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Posted by IGN May 20 2010 19:06 GMT in Xbox 360 News
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GameStop backs publisher initiative to buy new.

Posted by IGN May 20 2010 19:05 GMT in PlayStation News
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GameStop backs publisher initiative to buy new.

Posted by PlayStation Blog May 20 2010 19:03 GMT in PlayStation News
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We’ve shown you the PS3-exclusive character, Zurg. We’ve given you our full hands-on preview. We’ve even given you a peek inside Pixar Studios.

Now there’s only one thing left to do: talk to the developers of Toy Story 3: The Video Game! The PlayStation.Blog participated in a roundtable that included the film’s director and senior production staff from Avalanche Software, and we’ve highlighted the best exchanges below.

Movie-based games have a mixed track record. What will make Toy Story 3 work well as a game?

We think it’s successful because Avalanche Software tapped into something great — the fundamental idea of play, of kids at play. It’s something we’ve done in all three of the movies, where we’ve seen Andy playing with the toys. This free, unbridled, silly play that’s exhilarating to watch. In Toy Story 3, we decided to go into that world and see what play time is like from a toy’s perspective. Avalanche Software tapped into that early on with this notion of the Toy Box Mode, which was inspired by the beginning of [the TS3 film] and what it’s like to be inside one of those play times. — Lee Unkrich, director, Toy Story 3

The whole idea of working in a kid’s imagination is something that you can build a good experience out of. When you’re playing a game, or playing with toys, you’re doing two very similar things. Another thing that allowed us to break the mold was the amount of time we had to work on the game, two and a half years. We had the amount of time you need to test it, refine it, and iterate the game to make it as good as gamers expect. We pushed ourselves. We felt that our initial pitch was a creative risk, but throughout the course of making the game we took a lot of technical risks, making sure that the engine was top-notch and that everything looked good. Towards the end, as Pixar finished up the film, we started having daily reviews with Pixar animators. So in a way, Pixar quality was being infused by Pixar. — John Blackburn, CEO, Avalanche Software

I’ve been making games for 15 years, and I’ve made quite a few film titles. We never got a good lead time. We have a lot of pride in what we’re trying to do, but we never had the ability to make the game we’d like to make for those films. In this case, Pixar has allowed into the process much earlier than anyone else. It was two and a half years ago, and so we could be more adventurous, take some risks, and come up with the Toy Box mode. It gave us a lot of freedom. – Jeff Bunker, art director, Avalanche Software

I remember leaving Avalanche Software’s pitch for making the game, and we were so excited because the Toy Box idea was so strong. That’s key at Pixar: if the idea is good, we’ll figure out the design and the details. Everybody loved their take from the get-go. — Bob Pauley, production designer, Pixar

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How closely does Toy Story 3: The Video Game follow Toy Story 3 the film?

We wanted to tell a story that hit on the high points of the film and lent themselves naturally to gameplay. We didn’t want to wedge gameplay into the narrative to advance the plot from point A to point B. We created a structure where the game is kind of a retrospective of the movie. We aren’t trying to tell the whole story, but re-live parts of it and linger in certain scenes for a little longer — Andy’s house, Sunny Side Day Care, and so on. Story mode became a companion to what we consider the “meat” of the experience, the Toy Box mode. That’s where we allow you to play with Andy’s toys the way you want to play with them. Story mode definitely has a beginning, middle, and end, and it follows the movie. But the ending scene of the film is not the ending scene of the game, per se. – Jason Katz, story editor, Pixar

How does cooperative play work in Toy Story 3: The Video Game? Are there any team-based moves?

Yes, absolutely. You can pick up and throw other players in single-player or multiplayer. Buzz can throw Jessie up on a shelf, for example, to get to areas you normally couldn’t reach. You can do it in Toy Box mode, too. You can do separate missions, you don’t have to stay together. One player can go off and do ten missions while the other player is doing missions. Then you can come together and solve puzzles together. –Mike Thompson, creative director, Avalanche Software

Final question…does the Buzz Lightyear video game from Toy Story 2 appear in this game? Is it playable?

Yes! It’s all about capturing the emotion of the experience. In the movie’s version of the Buzz Lightyear game, you fly down to the planet’s surface, battle against all these robots that Buzz blows away, and then then a boss fight. So that doesn’t quite work. We wanted to take that experience and translate it into something a little bit longer, something that made more sense for gameplay, but remains authentic to the feeling you got when you saw the Buzz Lightyear game in Toy Story 2. Great pains were taken to make it feel…right. — Jonathan Warner, senior producer, Avalanche Software

Toy Story 3: The Video Game hits the PS3 and PSP on June 15th, three days before the film’s premiere.


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Posted by Kotaku May 20 2010 18:30 GMT in Champions Online
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#clips Champions Online players will soon have new foes to fight with the introduction of Adventure Packs, regular doses of new story content, kicking off next month with The Serpent Lantern. More »

Posted by Joystiq May 20 2010 19:45 GMT in Nintendo News
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[Sega-16] Sunsoft's entry in the 16-bit mascot wars may be its next Virtual Console game. The OFLC has rated Aero the Acro-Bat for release on Wii, published by Nintendo (as all Virtual Console games are). The game was originally released on SNES and Genesis, and spawned both a sequel and a spinoff, Zero the Kamikaze Squirrel.

Aero the Acro-Bat, as you may expect, stars an anthropomorphic bat who is also a circus performer. He uses a diagonal dash move to navigate platforms and defeat clowns.

According to the OFLC, Sunsoft also has Ufouria in the wings for Virtual Console. In addition, the company has announced that it plans to release games from the Telenet catalog.

