Final sheet minus backstory:
Narrclumss (Stiffening Bone): Male Catfolk Brd1||; CR 1; Medium Humanoid; HD 1d6+2; hp 8; Init +4; Spd 40 ft/x4; AC 18 (+3 armor, +4 dex, +1 natural), touch 14, flat-footed 14; Base Atk/Grapple +0/+1; Full Atk +1 One-handed (1d6+1;19-20/x2) Whip-dagger; SA&SQ ; AL CN; SV Fort +2, Ref +6, Will +3; Str 13 (+1), Dex 19 (+4), Con 15 (+2), Int 17 (+3), Wis 12 (+1), Cha 20 (+5);; Skills: Diplomacy¹ +9, Gather Information¹ +7, Hide¹ +5, Knowledge (arcana) +4, Knowledge (arch & eng) +4, Knowledge (geography) +7, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Perform (Singing) +9, Perform (Percussion) +9, Spellcraft +7, Use Magic Device +9; Skill Tricks: ; Traits: ; Flaws: ; Maneuvers and Stances: ; Feats: Melodic Casting(CM 44); Grafts: |
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Racial Abilities: × Dexterity+4, Charisma+2 × Base land speed of 40 feet. × +1 Natural Armor bonus. × Low-Light Vision × +2 racial bonus on Listen and Move Silently checks. × Favored Class: Ranger Class Abilities: × You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. × Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+4 × Bardic Music: Performances can create varied magical effects 1 times per day. × Fascinate(Sp): You can fascinate 1 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 1 round(s). × Inspire Courage(Su): While singing; all allies who can hear you gain a +1 morale bonus to saving throws against charm and fear effects; and a +1 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds. × SpellBreaker Song: You can interfere with spells that have a verbal component. One use of you'r bardic music ability make ennemy spellcasters within 30 feet to take a 20% spell failure. You can maintain this song for 3 rounds. |
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