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Posted by Kotaku Dec 29 2011 17:30 GMT
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#nintendo The Nintendo Download ends the year on a high note with the release of Terry Cavanagh 's indie darling VVVVVV on the 3DS eShop, adding a 3D twist to the game's already twisted gravity platforming. More »

Posted by Joystiq Dec 29 2011 15:15 GMT
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Two games hit the eShop today, and they both seem worthwhile! Terry Cavanagh's devious puzzle platformer, VVVVVV, is now playable on the go, courtesy of Nicalis. Bionic Commando is also made portable, courtesy of ... the Game Boy version Capcom made years ago.

On DSiWare you can get Cake Ninja, though you'd probably hate yourself for buying such an outright Fruit Ninja clone. Get it only if you're lacking a conscience, much like its developers.

Posted by Giant Bomb Dec 27 2011 17:00 GMT
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Carrie Gouskos has been following Giant Bomb for nearly 23 years. When she's not disagreeing with Jeff's opinion on just about everything, she's working as a producer at BioWare Mythic on the upcoming free-to-play title Warhammer Online: Wrath of Heroes. She's also recently taken up crocheting during video game cutscenes, and has made to date, one very uneven scarf.

Honorable Mentions

As a game developer, looking after live games in particular, it sometimes takes more than a year to get to the games I want to play. So it's usually about halfway through the next year, I find myself regretting not to have added one title or another to my previous year's Top 10 list. Which is why I want to give an honorable mention to VVVVVV, which would have made my list if I'd actually played it in 2010.

Another Honorable Mention goes to Star Wars: The Old Republic, which I can't in good conscience slot in my Top 10, given that it's made by a number of extremely talented people at my employer. That being said, I can't neglect to mention what a tremendous achievement it is and how proud I am of the team that made it.

10. Gears of War 3

Gears 3 doesn't take any huge steps forward - but in a year jam packed full of sequels to games that did (and then failed to live up to those standards) - Gears is a great example of how not to break a winning formula.

9. Burnout CRASH!

It's the best thing about Burnout plus the best thing about a slot machine plus 10 second clips of the world's catchiest 80's and 90's jingles. There were plenty of other games coming out around the same time... but I just couldn't stop playing Burnout Crash. Doc-doc-doc-doc-doctor beat!

8. To The Moon

Gameplay is not the reason to play To the Moon, in fact, it often feels like a barebones device to push you through the story. But oh man what a story...

Is it me or is it a little misty in here?

7. Battlefield 3

I'm sort of horrified to have Battlefield on this list and not Call of Duty. I have long been a CoD player and never gotten into any of the Battlefield games. But this year's Battlefield is a tour de force - not only does it have all the elements that make it uniquely Battlefield (vehicles, destructible environments, giant maps), but it may have just one-upped The Duty as the game in which I like to be called a newb by 15-year-old boys the most.

6. Dungeon Raid

The only reason Dungeon Raid is not in the top three is that I believe it technically came out late in 2010. But Dungeon Raid feels like a 2011 game, as suddenly, after some critical patches in the beginning of this year, everybody was playing it. And not only is it one of the best games of 2011 (or 2010), but it's probably one of the best games ever released on the iOS. Never has there been so much legitimate gameplay in a Match 3 before.

5. Bastion

Despite having a particular affinity for the crew at SuperGiant Games - I don't feel any display of bias including Bastion on this list. It has wonderful story, art, music, and gameplay. And where many indie games get "forgiven" to fall short in one or more of those departments - Bastion raises the bar in all of them. Not only do the "little guys" have a new standard, but so do the big guys too.

4. Catherine

One of the best things about Atlus's games is how daring they are. Catherine may not be the best testament to healthy relationships - but it certainly is the most interesting combination of story driven morality choices, puzzle solving, and sheep nightmares. This is not a game you've ever played before, or ever will again - and while that might feel like a shame, it's a big part of what makes it so wonderful.

3. Batman: Arkham City

Arkham Asylum was nearly perfect, so it was hard to imagine how Arkham City was going to meet those expectations. In order to do it, however, they gave us what we didn't realize we wanted - the ability to freely roam through Gotham City. Sure, there are more Batman villains, and more Waynetech upgrades, but most of all - you're able to glide as Batman all over Gotham City. Videogame fantasy wish fulfillment at its finest.

