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Posted by PlayStation Blog Jul 26 2011 15:01 GMT
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At this year’s Game Developers Conference we unveiled Move.me, a new software application that runs on the PS3 system and gives researchers, students, and programmers access to PlayStation Move’s technology for developing apps beyond traditional gaming — physical therapy, sports rehabilitation, or education. Move.me enables anyone with a PS3 to experiment with PlayStation Move and create new applications using a PC, the PlayStation Move motion controller, the PlayStation Eye camera, and the PS3 system.

Later today, Move.me will be available as a complimentary download for members of Academia including Academic researchers, faculty, staff, and students. Interested participants can apply for the Academia Program here. For all other users, Move.me will be available later today on the PlayStation Store for $99.99.

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We’re already seeing a tremendous response to Move.me in the academic community. Some of those developers with early access to the application recently gave us an inside scoop on their work. Check out the video above for more details.

We encourage any of you interested in developing applications to check out the Move.me webpage and the new forum on the Move.me community page. This forum will serve as the Move.me hub, giving researchers, students, and other programmers a place to share ideas and discussions, as well as to post video demos for showcasing the applications they create.

Do you have a great idea you’d like to share? What are some of the Move.me applications you’d like to see? We’re very excited to make this application accessible to you all and we’re looking forward to seeing the great applications you make with Move.me.


Posted by Kotaku Jul 02 2011 21:00 GMT
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#stickjockey I have this silly daydream of a Kinect-enabled baseball game. In it, you can call for your runner to steal by going through the signals of a third-base coach. Then touch the cap, touch the belt, touch the letters, indicator, sign, corners of the mouth, batter-up fists, clap, let's go. More »

Posted by Joystiq Jun 28 2011 01:30 GMT
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Say you're interested in No More Heroes: Heroes' Paradise, but you have no imagination. How best to communicate the Move controls to you? Japanese publisher Marvelous has figured it out, by having someone dressed as Travis Touchdown demonstrate the game using the PS3 motion controller.

That way, you won't be confused at all about what motions to perform, and whom you'll be manipulating when you make those motions! Just for reference, we're reasonably certain the controls work even if you aren't wearing a Travis Touchdown costume. You won't have to worry about that until a Kinect version of No More Heroes comes along.

Warning: he goes through most of the second assassination, so if you'd consider that a spoiler, don't watch.

Posted by PlayStation Blog Jun 23 2011 16:00 GMT
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You may have seen that PlayStation Move Ape Escape launches today in Europe. We’re excited to announce that we’ll be bringing all of the monkey-capturing mayhem to the US soon! On June 28th, you will be able to download a demo of the game on the PlayStation Store.

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In PlayStation Move Ape Escape, you’ll be tasked with fending off a monkey invasion after a UFO crash-lands into your house. This latest installment takes the fan-favorite franchise to the next level by allowing you to use the PlayStation Move motion controller to wield a variety of gadgets while capturing the mischievous monkey invaders.

If you cannot wait till June 28th to experience the mayhem, get the PlayStation Move Ape Escape Dynamic Theme today! We’ve just released the Dynamic Theme of the title for $2.99. As you can see from the embedded video, those mischief-making monkeys are set to take over your PS3 with this exclusive dynamic theme!

Check out the demo next Tuesday and be sure to download the full game via PlayStation Network, when it launches in the U.S. on July 5th.


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Posted by Kotaku Jun 17 2011 00:00 GMT
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#qixwithchicks What's next for Namco Bandai's smart, hi-def remake series, Namco Generations, after Pac-Man Championship Edition and Galaga Legions? Mappy? No. Dig Dug? Nope! Xevious? Not even close. How about that Namco classic Dancing Eyes, the video game that turns undressing virtual girls into a pervy puzzle? Err... OK! More »

Posted by Joystiq Jun 16 2011 13:45 GMT
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LittleBigPlanet 2's upcoming, Move-integrated expansion can't really be classified as anything other than relentless. When Media Molecule launched the game this past January, the possibilities for prospective creator-curators were limitless -- as evidenced by the community's daily discoveries of new ways to use the core game's toolset. When the Move DLC launches this September, it's going to push the still-not-reached boundaries back even further.

During a demo led by Media Molecule's James Spafford and Christophe Villedieu, I learned that the studio's ambitions for the expansion are as straightforward as they are lofty. By adding a suite of Move-based controls to the Create tools catalog, Media Molecule hopes to give players the opportunity and the inspiration to use the orb-tipped peripheral in ways that so-called "professional" developers haven't even considered yet.

