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Posted by Kotaku Feb 28 2014 23:11 GMT in Gaming News
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Today Marvel Comics announced Uncanny X-Men: Days Of Future Past, a mobile game based on the dark future storyline from The Uncanny X-Men issues 141 and 142. Read more...

Posted by GoNintendo Feb 28 2014 23:40 GMT in Nintendo Stuff
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A portion of a Nintendo Life review...

While a few extra puzzle elements could have been employed, as well as a bit of customization with music and some multiplayer options, Tappingo’s price tag makes it easy to recommend to anyone who thinks they’d enjoy its brand of pixel puzzling.

Full review here

Posted by Valve Feb 28 2014 23:35 GMT in Steam
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- You can now edit your fantasy team name by clicking on it.
- Fantasy league commissioners can now remove members from their fantasy league (only pre-draft).

Posted by IGN Feb 28 2014 23:29 GMT in Demon's Souls
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Rumors of a direct sequel to Demon's Souls appear to be untrue, as the prospect of such a game has been emphatically shot down by publisher Atlus.

Posted by Joystiq Feb 28 2014 23:00 GMT in Xbox One
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Microsoft is hosting a launch party for Titanfall at SXSW in Austin, Texas, from 9PM CT on March 10 to 2AM CT on March 11, the moment that shall forever on be known as The Day The Titans Fell. Festivities will be held at Microsoft Studio on Congress Avenue and it's all first come, first served.

Developers from Respawn, including founder Vince Zampella and Community Manager Abbie Heppe, will be hanging out, along with Xbox Corporate VP Yusuf Mehdi. Childish Gambino, the musical persona of Community writer and actor Donald Glover, will perform at the party. Get a taste of his style here (Warning: NSFW, witty lyrics).

Twitch will stream the celebration live on the Xbox channel or through the Twitch app on Xbox from 10PM CT to 2AM CT, with scheduled appearances from Twitch's Jon Carnage, the Rooster Teeth team and Geoff Keighley, plus the Respawn and Microsoft folks.

Posted by IGN Feb 28 2014 23:08 GMT in Nintendo News
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Retro Studios president sticks up for Nintendo's latest console.

Posted by Joystiq Feb 28 2014 22:30 GMT in Steam
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UK-based developer Rebellion announced that its Sniper Elite V2 spin-off Nazi Zombie Army are coming to consoles after a successful debut last year on PC platforms.

"We can't say much yet but it won't just be a re-package of the first two games - there will be plenty of new content to get stuck into," Rebellion CEO Jason Kingsley said. "We're not at the stage where we can confirm the platforms right now, but we're fortunate to have experience already from self-publishing on Steam and mobile, so we're confident it'll go smoothly."

Rebellion notes that Sniper Elite: Nazi Zombie Army and its sequel Nazi Zombie Army 2 collectively sold more than 500,000 units worldwide over the last year. Both Nazi Zombie Army games are on sale for 75 percent off until March 3 on Steam and through March 7 via Rebellion's Gamestore.

[Image: Rebellion]

Posted by Kotaku Feb 28 2014 22:33 GMT in League of Legends
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Aww. This little girl's impression of League of Legends character Teemo isn't just adorable, it's also spot-on. Read more...

Posted by Kotaku Feb 28 2014 21:30 GMT in Gaming News
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I thought I was going to have to drop Mighty Avengers because Greg Land's art is so off-puttingly plastic. (That great art above is by Ronald Wimberly.) But the series is too damn good for me to abandon. I might even like it more than Daredevil or Hawkeye.Read more...

Posted by Valve Feb 28 2014 22:30 GMT in Steam
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Steams Family Library Sharing is now released for all Steam users. Players who share computers can now also share their available libraries with one another, each earning their own achievements and saving their own game progress to the Steam Cloud. Its all enabled by authorizing shared computers and the familiar accounts that log into them.

Read on for more information about Family Library Sharing.

Posted by Joystiq Feb 28 2014 22:00 GMT in Square Enix
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Nosgoth, the team-based online multiplayer game set in the Legacy of Kain universe, has begun closed beta testing, offering those willing to fill out a simple registration card a chance to take part in the eternal struggle between the seductively malevolent creatures of the night and rosy-cheeked human beings.

While far from complete, the beta test of Nosgoth will center on the game's Siege mode. "In Siege, Humans must capture specific locations and keep them safe from Vampires, while the Vampires must satisfy their bloodlust and hunt down their Human opponents," reads an official description from publisher Square Enix. The publisher also notes that the closed beta will be continually updated with new content, including additional game modes, levels, weapons and character classes.

