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Posted by Kotaku May 10 2012 14:00 GMT in Final Fantasy VI
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#minecraft It's hard not to get all wistful and teary-eyed when you watch these videos of Final Fantasy VI's various landmarks, faithfully recreated in Minecraft by builder Felix Trapper and set to glorious Nobuo Uematsu-composed music. More »
JacobDaGun
O_O I am dumbfounded...this is awesome.

Posted by Gold Prognosticus Jul 15 2012 20:29 GMT
- 1 Like?

There are a lot of requested features building up that Francis does not have the free time to implement for us. Unless Francis chooses to release the current source code, our options are to make do with what we have, or to design our own system from scratch. Which leads me to the subject of tonight's debate: If an open-source, collaborative Nerr 3.0 was started, how many of you would be willing to help out, and in what ways? Obviously PHP and HTML work would be the primary job, but graphics would also be necessary for what we can't rip from the existing site. Organising all the required features into one place would also be very useful. And if Francis is reading this: Would you be open to making use of such a project officially if it actually gets off the ground? You're welcome to contribute if you like (perhaps integrating your Digi game system you've been working on).

It's not exactly Digibutter: The Game, but I feel that a project like this would really be beneficial for both the site and the community.

MM
francis should just stop being lazy
JacobDaGun
Oh..I thought we were listing languages.

Posted by Joystiq Jul 10 2013 00:21 GMT in Wii U
- 2 Like?
Update:

Well, fighting game tournaments are all about swift reversals. Nintendo has sent word that the Super Smash Bros. Melee stream will be allowed to proceed as organizers intended.

Original story:

Super Smash Bros. Melee
will no longer be part of EVO 2K13's streaming schedule, as per Nintendo's request. Shoryuken reports that Melee will be replaced by a mixture of Persona 4 Arena and King of Fighters XIII.

Adding an extra level of pain to the entire situation is the nearly $100,000 the Melee community raised for breast cancer research, in the hopes that Melee would be a featured game during the EVO 2K13 streams.

Nintendo recently started cracking down on broadcasters posting footage of its games online. In May, Nintendo hit "Let's Play" videos on YouTube - essentially narrated game walkthroughs - with mass revenue claims.

EVO 2K13 is this year's installment in the prominent EVO championship series of fighting game tournaments. EVO 2K13 will take place the weekend of July 12 at the Paris Las Vegas Hotel and Casino in Las Vegas, Nevada.

[Thanks, Stephen.]
Posted by Fortran Jul 09 2013 19:33 GMT in Feedback
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hero of time
I remember seeing *trucker* a long time ago when I lurked a bit, bring back that one was well.

Posted by Kotaku Jul 09 2013 18:30 GMT in Grand Theft Auto V
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Today's new gameplay trailer for Grand Theft Auto V is filled with all sorts of nifty things you can do in the single-player game. You can keep those. All I care about is that last ten seconds of tantalizing multiplayer mayhem. I never finished the story mode of Grand Theft Auto IV. Hell, I only completed a handful of missions before the allure of an open world to play in distracted me from millions of dollars' worth of voice-acting and script-writing. It's the same thing that happened in the older Grand Theft Auto titles, only IV gave me a new way to do absolutely crazy stuff for hours — with a gaggle of complete strangers. I spent countless hours in the game's free play multiplayer mode. Sometimes I would be in the thick of the action, playing impromptu games of "How Long Can We Hold Out Against The Cops?" in the middle of Liberty City. Other times I would climb that big-ass crane in the middle of town and just watch everyone else screw around. I planned entire evenings around watching other people play. We don't know much about the multiplayer of Grand Theft Auto V yet. We know you'll create a custom character. We know there will be jets involved. Grand Theft Auto Online, as they're calling it, should carryover the Crew system from Max Payne 3, so it's likely some sort of gang wars feature will be available. What little we know sounds lovely. But what excites me most is the view in the trailer. The player is standing in a high-rise, watching other folks tear through the city in cars. A jet performs a fly-by. I want to be that guy, sitting in my penthouse apartment, sipping a beer and watching the world go up in flames.