Posted by Kotaku Jun 15 2011 10:00 GMT
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#yougottamove If using a small monkey to cut off sections of clothing is your thing, listen up. Dancing Eye is coming to the PS3, complete with Move support. More »

Posted by Joystiq Jun 08 2011 19:20 GMT
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The half-hour long uninterrupted PixelJunk lifelike preview shown to E3 attendees was prefaced with virtually no introduction or explanation, save for Q-Games founder Dylan Cuthbert explaining to the crowd that the game which was about to be demonstrated is not a game, so that we logically shouldn't expect any gameplay.

He also added -- before handing the reins to PixelJunk Eden composer Baiyon -- that the studio's unique music generator/visualizer could only be understood by seeing it in action. However, if there was any elucidation to be gained by the bewildering, psychedelic 30 minutes which followed, it sailed far, far over my head.

Posted by Kotaku Jun 07 2011 15:45 GMT
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#e3gallery Awesome shots courtesy of Isaac Viel. More »

Posted by Joystiq Jun 07 2011 12:45 GMT
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This is totally blowing our minds. So Sony has an existing franchise called MediEvil, that is totally about a skeleton guy with swords and stuff. But the new PlayStation Move game it announced for PS3, Medieval Moves: Deadmund's Quest, which has the word "medieval" in the title and is totally about skeleton people, isn't a MediEvil spinoff.

It's a Sports Champions spinoff.

Emperor Morgrimm, the antagonist in this game, was a secret unlockable character in the Move minigame collection. The common thread is developer Zindagi Games, who is responsible for both games.

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Posted by Kotaku Jun 07 2011 12:40 GMT
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Yeah, when this was first unveiled yesterday, for a split second we thought it was a new MediEvil game too. Sadly, it's not, though it does have skeletons and it is for a PlayStation console. More »

Posted by Joystiq Jun 07 2011 04:02 GMT
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So close, and yet -- no! Just close. Very close to achieving a rare E3 prediction Bingo, as seen in the marked-out card above. There was certainly no shortage of news between the pricing and naming of the PS Vita and a metric ton of Uncharted demos -- but man, if we'd gotten a new PS3 bundle, we would have been made in the shade. Check out the full wrapup after the jump!

Posted by Joystiq Jun 07 2011 02:24 GMT
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During Sony's E3 press conference, Jack Tretton announced that the upcoming co-op Star Trek title will feature both PlayStation and Move support. PlayStation network will also host an exclusive downloadable prequel to the game, which will also be 3D and PlayStation Move enabled. Star Trek is scheduled to be released next year.

We'll be seeing the game later this week, so stay tuned for more info.

Posted by Joystiq Jun 07 2011 02:14 GMT
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Ken Levine from from Irrational Games has just revealed that the latest in the alternate-history, deeply narrative-focused BioShock series will add a bit of hand-waving to the story -- because the PS3 version of BioShock Infinite will support PlayStation Move motion controls.

"We're gonna have PlayStation Move on BioShock Infinite," he said clearly. But the team is still working on exactly how that will be implemented. Another nice bonus implemented in the PS3 version: a free copy of the first BioShock, right on the Blu-Ray!

Posted by Joystiq Jun 07 2011 02:01 GMT
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Creator curators, your wait for LittleBigPlanet 2's promised suite of PlayStation Move functionality is drawing to a close. Jack Tretton just announced at Sony's E3 press conference that an update scheduled for this September will allow users to fill their levels with the Move-based tools that were teased way back when the Move was first announced.

Posted by Joystiq Jun 07 2011 01:56 GMT
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NBA 2K12 will feature unique Move functionality on the PS3, it was revealed during Sony's E3 2011 press conference. B-ballers move around the court on their own, and using the Move controller (we didn't see a Nav controller in use), the player can point at anybody on their squad and control them. Point and shoot, anyone?

Posted by Joystiq Jun 07 2011 02:01 GMT
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Well, this is ... odd. Sony just announced a new Move-centric action game from the developers of Sports Champions: Medieval Moves: Deadmund's Quest. It's an action game, featuring a skeleton lead character, and it's got "Medieval" in the name. But it's not, as the coolest among you may be suspecting, a continuation of the MediEvil franchise. Baffling.

It looks neat though, and with a release window of fall 2011, that's a lucky thing.

