Duke Nukem Forever Message Board

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Posted by Kotaku Feb 15 2012 11:30 GMT
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Didn't see that coming, did you? The years-in-development Duke Nukem Forever is getting pushed back in Japan: from March 8 to March 29. [Famitsu] More »

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Posted by Joystiq Dec 14 2011 00:58 GMT
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It may have taken, like, forever (sorry!) for Duke Nukem Forever to launch, but mere months later, the first single-player DLC for the game has been released. On top of that, PSN also kicks off its Holiday Collection today, a promotion that discounts select game bundles and content from the top PSN performers this year.

This week's free game for PlayStation Plus subscribers is Marvel Pinball, and there's also a KOF XIII demo available for download. The full list of what's available this week can be found over on the PlayStation Blog.

Posted by Joystiq Dec 10 2011 15:30 GMT
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To be honest, we thought Duke's DNA was too invincible to be cloned, but here we are. A new set of DLC for Duke Nukem Forever drops on Tuesday, adding new single-player and multiplayer content. Dr. Proton has cloned Duke in Area 51 and now Duke's gotta eradicate 'em all. Sounds like par for the course.

On the multiplayer side, The Doctor Who Cloned Me also adds four new multiplayer maps to the game: Sky High, Command, Drop Zone and Biohazard. You can see some images of the DLC in our gallery below.

Posted by Rock, Paper, Shotgun Dec 10 2011 09:08 GMT
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Speaking of that DLC stuff, Duke Nukem is destined to expand for the price of $10, next Tuesday. The DLC, which is called The Doctor Who Cloned me, features a new single player campaign (although presumably it’s only short compared to the main campaign) as well as a bunch of multiplayer maps. Gearbox explain the setting thusly: “Deep in the heart of Area 51, Dr Proton has been hatching his evil plan. Fueled by new ego boosts, Duke is ready to take on evil clones, aliens queens and anything else that comes his way in order to save the world and his babes!”

Mmm!


Posted by IGN Dec 09 2011 20:41 GMT
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Gearbox's Duke Nukem Forever is about to be updated again, this time with four additional multiplayer maps and a new single-player storyline...

Posted by Giant Bomb Dec 09 2011 20:40 GMT
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The crazy $5 deal on Duke Nukem Forever at Best Buy has come and gone, but it’s not like the game will cost you very much anywhere else if you still find yourself morbidly interested in how that project turned out.

Once you’ve done that, you may not be interested in playing more, but, well, the option is available, as 2K Games today announced The Doctor Who Cloned Me, a single-player add-on set in Area 51.

The Doctor Who Cloned me costs $9.99, launches everywhere on December 13, and includes new enemies, bosses, weapons, achievements and additional places to interact with for an ego boost. There are also four multiplayer maps--Sky-High, Command, Drop Zone, Biohazard--to run around in.

News!


Posted by Kotaku Nov 04 2011 07:30 GMT
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#dukenukem Duke Nukem Forever was, I thought, an absolute disaster. I was not alone in this. Yet Gearbox co-founder Brian Martel thinks the game's poor reviews weren't a consequence of the game being terrible. They were because reviewers were somehow unfair to the game. More »

Posted by IGN Oct 12 2011 00:57 GMT
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The previously announced Duke Nukem Forever "Hail to the Icons Parody Pack" is now available on all platforms...

Posted by Kotaku Oct 11 2011 18:40 GMT
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#dukenukem Today's the day 2K Games delivers the "Hail to the Icons Parody Pack" downloadable content for Duke Nukem Forever, featuring new game modes and maps that parody much better games. More »

Posted by Valve Oct 11 2011 14:30 GMT
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- Added DLC support for 'Hail to the Icons Parody Pack'
- Dedicated server tool improvements
- Miscellaneous bug fixes

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Posted by Joystiq Oct 06 2011 05:30 GMT
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Want more Duke Nukem Forever? We're not judging, and neither is Gearbox, who will offer the "Hail to the Icons" Parody Pack next week -- October 11, to be specific. The DLC adds three new multiplayer modes: Freeze Tag, Hail to the King, and Hot Potato ("See who can hold on to the babe the longest," the description reads, testing our ability to withhold judgement). It also offers four new maps, parodying popular FPS games.