Posted by GoNintendo Jul 08 2013 18:39 GMT in Nintendo Stuff
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When you see all the designs next to one another, you can see that there are indeed some differences. Nothing too major, but a definite evolution from the series' start until now. Which version of Ash is your favorite?
Ph1r3 App Inventor for Android's visual block language
i miss fat pikachu
Ignorant
I remember one episode some time ago forget when probably was a rerun, but Ash evolved his pikachu... then later it devolved? (???!!????)

Posted by Kotaku Jul 08 2013 17:30 GMT in Gaming News
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The news is sad and brutal. Ryan Davis, 34, longtime Senior Editor at Giant Bomb passed away last week just a few days after getting married. Davis' passing was announced today by his heartbroken colleagues at Giant Bomb.Goddamnit.It's always too soon. It's always so painful. We always wish we had more time with them.Like many of you, I got to know him through his media presence. I was late to the Gamespot shows he did with Jeff Gerstmann, but I was a loyal listener to the Giant Bombcast for years. At first I couldn't tell the difference between Ryan and Jeff's voices, which seems weird now. I figured it out quickly enough. Ryan's was the one that was quicker to laugh. Well, it was more of a giggle, wasn't it? On the show he seemed ever-cheerful. He was our affable host. He seemed eternally gracious.A few years ago, he started letting me appear on the Bombcast. These would be the main times I would see him from year to year, and so my mental image of him is sitting behind some audio equipment, headphones on, eyes darting at whatever they need to dart at while making the best gaming podcast on the Internet.I think I was an okay guest on Ryan's podcast. I tried to be informative. I didn't try to be funny. The other guys and guests were funny. They'd be the ones to make him laugh. Still, I didn't feel good about my showing. I saw Ryan the next day. Ran into him at E3 where he was unusually smartly-dressed (that's photo proof in the image up top). I am not an insecure person, but I told him about my doubts and second-guesses. Don't worry about it, he said. He told me I did fine. But maybe I should have been in a different segment with the newsier people? No, he told me. He wanted me in the segment I was in. He wanted that mix of personalities. It was just what he had hoped for. He had a kindness and a confidence about the whole thing that stuck with me. He was a good guy.I've mostly interacted with Ryan through Twitter and Facebook. I was delighted to see he'd tied the knot. I'm now crushed that he is gone.My and all of the Kotaku team's hearts go out to Ryan Davis' family and friends. I've got a couple of Bombcasts on my iPhone and now I think I may never listen to them. I like the idea that there will always be some new laughter of his to hear. So long, Ryan. I look forward to hearing you again. To contact the author of this post, write to stephentotilo@kotaku.com or find him on Twitter @stephentotilo

Posted by Mister Mundane Jul 03 2013 11:05 GMT in Introductions
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Oh look, such a great start. Ahhhhh, what did I expect? Formalities from the internet? I think I've gone insane!

Fallen Shade
Don't worry we won't, nice name dork
Mister Mundane
TROLOLOLOLOL

Posted by Francis Jul 07 2013 20:21 GMT in Nintendo News
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Super-Claus
very interesting. wish there were more technical articles like this about early games like these. I'd love to see one on like yoshi's island or DKC the series.

Posted by Fortran Jul 08 2013 00:36 GMT
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lain
You'll be free.
MM


