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Posted by GoNintendo Sep 29 2010 17:38 GMT in Nintendo Stuff
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We posted this up last night during our live-blog, but I’m not sure all of you guys caught it. Thought I’d grab the pic and give it its own post.

Posted by Kotaku Sep 29 2010 17:30 GMT in Gaming News
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#gallery These are paid models. They're not real people. Well, they're real, but they're just not real. Anyway! Enjoy some Nintendo 3DS lifestyle shots and try to image yourself with the 3DS and not these paid professionals. More »

Posted by GoNintendo Sep 29 2010 17:32 GMT in Nintendo Stuff
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Doncaster, UK – 29/09/2010 BLAZE have announced that they will soon be launching their new range of Wii wired and wireless controllers with a choice of colours to match your console. Christmas is around the corner and no doubt the pioneering interactive Wii console will once again be popular, bringing generations together in active [...]

Posted by GoNintendo Sep 29 2010 17:26 GMT in Nintendo Stuff
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It’s not just the DSi XL that is getting a special edition to celebrate the 25th anniversary of Super Mario Bros. Now you can decide if you want to show your Mario love in DSi XL or DSi form! Thanks to Supa_S for the heads up!

Posted by IGN Sep 29 2010 17:29 GMT in Nintendo News
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Wii Remote and Wii MotionPlus peripheral unite to form a new controller.

Posted by Joystiq Sep 29 2010 17:30 GMT in Professor Layton and the Mask of Miracle
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If you've wondered how the meticulous puzzle-solving "action" of the Professor Layton franchise would be bolstered by the 3DS' extra dimension, you may want to check out the Mask of Miracle trailer posted below. You know what looks great in 3D, we bet? Big, beautifully illustrated parades.

Posted by IGN Sep 29 2010 17:19 GMT in Superstars V8 Racing
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$19.99 PlayStation Network exclusive landing October 26th, 2010.

Posted by IGN Sep 29 2010 17:14 GMT in Costume Quest
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Gathering candy in a monster-infested town isn't for the weak.

Posted by Kotaku Sep 29 2010 17:00 GMT in Call of Duty: Black Ops
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#podcast Wow, today has been a crazy day for gamers. It kicked off in the whee hours of the morning with an absurd amount of 3DS news coming out of Japan from Nintendo. More »

Posted by IGN Sep 29 2010 17:06 GMT in Red Dead Redemption--Undead Nightmare
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Here's your first look at zombies invading the American Old West in Red Dead Redemption's Undead Nightmare Pack, due out this fall for Xbox 360 and PlayStation 3.

Posted by Joystiq Sep 29 2010 18:00 GMT in Resident Evil: The Mercenaries 3D
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Last night's Nintendo 3DS showcase highlighted a brand new addition to the Resident Evil franchise -- the second planned for the 3DS system. The Mercenaries 3D combines the arcade levels from both Resident Evil 4 and Resident Evil 5 and adds "brand new modes" and "well known characters from the series." According to Capcom, the game will also take advantage of the 3DS Wi-Fi Connection for online co-op play "regardless of location." Does this mean you'll be able to run, stop, aim, and shoot zombies with friends from Japan?

The first screenshots of the game showcase one of the earliest levels from Resident Evil 5, and while the 3DS version doesn't appear to have the same fidelity as the PS3/360 originals, it looks impressive nonetheless. Check out all the images in our gallery:

Posted by GoNintendo Sep 29 2010 17:00 GMT in Nintendo Stuff
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The entire press conference that Nintendo put on earlier today is now available for your viewing pleasure. You can check out the official slides that go along with the presentation, all translated into English. The video itself has also been dubbed over in English. Now you’ll get to see some of those [...]

Posted by IGN Sep 29 2010 17:04 GMT in Legend of Edda
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The intense PVP action in the enchanting mythological world of Legend Of Edda starts tomorrow.

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Posted by GoNintendo Sep 29 2010 16:51 GMT in Nintendo Stuff
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More screens in our Flickr set London, England– September 29th, 2010 –Today, 4mm Games, Def Jam Interactive and Terminal Reality are excited to reveal the final seven tracks that will be available in Def Jam Rapstar, the first true interactive Hip Hop music game experience coming November 5th to the Xbox 360TM video game [...]

Posted by GoNintendo Sep 29 2010 16:42 GMT in Nintendo Stuff
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London, September 20th, 2010 – Mindscape, a leading publisher of entertainment software, today revealed their brand new game exclusively for the Nintendo Wii, My First Songs. It is the first ever Wii karaoke game to feature renowned nursery rhymes and well established children’s songs. Learn, play and watch delighted youngsters engage and interact with their [...]

Posted by Joystiq Sep 29 2010 17:33 GMT in Gaming News
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Awwwkward. Two Worlds 2 was recently delayed in North America until January 2011 because, according to regional publisher SouthPeak, it planned to take the extra time for "heavyweight quality assurance," so the game was "absolutely flawless" for launch. TopWare interactive, a subsidiary of the game's European publisher Zuxxez, apparently didn't appreciate that messaging and called it "factually incorrect."