2. Uncharted 3: Drake's Deception

No game this year had a higher bar to meet than Uncharted 3. And while there were times where it felt like it was meeting that bar in spite of itself (the combat felt particularly frustrating this time around), you still find yourself on this incredible and epic journey that is unmistakenly Uncharted. From the moments of riveting, breath-catching wonder, to the beautiful character interaction and storytelling - Uncharted 3 is wonderful as both a game and an experience.

1. Portal 2

It's hard to imagine a game adding to and then improving upon the original Portal, but Portal 2 does it. In particular, it shines in the co-operative gameplay mode, as nuanced as the single-player in its humor and charm - and one of the finest co-operative gameplay experiences there is. Partners in science!


Posted by Kotaku Dec 24 2011 00:30 GMT
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#bowlin Alright gang, here we go with another wild download code giveaway over Twitter, and this one is extra super special because the codes are for a game that is not even available yet. More »
Super-Claus

sweet


Posted by Kotaku Dec 20 2011 23:30 GMT
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#humbleindiebundle The new Humble Indie Bundle is terrific. For a price of your own choosing, you can get indie gems Super Meat Boy, Bit. Trip Runner, Jamestown, Shank and Nightsky, as well as Cave Story + and Gratuitous Space Battles for paying more than the average selling price. More »

Posted by Joystiq Dec 20 2011 20:15 GMT
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There's "value" and then there's "you're insane if you don't purchase this." The latest Humble Indie Bundle falls into the latter and is easily the best bundle yet. That's right, we said it.

Humble Indie Bundle 4 has added five new games to its lineup -- a selection of titles from Humble Indie Bundle 3, to be exact. If you pay more than the average now (or already purchased the bundle) you can snag Crayon Physics Deluxe, Cogs, VVVVVVV, And Yet It Moves and Hammerfight on the house. And you know how the fine bundle folks sweetened the deal by adding free soundtracks last week? Yup, you'll also get the soundtracks to these five latest additions.

Agree with us now? Yeah, we thought so.

Posted by Joystiq Dec 13 2011 14:45 GMT
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Nintendo dropped its Q1 lineup on us this morning, offering highlights like the inexplicably GameStop-exclusive Circle Pad Pro and the best news of the year. But there's a lot more in the lineup than those two items -- for example, we now have a specific release date for Masahiro Sakurai's 3DS Kid Icarus: Uprising: March 23.

On the 3DS eShop, Nicalis's ports of indie hits VVVVVV and NightSky are scheduled for eShop sometime in Q1, as is WayForward's Mighty Switch Force, a port of Zen Pinball, and Mutant Mudds. Nintendo will bring Kirby's Block Ball to the Virtual Console in the quarter as well.

Mario Party 9 will launch on Wii March 11, preceded on February 27 by PokePark 2: Wonders Beyond. The only listed WiiWare title is, again, from Nicalis: La-Mulana sometime in the quarter. The DS lineup is ... light, with only the February release of Shin Megami Tensei: Devil Survivor 2 really worth mentioning. But you can see the full list of announced releases on all three platforms, after the break.

Posted by Joystiq Dec 10 2011 21:30 GMT
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Terry Cavanagh, developer of indie frustration machine VVVVVV, has released a new game that encourages intense, quasi-telepathic local multiplayer, titled At a Distance. The game is available for download on Windows and Mac for free, but make sure to read the installation instructions before diving into this one. First, you'll need a friend. Second, you'll need half a brain. We know these may be difficult to come by, but maybe try reversing the order and see what happens. We believe in you.

At a Distance was developed for NYU Game Center's 2011 No Quarter Exhibition and is meant to be played on two computers side-by-side -- each screen runs its own unique game with no instructions on how to explore the neon, geometric world, but apparently the two players come together brilliantly in the game and in real life. This sounds like the beginning of something beautiful.


Posted by Rock, Paper, Shotgun Nov 29 2011 17:03 GMT
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Him: silent, stoic, patient. “OK.”Me: jabbering, confused, hectoring. “Go there, what about that, does that look like that?”

