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Posted by Kotaku Jul 26 2010 10:30 GMT in Gaming News
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#nintendo It was 15 years ago this month that the ill-fated Virtual Boy, Nintendo's only real failure in the video game hardware market, was released in Japan. To celebrate, here are mock-ups of some games that never appeared on the system! More »

Posted by Kotaku Jul 26 2010 10:00 GMT in Gaming News
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#dsi Controlling a video game with your hands? Check. Controlling one by swinging your arms around? Check, Nintendo's done that. Controlling one with your feet? Ditto. Controlling a game with your face? More »

Posted by Kotaku Jul 26 2010 09:30 GMT in World of Warcraft
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#crime Security expert Brandon Nesbit is about to give a talk on how video games and consoles can help catch a criminal. Or, if you're under investigation and did nothing wrong, how they can clear your name! More »

Posted by Kotaku Jul 26 2010 08:30 GMT in Infamous 2
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#ps3 Cole MacGrath, hero of Infamous and bike messenger, wasn't the best-looking game character in the world. His redesign for the sequel was even worse, though, so it's good to see developers Sucker Punch reverting to something a little more familiar. More »

Posted by Kotaku Jul 26 2010 08:00 GMT in Gaming News
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#screengrab My Little Pony versions of game characters are not new. (See here, here and here.) This diorama, however, is something special! As seen on That Girl's Site. More »

Posted by Kotaku Jul 26 2010 05:30 GMT in Gaming News
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#art HTML5 is, in simple terms, a new language for the web that among other things will allow for videos and animations to play without the need for Flash. It can also breath new life into old video game art styles. More »

Posted by Kotaku Jul 26 2010 07:00 GMT in Gaming News
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#cosplay Right now, it's hot in Japan, unbearably so. That didn't keep the cosplayers away from this weekend's Wonder Festival figurine event in Chiba, Japan. More »

Posted by Kotaku Jul 26 2010 06:30 GMT in NBA Jam
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#ratings What, you don't trust the UnterhaltungssoftwareSelbstkontrolle? Then you'll have to take the ESRB's word instead that NBA Jam is headed to the Xbox 360 & PlayStation 3. More »

Posted by IGN Jul 26 2010 05:21 GMT in Xbox 360 News
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Bungie may be done with Halo, but life will continue for the big MC.

Posted by Joystiq Jul 24 2010 21:37 GMT in Street Fighter x Tekken
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According to Event Hubs, Capcom producer Yoshinori Ono recently dropped a fairly sizable bomb on attendees of the company's "Street Fighter Mania!: SSFIV and Beyond" panel at Comic-Con: Street Fighter X Tekken. The oft-rumored project will be developed by Capcom using the Street Fighter IV engine, and will feature a number of fighters from Namco's similarly successful fighting franchise.

But that's not all! Ono also revealed that Namco Bandai would be developing Tekken X Street Fighter, which will be developed in-house at Tekken, and spearheaded by long-time franchise producer Katsuhiro Harada. Both titles will be released for 360 and PS3, though according to a cheeky slide at the end of the presentation, the current release window is "not for a while!"

[Image]

Francis
Let's just make one mega fighting game combining all fighters ever.
Lord Crump
I'll probably get the Tekken version; I don't really play fighters that much, but I have always had a tendency to buy Tekken titles
even though it will probably just sit in my library unplayed most of the time

Posted by Joystiq Jul 26 2010 05:30 GMT in Gaming News
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We are just one more day away from StarCraft II's launch. That means you can expect to see a ton of StarCraft related features and contests planned for Big Download starting tomorrow. In the meantime, check out what we have been writing about for the past seven days.

Exclusive features
  • Team Fortress 2 Engineer Achievements: Check out part five, part six and part seven of our series looking at the new achievements for the Engineer class in TF2.
  • Freeware Friday: Our look at free PC games checks out the new Valve top down shooter Alien Swarm.
Downloads
  • ArmA 2 Operation Arrowhead demo: Try out a portion of the recent shooter expansion pack.
  • Making History 2 demo: Download this playable slice of the recent strategy game.
  • Razor2: Hidden Skies demo: It's a small part of the recent arcade shooter title.
  • Dragon Age Origins 1.04 patch: Update your copy of BioWare's RPG to the latest version
  • Singularity 1.01 patch: This patch for the recent first person shooter solves a texture streaming issue.
  • Darkspore teaser trailer: It's the first glimpse of the new Maxis action-RPG based on Spore.
  • StarCraft 2 Ghosts of the Past trailer: Check out some cool cut scenes from Blizzard's upcoming RTS game.
  • Kingdoms of Amular: Reckoning teaser trailer: It's the first glimpse of Big Huge Games' fantasy RPG.