Speaking to Gamespot, TopWare's managing director, James Seaman, said the delay was made because of the "exceptionally crowded" holiday season. The company (which oversees Two Worlds 2 developer Reality Pump) allegedly finished all "production, bug testing and localization" work in mid-September and plans to release the game in a few territories on October 21. The January launch in North America will feature the same content as the European release, except for the expected patch updates.

This whole messaging debacle gives us an Alpha Protocol vibe. Hopefully, it'll have a more positive outcome.

Posted by GoNintendo Sep 29 2010 16:12 GMT in Nintendo Stuff
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Nintendo is seeing a sizable stock plummet after their 3DS press event. What’s the deal with that, you ask? Well, most analysts thought that a 2010 release in Japan was a lock, and they were hoping NA and Europe would follow along. To the surprise of many, Nintendo isn’t launching anywhere until [...]

Posted by Joystiq Sep 29 2010 17:00 GMT in Gaming News
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Join us in our video preview of the upcoming Xbox 360 Dashboard update. While Microsoft keeps the Kinect component under wraps, we've got plenty to show you: there's the promised ESPN content, updated Netflix functionality (now featuring "search") and, of course, the new Dashboard UI. Oh, and Avatars are looking a bit different and sporting some new features.

Hit a link below to jump to the corresponding video or watch them all after the break.

Dashboard and Family Settings | ESPN | Netflix Search | Avatars

Posted by IGN Sep 29 2010 16:04 GMT in Rock Band 2
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Winner will receive Rock Band 3 and signed copy of OK Go's New Album, Of the Blue Colour of the Sky.

Video

Recently, the Need for Speed caravan rolled into town for a media/community event bringing PS3s loaded with Hot Pursuit, a free rap show, and the Boston Celtics’ Paul Pierce.

With the game only about 2 months away, the team from EA was eager to talk about the social elements of Hot Pursuit. Watch this video, then read my conversation with Need for Speed producer Jesse Abney, who not only answered my questions, but yours as well.



Jeff Rubenstein, PlayStation.Blog: How did Criterion end up at the wheel on Need for Speed: Hot Pursuit?

Jesse Abney, EA: Criterion’s a AAA developer of action-racing games, with many years of doing great designs, great innovations, and platform technologies – especially for PlayStation 3 and online connectivity. And they kind of just waited patiently for their turn to get the keys to develop their favorite Need for Speed – and revive Hot Pursuit. Hot Pursuit really is a milestone in the Need For Speed ethos of “grab an exotic car, pick an exotic location, and hit the pavement.” And that really is a core tenet of Criterion’s expertise. It was really their interest and their call to revive Hot Pursuit.

PSB: What fundamentally makes NFS NFS, as opposed to say, Burnout? Will elements of NFS: Hot Pursuit look familiar to Burnout vets?

EA: Need for Speed’s always been about licensed vehicles. Criterion made the call to throw back to Hot Pursuit… no distractions, no customization, no real performance tweaking. It’s all about car, pavement, location, the competition of the race, and in this particular game, it’s all about social connectivity.

Autolog is an innovation, really a step up from what we saw in Burnout [Paradise]. It’s a total social experience. Always connected, always exchanging information, and always establishing where you’re at in the product versus your friends.

And instead of the Blacklist like you saw in Most Wanted, Criterion has brought in the Blacklisted Speed Wall. Autolog Recommends is a facet of that, whereby it’s always listing where your friends are in their career versus your career, event for event, and giving you recommendations based on the scores you’re laying down both online and offline.

PSB: Criterion won over a lot of fans with its community involvement, and the feeling that the game stayed alive long, long after if came out, thanks to its “Year of Paradise” DLC and update rollout. Will that happen with NFS: HP?

EA: Absolutely. We give all the credit in the world to Criterion for really proving out this model at EA; doing telemetry gathering, and establishing which core features people are really attached to, what things we can go bigger on, and dedicating people to work on that 3, 6, even 12 months into a product’s life cycle. It’s no longer “ship and forget” for us; we really want the product to have a life, we want it to evolve, we want to continue to improve it. With such short development cycles, we really want that post-launch development to not only address potential problems, but also to improve gameplay features and modes. It’s an absolute commitment from the NFS franchise.

PSB: What have you learned about player behavior – especially in the multiplayer arena – that we’ll see in NFS: Hot Pursuit?

EA: They’ve been taking a ton of lessons from online telemetry gathering: what people love to play, how they compete, and how that metadata is conveyed online. We have a very in-your-face approach to the connected generation. And that is multiple points of data, always streaming in information, always giving the player updates through messaging. “I’m going to throw down the best time I can and all my friends are going to get this message,” and it’s going to challenge them to do it.

