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Posted by Giant Bomb Apr 05 2014 16:06 GMT in Gaming News
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We started an hour late, the sound was cut off for several minutes, and the stream crashed at the end. Mission accomplished.

Posted by Giant Bomb Apr 05 2014 16:06 GMT in Gaming News
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We started an hour late, the sound was cut off for several minutes, and the stream crashed at the end. Mission accomplished.

Posted by Joystiq Apr 05 2014 16:30 GMT in Xbox One
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Those craving a modern dose of classic shooter franchises can earn beta access for the next Doom game by purchasing Wolfenstein: The New Order. Although New Order will reach the PS3 and Xbox 360 in addition to PC, Xbox One and PS4, the Wolfenstein FAQ has revealed that fans will need to own a capable PC or current-generation console in order to partake in the Doom beta.

The page explains that those who have pre-ordered New Order for Xbox 360 or PS3 will still earn beta access, but it will be for the most recent offspring in Sony and Microsoft's families of consoles. Beta access is determined by which console your pre-order is placed for, so you won't be able to get PS4 beta access from a Xbox 360 copy.

Although beta keys will be packed in with physical copies of New Order on its May 20 launch date, a kickoff date for the beta itself has not been shared. [Image: id Software]

Posted by Kotaku Apr 05 2014 15:00 GMT in Titanfall
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My original plan for today's Saturday Morning Stream was to play Hatsune Miku: Project Diva F on my PlayStation 3. Then my PlayStation 3 killed itself. Titanfall it is! Read more...

Posted by Joystiq Apr 05 2014 15:30 GMT in PC Gaming News
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Need a little help carving through the Angel of Death's armies? Blizzard is offering 50 percent bonus XP this weekend for it's gothic clicking simulator, Diablo 3. You'll have until 5 a.m. PST, April 7 to reap the bonuses from Blizzard's offer, which the company noted on a blog post is intended to celebrate the achievement of more than 1.5 million players completing Act 5.

Blizzard held another 50 percent bonus XP event last month, though that was intended to brace the world for Death's coming. Now that we've had bonus XP to prepare for his arrival and celebrate his defeat, it'll be interesting to see what justification Blizzard gives should another weekend of bonus XP occur - Death's sister's boyfriend's aunt celebrating a half-birthday, perhaps?

Unfortunately, only nephalem with access to a computer of either the Mac or PC variety can partake. Sorry, console-bound adventurers. [Image: Blizzard]

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Posted by Rock, Paper, Shotgun Apr 05 2014 15:00 GMT in PC Gaming News
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I’m in that board-gaming mood, readers. The one where the infinite possibilities of pen, paper and manufactured cardboard spread out in front of my mind’s eye. You can do anything! You can be anyone! Shame about all that manual calculation that has to come along with the DIY design and tactility. If only someone, say Triple B Titles, decided to do a Kickstarter that took the customisation of characters and abilities but wrapped it up in a charmingly twee cut-out style.

Gasp! Popup Dungeon is exactly that. I’ve never felt so clairvoyant. They’re after $80,000 of real, non-Monopoly money for what they’re selling as an infinitely creative and replayable game. Hmm.

… [visit site to read more]


Posted by Kotaku Apr 05 2014 14:00 GMT in Gaming News
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QUOTE | "It's always struck me as a little odd how resentful players are in the F2P business model about paying a couple dollars when they don't think twice about paying $50 for the same amount of fun or gameplay time." - Veteran designer Steve Meretzky, talking about the evolution of free-to-play games.Read more...

Posted by IGN Apr 05 2014 14:00 GMT in Xbox One
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Metal Gear creator reveals the films that inspired his games, from Dawn of the Dead to James Bond.

Alien shapes swarm across a once-majestic landscape, now fractured and ruined. An endless battlefield unfolds before our eyes. A struggle against surely-impossible odds, yet camaraderie pulls us together. Death. Chaos. Madness. We field terrible weapons which may save the day but at what cost to our our humanity? From all this, a lone hero rises, the only one who can save us all.

The Elder Scrolls Online, you may have heard, launched on Friday. Our crack reviewer is still reviewing away (we slide a kipper under the locked door every time we hear Brendan’s typing slow) so we can’t tell you what it’s like quite yet, but we can show you a cinematic trailer accompanying the launch and speculate about what it’d like to be.

… [visit site to read more]


Posted by IGN Apr 05 2014 11:46 GMT in Xbox 360 News
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It hopes that World of Tanks' presence in the competitive gaming scene will increase even more.

