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Posted by Rock, Paper, Shotgun Jul 29 2011 11:30 GMT
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There are many reasons to criticise Duke Nukem Forever. The incoherence, the leaden dialogue, the back-tracking, the unconvincing claimed satire of its attitude towards women, the half-baked mini-games, the oppressive linearity… and, perhaps most acutely for those who were more prepared to forgive such follies due to their fondness for the character and his earlier games, the strict two-weapon carry limit. I can’t imagine there’s much hope of DNF’s recharging health being thrown out, but Duke’s arsenal is about to be made a little less puny…(more…)


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Posted by Giant Bomb Jul 27 2011 15:45 GMT
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For the thousands of people far too embarrassed to admit they're still playing Duke Nukem Forever online, and the baker's dozen still clinging to Homefront's multiplayer suite as a mother cradles a sickly child not long for this world, there is great news: you're getting more multiplayer maps.

In the absence of any "The Rock" map pack screenshots, here is a picture of Ed Harris.

THQ announced yesterday afternoon that Homefront would be receiving a new pack, rather obviously titled "The Rock." Yes, this is the inevitable Alcatraz DLC that most assumed would be coming since everyone discovered there was a level set in San Francisco. Anyone who has seen Michael Bay's identically-titled magnum opus knows that a game set in San Francisco without a sequence featuring people fighting it out on the city's abandoned island prison is simply incomplete. It's like setting a similarly apocalyptic game in New York and not featuring the Statue of Liberty in some state of disrepair or destruction as an all-too-obvious symbol of America's once prosperous status now in ruin. That's like Visual Metaphor 101, people.

The Rock map pack will feature two new maps, Alcatraz and Bridge (the latter likely a version of Homefront's final single player level, featuring the other distinct San Francisco landmark everyone always blows up, the Golden Gate Bridge), as well as two additions to the Team Deathmatch mode in older maps Overpass and Waterway. The pack will go for $5, and will initially debut July 28th (hey, that's tomorrow!) on Xbox Live exclusively, with PSN and PC releases to eventually follow.

Guys. Guys. Guys...HATS!

Duke Nukem's new multiplayer DLC is coming a bit further down the road--thus far, all we have is a nebulous "fall" release date--but this offering does include a decent amount of content. In addition to four brand-new maps that parody other giants of the game industry (see if you can pick out what they're parodying in the descriptions below, as the subtlety of the comedy here was far too clever for my meager brain), Duke will also be getting a bunch of hats. Yes, hats. One of the maps, 2Forts1Bridge, features a bunch of hats, possibly as a method of parodying something in particular. Clearly, this makes up for the game's infantile sense of humor, dated mechanics, and mean-spiritedly misogynistic attitude. I know I'm swayed!

Here's 2K's full descriptions of the new maps, as well as the newly included "freeze tag mode."

  • Freeze Tag provides some of the most fun team gameplay in Duke Nukem Forever. Players cooperate to freeze and shatter their opponents in succession for huge point streaks and combos. See who can hold on to the babe the longest in Hot Potato and play free-for-all Duke style in Hail to the King.
  • Call of Duke: Duke engages in modern combat in a war-torn city. Foes don’t stand a chance against the Duke when he spams the map with the N00b T00b.
  • Sandpit: Players take the role of mini-Duke in a giant sandbox with two bases at either end made out of children’s toys. This map features Sticky Grenades.
  • Inferno: Time machine engage! Duke does combat in a hellish landscape of lava and teleporters. Who turned on the 16-bit graphics, and more importantly, where did this DFG come from?
  • 2Forts1Bridge: Hats? Duke doesn’t need no stinking hats. Give him a minigun and he’ll beat off all comers.

Just a quick reminder that someone was paid to write those lines. Probably actual money, too.

Viddd
i sure love hating duke nukem and anything it happens to touch
Slim
ok

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Posted by Giant Bomb Jul 27 2011 15:45 GMT
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For the thousands of people far too embarrassed to admit they're still playing Duke Nukem Forever online, and the baker's dozen still clinging to Homefront's multiplayer suite as a mother cradles a sickly child not long for this world, there is great news: you're getting more multiplayer maps.

In the absence of any "The Rock" map pack screenshots, here is a picture of Ed Harris.