If you're in the "First Access Club," this is all free. If you're in the much less exclusive club of "everyone else," it's $10 or 800 Microsoft Points, plus the cost of bubblegum.

Posted by Kotaku Aug 30 2011 15:00 GMT
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#dukenukemforever You don't acquire the rights to one of video game's most famous characters without planning on doing something great with him. More »

Posted by Giant Bomb Aug 09 2011 19:09 GMT
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We probably won't ever know the full story about the financials, but according to Take-Two Interactive CEO Strauss Zelnick, Duke Nukem Forever will be a profitable release for the company.

How profitable, however, is something we don't know.

The CEO revealed this interesting tidbit on yesterday's call with investors and analysts, where Take-Two announced a loss for the quarter, despite shipping more than four million copies of L.A. Noire.

Duke Nukem Forever's ending suggested the so-called king would return again, but who knows how long it'll be before Gearbox Software shows off Duke's inevitable reboot.

Gearbox certainly has its hands full at the moment, having just announced Borderlands 2, polishing up the oft-delayed Aliens: Colonial Marines for a release next spring and taking the Brothers in Arms series in a brand-new direction with the Borderlands-inspired Brothers in Arms: Furious 4.


Posted by Joystiq Aug 09 2011 00:30 GMT
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"Despite its disappointing reviews, Duke Nukem Forever was profitable for Take-Two," company CEO Strauss Zelnick told investors during a conference call this evening. While disappointing might be a nice way of describing most of the game's reviews (here's ours!), it's no surprise that the title is selling well. After fourteen-years of waiting, audience interest in the title was massive and, poor reviews be damned, Duke earned a #2 spot on the month's NPD charts.

While Take-Two didn't bankroll those fourteen years of development, the publisher did sue Apogee over the unfinished game in 2009 claiming that it paid $12 million for the publishing rights to the title. The two settled in 2010 and then, just a few months later, Texas-based Gearbox Software announced it had purchased the game, the character, et al and resumed the publishing relationship with Take-Two.

Posted by Valve Aug 02 2011 22:18 GMT
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- 4-weapon inventory option in single player campaign
- MP Server favorites
- Dedicated server overhaul
- FOV can be modified
- Change VOIP to push-to-talk (bandwidth fix)
- VAC anti-cheat system enabled
- Support for Japanese Steam IDs for PC release in Japan
- Auto-aim fix
- Blood effects on surfaces behind enemies when shot
- Steam.exe no longer uses an unusually high amount of CPU
- Texture quality improvements
- Fixes to prevent single player and multiplayer save data corruption
- Leaderboard exploit fixed
- AMD Dual-Core Optimizer no longer automatically installed (fixes rare bugs with Intel processors)
- Crash/compatibility fixes and other minor bugs

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Posted by Joystiq Jul 29 2011 18:30 GMT
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Say what you will about how well Duke Nukem Forever treated the Duke Nukem 3D legacy, but one mechanic in particular is very un-Duke. Specifically, it's very strange that Duke Nukem Forever limits our brash hero's arsenal to a paltry two guns at a time. An upcoming patch aims to fix that.

Community manager Chris Faylor stated on the Gearbox forums that updates based on user feedback are "in the works for all three platforms." Along with some other fixes and additions, the PC update will raise Duke's weapon limit from two to four. Faylor didn't confirm whether or not the weapon limit will be raised on the Xbox or PS3 versions, saying that details on the console updates will be announced "as they're finalized."

Posted by IGN Jul 29 2011 16:00 GMT
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Gearbox revealed in a forum post that an upcoming patch for the PC version of Duke Nukem Forever will allow Duke to carry more than two weapons. The new limit will be four in the single-player campaign. Though patches for all three versions are in the works, the weapon limit change was only mentioned in reference to the PC version by Gearbox community manager Chris Faylor...