Joining the closed beta may take some time, but it's a simple process. First, you'll need a valid Square Enix Membership account. Once that's taken care of, visit the Nosgoth website and fill out the beta registration form. There may be a bit of a wait while your registration is processed, but assuming you meet all the required criteria you should be staking bloodsuckers and exsanguinating hapless Van Helsing wannabes in short order. [Image: Square Enix]

Posted by Kotaku Feb 28 2014 21:15 GMT in Gaming News
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Here's a fun little extra from my interview with Double Fine's Tim Schafer that I couldn't leave on the cutting room floor. It's about one old-school gamer's arguably-legitimate complaint about one of Schafer's classic creations.Read more...

Posted by IGN Feb 28 2014 22:20 GMT in Gaming News
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Remember the goofy kid on That '70s Show? He's designing smartphones now.

Posted by Giant Bomb Feb 28 2014 22:19 GMT in Gaming News
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My first week with The Binding of Isaac has been...interesting.

When the first video was published on Monday, the reaction was mixed. In part, The Binding of Isaac is less entertaining to watch than Spelunky. That much is obvious, as Spelunky play often leads to hilarious and unexpected deaths over and over again. That happens far less in The Binding of Isaac, even during runs where the items just aren't spawning the way you want them.

But it's more than that. Some folks couldn't stand to watch the game, turned off by the game's look. The Binding of Isaac is gross. I'm not a huge fan of its humor, nor its aesthetic. It doesn't particularly offend me, but it doesn't do much for me, either. This is, on some level, slightly surprising to me, since it reminds me of Ren & Stimpy, which I used to love. The mechanics are what's keeping me interested, balanced with the randomness approach to items.

At least in my first few days with the game, the way an individual run might play out is much more slower and more methodical than Spelunky. There doesn't seem to be the equivalent of finding a jetpack in The Binding of Isaac, a single item that completely transforms your approach to the game. But I'm still very early, and I haven't seen much of the game has to offer. (Please don't spoil anything in the comments about the game, as I'm trying to remain somewhat pure.)

These thoughts are both incomplete and, most likely, incorrect. I know that. For the folks that can't stand to watch the game, I'm sorry. That sucks. We'll move onto another game at some point, and hopefully you can jump back on the train. There are plenty more to play in the future.

Hey, You Should Play This

  • Lava Bird
  • Suplexer
  • Action Painting Pro
  • Ridiculous Glitching
And You Should Read These, Too
  • "Am I the Novelist?" by Jill Scharr

There is a list of features that I'm planning or working on in my notes. One of them has been to write a review for The Novelist, a game that's hardly perfect, but one that raised all sorts of harrowing existential questions for myself. It's (partially) a game about a writer, so it's not shocking it would have a profound impact on someone who spends much of their time writing. Jill Scharr had a similar experience, especially struggling with the concept of trying to making everyone happy, and realizing it might not be possible.

"Almost immediately my resolve slackened this time too: I decided that, instead of giving Dan every choice, I would make him compromise in every other level, and give either Linda or Tommy the choice. That way Linda and Tommy would get something, and maybe my ending wouldn’t be quite so bad.

In my first playthrough, a tableau at the end of the first month showed Dan and Linda laughing and cuddling. In my second playthrough, the first month ended with a tableau of the couple sitting uncomfortably in a restaurant, while the accompanying text told me they could find nothing to say to each other. I felt a frisson of dread when I read those words. Could I really go through with this?"

***

  • "Game of the Year" by Davey Wrenden

When someone has success, it's difficult to feel bad for them, regardless of circumstance. That's what empathy is for, but it's not hard to see why this is a challenging concept. The Stanley Parable designer Davey Wreden found himself emotionally distraught and confused over the loads of acclaim his game received last year, acknowledging how weird it was to find one more distressed after achieving a goal. To express this contradictory set of emotions, Wrenden wrote a deeply personal comic around the time game of the year was happening.

"But if I go posting on the internet about how awful I felt receiving all these Game of the Year awards, no one is going to take that seriously. "Oh, yeah, we get it, real rough life you've got there. Sounds pretty miserable to be loved for your art. Maybe go cry about it into a pile of money?" And then of course I'm back in the problem I was trying so hard to avoid in the first place, where I'm stressing out about peoples' opinions of me and forgetting simply to feel good about myself. I want to be able to like myself and my work, but it becomes SIGNIFICANTLY harder once people on the internet start asking you to feel ashamed of yourself. It's really really hard to ignore."

If You Click It, It Will Play

Like it or Not, Crowdfunding Isn't Going Away
  • Lost Levels is an excellent (and free!) "unconference" that happens around GDC.
  • GaymerX2 is an LGBT-focused games conference raising funds for a second year.
  • Classroom Aquatic is just the right kind of crazy that I can get behind.
Tweets That Make You Go "Hmmmmmm"

Still wondering how "Thief: The Dark Project" ended as the game's shipping title. It sounds like a combination of final title & code name.