THQ announced yesterday afternoon that Homefront would be receiving a new pack, rather obviously titled "The Rock." Yes, this is the inevitable Alcatraz DLC that most assumed would be coming since everyone discovered there was a level set in San Francisco. Anyone who has seen Michael Bay's identically-titled magnum opus knows that a game set in San Francisco without a sequence featuring people fighting it out on the city's abandoned island prison is simply incomplete. It's like setting a similarly apocalyptic game in New York and not featuring the Statue of Liberty in some state of disrepair or destruction as an all-too-obvious symbol of America's once prosperous status now in ruin. That's like Visual Metaphor 101, people.

The Rock map pack will feature two new maps, Alcatraz and Bridge (the latter likely a version of Homefront's final single player level, featuring the other distinct San Francisco landmark everyone always blows up, the Golden Gate Bridge), as well as two additions to the Team Deathmatch mode in older maps Overpass and Waterway. The pack will go for $5, and will initially debut July 28th (hey, that's tomorrow!) on Xbox Live exclusively, with PSN and PC releases to eventually follow.

Guys. Guys. Guys...HATS!

Duke Nukem's new multiplayer DLC is coming a bit further down the road--thus far, all we have is a nebulous "fall" release date--but this offering does include a decent amount of content. In addition to four brand-new maps that parody other giants of the game industry (see if you can pick out what they're parodying in the descriptions below, as the subtlety of the comedy here was far too clever for my meager brain), Duke will also be getting a bunch of hats. Yes, hats. One of the maps, 2Forts1Bridge, features a bunch of hats, possibly as a method of parodying something in particular. Clearly, this makes up for the game's infantile sense of humor, dated mechanics, and mean-spiritedly misogynistic attitude. I know I'm swayed!

Here's 2K's full descriptions of the new maps, as well as the newly included "freeze tag mode."

  • Freeze Tag provides some of the most fun team gameplay in Duke Nukem Forever. Players cooperate to freeze and shatter their opponents in succession for huge point streaks and combos. See who can hold on to the babe the longest in Hot Potato and play free-for-all Duke style in Hail to the King.
  • Call of Duke: Duke engages in modern combat in a war-torn city. Foes don’t stand a chance against the Duke when he spams the map with the N00b T00b.
  • Sandpit: Players take the role of mini-Duke in a giant sandbox with two bases at either end made out of children’s toys. This map features Sticky Grenades.
  • Inferno: Time machine engage! Duke does combat in a hellish landscape of lava and teleporters. Who turned on the 16-bit graphics, and more importantly, where did this DFG come from?
  • 2Forts1Bridge: Hats? Duke doesn’t need no stinking hats. Give him a minigun and he’ll beat off all comers.

Just a quick reminder that someone was paid to write those lines. Probably actual money, too.


Posted by Rock, Paper, Shotgun Jul 27 2011 08:04 GMT
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The Gearbox forums have announced the inevitability of the Icons Parody Pack, a multiplayer add-on for Duke Nukem Forever. It’ll contain new maps and game modes, and be available in the autumn at some point. The post explains that the DLC will be free “to all First Access Club members who registered their FAC membership before Duke Nukem Forever launched in their country (subject to availability).” Presumably everyone else will have an option to buy it. More details below.(more…)


Posted by IGN Jul 27 2011 00:08 GMT
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For those still blasting away online in Duke Nukem Forever's multiplayer modes, Gearbox Software will be delivering more updates this fall. The 'Hail to the Icons Parody Pack', as it's called, will add four maps and three modes this fall to the PlayStation 3, PC and Xbox 360 versions of the game. If you're a First Access Club member, you'll also get it free. No word on how much it'll cost if you're not a member...

Posted by Joystiq Jul 27 2011 00:30 GMT
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We may not have liked Duke Nukem when we last hung out back in early June, but hey, now he's got a variety of thoroughly enjoyable hats -- we're easily swayed! And he'll be showing off that variety of hats in a handful of new Duke Nukem Forever multiplayer maps and modes this fall, in the "Hail to the Icons" Parody Pack.

