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Posted by Joystiq Dec 07 2011 17:25 GMT
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The Kid needs coin, he's got a whole world to rebuild.
Bastion developer Supergiant Games recently launched its online store, featuring merchandise related derived from its summer standout. There's the soundtrack for ears, the limited edition "Kid vs. Scumbag" print for eyes, and the Bastion bandana and t-shirt to cover one's naked shame.

For those with the cash to spare, the Bastion Collector's Bundle includes a mess of goodies, along with a copy of the previously mentioned "Kid vs. Scumbag" print autographed by all seven of the Supergiant Games team.

They mention that since Bastion launched, they've received a ton of requests for different kinds of game-related merchandise, but would rather "release a smaller number of high quality items over time than try to do everything at once." But, Supergiant, imagine all the cash you could make off white wigs, face bandages and hand wraps!

Posted by Joystiq Nov 14 2011 16:29 GMT
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We're not sure what's more unlikely, the prospect of a Bastion themed wedding, or that Supergiant Games would actually record lines of dialogue exclusively for the ceremony. And yet, it turns out both things actually happened, as one Jay Greschner managed to get his wedding narrated by Rucks himself, Logan Cunningham.

The lines were written by Supergiant's Greg Kasavin and recorded by Cunningham. According to Greschner, the surprise "floored" his bride as her wedding was narrated in real time with lines like "You ain't likely to find a nicer couple than Mr. and Mrs. Greschner." Of course, reading the lines is nothing compared to hearing them. Head over to Ars Technica for the full experience.

Posted by Kotaku Nov 11 2011 01:30 GMT
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#bastion There were plenty of lovely things about Bastion, but one of its best features was its soundtrack. The combination of composer Darren Korb's groovy tabla-fueled psychedelia and narrator Logan Cunningham's throaty growl gave the game much of its unique, desolate charm. More »

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Posted by Rock, Paper, Shotgun Nov 08 2011 08:53 GMT
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Well this is unquestionably glorious. Did you play Bastion? Of course you did. You wouldn’t be so epically silly as to ignore our insistence that you do, nor to have failed to buy it last week when it cost about 7p. So since you did, you’ll be familiar with the wonderful voice of the narrator, and his real-time commentary on the action. But, wondered Dorkly, where else might this be applied?

(more…)


Posted by Rock, Paper, Shotgun Nov 07 2011 11:26 GMT
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Every single damn week, I can’t remember if it’s called ‘Byte vs Brick’ or ‘Brick vs Byte.’ My failing memory terrifies me. Though my girlfriend is vaguely appreciative of it, as it allows her to tell me the same anecdotes repeatedly with me having no clue I’ve heard them before. At least, she claims she’s my girlfriend; I can’t rightly recall if that’s the case or not. There’s just this person in my house who tells me to do the washing up and feed the cat, and it seems to prudent to play along and hope my memory kicks in at some point. And why are all these words tattooed on my torso?

Anyway: Brick vs Byte, our weekly, unscientific look at how the top 10 best-selling games on Steam compare to the top 10 at UK retail. What mysyteries will be revealed? Will Battlefield 3 still be king of the hill? And who the hell are you people? What’s going on? Where are my trousers?(more…)


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Posted by Kotaku Nov 01 2011 05:00 GMT
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#video Charming RPG Bastion had some gorgeous visuals, yeah, but it's going to be remembered more for its novel use of narration than anything else. More »

Posted by Joystiq Oct 14 2011 23:30 GMT
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When planning a fun way to celebrate the fall season, we believe the early settlers tried a variety of creative, yet failed, traditions:
  • Asparagus-eating contests
  • The entire town acting out Hamlet at the same time, with their own grandfathers' skulls playing the part of Yorick
  • Jumping off a 60-foot cliff into a pile of dead leaves
  • Grave-robbing (that one stuck, but it became year-round and highly lucrative in a non-spiritual way)
  • Eggplant, leek, corn and lentil carving
Most of these died out with the maypole, but that last one may have led us to the modern fascination with pumpkin carving, which has now led us to these beautiful video-game-inspired pumpkins from ceemdee. This year's pumpkins feature Bastion, Doom 2, The Dig, Worms, Oregon Trail, Outlaws and Magicka. Apparently ceemdee has been doing this since 2009, and the squashy backlog is just as impressive.

Posted by Rock, Paper, Shotgun Oct 05 2011 15:11 GMT
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Artful dungeon-crawler Bastion charmed us with its strange world, solid combat mechanics, and elegant narration. John loved it. It even inspired Alec to a big old cleverthink. I decided to have a chat with Greg Kasavin, creative director and writer on the project, to find out a bit more about how Bastion came to be, and what the future holds.(more…)


Posted by Giant Bomb Sep 22 2011 20:08 GMT
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When things go sideways on Metacritic, developers don't have many options for appeal.