Posted by Joystiq Jun 06 2011 23:36 GMT
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While it may seem unthinkable, Ubisoft took the wraps off of Just Dance 3, the latest sequel to its massively successful series of dancing and/or embarrassment simulators. The trailer featured all sorts of professionally attractive people having a good time and, who are we to judge them? Have you seen what we look like?

Just Dance 3 is coming to "all motion platforms" - meaning Wii, Kinect, and PlayStation Move - this October.

Posted by PlayStation Blog Jun 04 2011 19:30 GMT
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Our little big game is now on sale on the PlayStation Store! Under Siege is an action and strategy game in real time, where a small group of heroes fight against a huge invading army. We developed Under Siege to be played with the DualShock 3 controller and it also supports the PlayStation Move motion controller. We also boost lots of cool features like video recording, custom music, and video chat. The game even runs in full 1080p in Dolby Digital 5.1.

Under Siege is now available for $19.99 ($10.00 for PlayStation Plus users) and suppers six languages: English, French, German, Italian, Spanish and Portuguese. It includes a full campaign, two-player multiplayer online and local play, and the same Editor used by us to create the game itself.

The Editor is one of the most important features we put in Under Siege. We started production on it before making the game so we that made sure our level designers created everything directly on a PS3 with a DualShock 3. This way, it was possible to keep on upgrading and improving the features and usability while the game was being made.

Currently the Editor has many tools that enable varied things such as:

  • Sculpting and painting the terrain
  • Adding water to create rivers and lakes
  • Changing lighting intensity, colour, position and other effects
  • Placing and rotating props like trees, houses, walls and more
  • Placing units and determine their AI, line of sight, colour and team
  • Creating cutscenes with your own lines of text and many different characters
  • Above all, creating your own logic with a simple trigger system that allows for the creation of new types of levels, modes and even totally different gameplay.

We also included a Manual that is accessible at all times. To make it easier for everyone to use we are making it available as a PDF. You can download it or print it in PDF form, either the pretty version or a printer-friendly version.

The team is also putting together some video tutorials that will help out in creating content.
Talk to us in our forums, and get more information at the official website. Check out the free comic book while you’re at it!

See you online!


Posted by Joystiq May 24 2011 02:35 GMT
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A patent filed by Sony back in November 2009 (and recently published) with the USPTO seems to indicate that the company was once exploring methods of integrating its colorfully-tipped Move controllers into its handheld video games. The patent in question is for a dock which, in an attached illustration, fits a folded-shut PSP Go. The dock includes a built-in camera which functions like a PlayStation Eye, detecting Move controllers in a narrow radius in front of the dock.

If Sony's actually looking into developing this peripheral, it's far more likely that they're doing so for the NGP rather than the nearly-defunct PSP Go. If it is a real thing, though, it's definitely going to bring up some intriguing metaphysical questions. For instance: Is a handheld gaming device still a handheld gaming device when it's not hand-held?

Posted by Joystiq May 14 2011 05:00 GMT
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With PSN still down, now is the perfect time to pick up some PlayStation Move software. What better time to play some games with real friends in front of the couch? At least, we can only assume that's the reasoning behind GameStop's buy one, get one free deal on PlayStation Move games. This weekend, the store will be offering the buy-one-get-one discount on select Move titles from $20 to $40.

Make note of the term "select," as it looks like only a handful of titles are part of the deal. The weekly ad highlights Sports Champions, Kung Fu Rider, The Shoot, High Velocity Bowling, PlayStation Move Heroes, and TV Superstars. Furthermore, only the latter four seem to be available via GameStop.com, with the other three apparently only available in store.

Assuming you take advantage of the deal, GameStop is also offering a buy one, get one half-off deal on single Move controllers, so grab a meat-based friend and get Move-ing.

Posted by Joystiq May 05 2011 16:00 GMT
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A year ago, Media Molecule brought in a handful of LittleBigPlanet's most skilled creators to see what they could create using LBP 2's theretofore unreleased toolset. Today, the developer is holding a second "Game Jam" event for 15 of the community's talented architects -- now that they actually know what they're doing with the tools, we can't imagine what kind of supercreations they can throw together. Like, self-aware artificial life using a series of binary logic switches really isn't out of the question here.

These lucky Jammers will also have the opportunity to get their hands on the upcoming PlayStation Move compatibility pack. So, we guess they'll be able to make their self-aware artificial intelligence jiggle and dance around using a sphere-tipped wand. Yeah, that's certain to not make it angry.