Posted by Kotaku Jul 07 2013 23:30 GMT in Nintendo 3DS
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Six champions were crowned in Indianapolis this weekend at the largest ever Pokémon U.S. Nationals ever staged. The winners, and the next three finalists, will all travel to Vancouver, in August, for the 2013 Pokémon World Championships. The winners, by division. (By the way, it's weird to me that someone born between 1998 and 2001 is playing in a "Senior Division" of anything.) Video Games Junior Division (born 2002 or later): Beau Berg, playing with Tyranitar, Garchomp, Zapdos, Cresselia, Hitmontop, and Scizor. Senior Division (born 1998 to 2001): Paul Chua, playing with Politoed, Kingdra, Cresselia, Scrafty, Metagross and Thundurus. Masters Division (Born 1997 or earlier): Gavin Michaels, playing with Ludicolo, Amoonguss, Landorus, Metagross, Volcarona, and Tyranitar. Trading Card Game Junior Division: Carson St. Denis, running a team Plasma deck. Senior Division: Calvin Connor, running a team Plasma deck. Masters Division: Edmund Kuras running a "Deck and Cover" Gothitelle/Accelgor deck. For more information, see the official site for the Pokémon U.S. National Championships.

Posted by GoNintendo Jul 05 2013 16:34 GMT in Nintendo Stuff
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I have just described “Nintendo Web Framework,” but I guess my explanation might have been a little too simple. We have publicly set forth the goal of “gaming population expansion” or “user population expansion,” but when it comes to the Nintendo Web Framework project, we are calling it internally at Nintendo “developer population expansion.” Development of games for dedicated game systems has gradually become possible only for large-scale development teams. The best situation for a game platform is one where even a game developed over a short period by a small team could become very popular around the world. Many developers dream about competing to make a game for such a platform. However, recent video game machines are, in a sense, becoming rather unique systems because they require the software creators to use development methods specific to each game system, employ a large development staff and spend a considerable amount of time in order to develop a packaged software title for which consumers are willing to spend several thousand yen.

This is a conceptual diagram of developer communities. The vertical axis shows the scale of a community. On the horizontal axis, “Embedded System” on the left is a system required for a dedicated development approach and “Open System” on the right is a system widely used in the world. When you access an active website, a special program to control actions has been automatically downloaded from a server and executed. This is an example of the technologies called “Web Platform.” This diagram also has information on the population of developers for each system. Currently, the top-left “Dedicated Game System” has a relatively small number of large-scale development teams left. As dedicated game systems require a unique software development method, developers have to learn a lot to understand such a method and then make considerable efforts to create game programs for such systems. The entry levels are going up because developers need to know a lot of things before starting developing games for Nintendo 3DS or Wii U for the first time. The bottom-left “Unity” is a video game engine with a vast number of developers around the world, which can easily be used to develop games for various platforms. We have started working to expand the developing population by organizing a partnership with Unity and making this engine available to Wii U developers. “Nintendo Web Framework” that you asked about is a system we have prepared so that the more than ten million developers of the right-sided “Web Platform” can relatively easily develop games for Wii U. However, since we are currently not capable of dealing with a vast number of individual developers, we cannot go so far as to widely open development opportunities to them tomorrow. However, we are accepting ideas from any corporations which are interested in it regardless of their scale or development experience and are considering the possibility of accepting individual developers in the future. This is the first step to increase the number of developers for dedicated game systems, which we started more than two years ago and announced this March. We hope that this will expand the potential of video games. Thank you for your understanding of our strategy. - Satoru Iwata
Link
Francis

Well I guess there won't be a Betalands U anytime soon then. :(
"However, since we are currently not capable of dealing with a vast number of individual developers, we cannot go so far as to widely open development opportunities to them tomorrow."

Gold Prognosticus
Well at least it would be thematically appropriate.

Posted by JacobDaGun Jul 05 2013 23:15 GMT
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So my Dad got a game controller for his computer, but it won't work on our SNES emulator.


Technical Specs:

  • Computer - HP G42 Notebook PC
  • Controller - Gamepad F310
  • Emulator - ZSNES v. 1.51

Any and all help would be much appreciated!

JacobDaGun
Problem solved...never mind.

Posted by GoNintendo Jul 03 2013 02:31 GMT in Nintendo Stuff
- 1 1 Like?
Why the Stampers left...
When Rare became a "second party", Nintendo initially only bought around 10% of the company, not 49%. Every time the Stampers needed more money, they sold a few more percentage points to Nintendo. Eventually the Stampers ended up having sold 49%.