Posted by Joystiq Jul 26 2010 04:30 GMT in Gaming News
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In honor of the recently concluded Comic-Con festivities, the Japanese Hardware Sales post has decided to indulge in a bit of cosplay, donning the vestaments of its favorite weekend-based Joystiq feature -- other than itself, of course. Unfortunately, with only the most basic of Photoshop skills and having been forbidden from infringing on the territory of the Weekly Webcomic Wrapup, this is really the best he could do:

"Welcome to the Weekly Japanese Hardware Sales Wrapup! Click past the jump to see the most recent Japanese hardware sales figures. Also, click here to see the most recent Marmaduke. He's a dog ... who thinks he's a person! Can you even handle that? We do not think you can."

Posted by Joystiq Jul 26 2010 03:00 GMT in Gaming News
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Blizzard's line-up of action figures based on its handful of lucrative franchises will soon expand to include the burly, frontline soldiers of StarCraft 2. The DC Unlimited-manufactured miniatures were prominently displayed at the company's Comic-Con booth, which the toy trade site Figures.com captured through the magic of digital photography.

The first set of action figures include a Terran Space Marine, the Protoss heavyweight Zeratul and returning StarCraft protagonist Jim Raynor. If you're hoping to recreate the strategic action of the series on your bedroom nightstand, you might want to check out Figures' detailed images of these three toys, which are set to hit store shelves in spring 2011.

Posted by IGN Jul 26 2010 01:35 GMT in Red Dead Redemption
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Close to perfection - but not quite perfect. We discuss what worked and what didn't.

Posted by Joystiq Jul 26 2010 01:30 GMT in Super Street Fighter IV
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We wouldn't blame you for confusing yesterday's Street Fighter-focused Comic-Con panel for a wedding ceremony -- after all, it contained announcements of something old, something new, something borrowed (that is to say, fighters from Tekken) and ... well, Chun-Li's new outfit is blue, isn't it? Fine, the analogy doesn't quite work, but the fact remains: Series producer Yoshinori Ono revealed that all of Super Street Fighter IV's characters would receive new outfits in a DLC pack to be released this fall.

Kotaku caught an image of the slide showing off some of these new outfits, including a Catwoman-esque get-up for Cammy, and a nightmarish, open-chested leather suit for Rufus. Note that we're using "nightmarish" in the literal sense, here. As in: "We plan to have nightmares about this, possibly as soon as tonight."

Posted by Kotaku Jul 26 2010 00:00 GMT in Tron Evolution
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#comiccon2010 We went to Flynn's Arcade last year during Comic-Con 2009 to play some games, take some pics and enjoy a little Daft Punk. Disney did Flynn's again this year, only it did it bigger and better. More »

Posted by PlayStation Blog Jul 26 2010 00:01 GMT in PlayStation Network
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Sad to say but today is the final day of Comic-Con 2010. For all of you Digital Comic readers, as promised we have a special memento to offer from this year’s convention. The kind folks at HBO and IDW passed out a voucher code to attendees giving them a small bite out of the new True Blood digital comic which released on the Digital Comics Store this past Wednesday.

Here’s the voucher code for the True Blood teaser: EKJ6-TQBN-4T9Q.

To get a better taste of what to expect, check out the blog entry below from the co-writer of the True Blood series, Mariah Huehner.

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Vampires seem to be one of the few mythological creatures we just can’t seem to get enough of. They’ve become the embodiments of many of the darker impulses in the human condition and our need to express/explore them. They can be metaphors for the lonely “outsider.” They can represent the scarily tempting, deeply disturbing, and often repressive side of human sexuality. They can be impossibly beautiful or hideously monstrous. Whether they’re soulless atrocities or tragically misunderstood, they’ve managed to capture our collective imagination like very few other horror creatures, and they’re portrayed in a more nuanced way than most of our nightmares ever are.