Posted by IGN May 20 2010 18:40 GMT in Knights Contract
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Multiplatform Knights Contract promises lots of blood and gore along with a sexy heroine.

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Posted by Joystiq May 20 2010 19:29 GMT in Ghost Trick: Phantom Detective
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The latest trailer for Ghost Trick: Phantom Detective takes us out of the junkyard venue we've seen previously, including in the demo, and into the home of an "Elegant Lady," who seems to have great skill in the art of drunkenly dodging ghost-manipulated "naughty chandeliers."

In addition to demonstrating the extremely odd scenarios possible in Capcom's upcoming DS puzzle-adventure, this new trailer features long stretches of gameplay, showing how the dead protagonist Sissel can move from object to object, manipulating certain items to interact with (or hit) the living. Ghost Trick will be out sometime next year.

Posted by IGN May 20 2010 18:32 GMT in Looksley's Line Up
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Could this be a glimpse at the 3D future of the DS?

Posted by GoNintendo May 20 2010 17:52 GMT in Nintendo Stuff
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Welcome aboard! Following the success of Viking Invasion on Nintendo DSiWareTM, BiP media is proud to announce the release of its second game, Advanced Circuits. It will be exclusively distributed on Nintendo’s handheld online shop. Whether you’re on a train, a car or a tank – are you ready to face a new challenge? Established in [...]

Posted by IGN May 20 2010 18:30 GMT in Flips: More Bloody Horowitz
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The fourth time's the charm for EA's digital book series on DSiWare.

Posted by IGN May 20 2010 18:28 GMT in PlayStation News
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Multiplatform Knights Contract promises lots of blood and gore along with a sexy heroine.

Posted by IGN May 20 2010 18:22 GMT in Deadliest Warrior: The Game
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The lead designer and animator tell about their experience working on the game.

Posted by Joystiq May 20 2010 19:05 GMT in Gaming News
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Speaking during today's GameStop quarterly earnings call, COO Paul Raines addressed the issue of hardware shortages during the retailer's first quarter (February-April). "Supply on hardware was a continuing challenge this quarter," Raines explained, "as on an average daily basis, our U.S. stores were out of stock for the PS3 for 80 percent of the time and were out of stock for Wii 50 percent of the time."

We recently contacted SCEA Director of Hardware Marketing John Koller about the PS3's scarcity, who responded, "Consumer demand remains incredibly high and PS3 supply will continue to be tight across our retail channels. Despite current shortages in the market, we expect to improve the situation shortly." We've yet to hear any word from Nintendo on the reported Wii shortages, but we assume it has something do with the fact that the console is crafted primarily out of crude oil and unobtainum alloys.

Posted by Joystiq May 20 2010 19:05 GMT in PlayStation News
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Speaking during today's GameStop quarterly earnings call, COO Paul Raines addressed the issue of hardware shortages during the retailer's first quarter (February-April). "Supply on hardware was a continuing challenge this quarter," Raines explained, "as on an average daily basis, our U.S. stores were out of stock for the PS3 for 80 percent of the time and were out of stock for Wii 50 percent of the time."

We recently contacted SCEA Director of Hardware Marketing John Koller about the PS3's scarcity, who responded, "Consumer demand remains incredibly high and PS3 supply will continue to be tight across our retail channels. Despite current shortages in the market, we expect to improve the situation shortly." We've yet to hear any word from Nintendo on the reported Wii shortages, but we assume it has something do with the fact that the console is crafted primarily out of crude oil and unobtainum alloys.

Posted by IGN May 20 2010 18:03 GMT in Soldier Front
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New character, map, and accessories.

Posted by Kotaku May 20 2010 18:00 GMT in Gaming News
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#republished Technology, in case you hadn't noticed, is a topic that inspires passion. More »

Posted by IGN May 20 2010 17:59 GMT in UFC Undisputed 2010
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One last round of new info before the game releases, plus a brand new trailer.

Posted by Joystiq May 20 2010 18:35 GMT in Gaming News
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Walmart has opened a new online store for video games: "Gamecenter" (not to be confused with the GameFly mobile app of the same name). From the looks of it, Walmart is out to compete with Amazon, specifically in the online pre-order business. Gamecenter is offering lots of pre-order incentives, including e-credit and bonus game content, for several of the big releases this year. There doesn't appear to be many, if any price reductions of standard retail games if pre-ordered (compared to Amazon typically knocking several dollars off of the competition's price), and Walmart's shipping for a single game is set at just under a dollar.

The best pre-order deal on Gamecenter currently offers a $50 eGift card when you pre-order three games together from a predefined list; and your choices must be for the same platform, Xbox 360 or PS3. Still, there are some noteworthy games on the list, including Assassin's Creed: Brotherhood, Crackdown 2, Dead Rising 2, Medal of Honor, Fallout: New Vegas and Final Fantasy XIV.

There are also several offers on single pre-orders, with Call of Duty: Black Ops including a $20 eGift card. The Legendary and Limited Editions of Halo: Reach also come with $20 credits, and several other pre-orders include $10-20 cards.

Posted by IGN May 20 2010 17:38 GMT in City Builder
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Whimsical, family-friendly puzzler is available at retail nationwide.

Posted by Kotaku May 20 2010 17:20 GMT in Gaming News
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After reporting its first non-record holiday quarter in January, GameStop is back to posting chart-shattering financial results, breaking $2 billion in sales for the first quarter of 2010. More »

Posted by Kotaku May 20 2010 17:00 GMT in Gaming News
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#retail Not to be outdone by Target's recent in-store game department remodeling, Walmart launches its online Gamecenter, a one-stop shop for video game previews, first-look exclusives, and special offers on the latest games, including a $50 eGift card preordering three games. More »