The Stampers needed another hit of cash, but they didn't want to sell 2% of the company and become "minority shareholders" in a company that was not owned by them. Rare's stock price was at an all-time high, so they decided it was time to cash out.

Nintendo had been willing to spend a few thousand here, a few thousand there, but they weren't willing to spend $500 million all-at-once. They would rather gain $500 million all-at-once. Nintendo asked the Stampers to find a new buyer.

Microsoft was willing to buy, but they didn't want to become partners with Nintendo, so Nintendo sold their 49% back to the Stampers on credit, and the Stampers sold the whole thing to Microsoft.


Who owns what between the two companies...

Want to know something painful? Nintendo actually owned all of Rare's IPs (the ones created while they were together). If you're aware of some games that claimed to be owned by Rare, those are really just a lie. Nintendo owned a completely different company that was also called Rare, and that company owned any Rare IP that wasn't owned by Nintendo directly.

When Rare was packing up to leave, Nintendo sold them a rights package containing some specific IPs that the Stampers wanted to own. NOA did this because Arakawa/Lincoln and the Stampers are buddies. That's why, for example, Nintendo owns Krystal (a character Rare created for a Starfox game), while Rare owns Conker (a character Rare created for a Donkey Kong game). There was no ruleset for the divorce, NOA and Rare just worked it out like gentlemen.

That's why they remained close enough to work on handheld games.

Link
MM
Oh I see...
sims
So you're not just a hedgehog.

Posted by Valve Jul 05 2013 16:04 GMT in Team Fortress 2
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If you'd rather not get spoiled on whether or not there's an update coming soon, you'd better not read the rest of this sentence, and you also might want to skip directly to the last paragraph of this post. Then also don't read it, because SPOILER: This post is allllllll about an upcoming update.
First off: this update is going to have a list of patch notes longer than a stalemate on Hydro. Rather than just dropping all of that in your lap with no explanation, we figured we'd spend a few blog posts taking you through some of the soon-to-be-released update content, so you'd get an idea of the process behind some of the changes and additions we're making. Let’s start with maps.
TF2 has been evolving since the day we released it back in 2007. Unfortunately, as players' tactics and abilities have grown, so have the bugs and exploits in some of the maps. For example, since Badwater shipped in The Heavy Update, TF2 has added more than 140 weapons to the game, some of which introduced new capabilities: sentry jumping, rocket jumping with no health cost, the ability to pick up and move your buildings. All of these are just a fraction of the many ways players can now turn maps like Badwater upside down.


It didn't take long before clever players discovered how to use sentry jumping to build on roofs, Jumpers to move quickly behind enemy lines and spawn camp, and sneakily place buildings inside of their spawns. While we love players coming up with new and inventive ways to win, let's face it: It's never fun to be gunned down from above and behind.




And Badwater is just one of the maps with fixes in this update. In fact, the majority of maps in TF2 have gone through the same process. By eliminating these exploits and bugs, players can once again feel like they understand threats and the dangers presented in combat spaces.
Secondly: Sure, it’s great to fix the old maps, but we’re also adding two NEW community-created maps by Ian Cuslidge that, and here's another spoiler warning, are fricking awesome. Introducing two all-new Capture Point maps: Process and Standin. Beyond a great polish, both of these maps offer unique and exciting gameplay; Process with its five streamlined Capture Points and Standin with its triple Cap Point free-for-all.

cp_process

cp_process
These maps were selected by the TF2 team in part for their straightforward and intuitive layouts, and in part because they were a hell of a lot of fun to play. These CP maps were designed with little visual noise, were easy to understand and fun to navigate through. If you're a community map maker and want to see us ship your map, here's another spoiler on how to do that: Make it better than these.

cp_standin

cp_standin

YouTube
Posted by darkz Jul 04 2010 13:04 GMT
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Lord Crump B