That’s the lessons, like the refinement of the experience, that Burnout really paved the way for. And Criterion has really been at the forefront for all of EA in a lot of ways in how they turn that data into actual gameplay feature sets. Hot Pursuit is really a culmination of all those lessons over the past 2 or 3 years, especially for the connected platforms.

PSB: Do you see the reach of NFS Hot Pursuit extending beyond those times when you’re on the PS3 to places like Facebook or Twitter?

EA: Absolutely, there’s interactivity based on Facebook Connect and other elements that they’ll be working on. You have a ton of connectivity through the web and then back to your platform. Don’t discount any medium that Criterion has at their disposal. They’re supporting the PlayStation Eye to do in-game captures of player profiles; fans of Burnout will remember that. Every action point in the race is capturable and uploadable via Autolog.

Question via Twitter (@Y_AlAnsari): Is Hot Pursuit gonna be like “NFS Underground” style? The one with all the blacklist stuff :D

EA: There’s aspects of the Blacklist. Criterion really wanted to bring in elements of both Hot Pursuit and Most Wanted. Instead of the Blacklist being a grouping of AI players, our Blacklist is your friends list. You’re ranking up through the friends that you have via the Autolog, event for event, and knocking your friends off of the Blacklist. So you’re actually racing against real people, not just NPCs.

Question via Twitter (@RustyFirestar): What types of events are there? The gameplay seems fun, but not varied.

EA: Criterion is a great studio for creating dynamic game modes, and the introduction of cops and racers at high speeds, and exotic cars and exotic locations, for us it’s a playground. What we have are online modes where it’s 4 vs 4 where 4 of your friends are playing a career as a cop, and they’re entering into a Hot Pursuit with 4 of your friends who are running careers as racers.

General categorization of race events aside, Hot Pursuit is not about drag racing, it’s not about drift racing, it’s kind of a culmination of all those elements of driving within an action-driving design.

Question via Twitter (@BenSDixon): I’d like to know what games they would compare the handling to and whether it’s like Burnout Paradise. (does real cars = realistic handling?)

EA: Criterion is not a company to design a real-world physics simulator. One of the core tenets of Need for Speed is that action-driving experience. You don’t need a drivers license to play this game. That said, these are cars built upon a real-world-style physics simulator, and then amped up for arcade action. So this isn’t that you need to know how to drive, that you need to hit the apex of a corner, it’s much more in the vein of Burnout. It really is an action-arcade, pick-up-and-drive experience.

Question via Twitter (@DMax901): How many cars will there be? And what will the Racer’s equipment be like? Thanks PS!

EA: Over 65 top-end exotics, and maybe a few real key surprises. There are cars in our game you’ll never play anywhere else. And Criterion’s done a great job creating a career as a cop, so every car in the game comes in lovely cop colors. There’s always the idea that more cars can come via post launch development all the time.

Thanks go to those of you who asked us questions via Twitter, and to Jesse for answering them. Need for Speed: Hot Pursuit comes to PS3 on November 16th.


Posted by Kotaku Sep 29 2010 15:40 GMT in Mario Sports Mix
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#wii It might not be Xtreme, but Mario Sports Mix's beach volleyball has basketball, ice hockey, field hockey, and dodge ball backing it up. Here are some colorful, candy-coated screens. More »

Posted by Joystiq Sep 29 2010 16:45 GMT in Super Street Fighter IV 3D Edition
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Capcom released a new trailer for Super Street Fighter IV 3D Edition, allowing us a much less brief look at what Super Street Fighting looks like on a 3DS. The trailer reveals two new features, both of which take advantage of the advanced wireless communication features in the system.

"Figure Collection" mode allows players to collect fighter figurines, which engage in automatic battles whenever two 3DSes with Street Fighter data come into contact. The winner in each match wins the opponent's figure. The other feature is more traditional, but also more awesome. If you happen to come across another SSFIV player while you have the game running, you'll be able to jump automatically into a versus battle ... which means you could literally fight someone you met on a street.

Posted by IGN Sep 29 2010 15:38 GMT in Blade & Soul
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Simplygon to be used in Blade and Soul.

Posted by Joystiq Sep 29 2010 16:30 GMT in Call of Duty: Black Ops
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Treyarch has finally decided to unveil "one of the most anticipated features and worst kept secrets" in Call of Duty: Black Ops -- Zombies. "Zombies have been such a hit with our community that we were committed to bringing brand new zombie experiences to Call of Duty: Black Ops," studio head Mark Lamia said. The mode will once again pit four co-op partners against wave after wave of encroaching undead, joining the new "Combat Training" mode which features up to six person co-op against enemy AI.

Four of the zombie-based maps from Call of Duty: World at War are being remade for Black Ops and will be packed in with the Prestige and Hardened editions of the game. The release doesn't detail how many maps the mode will be getting in total, or how much the aforementioned remakes will cost folks who don't purchase the Prestige or Hardened editions, but we've reached out to Activision for clarification.

Posted by IGN Sep 29 2010 15:34 GMT in PC Gaming News
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Get caught up with the virtual playground for children and tweens.