Posted by Kotaku Jul 29 2011 14:40 GMT
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The PC version of Duke Nukem Forever will be getting patched, and that patch will enable the game's hero to carry four weapons instead of just two (take that, Master Chief!). The official Gearbox forums list a few other coming changes for PC, but none detailed just yet for future Xbox 360 and PlayStation 3 patches. [via Rock Paper Shotgun.] More »

Posted by Rock, Paper, Shotgun Jul 29 2011 11:30 GMT
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There are many reasons to criticise Duke Nukem Forever. The incoherence, the leaden dialogue, the back-tracking, the unconvincing claimed satire of its attitude towards women, the half-baked mini-games, the oppressive linearity… and, perhaps most acutely for those who were more prepared to forgive such follies due to their fondness for the character and his earlier games, the strict two-weapon carry limit. I can’t imagine there’s much hope of DNF’s recharging health being thrown out, but Duke’s arsenal is about to be made a little less puny…(more…)


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Posted by Giant Bomb Jul 27 2011 15:45 GMT
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For the thousands of people far too embarrassed to admit they're still playing Duke Nukem Forever online, and the baker's dozen still clinging to Homefront's multiplayer suite as a mother cradles a sickly child not long for this world, there is great news: you're getting more multiplayer maps.

In the absence of any "The Rock" map pack screenshots, here is a picture of Ed Harris.

THQ announced yesterday afternoon that Homefront would be receiving a new pack, rather obviously titled "The Rock." Yes, this is the inevitable Alcatraz DLC that most assumed would be coming since everyone discovered there was a level set in San Francisco. Anyone who has seen Michael Bay's identically-titled magnum opus knows that a game set in San Francisco without a sequence featuring people fighting it out on the city's abandoned island prison is simply incomplete. It's like setting a similarly apocalyptic game in New York and not featuring the Statue of Liberty in some state of disrepair or destruction as an all-too-obvious symbol of America's once prosperous status now in ruin. That's like Visual Metaphor 101, people.

The Rock map pack will feature two new maps, Alcatraz and Bridge (the latter likely a version of Homefront's final single player level, featuring the other distinct San Francisco landmark everyone always blows up, the Golden Gate Bridge), as well as two additions to the Team Deathmatch mode in older maps Overpass and Waterway. The pack will go for $5, and will initially debut July 28th (hey, that's tomorrow!) on Xbox Live exclusively, with PSN and PC releases to eventually follow.

Guys. Guys. Guys...HATS!

Duke Nukem's new multiplayer DLC is coming a bit further down the road--thus far, all we have is a nebulous "fall" release date--but this offering does include a decent amount of content. In addition to four brand-new maps that parody other giants of the game industry (see if you can pick out what they're parodying in the descriptions below, as the subtlety of the comedy here was far too clever for my meager brain), Duke will also be getting a bunch of hats. Yes, hats. One of the maps, 2Forts1Bridge, features a bunch of hats, possibly as a method of parodying something in particular. Clearly, this makes up for the game's infantile sense of humor, dated mechanics, and mean-spiritedly misogynistic attitude. I know I'm swayed!

Here's 2K's full descriptions of the new maps, as well as the newly included "freeze tag mode."

  • Freeze Tag provides some of the most fun team gameplay in Duke Nukem Forever. Players cooperate to freeze and shatter their opponents in succession for huge point streaks and combos. See who can hold on to the babe the longest in Hot Potato and play free-for-all Duke style in Hail to the King.
  • Call of Duke: Duke engages in modern combat in a war-torn city. Foes don’t stand a chance against the Duke when he spams the map with the N00b T00b.
  • Sandpit: Players take the role of mini-Duke in a giant sandbox with two bases at either end made out of children’s toys. This map features Sticky Grenades.
  • Inferno: Time machine engage! Duke does combat in a hellish landscape of lava and teleporters. Who turned on the 16-bit graphics, and more importantly, where did this DFG come from?
  • 2Forts1Bridge: Hats? Duke doesn’t need no stinking hats. Give him a minigun and he’ll beat off all comers.

Just a quick reminder that someone was paid to write those lines. Probably actual money, too.

Viddd
i sure love hating duke nukem and anything it happens to touch
Slim
ok

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Posted by Giant Bomb Jul 27 2011 15:45 GMT
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For the thousands of people far too embarrassed to admit they're still playing Duke Nukem Forever online, and the baker's dozen still clinging to Homefront's multiplayer suite as a mother cradles a sickly child not long for this world, there is great news: you're getting more multiplayer maps.

