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Posted by Joystiq Feb 12 2013 13:30 GMT
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Last we heard, Terraria was targeting a late February or early March release on Xbox 360 and PS3. It looks like it'll be the latter at best now, according to publisher 505 Games.

"Our aim is to launch both [versions in] March," a 505 Games representative told Joystiq.

If you've been twitchin' for some console-based shovelin', you'll probably have to wait just a bit longer than expected. In the meantime, you can dig in to our recent hands-on preview.

Posted by Joystiq Feb 07 2013 01:30 GMT
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Terraria, the PC creation conceived by the small staff at developer Re-Logic, will finally make its way to the digital storefronts of the PlayStation 3 and Xbox 360. Developed by 505 Games, the console version of Terraria features fresh content, including a new big bad dubbed Ocram as well as additional enemies, weapons, pets and inventory items, and is scheduled to arrive at "the end of February or early March," according to 505 Games community manager Logan Rosenstein.

The console version's biggest addition, however, is the ability to play Terraria with a controller. It's initially hard to picture playing Terraria without the combination of a mouse and keyboard. The basic movement controls are simple enough, but inventory management, mining, and construction are all governed by a pointer-based interface that is best left for a mouse to handle. The gamepad controls developed for the port aim to offer the best of both worlds.

"The biggest challenge [the dev team faced] was the controls," Rosenstein said of the porting process. "The PC version is so heavily reliant on the keyboard and mouse, so the dev team spent a lot of time and a lot of effort working on the controls. They did several different layouts and several different practice runs."

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Posted by Kotaku Jan 25 2013 07:30 GMT
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#terraria It was, quietly, one of the biggest PC games of 2011, so it's little surprise that Terraria is heading to consoles. More »

Posted by Joystiq Jan 25 2013 06:00 GMT
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Terraria digs into XBLA and PSN in February, 505 Games' YouTube description on the above video reveals. The video itself shows off the brand-new content coming to the console versions, which we heard hints of back when the only release window was "early 2013."

The console version of Terraria will include new controls (shocking), a world map and a new tutorial, armor, ultimate weapons, enemies, pets, music and a shiny new final boss. Terraria on consoles will also include local, split-screen multiplayer for up to four people and eight-player online multiplayer.

Terraria hit PC on May 16, 2011, from developer Re-Logic, and by September 2012 it sold 1.6 million copies. It's kind of like developers at Re-Logic are digging for gold, but they found 1.6 million people to do all the actual labor for them.

Posted by Rock, Paper, Shotgun Jan 11 2013 10:00 GMT
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There is a gif below the jump that compelled me to write about this indie Terraria-a-like, Edge Of Space. Go there and you will see. You won’t be disappointed, I promise.(more…)


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Posted by Kotaku Oct 03 2012 07:00 GMT
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#terraria As we know, Terraria, a game that on PC went from "huh a side-scrolling Minecraft" to "holy crap it's sold over a million copies" at the speed of light, is coming to consoles. More »

Posted by IGN Oct 02 2012 23:24 GMT
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The console versions of this side-scrolling world builder will include new content. Check out the bonuses here.

Posted by Joystiq Oct 02 2012 19:15 GMT
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Last month, 505 Games revealed Re-Logic's Terraria is coming to Xbox Live Arcade and PlayStation Network, and today the publisher's unveiled a new trailer to seal the deal. Moreover, right at the end the video teases new content for the console versions, but doesn't detail what it is.

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Posted by Giant Bomb Oct 02 2012 17:45 GMT
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The kind of, sort of (but not really) 2D take on Minecraft is headed to XBLA and PSN next year with new content.

Posted by Joystiq Sep 11 2012 15:30 GMT
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Re-logic's blockbuster RPG Terraria is coming to Xbox Live Arcade and PlayStation Network from publisher 505 Games. 505 also announced the digger/builder/action-adventure's sold 1.6 million copies on PC, and that Dutch developer Engine Software is handling the upcoming conversion

"I can't say how excited I am to finally have Terraria come to Xbox 360 and PlayStation3," said Andrew Spinks, the creator of Terraria, "To see it come so far is a complete shock, especially after such humble beginnings. It's always been my dream to have as many people as possible know and enjoy Terraria as much as I have, and this is another big step in that direction."