Slappy

Let's all move to japan


Posted by Kotaku Jul 04 2013 05:00 GMT in Gaming News
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Douglas Engelbart, one of the great pioneers of computer science, has passed away at his home in Atherton, Calif. He was 88 years old. While he's credited with helping bring about several fundamental computing innovations, from graphical user interfaces to hyperlinks, his most lasting achievement was the work that led to the invention of the computer mouse. In the video below, you can see the first mouse in action, shown off as part of a 1968 demonstration. This demonstration, part of the Fall Joint Computer Conference in San Francisco, was one of the most important in computing history, as it marked the public debut of hyperlinks, text editing and windows. Engelbart is survived by his wife and four children. Douglas C. Engelbart, Inventor of the Computer Mouse, Dies at 88 [NY Times]
Fallen Shade
R.I.P
Super-Claus
congratulations you gave millions of people carpel tunnel
but you also made computer gaming what it is so you get love anyways

YouTube
Posted by GoNintendo Jul 03 2013 02:49 GMT in Nintendo Stuff
- 1 Like?
Francis
scan toilet paper IRL to put in a game. awesome
Fortran
because you and francis are the only ones with a Wii U

Posted by Giant Bomb Jul 02 2013 16:50 GMT in Gaming News
- 1 Like?

Is it time to finally invest in 1Password? Maybe so. Ubisoft has revealed new details about a recent website exploit that exposed its account database, including “user names, email addresses and encrypted passwords.”

“We recently found that one of our Web sites was exploited to gain unauthorized access to some of our online systems,” said the company in a statement on its forums. “We instantly took steps to close off this access, to begin a thorough investigation with relevant authorities, internal and external security experts, and to start restoring the integrity of any compromised systems.”

Encrypted passwords means the passwords themselves were not exposed in their pure form, but if a particular password isn’t very strong, it wouldn’t take much trouble for it to be deciphered.

Ubisoft said payment information was not exposed, so your debit and credit card should be safe.

If your Uplay password is one shared among other web services, it’s time to change all of those, too.

Fortran
How is this so *crag*ing hard for multi-million/billion companies to *crag*ing do.
Gold Prognosticus
Even if they get the hashed passwords it's still gonna take a while for them to brute force through all several thousand plus of them, if they even bother doing more than just pairing up email addresses with the more common passwords (12345, abcde etc.) and taking them to other sites where those users are also registered.

Posted by Kotaku Jul 03 2013 02:56 GMT in Nintendo 3DS
- 1 Like?
Chibi-Robo! was one of the most underrated games on Nintendo's GameCube, so it's nice to see the robot of the same name find a new lease of life in a 3DS title, freshly-announced by Nintendo Japan. It's an augmented reality photography game, where you're given shapes that you have to find in the real world. Succeed and take a photo and the little guy pops out and whisks it away. It's an e-shop title, and is available in Japan today.

Posted by GoNintendo Jul 02 2013 02:00 GMT in Nintendo Stuff
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- To get the #DreamTeam Alpha up and running took 1.5 years for Alpha Dream
- They had so much stuff this timethey even went into a Gamma Phase, which Iwata notes as unusual as games typically only have Alpha and Beta
- They chose sprites because it's part of the Alpha Dream heritage...but also because they had few 3D production resources
- The 3D Mega Luigi model was done by a 3rd party after they realised there was a limit to doing that in 2D.
- A challenge was shifting from drawing sprites for 8-way movement on DS to 16 way movement on 3DS.
- They couldn't even just flip the sprites for the other direction due to the 'L' on Luigi's hat.
- They banned themselves from flipping the sprites for Mario either, partly because of Mario's right arm going up when he jumps.
- They had 5-6 staff working on the character animations for all the characters in the game.
- The requests by Nintendo on Alpha Dream were not always accepted and often required meetings, or discussions with the SPD producers
- They talk about including an easy mode. For example, when active, a hint block will appear when you redo a battle after dying
- The Mario & Luigi RPG series is also quite popular with women
- A Hard Mode unlocks for experienced players after clearing the game. Even the producer has trouble with it, it's so difficult
- The put a lot of extra stuff into Dream Team after hearing fans say they wanted to play more of M&L RPG 3.
- The producer says long term fans shouldn't worry - the series is still the same, despite the switch to 3D worlds for Dream Team
Francis
omg gamma phase