— Matthias Worch (@mworch) February 22, 2014

"Watcha working on?" "We don't have a name yet. We're just calling it 'Dark' or 'The Dark Project'. It's about sneaking around as a Thief."

— Matthias Worch (@mworch) February 22, 2014

realization: After years of trying to eliminate "should" from the way I feel about things, I don't really experience jealousy anymore either

— Zoë ʻButtRoamʼ Quinn (@ZoeQuinnzel) February 23, 2014

when you stop expecting that things should be a certain way & focus more on what they are, jealous might just not be a thing anymore

— Zoë ʻButtRoamʼ Quinn (@ZoeQuinnzel) February 23, 2014

i love Twitch Plays Pokemon because it's one of those things no amount of market research cynicism could have predicted the popularity of

— Virtual E-Webisode (@bobservo) February 24, 2014

Just posted a job advert to a film/TV site, to reach a bit wider. Had more female applicants in 3 hours, than 3 years previously.

— Sean Murray (@NoMansSky) February 24, 2014

I got an email. We've reached 100 million registered users on the original Minecraft. 14.3% conversion rate to paid accounts. Wow. :D <3

— Markus Persson (@notch) February 25, 2014

Oh, And This Other Stuff

  • Becky Chambers writes about her experience playing The Banner Saga...in Reykjavík.
  • Matt Leone speaks with game designer Shinji Mikami about why he started his latest studio.
  • Keith Stuart remarks about the launch of PS4 underscores the changing Japanese landscape.
  • Jordan Minor recalls his experience helping young girls learn how to code.
  • Jagger Gravning looks at games introducing characters not defined by sexuality or gender.
  • Jason Moses tries to make the case for why you should play Samurai Showdown V.
  • Kris Graft explains how Vlambeer's Rami Ismail is trying to help the world's indie developers.
  • Alexa Ray Corriea highlights how a Guild Wars 2 NPC has inspired a disabled player.
  • Kevin Smith (yes, the director) recently chatted with the Plants vs Zombies development team.
  • Jason Schreier writes about how it can sometimes be difficult to be a JRPG fan in public.

Posted by Joystiq Feb 28 2014 21:30 GMT in Sid Meier's Civilization Revolution
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Xbox spokesperson Larry "Major Nelson" Hryb has revealed the next two games to join the slate of free titles offered to Xbox Live Gold members: console strategy hit Civilization Revolution and co-op action-RPG Dungeon Defenders.

Civilization Revolution will shed its standard $30 price point on March 1, and will remain free to all Xbox Live Gold subscribers until March 15. Then, on March 16, Dungeon Defenders will take its place as the service's gratis offering.

Like previous free games, both Civilization Revolution and Dungeon Defenders will be yours to keep once downloaded, even if you let your Xbox Live Gold subscription lapse. However, you only have two weeks to initiate the free download, after which time these games will revert to their original prices. [Image: Trendy Entertainment]

Posted by IGN Feb 28 2014 21:51 GMT in PC Gaming News
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According to a recent slate of rumors, Microsoft may release a free or low-cost version of its latest operating system.

Posted by Kotaku Feb 27 2014 04:40 GMT in Gaming News
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If you own either (or both!) of Nintendo's last-gen machines, and you use any kind of online service with them, now's the time to make the most of it. Because on May 20, Nintendo is pulling the plug.Read more...
Francis
reminds me of the huge list of friend-codes we had on the original digibutter. Anyone want to play for old-times sake? Perhaps some Mario Strikers or Metroid Prime Hunters
Ignorant
tourbament time

Posted by Kotaku Feb 28 2014 21:00 GMT in Gaming News
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What is the time signature of Brad Fiedel's original Terminator theme? Maybe you can tell by counting it out (123-123-123-12-12), but that doesn't make this in-depth investigation at Slate any less enjoyable.Read more...

Posted by GoNintendo Feb 28 2014 21:36 GMT in Nintendo Stuff
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Coming from Retro Studios president and CEO Michael Kelbaugh...

"Unfortunately, the perception is that it's not a very powerful machine. That's just not true. It's a powerhouse. It's more than adequate to make great games on. It was really fun being able to crack that open for the first time and learning HD techniques; pixel shading, having a lot more horsepower and how that impacts the team. It was really fun to watch our artists just go crazy because now they didn't really have to worry about polygons anymore. 'Make as many as you want!'"