Supergiant Games and Signal Studios were in awkward positions earlier this month, after the average user review score for each game plummeted overnight and seemingly without justification.

It was unclear who was responsible for the sudden change, and there are limited tools for those affected that don't come across as...weird.

The developers of Bastion and Toy Soldiers: Cold War asked fans to submit reviews to Metacritic, which resulted in a slight bump for each but an average score ultimately much lower than it was previously.

After speaking to Supergiant and Signal, I ran a story earlier this week about the challenges the studios faced in addressing these issues.

Metacritic has since identified the users responsible, both banning the users themselves and removing their scores putting things out of balance.

The users were targeting certain games, and hitting them with zero scores without a written review, raising eyebrows.

"A publisher of a different game let us know that he noticed that his game had been 'bombed' by a bunch of zero ratings in an unusually short period of time," said Metacritic co-founder Marc Doyle in an email to me today. "While investigating those ratings, we noticed a group of user accounts and activities that were clearly illegitimate and violated our terms of use."

Doyle's team found a group of users had been coordinating similar attacks on other games within Metacritic's database, allowing Metacritic to fix the "bombings" that had been targeted at other games.

Metacritic is often used to determine royalty and bonus payouts for developers, though its exact use varies from publisher to publisher. I've never heard of a publisher leveraging user reviews as a metric for payment because of situations like this, but especially for small studios, perception is king, which is why user reviews remain very important.

Signal Studios president and creative director Douglas Robert Albright III had proposed a fix to the problem.

"The way to fix Metacritic user reviews is to simply require a written review and verify user accounts," he said. "If it was just some random blog I'd say whatever. But this is a major news review aggregator that should have better oversight and some standards."


Posted by Rock, Paper, Shotgun Sep 14 2011 19:37 GMT
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Supergiant’s sombre action-RPG was released on PC a few backs; John has already told you what he thinks of it, but in the last few days I’ve been exploring its shattered world for myself. It’s put me in a funny place. Spoilers of a sort await, so don’t read this unless you’ve played the game, don’t intend to, or don’t give a toss about narrative events in a hack and slash game.

I was sad when it ended. Forlorn, even. For me, that isn’t a regular state of affairs. Even with games I love, I’m oddly grateful when they wrap up – there’s a sense of accomplishment to it, and a relief that they didn’t string things out too long or defeat my sense of goodwill with a BioShock-boss or one too many achingly earnest cutscenes. Bastion, though: a true wave of sadness hit me as the credits rolled.(more…)


Posted by Kotaku Sep 04 2011 17:00 GMT
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#bastion The widely acclaimed action RPG Bastion will not be getting any DLC—at least DLC that extends the story—the game's developer said in an interview. More »
Popple
This title is misleading.

Posted by Valve Sep 02 2011 17:10 GMT
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Supergiant Games has released a new update for Bastion, addressing several issues reported by players and adding compatibility for other foreign-language translations. This update will be applied automatically when players restart their Steam client. The change list includes:
  • Fixed an issue that caused Secret Skills to sometimes become unselectable after successive play-throughs of the game.
  • Fixed an issue that could cause the Man-at-Arms achievement not to unlock when expected.
  • Fixed an issue that could cause weapon upgrades of the same tier to both become selected in the Forge.
  • Fixed an issue causing Bastion.exe to not exit cleanly as intended.
  • Added custom language support for alphabets based on Latin, Greek, and Cyrillic, in support of requests for player-created text translations to other languages. To add a custom language to the game, follow these steps:
    • Determine the two-letter language code according to ISO 639-1

      List of ISO 639-1 codes

      e.g. Portuguese = pt, Russian = ru, Polish = pl

      The following example is for creating a Russian (ru) translation.
    • Navigate to Steam\steamapps\common\bastion\Content\Game\Text, and make a copy of HelpText.en.xml called HelpText.ru.xml.
    • Translate the text in HelpText.ru.xml from English to Russian. At the top of the file, make sure the line reads:
    • Create a folder in Steam\steamapps\common\bastion\Content\Subtitles\ru
    • Copy over the files in Steam\steamapps\common\bastion\Content\Subtitles\en, and translate them.
    • Launch the game with '-lang ru' Launch Options

      (for Launch option instructions: click here)
For more information on Bastion technical support, visit the support FAQ topic in the Steam forum.

Posted by Valve Aug 24 2011 20:34 GMT
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We've posted a new update for Bastion, which addresses several issues reported by players and adds several new achievements. This update will be applied automatically when players restart their Steam client. The change list includes:

  • Fixed a rare issue in Who Knows Where sequences, in which foes could get knocked so far out of range that they would ignore the player and not return to the combat area.
  • Fixed several more crash bugs based on user-submitted reports. Thank you to everyone who's taken the time to send crash logs.
  • Added seven new Steam Achievements! They are:
    • Man-at-Arms

      Use the Forge to fully upgrade every weapon.