Posted by Francis Feb 04 2013 17:43 GMT in betalands
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larger view.  And this is how it looked when it started:


Super-Claus
the power of the masses
MM
Francis you should add that volcano permanently into the map

Posted by Francis Jun 28 2013 04:50 GMT in betalands
- 2 Like?

Introducing the concept of Targets. or maybe Waypoints is a better name.
If you want an object to move around on it's own, you first set down a waypoint. Then place the item on top of it. This is the starting point of your path. When you place more waypoints, the object will begin to move to the closest one. LIKE MAGIC

There are 5 types of waypoints

1) Move to the closest target.
2) Move to the closest target that is NOT the one you just came from.
3) Go to the first target you started at.
4) STOP
5) Move to the closest target when the player touches the object.

Only certain items will work with the waypoints:
PLATFORMS (simple flat things to stand on)
SWITCH BLOCKS
FISH
SPIKE BALLS

Fish will swim back and forth when in water and kill you if touched. Out of water they will siezure in place unless they are on a path.
Spike Balls are simple but deadly, they will fall down with gravity if not on a path.

Moving platforms may have issues and unforseen side-effects. Use at your own risk.

Francis
also worth noting that goombas can now trigger switch blocks and push spikes. And I added a 2-second delay when you die.
Francis
I doubled the speed of the moving, and made it so platforms can only be triggered from above (so they can be used as one-way gates)
Posted by JacobDaGun Jun 29 2013 21:57 GMT
- 1 Like?
Fallen Shade
pffft you don't know the cheat code? Look at this pleb and laugh

Posted by Francis Jan 27 2013 22:46 GMT in Digibutter News
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This year's Sammer Bowl will be a lot different from last year's. It will consist of two parts... sprite creation and battle.

Sprite creation:
Submit to me a name and sprite sheet of your Sammer-Guy. It must be the same size and animation as this one used for betalands. Each frame is 26x30:
standing - run1 - run2 - run3 - jump - jumping punch - standing punch

Battle:
There will be a Smash-Bros-style battle, where I will keep track of who kills who over a certain time period.

You can practice battle right now in the betalands by entering the arena in the clouds. In the arena you can double-jump and if you die 3 times you will get kicked out of the area (your lives are reset each time you enter the arena)

 

Congrats to the winners: SPRITE: Viddd. BATTLE: Penguin PornAce OVERALL: Penguin PornAce

Nastasia
is it really that time again already?
JacobDaGun

Woot!

I'm joining!

...

Better start working on a sprite for a sammerguy...

 

not unless ol' Sticklyman counts..


Posted by Doopliss Apr 23 2013 13:54 GMT in betalands
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Francis
so about 8 hours of non-stop play, if each life lasted 1 second on average. sounds about right
JacobDaGun
Or he made an infinite death-trap.

Posted by Francis Jan 24 2013 06:40 GMT in betalands
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You can now create doors (which creates a new room).
Only one door per person per area, and the only areas allowed for now are outside and underground.
Doors can only be placed if surrounded by background tiles (at least 3x3 tiles).

Use this block pattern in the MakerMeow to create a door:
RRD
RRD
RRD

R = red, D = dirt

The rooms are currently not very customizable but that will improve in the next update.

Francis
also the rooms you create can only be modified by you (no one else can place or remove anything).
JacobDaGun
You can put doors inside houses to make additional rooms.
Just sayin'.
Posted by Lord Crump Jun 29 2013 18:29 GMT
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JacobDaGun

Yeah...it broke.

All I can get out of it now is...

[===================================---]

Lord Crump