Posted by Joystiq May 03 2011 21:15 GMT
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The crazy thing is: Yahtzee played with a giant rubber bawl and bowling pins, instead of the traditional cup and dice, is actually a better idea for a video game -- especially one compatible with Kinect and PlayStation Move.

The crazier thing is: The Family Game Night 4 video game includes fewer than half of the minigames featured in the Family Game Night television game show on which it's based. You can't even begin to imagine how "Operation Relay" is going to work in your living room -- you just have to wait for the EA Hasbro division's next sequel.

Family Game Night 4: The Game Show will be released this fall for Wii, Xbox 360 and PlayStation 3, and features support for motion control on all three platforms. It includes five minigames adapted from The Hub channel's Family Game Night game show, including "Bop-It Boptagon," "Connect 4 Basketball," "Scrabble Flash," "Sorry! Sliders" and "Yahtzee Bowling."

[Image credit: Hub Television Networks]

Posted by Kotaku Apr 22 2011 22:00 GMT
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#review I don't know if I'll ever be sold on the idea that motion-control in first-person shooters can provide any greater fun or any means of shortening the genre's tactical learning curve into something more instinctive. It is, as I've said, like trying to turn a doorknob with barbecue tongs. You're just better off turning it with your bare hand, even if doing it with the tongs looks cool. More »

Posted by Joystiq Apr 22 2011 19:30 GMT
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Ubisoft calls this new Child of Eden trailer (after the break) the "Mood" trailer, but your choice of platform will greatly what effect it will have on your disposition. If you're planning to seek synaesthesia through your Xbox, you'll be able to experience euphoria as you delight in these visuals as you await the June 14 release.

If you're planning to play it on PS3, chances are it'll still change your mood -- but to "bummed," because you have to wait until September. In either case, the trailer is really pretty.

Posted by Kotaku Apr 21 2011 23:40 GMT
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Though Child of Eden, the rhythm-action game from Tetsuya Mizuguchi, is still due for a Kinect-enabled June 14 release on Xbox Live, the game's PS3 release is being pushed into September, says Ubisoft. It is expected to have PlayStation Move support. [IGN] More »

Posted by Joystiq Apr 21 2011 22:40 GMT
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Just a few days ago, Ubisoft said Child of Eden was coming to PS3 on June 17 (in Europe). But don't go thanking your Heavenly Stars just yet -- it's now been bumped to September, according to a statement given to IGN. The Xbox 360 edition of Tetsuya Mizuguchi's synaesthe-tastic rail shooter is still on track for June 14 in North America.

There is some good news to be found in the announcement, however. Ubisoft also confirmed that the PS3 version of the game is "expected" to support PlayStation Move controls, so PS3 users will be able to join in on the waving.

Posted by Joystiq Apr 15 2011 14:33 GMT
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Sony announced this morning that it shipped over 8 million units of the Move controller to retailers worldwide as of April 3. The company also noted that the PlayStation Move "ecosystem," which includes the PS Eye, Move navigation controller and Move-friendly software, "continues to see strong momentum at retail." (The company had shipped 4.1 million Moves by last November.) Sony also mentioned that PS3 sales have reached 50 million units worldwide.

Interestingly, the Sharp Shooter peripheral had a 40 percent attach rate with Killzone 3 "among key retailers." Bob McKenzie, senior vice president of merchandising for GameStop said, "Due to the demand for the PlayStation Move motion controller, we've been struggling to keep units in stock in our U.S. GameStop stores." Sales were likely assisted by Sony's VP of The Cold Hard Truth, Kevin Butler, using the device in the game's ad campaign.

Posted by Joystiq Apr 11 2011 02:30 GMT
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Sony's been working to tap the largely untapped augmented reality gaming market since 2003, when it launched the world's leading window wiping simulator, EyeToy Play. Check out the video below to see how their AR strategy has changed since then -- and where it's going in the coming years.

Posted by Joystiq Apr 07 2011 14:55 GMT
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Ready to get your Affliction t-shirt all sweaty? THQ has announced a June launch for UFC Personal Trainer, allowing you to spend your summer pantomiming mixed martial arts in front of your Wii, PS3, or Xbox 360.

It's got the talent to be a credible training game: it's designed by the National Academy of Sports Medicine, THQ says, and received input from three MMA trainers who have worked with top UFC fighters.

THQ was quiet about the features in the PlayStation Move or Wii versions in the press release, but the Kinect version will feature "content exclusive to Kinect for Xbox 360, voice command navigation and a full-body tracking system."