In the absence of any "The Rock" map pack screenshots, here is a picture of Ed Harris.

THQ announced yesterday afternoon that Homefront would be receiving a new pack, rather obviously titled "The Rock." Yes, this is the inevitable Alcatraz DLC that most assumed would be coming since everyone discovered there was a level set in San Francisco. Anyone who has seen Michael Bay's identically-titled magnum opus knows that a game set in San Francisco without a sequence featuring people fighting it out on the city's abandoned island prison is simply incomplete. It's like setting a similarly apocalyptic game in New York and not featuring the Statue of Liberty in some state of disrepair or destruction as an all-too-obvious symbol of America's once prosperous status now in ruin. That's like Visual Metaphor 101, people.

The Rock map pack will feature two new maps, Alcatraz and Bridge (the latter likely a version of Homefront's final single player level, featuring the other distinct San Francisco landmark everyone always blows up, the Golden Gate Bridge), as well as two additions to the Team Deathmatch mode in older maps Overpass and Waterway. The pack will go for $5, and will initially debut July 28th (hey, that's tomorrow!) on Xbox Live exclusively, with PSN and PC releases to eventually follow.

Guys. Guys. Guys...HATS!

Duke Nukem's new multiplayer DLC is coming a bit further down the road--thus far, all we have is a nebulous "fall" release date--but this offering does include a decent amount of content. In addition to four brand-new maps that parody other giants of the game industry (see if you can pick out what they're parodying in the descriptions below, as the subtlety of the comedy here was far too clever for my meager brain), Duke will also be getting a bunch of hats. Yes, hats. One of the maps, 2Forts1Bridge, features a bunch of hats, possibly as a method of parodying something in particular. Clearly, this makes up for the game's infantile sense of humor, dated mechanics, and mean-spiritedly misogynistic attitude. I know I'm swayed!

Here's 2K's full descriptions of the new maps, as well as the newly included "freeze tag mode."

  • Freeze Tag provides some of the most fun team gameplay in Duke Nukem Forever. Players cooperate to freeze and shatter their opponents in succession for huge point streaks and combos. See who can hold on to the babe the longest in Hot Potato and play free-for-all Duke style in Hail to the King.
  • Call of Duke: Duke engages in modern combat in a war-torn city. Foes don’t stand a chance against the Duke when he spams the map with the N00b T00b.
  • Sandpit: Players take the role of mini-Duke in a giant sandbox with two bases at either end made out of children’s toys. This map features Sticky Grenades.
  • Inferno: Time machine engage! Duke does combat in a hellish landscape of lava and teleporters. Who turned on the 16-bit graphics, and more importantly, where did this DFG come from?
  • 2Forts1Bridge: Hats? Duke doesn’t need no stinking hats. Give him a minigun and he’ll beat off all comers.

Just a quick reminder that someone was paid to write those lines. Probably actual money, too.


Posted by Rock, Paper, Shotgun Jul 27 2011 08:04 GMT
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The Gearbox forums have announced the inevitability of the Icons Parody Pack, a multiplayer add-on for Duke Nukem Forever. It’ll contain new maps and game modes, and be available in the autumn at some point. The post explains that the DLC will be free “to all First Access Club members who registered their FAC membership before Duke Nukem Forever launched in their country (subject to availability).” Presumably everyone else will have an option to buy it. More details below.(more…)


Posted by IGN Jul 27 2011 00:08 GMT
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For those still blasting away online in Duke Nukem Forever's multiplayer modes, Gearbox Software will be delivering more updates this fall. The 'Hail to the Icons Parody Pack', as it's called, will add four maps and three modes this fall to the PlayStation 3, PC and Xbox 360 versions of the game. If you're a First Access Club member, you'll also get it free. No word on how much it'll cost if you're not a member...

Posted by Joystiq Jul 27 2011 00:30 GMT
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We may not have liked Duke Nukem when we last hung out back in early June, but hey, now he's got a variety of thoroughly enjoyable hats -- we're easily swayed! And he'll be showing off that variety of hats in a handful of new Duke Nukem Forever multiplayer maps and modes this fall, in the "Hail to the Icons" Parody Pack.