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Posted by Rock, Paper, Shotgun Apr 05 2014 11:00 GMT in PC Gaming News
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Well, well, well. What we have here is a wonderfully wicked point and click – The Weird Story of Waldemar the Warlock would like to welcome the contents of your wallet, asking £40,000 via wonted means. While the video is weak, as you will see below, it warranted further investigation and the game footage that was shown woke a curiosity in me for what the developers will do. Come in my wake past the wall and wow at the wonders within.

… [visit site to read more]


Posted by Kotaku Apr 05 2014 10:00 GMT in Gaming News
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Is it really already April? Yes, yes it is. You can read up on all of Kotaku's best content from this week (and, really, all of 2014) over at Kotaku Selects, which is hand-curated by me. And if you're going to PAX East next weekend be sure to come to the official Kotaku panel on Friday morning, 11:30 at the Dragonfly Theater. Read more...

Posted by Rock, Paper, Shotgun Apr 05 2014 10:00 GMT in PC Gaming News
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Sometime last week or so, my grandfather died. I went back to the ancestral home, met my estranged father and gave his outrageously young wife a hug. In sitcoms, this would normally be where the honey-glazed sappiness starts. But, well. Real life doesn’t work that way. Sorry for not being around, guys. (I don’t usually like linking to anything outside of my specified work scope but this piece about my granddad and this one about my dad seemed relevant to share. I get to be indulgent sometimes, right?) In the meantime, here are a stack of cheap games. This week’s extremely surprised-looking wombat is from kfix. Yay!

… [visit site to read more]


Posted by Rock, Paper, Shotgun Apr 05 2014 09:00 GMT in PC Gaming News
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Obeying Newtonian laws of physics very much isn’t in these days. If you’re not manipulating Zero-Point Energy or jetpacking through windows, you better have skyscraper-leaping superpowers or that most impossible of things, the “double jump.” Given that it takes part through, possibly in, one of the least understood and most terrifying phenomenons in space, Blackhole at least has a good excuse. Gravity pads are the particular brand of un-reality in this instance, changing the way the nameless space-waiter main character and his AI companion Auriel are affected while leaving everything else the same. There’s a massive trailer showing off not only how the game plays, but also some impressive voice acting and writing. Warp through to it below.

… [visit site to read more]


Posted by IGN Apr 05 2014 07:35 GMT in PC Gaming News
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If you're wanting to try out the futuristic FPS, it's also going on sale for 50% off.

Posted by Joystiq Apr 05 2014 03:30 GMT in Gaming News
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The final, free update to Monaco is live now, including the "brutally difficult" fourth campaign that finishes the Gentleman's story. The update is called Monaco: Fin, and it truly is the end of Monaco, at least in the sense of regular updates. Creator Andy Schatz describes Monaco's development story as follows:

"I designed Monaco on paper in 2003 when I was still an employee of a much bigger (now defunct) game developer. Development started in October of 2009. Andy Nguyen joined the team in May 2011. The game launched in April 2013. One year later, nearly a million copies of the game sold, and it's time to move on. It's time to bring something new into the world. It's time to start over. It's time for us to earn your attention again."

Schatz and his studio, Pocketwatch Games, is now working on Armada, an RTSMOBA with a series of twists to the genres. It's still early in development, but at GDC Schatz told us that his current concept places Armada in the warrior heaven of Valhalla, with players able to battle creatures across all of time, from dinosaurs to robots. That's not the final concept, but it was one Schatz said he'd been kicking around for a while.

"I want to do the thing with RTS that we did with Monaco, with the stealth genre, and that's constrain the control set in order to make the actual, physical interaction easy to pick up without limiting the complexity of the game itself," Schatz said. "Monaco's a pretty complex game, right? But there's one button and two analog sticks. It's accessible - not accessible in a way that's for casuals. It's something you can just jump into and instantly start addressing the game design, rather than the physical interaction."

Monaco is 75 percent off on Steam this weekend, $3.75, through April 7.

Posted by Kotaku Apr 05 2014 02:30 GMT in Gaming News
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Erich Vasburg is a freelancer German concept artist who not only works in games but also does stuff for card games, board games, book covers and advertising.Read more...

Posted by Giant Bomb Apr 05 2014 03:00 GMT in Gaming News
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It's Friday and we've bring a Reign of Fire and then an Amazon Fire and then... boobs.

Posted by Joystiq Apr 05 2014 03:00 GMT in PC Gaming News
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Alongside the above trailer, developer Vagabond Dog has revealed a May 21 release date for its pixelated adventure Always Sometimes Monsters.