As its name implies, the DLC parodies several games, which we'll allow you to decipher for yourself in the descriptions after the break (take a wild guess at which game those hats are poking fun at). Gearbox and 2K have yet to name a price or firm release date for the content, only giving it a "fall" window. But if you're really into the checking the new stuff out as soon as you can, 2K Games is also holding a multiplayer event at its Novato, CA offices in early August -- the main site has details on how to get involved.

And finally, we'd be remiss if we didn't remind you that if you joined the developer's "First Access Club" before DNF dropped back in June, the pack will be free when it eventually launches. We believe Duke would say, "Hell yeah." (But you know, it'd be all gravelly, because that's how he speaks.)

Posted by IGN Jul 14 2011 23:56 GMT
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First-month sales for Duke Nukem Forever in the U.S. totaled 376,300 units, according to research firm NPD...

Posted by Giant Bomb Jul 14 2011 23:01 GMT
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Maybe next time, Duke.

June, usually a slow period for video games, turned out to be the month when Duke Nukem Forever was finally released, after more than a decade of development and several complete reboots.

The NPD Group has released its monthly sales report for the games industry, bringing word that Duke Nukem Forever will have to be content with the number two spot. L.A. Noire took the top spot.

L.A. Noire sold 419,000 copies over the course of the month, while Duke Nukem Forever sold 376,300, I'm told. It's crucial to note, however, that these numbers do not include digital sales, only physical.

Here's the complete list, sans numbers for the rest of the games:

L.A. NoireDuke Nukem ForeverinFamous 2Lego Pirates of the Caribbean: The Video GameThe Legend of Zelda: Ocarina of Time 3DCall of Duty: Black OpsNBA 2K11Mortal KombatCars 2Just Dance 2

No sign of Alice: Madness Returns or Shadows of the Damned, two games that are definitely worth playing.

So far, only Microsoft has issued a statement on this month's numbers, announcing Xbox 360 outsold all the other hardware platforms and moved an impressive 507,000 units during June.


Posted by Giant Bomb Jul 14 2011 23:01 GMT
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Maybe next time, Duke.

June, usually a slow period for video games, turned out to be the month when Duke Nukem Forever was finally released, after more than a decade of development and several complete reboots.

The NPD Group has released its monthly sales report for the games industry, bringing word that Duke Nukem Forever will have to be content with the number two spot. L.A. Noire took the top spot.

L.A. Noire sold 419,000 copies over the course of the month, while Duke Nukem Forever sold 376,300, I'm told. It's crucial to note, however, that these numbers do not include digital sales, only physical.

Here's the complete list, sans numbers for the rest of the games:

L.A. NoireDuke Nukem ForeverinFamous 2Lego Pirates of the Caribbean: The Video GameThe Legend of Zelda: Ocarina of Time 3DCall of Duty: Black OpsNBA 2K11Mortal KombatCars 2Just Dance 2

No sign of Alice: Madness Returns or Shadows of the Damned, two games that are definitely worth playing.

So far, only Microsoft has issued a statement on this month's numbers, announcing Xbox 360 outsold all the other hardware platforms and moved an impressive 507,000 units during June.


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Posted by Kotaku Jul 06 2011 09:30 GMT
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#watchthis Nyan Cat, which is either the best or worst thing to happen to the internet in 2011, is certainly the best thing to happen to Duke Nukem Forever in this clip from the game's opening stage. More »

Posted by IGN Jul 05 2011 18:00 GMT
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Duke Nukem is known for his tasteless humor and over-the-top dialogue. We've collected some over-the-top dialogue from Duke Nukem Forever as well as some other videogames and movies and mashed them together in a quick quiz we call "Whose Filthy Line Is It Anyway?" See if you can guess which l...

Posted by IGN Jun 30 2011 20:38 GMT
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Every editor at IGN wishes he or she had the time to personally respond to every semi-sane comment from the message boards, but we don't. However, in an effort to raise the level of discourse, we've decided to pick out some of the most interesting comments on Charles Onyett's recent Duke Nukem Forev...