- Nintendo producer Kensuke Tanabe confirmed that Retro Studios is working on a new game
- this game has been in development for a few months now

"We love working with Donkey Kong. It's a great character. It's a lot of fun. We love working with Metroid Prime, with Mario Kart; those are fun, fun games to work on. So, you know, you can't lose. Every one of those IPs have been a lot of fun to play with and work on and [we'd] love to come back to them sometime." - Kelbaugh
Link

Posted by Joystiq Feb 28 2014 21:00 GMT in The Impossible Game
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The Impossible Game is not precisely named. Playing The Impossible Game is certainly achievable, and it is feasible to succeed at doing so. The name of publisher FlukeDude and developer Grip Game's new PC version of the popular mobile platformer refers more to the feeling you get while playing The Impossible Game. As you attempt repeatedly in vain to time rhythmic jumps over plots of spikes, madness sets in. This game isn't meant for conquering. It's only mission is to infuriate and beguile you, much as it does here in Joystiq Tiny Streams. Failure is assured for David Hinkle, and yet he keeps playing. Devilish, The Impossible Game. Devilish.

If you want more Joystiq Streams action, we broadcast every Tuesday and Thursday at 4PM EST live on the Joystiq Twitch channel. [Image: FlukeDude]

Posted by Kotaku Feb 28 2014 20:30 GMT in Gaming News
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Just because they're fictional characters doesn't mean we can't care about them—obviously, everyone knows that. But there are reasons that that's true, you know! Scientific reasons, even.Read more...

Posted by Kotaku Feb 28 2014 20:46 GMT in Gaming News
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This is it, people—it's what the last two weeks have been leading up to. Thousands of people came together to control a single trainer in Pokemon Red, and now they're facing the game's toughest challenge yet—the Elite Four. You should watch it as it happens, live.Read more...

Posted by Giant Bomb Feb 28 2014 21:02 GMT in Gaming News
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The incredibly challenging platformer is back for yet another round.

Posted by Joystiq Feb 28 2014 20:30 GMT in Steam
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Ether One takes place in the middle of the 20th century, when an advancement in telekinetic technology cures certain cases of mental illness and memory loss. Specific people, called Restorers, are able to enter a person's memories and restructure broken images. Traversing a person's memories can be tense and frantic, and it involves a point-and-shoot camera, apparently.

It's a first-person exploration game with layers: It's an exploration of the fragile human mind, an exploration of a new world, and an exploration of complicated puzzles. The mechanics themselves are up to the player. Ether One can be completed as an exploration game alone, or as an adventure in deciphering riddles "to restore life-changing events of the patient's history in order to help the validation of their life." Talk about responsibility.

Ether One was Greenlit last year and is due out for PC on March 25 from UK indie studio White Paper Games. The teaser trailer shows off what looks to be a sterile, industrial-style dentist chair being lowered into a mechanized containment sphere. The screenshots, however, display markedly different settings: a rustic seaside village and a large water facility. Ether One's website reads, "Welcome to Pinwheel."

We're not sure why, but that seems ominous. [Images: White Paper Games]

Video
Posted by GoNintendo Feb 28 2014 21:00 GMT in Nintendo Stuff
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Watch live video from TwitchPlaysPokemon on www.twitch.tv

Posted by Rock, Paper, Shotgun Feb 28 2014 21:00 GMT in Fatale
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Shakespeare’s Helena once said ‘Love don’t cost a thing’… Hang on, that wasn’t it.

She said, ‘Love in an elevator, living it up when you’re going down…’ No, that can’t be right. That is somewhat anachronistic.

No, it was ‘Love looks not with the eyes but with the mind. And therefore is winged Cupid painted blind.’

But what about desire? What about lust? Isn’t lust directed by sight? By the act of looking? Can looking be… dangerous? When someone looks at you in a certain way, is that your power, or theirs? When you behold something, can it manipulate you? Maybe Cupid can’t tell us about that. But the Tale of Tales game FATALE is going to show you. … [visit site to read more]


Posted by Kotaku Feb 28 2014 20:00 GMT in Bravely Default
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When I was a kid, I sometimes took weekend trips to my grandparents' house in Queens. I told my parents it was to "visit" and "spend time with them," but really it was so I could binge on JRPGs.Read more...

Posted by GoNintendo Feb 28 2014 20:23 GMT in Nintendo Stuff
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Coming from a Nintendo Life interview with David Wise...

"It actually goes back to my days at Rare. Rare had various people coming over from America and Japan whilst we were working on the original DKC, one of which was Michael Kelbaugh, who is now the CEO and President of Retro Studios. The association made whilst we were doing the original game has proved very valuable; Michael phoned me up and asked if I'd be interested in working on Tropical Freeze."

Full interview here

Posted by Joystiq Feb 28 2014 20:00 GMT in Xbox One
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There are some well-established rules when it comes to making a successful online shooter - character progression, unlockables, and a stable multiplayer component are all big pluses - but converting a cartoony tower defense game into an online frag fest isn't exactly a common starting point. But that's exactly how Plants vs. Zombies: Garden Warfare was born, and somewhere within the smoke of an exploding Chili Bean Bomb, a layer of purple goop from a Chomper preparing to consume its next victim, and the toxic haze of a Zombie Stink Cloud, the relentless charm of the franchise has managed to fuse brilliantly with an unlikely genre.