sept. 22nd.

Posted by PlayStation Blog Sep 13 2010 16:00 GMT
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Greetings psychological thriller fans! We are extremely excited to announce that Heavy Rain will be available to play on PlayStation Move motion peripherals starting on September 22nd.

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Utilizing the extreme precision of the PlayStation Move motion controller (as well as the PlayStation Move navigation controller and the PlayStation Eye camera), players can become completely immersed in the search for the Origami Killer through controls that mimic real-world motions.

For those of you who already have a copy of Heavy Rain, we will be releasing the Heavy Rain Move patch on Wednesday, September 22, 2010. Just boot up Heavy Rain (assuming you also have an internet connection) and it will automatically download to your PS3. This FREE patch will allow current owners of Heavy Rain to play the game with the new PlayStation Move controls and experience a whole new way of playing Heavy Rain.

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In addition, we will be releasing the Heavy Rain Move demo on the PlayStation Store during the following week on Tuesday, September 28, 2010. This is a completely FREE standalone demo that features two of the early levels from the game, Sleazy Place and Crime Scene, and is fully playable with the PlayStation Move (note: you will need the motion controller, the navigation controller, and the PlayStation Eye camera).

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Heavy Rain has been given a PlayStation Move makeover so expect to be drawn into the action more than ever. Now, your every move will make a difference!

Enjoy playing Heavy Rain again with the PlayStation Move, or for the first time!


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Posted by Kotaku Sep 01 2010 10:40 GMT
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#playstationmove A free patch will allow Heavy Rain players to control the game with a PlayStation Move wand in one hand and either a Navigation controller or DualShock 3 in the other. So how will you find Jason? Watch. More »

Posted by Joystiq Aug 18 2010 14:15 GMT
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For most developers, creating a game is a constant struggle between the design-based decisions of the creative team and the marketing-based decisions of the business team. Not at Quantic Dream, where David Cage's role as both CEO and lead designer means that "game design guides everything" at the company. So when Cage says "the game designer decided this, and I fully agree with it," he's actually referring to himself both times, as he pointed out at a talk at GDC Europe this week.

Cage said developing a game like Heavy Rain just wouldn't work in a more democratic development environment, where everyone on the team has equal power and the majority rules on major decisions. "When you want a strong vision, you need a vision holder, you need someone who has the final cut," Cage said.

Posted by Joystiq Aug 17 2010 13:30 GMT
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We already knew Heavy Rain was an immediate success in the UK and a moderate hit in Japan. But with the game's quick disappearance from the NPD's monthly top ten in the U.S., we've been wondering whether the game's sales on this side of the ocean (which NPD pegs at just over 400,000 units so far) have lived up to expectations.

Well, "lived up to expectations" might be a bit of an understatement. At a GDC Europe talk this week, Quantic Dream CEO David Cage said Heavy Rain ended up selling "four times as many copies" as publisher Sony expected. "They were shocked. 'Oh my god, what happens?'" Cage said in his charmingly stilted English.

These unexpected sales presented a bit of a problem, Cage said, because the marketing spend for the game was based on the lowball expectation, not the surprisingly strong actual sales numbers. Still, Cage said Sony did a great job pushing the game in the States, especially considering the game's unorthodox concept and lack of a big franchise name, which led to some reluctance from distribution channels.

Cage said Heavy Rain has already sold 1.5 million copies (up from one million in April) worldwide and the game is on track to sell two million units by the first anniversary of its February release.

Posted by IGN Aug 17 2010 05:34 GMT
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The little psychological thriller that could surprised them all.

Posted by IGN Aug 16 2010 17:45 GMT
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How well do you know the name "David Cage?"

Posted by Joystiq Aug 16 2010 18:30 GMT
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With the chances of further downloadable episodes of Heavy Rain's "Chronicles" DLC looking all but nonexistent, we wondered how Quantic Dream CEO and creative head David Cage felt now that his game has been folded up like an origami crane. We caught up with Cage after his talk at GDC Europe today to find out.
"I understand why the decision was made," Cage said of the cancellation of the planned DLC. "From a creative point of view it was not my choice. I would have really preferred a thousand times developing the Chronicles. I thought we had a lot to say about these characters, about their background. Things that were just mentioned in the game that had a true explanation in the background, and it's a little bit unfortunate that we won't be able to tell you the full story."
But at the same time, Cage said he's looking forward to working on something new. "I didn't want to do everything, I wanted to move on," he said. "I didn't want to spend another two years on Heavy Rain developing Move and Chronicles and stuff. ... So a decision had to be made and it's a decision I respect. Honestly, it's not like I'm upset about it, I would have preferred to do it differently but, you know what, it makes sense."

So, to sum up, Cage says he really want to finish the story through DLC, and that it's unfortunate that he didn't get to. But he also says he didn't really want to spend all that extra time on the game, and that he's happy to be moving on. So... that clears that up, yeah?

Posted by IGN Aug 16 2010 16:38 GMT
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The creator of Heavy Rain thinks so.

Posted by Kotaku Jun 24 2010 12:30 GMT
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#screengrab If only more cosplay involved characters and a user interface. As seen on DeviantArt. Thanks Alexis! More »

Posted by Joystiq Jun 19 2010 04:11 GMT
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Holding your breath for new Heavy Rain DLC? Well, stop. Game Informer has learned that the "Heavy Rain Chronicles" have been put on indefinite hold, with creator Quantic Dream saying they were urged by Sony to redirect their focus on an upcoming Move patch for the game. It's not been canceled completely, mind, but it's not looking good.

No one's chalking the holdup to low interest, but one would imagine that if the first chunk of DLC -- which was free to those who purchased the game new, but on sale to those who didn't -- was moving like thickly-accented hotcakes, we'd already be playing the second episode.

Posted by IGN Jun 16 2010 20:58 GMT
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This year's "love it or hate it" control scheme gets a motion update.