True Blood is no exception. But it isn’t quite like Ye Olde Vampyre Tales, either. While many of the metaphoric elements are still intact, they don’t really mess around with being coy. It’s a very raw look at vampires, and in many ways a very raw look at humanity and life itself. It’s more passionate, more violent. More everything. And it’s not afraid to dip into the larger pool of myth, either, with shape shifters and werewolves and Greek goddesses…and who knows what else still to come.

Working on the comic with Alan Ball, Kate Barnow, Elizabeth Finch, David Tischman, and David Messina, has been one of the most rewarding experiences I’ve ever had. Not to mention my first official writing gig in comics. It’s very exciting and scary and most of all: fun. There are very few “worlds” as creatively open to play in as True Blood, and the team really let us explore the characters in ways I hope fans will enjoy. There’s still plenty of sex, violence, and gore…But, just like the show, there’s a lot more going on. There’s a mystery to be solved, a creepy new monster to deal with (where we dipped a bit into local Louisiana mythology ourselves), and all the characters are forced to reveal secrets from their pasts they’ve never shared with anyone before. Things most of us would be happy to go to our graves never telling even our nearest and dearest.

Personally, vampires have never really “scared” me in that booga-booga sense. But they do horrify. I mean, drinking blood seems incredibly gross to me, for one thing. Not to mention the fact that you have to kill another person to keep “living” your undead life. Lack of daylight I’m mostly okay with, though I’d miss sunsets over the ocean fiercely. But it’s losing everyone you love to age and death, while you stay the same, that’s truly horrifying. Because I kind of like the idea of immortality sometimes. Doesn’t everyone? You know, when it’s late at night and no one else is around and you realize that you’re going to cease being at some point and there are so many things you’re going to miss. That’s when the idea of never growing any older, of never dying, is most tempting. And maybe that tradeoff is worth a little blood sucking, right?

Maybe that’s what’s so intriguing about Bon Temps and the characters that inhabit True Blood. The sense that, deep down, a lot of them are thinking the same thing.

I hope you like our little True Blood story. I hope you find it as fun, romantic, scary, funny, sexy, and raw as the show. And if it makes you wonder, even a little, if you might make a good vampire, well…I won’t judge.


Posted by Joystiq Jul 26 2010 00:00 GMT in Fable III
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We're not sure who was responsible for controlling the Fable 3 Comic-Con show floor demo shown in the video below, but whoever it was should be ashamed. Not because of all the peasant murder, mind you -- we've all done that -- but for executing the most aggressive flatulence attack we've ever seen.

Posted by Kotaku Jul 25 2010 23:00 GMT in Gaming News
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#screengrab I'd love to know which common foe it is that united these former arch-nemeses. Picture by longtime Kotaku reader and former comment ombudsman Shiraz Malik at San Diego Comic-Con 2010. More »

Posted by Kotaku Jul 25 2010 22:30 GMT in Gaming News
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#screens This year FIFA 11 strives to make its players, especially its superstars, more identifiable not only by their physical appearance, but also by their style of play. To that end, "Personality+" has been built in to EA Sports' top seller. More »

Posted by Kotaku Jul 25 2010 22:00 GMT in Gaming News
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#twig StarCraft II: Wings of Liberty - a sequel following its predecessor more than 10 years later, and officially under development for the past three years, finally launches on Tuesday. So does the online racing MMO Need for Speed World. More »

Posted by Joystiq Jul 25 2010 22:30 GMT in MAG
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Let's face it -- some of MAG's factions know how to build strongholds better than others. Many of the game's players have argued that the layouts of Valor, Raven and S.V.E.R.'s respective maps in the "Sabotage" gametype have given distinct advantages to ... well, whichever faction they don't belong to, most likely. Now, that argument has been rendered pointless -- Zipper Interactive recently made all three maps for the gametype "Faction Neutral."

So, what does that mean? Well, the map which two teams are playing on will no longer determine who is attacking and defending. Zipper community manager Jeremy Dunham explained, "if you choose to play Sabotage and you're on Valor, you'll be able to defend SVER and Raven's map in addition to your own. On the flipside, you'll also be able to attack you're own map with another PMC defending it." But ... that's treason, isn't it? We're pretty sure that's light treason.