    • Whatever's Out There

      Complete the Kid's Dream with five or more Shrine Idols invoked.

    • Just Like That

      Complete the Kid's Dream with all ten Shrine Idols invoked.

    • Lock Yourself In

      Complete the Singer's Dream with five or more Shrine Idols invoked.

    • Calamity All Around

      Complete the Singer's Dream with all ten Shrine Idols invoked.

    • A Lasting Peace

      Complete the Survivor's Dream with five or more Shrine Idols invoked.

    • Ashes in the Sky

      Complete the Survivor's Dream with all ten Shrine Idols invoked.

      Note: These achievements will not be awarded retroactively to players who met the requirements before this update. Man-at-Arms will be awarded when entering a fully upgraded Forge.
For more information on Bastion technical support, visit the FAQ topic in the Steam forum.

Posted by IGN Aug 22 2011 23:14 GMT
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Bastion is one of the best downloadable games this year, but I didn't believe it right away. From the first time I saw it, I knew that the game was witty -- as evident from the narrator who literally narrates just about everything you do as you do it -- but Bastion was still just an action role-playing game. I moved through an area with my two weapons, shield, and special attack. No big deal. However, then Bastion started revealing itself to me, and I couldn't stop playing...

Posted by Valve Aug 22 2011 19:43 GMT
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  • Fixes to several possible crash issues based on user-submitted reports. Thanks again to everyone who's taken the time to send crash logs.
  • Fix to typographical error in the Memorial Vigil, "The Skippers".

Posted by Valve Aug 19 2011 18:32 GMT
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  • Updated the default "Slinger-style" WASD controls to make the character move relative to the isometric perspective.
    Note: In the previous update, this required using a commandline parameter "-isomovement", which is no longer necessary. To restore the original setting, use the new commandline parameter "-orthomovement".
  • In-game menus now respond to right-clicking as well as left-clicking.
  • Added support for resolutions greater than 1920x1080, at which visual issues with the background visuals could occur.
  • Fixed several issues that were causing the game to crash for some players.
  • Fixed an issue in Burstone Quarry that could cause players to get locked out of the level's final area.
  • Fixed an issue in Mt. Zand that could cause players to get locked out of the level's final area.
  • Fixed an issue in Zulten's Hollow that caused the level's weapon pickup animation not to play.
  • Fixed an issue in the Bullhead Trial where the text stated that the Gold Prize requirement involved completing the trial having taken less than two hits instead of three.
  • Fixed an issue causing the opening splash screens to overlap when running the game using the "-nofixedstep" commandline parameter, which unlocks the frame rate.
  • Fixed a rare issue where weapon slots at the Arsenal could become unselectable.
For more information on Bastion technical support, visit the FAQ topic in the Steam forum.

Posted by Valve Aug 17 2011 16:42 GMT
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An update to Bastion has been released, addressing several issues reported by players. This update will be applied automatically when players restart their Steam client. The change list includes:
  • Fixed an issue causing the game to display unsupported resolution settings in certain conditions
  • Fixed an issue where players could get stuck on a free-floating tile in the The Singer's Dream sequence
  • Fixed an issue where the game was not loading custom-mapped mouse control settings
For more information on Bastion technical support, visit the FAQ topic in the Steam forum

Posted by Rock, Paper, Shotgun Aug 17 2011 12:28 GMT
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Action RPG Bastion was released on Steam yesterday. I’ve been weaving my way through its enchantingly morose worlds, and although still a good way from the end, I am absolutely ready to tell you Wot I Think.

(more…)


Posted by Valve Aug 16 2011 20:15 GMT
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An initial update to Bastion has been released. This update will be applied automatically when players restart their Steam client. The change list includes:
  • Fixed an issue where certain SteamIDs were causing a leaderboard crash due to unrecognized alphanumeric characters
  • Fixed an issue where pick boxes on the Skyway screen were too small at the lowest resolution settings
  • Fixed an issue where the How to Play menu could crash when accessing it using a gamepad
For more information on Bastion technical support, visit this topic in the Steam Forum.

Posted by IGN Aug 16 2011 18:31 GMT
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Warner Bros. Interactive Entertainment and Supergiant Games are pleased to announce that Bastion, the award-winning indie action RPG recently released on Xbox LIVE Arcade, is now available for PC. Offering high-resolution graphics and an all-new PC control scheme, the game can be purchased on Steam ...

