It is one of the more ignoble of ways to be seemingly announced, but the often speculated Mirror’s Edge 2 now has a support page on EA’s site. (Update: since deleted.)
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The psychology of being inside a car is kind of fascinating – in a twisted, human-limits-revealing sort of way. We tend to stop viewing our fellow road-hogging compatriots as people, preferring instead to focus on the galloping four-wheeled colossi in front of us. Other drivers become objects, impediments, enemies. Have you ever had one of those moments where you’re honking and raging, and then you finally pass the person ahead of you and briefly see their face? “Oh god,” I often think. “They look so upset. Did I do that? To another person? That’s *crag*ed!” But I keep doing it anyway, because I’m in a soulless metal shell, and so are they. That, I figure, is why street racing games are never about anything other than competition, rivalry, and sticking it to the po-lice. It’s so easy to hate a car, run it off the road, and laugh. Need For Speed Rivals‘ title, then, strikes me as weirdly redundant, in its own way.
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Last week, EA shocked no one by announcing a fantasy-themed MOBA of its very own. RPS went street level to witness the complete lack of riots, and everything went pretty much exactly as expected. Jim Smitherford of Some Random San Francisco Apartment was incredulous. “Wait,” he said, brow furrowed as though on the verge of collapse. “They haven’t done that already? Huh. Also, how did you get inside my home?” Kelly Someoneson of Someplaceburg shared a similar sentiment. “Oh,” she replied when we gave her the news. “Well, good luck to them, I guess.” Then we tapped one last man on the shoulder and asked for his input. “Really? So they’re finally doing that, huh. Well I’ll be,” he exclaimed. It was EA COO Peter Moore.
[Obviously, the above events are highly fictionalized. The following Dawngate video footage and details, however, are most certainly not.]
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Here’s a sobering revelation: your parents probably wish you were a MOBA. I mean, they thought they wanted a doctor or a fireman or a pioneering, cancer-curing geneticist when they first birthed you, but these days, everyone is making MOBAs. All your folks can do now is mourn what could have been. So it went for EA, too – casting sullen, disparaging glares at John Madden and Dead Space guy alike – until now. Via a website we weren’t supposed to know about yet, the publisher accidentally revealed Dawngate, a fantasy-themed battler that vaguely claims to offer “a whole new way to experience MOBA gameplay.” What does that entail? Beats me. Details are scant at the moment, but you’ll find a few others after the break.
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DICE, the developers of Battlefield, and EA, who now own the rights to make Star Wars games, have bowed to the inevitable. According to a report in Gamasutra: “Electronic Arts has opened a new DICE studio in Los Angeles, with a key focus around creating new video games in the Star Wars franchise.”(more…)
Command & Conquer‘s march into free-to-play territory has been fraught with confusion. Will it have single-player? Won’t it? Is it even technically Command & Conquer Generals 2 anymore? I guess not, seeing as EA’s taken to shaving off that grizzled, battle-tested moniker in favor of the simple, sprightly Command & Conquer. And that, it would seem, wasn’t some careless “why not?” decision made on a whim. “We need to kind of wash the stain of C&C 4 away,” said lead designer Samuel Bass. The goal? To go back to the series’ roots. By, er, using Generals as a blueprint. I guess Victory’s reasoning kind of makes sense in video form. See the whole thing after the break.
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We now live in a world where The Sims: Star Wars or Need for Speed: Tosche Station could become things. I’m not saying it’s likely (though the former would not shock me in the slightest), but Star Wars is under new management, so who knows? For now, all we can say for sure is that BioWare, DICE, and Visceral are actively adding their own chapters to the space opera, but we won’t see results from those initial efforts until at least mid-2014 – and much later, in all likelihood. You’ll remember, however, that Star Wars: Knights of the Old Republic II developer Obsidian also has a rather ambitious idea floating around, and – last we heard – it was about to lay it before the greatest Sith Lord of them all: Mickey Mouse. So then, what happened there? And where does Obsidian’s new Star Wars RPG end up now that EA’s pulling the strings? I got in touch with Obsidian CEO Feargus Urquhart to find out.
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“Son, did I ever tell you the story of Plants vs Zombies?”
“Yes, dad, like, 20 time–”
“It was soooooo great. Made people go like this. I mean, plants? Fighting zombies? Hilaaaaaarious! But then it tipped its hat and rode off into the mobile/social sunset, never to be seen again. And we were like this. Lulllllz. It’s been ages since then. I don’t think you’d even been born yet.”
“It’s been four years. Really not that long in the grand scheme of things. I am 27.”
“Well, I still demand a sequel. It feels like we’ve been waiting forever. And not a whisper from PopCap, either. They ought to title it Plants vs Zombies 2: It’s About Time. Lolololololol.”
“Actually, that’s exactly what they’re calling it. But I’m guessing it’s actually a cheeky reference to some kind of time travel twist. Bolts in the logo, double-meaning in the title, etc. It’s coming out this July. Are you even listening to me?”
“Sorry, too busy Vining this whole conversation.”
[This has been an excerpt from the hotly anticipated upcoming novel, My Dad: The Internet.]
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The more disenfranchised portions of the peanut gallery have spent years calling EA an evil empire and claiming that it’s done every horrific act short of blowing up Alderaan with a Death Star, so this feels oddly fitting. It’s probably not the headline you were looking for, but it does not lie: EA has officially snapped up rights for all things Star Wars and videogame-y. DICE, Visceral, and BioWare will be doing development honors on various offshoots, apparently. So then, Battlefield: Star Wars – Old Knights Dying In Space (On Ice!) in 3… 2… 1…
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