Posted by Kotaku Jul 25 2010 20:00 GMT in Gaming News
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#summer Are you fired up for StarCraft II? Do you like novels good for beach reading? Do you have ready access to a supply of sand? You still have time to enter our sandcastle contest, which ends tonight! More »

Posted by Joystiq Jul 25 2010 21:00 GMT in Infamous 2
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Though inFamous 2 protagonist Cole McGrath may have lost a bit of gruffness-of-voice since the series' first iteration, it seems he's gained a bit of .... well, gruffness-of-attitude. Check out the trailer below to see the negatively-charged man give the low-down on his new stomping grounds.

Posted by Kotaku Jul 25 2010 19:00 GMT in DC Universe Online
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#ps3 At Comic-Con yesterday, after showing that epic six-minute trailer setting up the game's story, the eminent artist and writer Jim Lee said that DC Universe Online will launch on Nov. 2. More »

Posted by PlayStation Blog Jul 25 2010 19:01 GMT in PlayStation News
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Here’s your San Diego Comic-Con Edition of What We Read. I feel like more interesting tidbits came out of the Con this year, but that’s for you to judge. And if we missed any stories (there’s still another day of Comic-Con-ing to go), please link to below.

Oh, and please be sure to click back over to the blog in a few hours, as we’ll have a special, downloadable, Comic-con-related treat for you.

The PS.Blog weekly reading list (Week of July 19, 2010)

  • In The Quest For The Best Resident Evil Controls, Motion Gets Another Turn – Kotaku
  • These Three Screenshots Are From The Same Game – Kotaku
  • Dead Space: The Backpack Is Finally Here – Kotaku
  • Disc-Free Netflix on PlayStation 3 by October – Shacknews
  • SDCC: First video and screens of Street Fighter X Tekken – Destructoid
  • The Comic-Con Exclusive Naruto Shippuden PSP – Siliconera
  • Watch The Street Fighter X Tekken Debut Trailer – Siliconera
  • Scott Pilgrim vs. the World price, pre-order bonus announced – Joystiq
  • DC Universe Online trailer pulls the ol’ switcheroo – Joystiq
  • Comic-Con 2010: The Fight: Lights Out & The Shoot Interview – G4tv.com
  • Echochrome 2 Comic-Con 2010 Hands-On Preview – G4tv.com
  • SDCC 10: God of War: Ghost of Sparta Ass-Kicking – IGN
  • Comic-Con 2010: Ghost of Sparta spooks San Diego – News
  • Atlus Won’t Shutter Demon’s Souls Servers Just Yet – GameLife
  • Shin Megami Tensei: Persona 3 Portable Review for PSP – GameSpot
  • Jaffe Reveals Details About Twisted Metal At Comic-Con – GameInformer.com
  • Comic-Con 2010: Dead Nation Hands-On – Gamespot
  • Comic-Con 2010: Twisted Metal panel reveals canceled ideas – Gamespot
  • Sony, IndieCade creators partner to bring indie games Home – Network World
  • SCEA, Codename Team With The Odd Gentlemen, Lazy8 For Social Games On PSHome – Gamasutra

Posted by Joystiq Jul 25 2010 19:30 GMT in Mass Effect 2
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A few hardcore Mass Effect 2 devotees noticed something off in the media released to promote the game's upcoming DLC pack, "The Lair of the Shadow Broker" -- Commander Shepard and Co. were wielding some heretofore unavailable weaponry. While some assumed the new content would include these future-guns, BioWare community manager Jarrett Lee quickly took to the forums to explain that "they are in fact part of a different pack that will be released prior to Lair of the Shadowbroker."

Lee assured fans that while the guns would be sold apart from the newly announced content, "Lair of the Shadow Broker does, however, contain some *really* cool stuff we haven't revealed yet." We're assuming he's talking about a hideous race of space monsters that can only be killed using ... these new, purchasable guns! Then again, our hearts are cold and calloused.

Posted by Kotaku Jul 25 2010 18:00 GMT in Madden NFL 11
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#madden When last we heard from Bengals receiver/game enthusiast Chad Ochocinco, he was offering season tickets for an early copy of Call of Duty: Black Ops. Now he's enjoying Madden NFL 11, 18 days before release. More »