Posted by Rock, Paper, Shotgun Aug 16 2011 16:19 GMT
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Released today is Supergiant Games’ gorgeous looking action-RPG, Bastion. It’s available to purchase from Steam at a price of £11.49/€13.99/$14.99, and you can take a poke at the launch trailer here. Despite being temporarily wrapped up in a web of Xbox exclusivity, Bastion has always been PC bound. As you can see if you compare PC screenshots to Xbox screenshots, the PC version has access to far higher quality assets for those of you with grown-up sized monitors. There is a demo available and you can read Jim’s hands on impressions here.

Check back tomorrow for a full review.


Posted by Giant Bomb Aug 05 2011 23:00 GMT
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The Kid won't be constrained to a single platform.

Supergiant Games is wasting no time in bringing Bastion to the PC, with the awfully rad action game leaving the confines of the Xbox 360 on August 16. You can already pre-order the game on Steam!

It will eventually appear on other digital platforms, but Bastion's coming to Steam first.

Just like Xbox Live Arcade, playing Bastion will cost you $14.99, and the Steam version also comes with Steamworks support for cloud saves, achievements and leaderboards. Oh, and it's DRM free!

If that's enough, the game's wonderful soundtrack has also gone online via Bandcamp. The digital version is available for $9.99, but starting in September, you can buy the album on a real-life disc!


Posted by Rock, Paper, Shotgun Aug 05 2011 15:37 GMT
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If the Steam page is to be believed then SuperGiant’s esoteric dungeon-crawler is set to arrive on 16th of August. I am honestly expecting this to be one of the games of the year: it’s a beautiful blend of compelling, click hack ‘n’ slash action with artful indie sensibility. What the screens and talk of whacking monsters doesn’t quite get across is how exquisitely the world is delivered as it drops into place ahead of you, a process that is oddly dreamlike, especially when framed against the hard-boiled, wise-cracking voiceover. Anyway, I am sure we’ll ramble about this extensively when it arrives on our Windows boxes.


Posted by Kotaku Aug 05 2011 02:30 GMT
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#skyrim It's a safe bet that Bethesda's upcoming RPG Skyrim will offer enough hours of gameplay to merit its $60 price tag. However, while speaking to PSM3, Skyrim director Todd Howard shared his belief that while his game will be worth every penny, many other games are not. More »

Posted by Joystiq Jul 28 2011 21:00 GMT
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The Kid had seen merchandise before, but it paled in comparison to the handmade Squirt plush doll sitting before him. He asked the lady how much, but she told him it wasn't for sale. It was the worst news he'd heard since the Calamity struck.

Posted by Joystiq Jul 21 2011 23:00 GMT
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Maw? Maaaawwww? Where is that little purple guy? Oh, there he is -- as part of a free Summer of Arcade promotion on the Microsoft Store. Those who pick up a copy of Bastion via the Microsoft Store will also receive a free copy of Twisted Pixel's adorable adventure, The Maw. As we mentioned only a few words ago, The Maw is positively adorable and a decent game to boot, making this an attractive deal for those interested in Bastion.

Strangely, the site notes that the deal applies to "any" Summer of Arcade purchase, though a footnote claims that the deal is valid solely for Bastion. Considering Bastion is currently the only Summer of Arcade title available, it's possible that the deal will be applied to the rest of the Summer of Arcade lineup as each title is released.

Posted by IGN Jul 20 2011 13:10 GMT
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Bastion, the first title in this year's Summer of Arcade line-up, releases today and we are rather enamoured with it. A gorgeous and deceptively deep action-RPG with an artistic direction that stands out even at the creative vanguard that is downloadable gaming, it's a wonderful opener for Xbox Live Arcade's summer promotion. The week before release, we asked Supergiant's eloquent and interesting Greg Kasavin where it came from, and how independent development is working out...

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Posted by Giant Bomb Jul 20 2011 00:38 GMT
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Jeff and Brad decide to sidestep Bastion's story and instead focus on breaking some windbag skulls.

Posted by Joystiq Jul 19 2011 15:00 GMT
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If Bastion had been made by hundreds of people instead of just a handful, it would have started with a big-huge bang. The city of Caelondia would go from an everyday murmur to a cacophony of toppling buildings and panicked, immolated citizens while a tutorial told you to quickly crouch here, jump there and look at all this stuff we spent 10 million dollars on. The land would shake itself to rubble, the screen would blur and black out, and the logo would appear alongside a crass, Hans Zimmer honk.

BASTION

This version starts with you getting out of bed. All you know is that a calamity has wrecked the world -- and that you must be a heavy sleeper. A warm, attentive narrator identifies you as "The Kid," a character so central to the story that the world literally reforms beneath his feet, step-by-step. For reasons that I'll leave you to discover for yourself, The Kid and a handful of other apocalypse survivors are drawn to The Bastion, a floating island that may offer safety, answers, and perhaps a roll of duct tape large enough to put the world back together.