A right pair, Jim and I. Entirely inappropriate, surely, to tackle a co-operative puzzle and exploration game together. We did it, though. We conquered At A Distance‘s abstract shape-worlds, and we did it together. And creator Terry Cavanagh (VVVVVV) only had to give us big, fat hints around half a dozen times. Perhaps he was inwardlythinking “these feckless jokers run a website about videogames?”, but outwardly he was patient and understanding, so I’ll presume we weren’t quite the most pathetic pair he saw tackle his brain-teasing wonder.

Right: here’s the main problem with writing about At A Distance. You say how it works, you spoil it. I’m going to take a cowardly middle-ground and obliquely reference key elements without actually shining a direct light on them (and certainly not on how to solve the game), but if you want to go in totally blind to this 30 minute-long co-op indie game that requires two adjacent PCs to play it, stop reading now.(more…)


Posted by Kotaku Nov 25 2011 22:30 GMT
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#videogamemusic Following in the footsteps of the Humble Indie Bundle, today only you can buy the Game Music Bundle for as much as you'd like to pay, from $1 to $10,000. (Yes, there is actually an option to pay ten grand.) More »

Posted by Giant Bomb Oct 07 2011 19:44 GMT
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Few games have given me the same sadistic pleasure as VVVVVV. Whenever I'm confused as to why people are so into games like Dark Souls, I remember how much pain I've put myself through playing and beating games like VVVVVV, Super Meat Boy and Bit.Trip Runner.

Within that context, it all makes sense.

If you never played VVVVVV on a Mac or PC, Nicalis is about to give you a new option: 3DS.

VVVVVV, which has players shifting gravity back and forth while navigating a world of very mean spikes, is coming to 3DS via the eShop, complete with new levels and the promise of "future updates."

VVVVVV is currently slated for a 3DS debut in "late 2011."

I can't wait to hate myself all over again.


Posted by Kotaku Oct 06 2011 23:30 GMT
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#3ds The superbad ultrahard old-school platformer VVVVV, which debuted to raves when it released nearly two years ago, is making its way to the Nintendo 3DS and, yes, the game will be presented in 3D. More »
Super-Claus
cool

Posted by Joystiq Jul 27 2011 20:00 GMT
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At what point does the Humble Indie Bundle become so successful that it can officially stop being so darn humble? We're not sure if there's a set limit, but we think that the recently launched third edition of the indie game compilation has cleared the bar: In its first 17 hours of availability, Humble Indie Bundle 3 has been downloaded over 105,000 times, pulling in more than $500,000 for the five games included therein.

Keep in mind, these impressive figures were accumulated in less than a day -- we can't wait to see how much cheddar these worthy titles (alongside Child's Play and the Electronic Frontier Foundation) can nab during their full two-week run. Of course, first, we're going to have to find out the latest dollar-to-cheddar currency exchange rates. We're pretty sure it's $3.09 per brick, but that ratio might be a tad outdated.

Posted by Rock, Paper, Shotgun Jul 26 2011 17:58 GMT
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We all loved Terry Cavanagh’s wonderful VVVVVV last year, didn’t we? Well I certainly did, that Kieron bloke did, and a straw poll of my hands unanimously voted in favour it. Universal approval if ever I saw it. Fantastic news: Terry has joined up with programmer Simon Roth to push out a major update to VVVVVV. Here’s the what’s new in VVVVVVersion 2.0: (more…)


YouTube
Posted by Joystiq Jul 26 2011 17:30 GMT
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The Humble Indie Bundle, the wildly successful, DRM-free pay-what-you-want charity game collection curated by Wolfire Games, is back ... right now! The Humble Indie Bundle 3 includes Crayon Physics Deluxe, Cogs, VVVVVV (now with a level editor and a new level by Minecraft creator Notch), Hammerfight, and And Yet It Moves -- all playable natively in Linux, OSX, and Windows. Some of the games are newly ported specifically for this purpose.

As always, you'll be able to pay whatever amount you like for the bundle, and you'll be able to specify how much of that payment goes to the EFF, Child's Play, the developers, or Wolfire itself (to offset the costs of hosting the Bundle). The bundle will go away in two weeks, so you have that long to decide how much to chip in, and to whom. We assume you've already decided to buy it.