Posted by Kotaku Jun 27 2011 15:00 GMT
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#inopportune This has nothing to do with Duke Nukem Forever the game, but it's still a sad tale as far as game advertising goes. More »

Posted by Kotaku Jun 24 2011 16:00 GMT
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#nsfw There's been alot of talk lately about the content of Duke Nukem Forever in comparison to Duke Nukem 3D and if it's really all that different... or worse. More »

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Posted by Kotaku Jun 23 2011 16:40 GMT
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#watchthis There's been a lot said about Duke Nukem Forever, not much of it good. More »

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Posted by Kotaku Jun 23 2011 07:30 GMT
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#coop I played Duke Nukem Forever by myself. Couldn't stand it. Maybe I should have had some beers and played it with a friend instead. Seems like a lot more fun! More »

Posted by Rock, Paper, Shotgun Jun 22 2011 20:08 GMT
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Pay attention, students -here’s your homework for today. Cloud gaming services such as OnLive and Gaikai: discuss. They’re on the rise, and approaching the point where they’re not just a fascinating gimmick but a viable way of playing high-end games at reasonable graphical quality. But what do they mean for PC gaming? Indeed, can they be considered PC gaming? And most of all – how seriously should we, and you, be taking them?(more…)


Posted by Rock, Paper, Shotgun Jun 22 2011 08:43 GMT
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Well, the demo at least, which is now on Steam. Duke Nukem Forever, in case you’ve not heard of it, is the sequel to popular 1996-shooter, Duke Nukem 3D. The sequel was originally developed by 3D Realms, and then, later by another like-minded Dallas-based studio, Gearbox Software. The game charts the adventures of Duke Nukem (who is not actually a duke, as far as my research is able to determine) as he attempts to fight space-aliens, pig-men, and to rescue sexy ladies from certain unpleasantness. The demo is a sampler of Duke’s comedy-action delights, previously only available to people who previously pre-ordered the game or bought Borderlands or something. I dunno. Whatever.


Posted by IGN Jun 22 2011 01:51 GMT
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After roughly 14 years of development and delays, Duke Nukem was finally made available for purchase in early June 2011. We rejoiced, then recoiled at what was widely regarded as a misguided, embarrassing and irritating game. Scoring the game 5.5 out of 10, the IGN review has racked up nearly 2500 c...

Posted by Joystiq Jun 22 2011 00:30 GMT
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If you weren't one of the millions who had some obligation to their forgotten childhood to buy Duke Nukem Forever during launch week, now you can test drive the relic on Steam and Xbox Live.

Posted by IGN Jun 21 2011 17:35 GMT
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Speaking to Forbes in a recent interview, Take-Two CEO and Chairman Strauss Zelnick said you haven't seen the last of Duke Nukem...

Posted by Giant Bomb Jun 21 2011 17:04 GMT
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Strauss Zelnick is, by all accounts, a pretty nice guy, especially as CEOs of major corporations go. But if it's one thing a steady diet of spy fiction and The Simpsons has taught me, it's that the nicest CEOs are usually the ones with secret plans for world domination and/or destruction.

Pictured: Strauss Zelnick, Take Two CEO and former circus contortionist.

Based on Zelnick's interview with Forbes today, it sounds like the next step in his plan to go all Hank Scorpio on the world is to move forward with new entries in the Duke Nukem franchise. When asked about future plans for the Duke Nukem IP, including any possibilities for film and TV off-shoots, Zelnick was quick to shoot down any immediate plans for other media, but did leave the lingering threat of future games wide open by saying, "We don’t really talk about it in detail but you will see future Duke IP coming from this company."

If that didn't just send shivers down your spine, I don't know what will.

Duke Nukem Forever has evidently been a financial success for the publisher, though whether or not that's relative to how much money was spent on the title over the last 15 years of development, we cannot be certain. At the very least, the game sounds like it's selling copies, in spite of largely negative reviews and significant audience criticism regarding the game's misogynistic, puerile, and sometimes downright nasty attempts at humor. The ensuing Internet kerfuffle has already led to insane people trying to bastardize science to prove the inherent "crappiness" of reviewers, and one PR person to commit career seppuku via Twitter.

Seemingly unsympathetic to the carnage already caused, Zelnick was defiant when asked for a reaction to the negative criticism associated with the game.

"...when we put something out I stand behind it, and will not compromise," he said, presumably while banging a fist down on a desk made from the bones of his enemies, while a shark swam menacingly in a tank behind him. "When you put all those things all together it’s difficult to be critical of the company. Because here in America, thank God, we have the ability to do what we want."