Don't let the familiarity of chunky pixels fool you, Always Sometimes Monsters isn't a sweet, saccharine affair. Vagabond Dog describes the game as an "unconventional story-driven RPG about life, love, and the lengths that we will go to find happiness in both," but fails to mention that the "lengths" it is referring to include maudlin deathbed scenes and shotgun assassinations.

Though that may seem bleak, the game is not specifically designed to be a downer. Instead, Vagabond Dog has created an open world that reacts to your character, and crafts a suitable narrative around the actions you take within the pixelated reality. "Always Sometimes Monsters is designed to reflect parts of yourself as you play and possibly give you a better understanding of who you are," said developer Justin Amirkhani. "What makes it interesting is not learning whether or not you're a monster, but reflecting on how you can change."

If you just can't wait until May 21 to dig into Always Sometimes Monsters, you will get an early shot at the game at the upcoming PAX East convention, where you'll find Always Sometimes Monsters in the Indie Megabooth, at booth 787. [Image: Devolver Digital]

Posted by IGN Apr 05 2014 01:39 GMT in Battlefield 4
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Battlefield 4's Naval Strike DLC has a Megalodon shark in it's waters. Here's how to find it.

Posted by GoNintendo Apr 05 2014 01:23 GMT in Retro City Rampage
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@GoldMetalSonic The 3DS version's already netted more revenue than 360 LTD. Units is only a matter of time.

— Retro City Rampage (@RetroCR) April 5, 2014

Posted by Joystiq Apr 05 2014 02:00 GMT in Gaming News
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Family Guy: The Quest for Stuff is due out for iOS and Android devices on April 10. It's free-to-play and comes from FOX Digital Entertainment and TinyCo.

The story (yes, there is a story) follows Peter and other Quahog residents as they attempt to rebuild the city after Peter destroys it in a fight with the Giant Chicken. You can make a living in Quahog and send characters on "ridiculous adventures," TinyCo says. Given it's a Family Guy game, the "ridiculous" part is a tad redundant.

Posted by GoNintendo Apr 05 2014 01:06 GMT in Nintendo Stuff
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A portion of a Siliconera interview with Fabien Demeulenaere, Director...

S: What will happen to Flying Hamster II if you do not reach your Kickstarter goals?

FD: We seen cases in the past where after a first failure, a Kickstarter campaign is re-launched for a second round and succeeded. So if we fail but get close to our initial funding goal, we’ll seriously consider this option.

In the case we totally fail this means that we couldn’t win the heart of players with this project, so there won’t be a second chance.

The Kickstarter campaign for The Flying Hamster II is live now. Game Atelier is looking to raise $170,000 to develop the game for PC. A pledge of $12 will get you a copy of the game. If they can reach $350,000 console versions for PlayStation 4 and Xbox One will be made too.

Posted by Kotaku Apr 05 2014 00:15 GMT in Ubisoft
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Watch Dogs is finally arriving next month, after what seems like 65 years (give or take) of hype, delays, doubts, and discussion. It'll be on last-gen and next-gen consoles, but it'll also be on PC. What kind of PC must you have to run it? Well.Read more...

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Posted by GoNintendo Apr 05 2014 00:44 GMT in Nintendo Stuff
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As work continues on our Waterfall/Mermaid themed world we're also popping into the garage to see what we can get airborne for the the Magic Carpet races in Sequins of Unfortunate Events, one of the stretch goals YOU funded.

Much of this particular stage will take place high above Sequin Land, with vehicles of all shapes and sizes zipping past to form platforms and hazards. A few updates back we showed off some airborne cities, ruins, and other citadels in the sky…this time we’ve got some vehicle designs to share.

Full update here

Posted by Kotaku Apr 04 2014 23:45 GMT in Assassin's Creed
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Sign that I might be too obsessed with WWE and Assassin's Creed: I think the Undertaker is cosplaying as an Assassin's Creed character these days. Seriously, how did I not notice this before? Or am I just imagining things now?Read more...

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Posted by GoNintendo Apr 05 2014 00:42 GMT in Nintendo Stuff
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We have breached $100 000 and 3000 backers! We have said it before but we will say it as long as we can: You backers are amazing! Thank you so much for your continued support, help, and encouragement. We are getting ever closer to the goal and nearing the final stretch with 7 more days to go. With all of your help we can make this game be the best it absolutely can!

Full update here

Posted by Kotaku Apr 05 2014 00:00 GMT in Elder Scrolls V: Skyrim
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In Skyrim, romancing someone means acquiring the 'Amulet of Mara,' an enchanted piece of jewelry that unlocks dialogue options—one of which allows you to marry other characters. So it was only a matter of time before a gamer used the item in real life in a marriage proposal, really.Read more...