Posted by Kotaku Jul 26 2011 16:30 GMT
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#deals And Yet It Moves, Crayon Physics Deluxe, Cogs, Hammerfight and VVVVVV just went on sale...for however much you feel like paying. More »

Posted by Kotaku Jul 17 2011 17:00 GMT
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#hardass Super Meat Boy is no joke. That's a hard game, and that's part of its appeal. Put it in the hands of the maker of another, harder game, and it collapses into a singularity of mother*crag*er-what-do-you want-me-to-do difficulty. More »
msn
aaaaa
Francis

about as good as Meat Boy's flash controls.  Not bad for a few hours work


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Posted by Rock, Paper, Shotgun Mar 17 2011 08:54 GMT
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VVVVVV, last year’s absolutely stellar indie platformer, had some similarly brilliant music. Take a listen to this. Complex, organic, emotive- if that’s not perfection in a pseudo chiptune, I don’t know what is. The artist behind those tracks, Magnus Pålsson (aka Souleye), released them last year in an album called PPPPPP.

What this post is about is that Pålsson’s just released PPPPPPowerup!, an album made up of VVVVVV tracks (and some extras) arranged by eighteen different musicians (including Super Meat Boy composer Danny Baranowsky). “Arranged” is musician for “using real instruments, for instance a guitar or a bassoon or something”. PPPPPPowerup! will set you back $10 (plus shipping if you want a physical copy), and you can listen to a teaser below. All this comes courtesy of the Indiegames blog, who have a fat interview with Souleye here. (more…)


Posted by Kotaku Nov 25 2010 23:00 GMT
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#videogamegiftguide2010 Do you have a certain someone in your life that owns an Apple Macintosh computer? And would you like to buy them something that's not related to graphic design or film production? Well, read on! More »

Posted by Joystiq Nov 08 2010 18:50 GMT
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Another indie hero has joined the Super Meat Boy collective: VVVVVV's blocky, gravity-ignoring explorer Captain Viridian. Viridian will join Mr. Minecraft as one of the new characters exclusive to the PC version of Super Meat Boy. You've killed him thousands of times in VVVVVV (and if you haven't, you should totally check out the demo), now you'll get to watch him fail fatally over and over again in a new venue!

It sounds like you'll manipulate Viridian in the same manner as VVVVVV, changing gravity to allow him to walk on either the ceiling or the floor. "He has one of the most game breaking powers yet," Team Meat said about the new character on Twitter. "He flips." As a result, he will require "a ton" of bandages to unlock.

YouTube
Posted by Kotaku Oct 26 2010 00:30 GMT
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#vvvvvv Terry Cavanagh's wonderful VVVVVV is one of the best 2D platformers of 2010. But what if the gravity-flipping spike-filled interstellar adventure ventured into the third-dimension? It might look a little something like this. More »

Posted by Kotaku Sep 09 2010 03:15 GMT
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Terry Cavanagh's great gravitational platformer VVVVVV has been re-released on Steam and can be yours for a pittance at just $4.49 USD right now. Enjoy dying by spike, Mac and PC gamers! More »

Posted by IGN Feb 11 2010 01:13 GMT
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Please do not adjust your PC monitor.

Posted by IGN Feb 10 2010 21:46 GMT
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Posted by IGN Feb 10 2010 21:24 GMT
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Our thoughts on this gravity-defying game.

Posted by Joystiq Jan 11 2010 19:15 GMT
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If Don't Look Back creator Terry Cavanagh's latest game is any indication, 2010 is already a great year for indie platformers. Taking its graphical inspiration from games of the Spectrum/C64 era, VVVVVV is based upon a gravity-flipping mechanic like the one in Metal Storm -- instead of jumping, the stranded hero of this game is able to reverse gravity at the touch of a button, immediately falling upward into the ceiling. Trying the game out cut dangerously into the time we intended to use telling you about it. And it's not like we need to say much anyway: Cavanagh has released a downloadable demo for both Mac and PC, as well as a browser-based Flash version on Kongregate. The full game costs $15. [Thanks, Erik]
Francis

Fun game, except the controls kinda suck (in the flash version anyways)

DarkBlueAce

Yeah I think he slides a bit. I'm guessing that was intentional to add difficulty. There's a secret room called Purest Unobtanium that was nearly impossible for me to get to.


Video
Posted by GameTrailers Jan 12 2010 23:15 GMT
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A simple idea becomes maddeningly addictive with some killer 8-bit tunes!