As a final piece of salient advice, Zelnick added, "What is there left to be said? I’m sorry if you don’t like it. Don’t consume it." On this point, Zelnick and the media would seem to be in total agreement.


Posted by Joystiq Jun 21 2011 16:00 GMT
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Tuesday 21 June

I've had all scales removed from Take-Two HQ since becoming CEO. I have too much work to do and I can't be checking my buffness at every water fountain and copy machine (all of which had scale attachments). I do still check it after workouts and after a good cry, when I consume a pint of Chunky Monkey while reading Duke Nukem Forever reviews.

Food consumed today: Don't know, trying to stay relaxed and groovy as CEO. Get in touch with my inner artist. Do I eat? Did I eat? Am I eating now? I don't know and I'm trying not to care.

Morning. The light glistened off the Chrysler Building in such a magnificent way I grabbed a street artist to paint me a picture of it. New York.

Posted by Kotaku Jun 21 2011 11:00 GMT
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#review Duke Nukem Forever begins in a casino bearing the Duke's name. While slowly making your way through this marble-clad tribute to a hero of decades past (I hesitate to use the word "fighting"), you'll pause to sign autographs. You'll get a blowjob. You'll control a remote control car. Twice. You'll complete a "puzzle", you'll do some platforming, you'll talk to some people and you'll even shoot some pigs. More »

Posted by Rock, Paper, Shotgun Jun 21 2011 10:30 GMT
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Come the first breaking of news that the Redner Group, a US PR firm representing 2K Games, had publicly announced that “Too many went too far with their [Duke Nukem Forever] reviews…we are reviewing who gets games next time and who doesn’t based on today’s venom,”, the glacial RPS hivemind elected not to post about it. An unfortunate spat involving a PR firm and sites from another country: no need to seek drama from such a thing. But now it’s rolling on – despite a public apology, 2K dropped Redner and announced as such on Twitter, adding that “We maintain a mutually respectful relationship with the press and will continue to do so. We don’t condone The Redner Group’s actions at all.” This then led to Eurogamer revealing that they’d been “blacklisted” by 2K themselves (EG chose not to say why), something that “seems to be standard practice.” Blimey.

Then, after a few days of silence, Redner boss Jim Redner last night cropped up on Wired defending and clarifying his outburst – plus claiming that a journalist who went ‘too far’ should “have to pay for his actions.”(more…)


Posted by Kotaku Jun 21 2011 03:30 GMT
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#strausssays If you thought Duke Nukem Forever was the last gasp for the '90s video game icon, well, what the hell were you thinking? Publisher Take-Two certainly isn't done with Duke, regardless of the reception of his latest game. More »

Posted by Kotaku Jun 20 2011 22:40 GMT
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#publicrelations If you know the name Jim Redner, there's a good chance you know him for the single Duke Nukem Forever tweet that caused a brief public relations shitstorm last week. If you don't, Jim Redner will tell you all about the "brain fart" that caused Duke Nukem Forever's publisher to drop him like a bad habit. More »
darkz

ok


Posted by Kotaku Jun 18 2011 01:00 GMT
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#hailtotheburgerking Who cares if Duke Nukem Forever is "good" or not? It is at least as satisfying as a greasy burger, as catchy as a Ke$ha song or maybe as enjoyable as a performance of Spider-Man: Turn Off The Dark in which no one suffers a debilitating injury. (Or does. Which would make that superhero musical better?) More »

Posted by Kotaku Jun 17 2011 22:00 GMT
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#guesteditorial There has been quite a lot of talk about the unusual making of Duke Nukem Forever. Years of production and numerous delays made the game almost a phantom: like some mystical beast that was oft spoken of but never seen. Once the game was released, even more fuel was added to the fire of commotion surrounding the game. More »
darkz

he-man womun haters club

Tails Doll
whine whine whine

Posted by Kotaku Jun 17 2011 11:00 GMT
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#oped I've finished Duke Nukem Forever. There are a lot of things wrong with it, which I'll get to next week in my review. One thing I want to talk about today, though, has as much to do with the game as it has the game's publishers. More »