As its name implies, the DLC parodies several games, which we'll allow you to decipher for yourself in the descriptions after the break (take a wild guess at which game those hats are poking fun at). Gearbox and 2K have yet to name a price or firm release date for the content, only giving it a "fall" window. But if you're really into the checking the new stuff out as soon as you can, 2K Games is also holding a multiplayer event at its Novato, CA offices in early August -- the main site has details on how to get involved.

And finally, we'd be remiss if we didn't remind you that if you joined the developer's "First Access Club" before DNF dropped back in June, the pack will be free when it eventually launches. We believe Duke would say, "Hell yeah." (But you know, it'd be all gravelly, because that's how he speaks.)

Posted by IGN Jul 14 2011 23:56 GMT
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First-month sales for Duke Nukem Forever in the U.S. totaled 376,300 units, according to research firm NPD...

Posted by Giant Bomb Jul 14 2011 23:01 GMT
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Maybe next time, Duke.

June, usually a slow period for video games, turned out to be the month when Duke Nukem Forever was finally released, after more than a decade of development and several complete reboots.

The NPD Group has released its monthly sales report for the games industry, bringing word that Duke Nukem Forever will have to be content with the number two spot. L.A. Noire took the top spot.

L.A. Noire sold 419,000 copies over the course of the month, while Duke Nukem Forever sold 376,300, I'm told. It's crucial to note, however, that these numbers do not include digital sales, only physical.

Here's the complete list, sans numbers for the rest of the games:

L.A. NoireDuke Nukem ForeverinFamous 2Lego Pirates of the Caribbean: The Video GameThe Legend of Zelda: Ocarina of Time 3DCall of Duty: Black OpsNBA 2K11Mortal KombatCars 2Just Dance 2

No sign of Alice: Madness Returns or Shadows of the Damned, two games that are definitely worth playing.

So far, only Microsoft has issued a statement on this month's numbers, announcing Xbox 360 outsold all the other hardware platforms and moved an impressive 507,000 units during June.


Posted by Giant Bomb Jul 14 2011 23:01 GMT
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Maybe next time, Duke.

June, usually a slow period for video games, turned out to be the month when Duke Nukem Forever was finally released, after more than a decade of development and several complete reboots.

The NPD Group has released its monthly sales report for the games industry, bringing word that Duke Nukem Forever will have to be content with the number two spot. L.A. Noire took the top spot.

L.A. Noire sold 419,000 copies over the course of the month, while Duke Nukem Forever sold 376,300, I'm told. It's crucial to note, however, that these numbers do not include digital sales, only physical.

Here's the complete list, sans numbers for the rest of the games:

L.A. NoireDuke Nukem ForeverinFamous 2Lego Pirates of the Caribbean: The Video GameThe Legend of Zelda: Ocarina of Time 3DCall of Duty: Black OpsNBA 2K11Mortal KombatCars 2Just Dance 2

No sign of Alice: Madness Returns or Shadows of the Damned, two games that are definitely worth playing.

So far, only Microsoft has issued a statement on this month's numbers, announcing Xbox 360 outsold all the other hardware platforms and moved an impressive 507,000 units during June.


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Posted by Kotaku Jul 06 2011 09:30 GMT
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#watchthis Nyan Cat, which is either the best or worst thing to happen to the internet in 2011, is certainly the best thing to happen to Duke Nukem Forever in this clip from the game's opening stage. More »

Posted by IGN Jul 05 2011 18:00 GMT
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Duke Nukem is known for his tasteless humor and over-the-top dialogue. We've collected some over-the-top dialogue from Duke Nukem Forever as well as some other videogames and movies and mashed them together in a quick quiz we call "Whose Filthy Line Is It Anyway?" See if you can guess which l...

Posted by IGN Jun 30 2011 20:38 GMT
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Every editor at IGN wishes he or she had the time to personally respond to every semi-sane comment from the message boards, but we don't. However, in an effort to raise the level of discourse, we've decided to pick out some of the most interesting comments on Charles Onyett's recent Duke Nukem Forev...