The news of a console release of the 2011 indie game was first disclosed on its Facebook page, after teasing fans yesterday with word of a big reveal. The game comes to XBLA and PSN early next year.
Francis
I think it would be better on 3DS/Vita than consoles
Wootman
select button opens item menu and maybe there is some hot keys just like fallout

Posted by Kotaku Sep 11 2012 14:40 GMT
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#terraria PC gamers were saddened when the developers of the pixel-perfect 2D building, exploration and combat game Terraria announced an end to game updates. Well good news, sort of! Terraria is returning with brand-new content... to Xbox Live Arcade and the PlayStation Network. More »

Posted by Rock, Paper, Shotgun Apr 03 2012 15:30 GMT
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It was probably when the first screenshot from Starbound emerged onto the hazy plains of the internet that a law was passed making it illegal to refer to the game without nodding approvingly and saying, “Huh, Terraria in space I guess”. Yes, it’s a side-scrolling game with mining and construction, a similar visual style, and, yes, there’s crossover in some of the design talent, but there are plenty of differences as well. For one, rather than seeding standalone worlds, Starbound takes place on planets which can be visited by other players, provided you pass them the coordinates. There’s a lot more variety in terms of creatures and landscapes as well, with procedurally generated flora and fauna. Thrillingly, the only video I’ve found is a lighting demo. Be thrilled!

(more…)


Posted by Kotaku Mar 02 2012 16:00 GMT
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#speakuponkotaku Recently the developers of the procedural PC playground game Terraria announced that updates for the game would be ending. It was a crushing blow to commenter Jezuz. Share his desolation in today's Speak Up on Kotaku. More »

Posted by Rock, Paper, Shotgun Mar 01 2012 16:11 GMT
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If you’re still mourning the fact that Terraria won’t be receiving even more additions, perhaps the appearance of a game that looks very much like Terraria on the distant horizon may be succour to you in these hard times. Take out your ocular device of choice and scan the distant land of ‘unannounced release date’, there in the valley of ‘very early stages’ you’ll see Nioki Adventure. There are only a couple of screenshots to look at, the art style reminding me of Tontie. An emphasis on cooperative play and a class system differentiate from Terraria, while crafting and exploration of random worlds undifferentiate a little. Another picture awaits below.

(more…)


Posted by Rock, Paper, Shotgun Feb 22 2012 12:35 GMT
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Action RPG platform sandbox thing Terraria has seen its last major update. In a statement to the fans, developer Andrew “Redigit” Spinks thanked them for making the game so popular, but admitted there would be no more extra content coming.

After a lot of internal debate, we have decided that it is time to move on. My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer. I have learned a lot from working on Terraria and plan on using what I’ve learned, building upon it, and moving forward with another, even better project. However, we are still planning at least one more bug fix for Terraria.

So no more additions, no new ores or monsters, or bosses. The developers will focus on bugfixes, while the huge fan-base clamours for a proper mod API.

(more…)


Posted by Joystiq Jan 27 2012 04:59 GMT
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Despite selling over 1 million copies of Terraria across Terra Firma, Merge Games believes the title has yet to reach a key demographic: PC game buyers without internet connections. Okay, okay, it's also possible that the Merge Games-published "Collector's Edition" of the Re-Logic-developed 2D indie hit is popular enough to warrant a version made especially for superfans, but we much prefer the concept of a board meeting to discuss a gradually disappearing group of people.

Anyway, the collector's edition of Terraria will run EU residents £19.95 (€23.80/$31.30) when it arrives at retailers on March 16, and will come packed with "an exclusive in-game item, a poster, a key ring, and trading cards." That's about $20 more than the digital copy costs you on Steam right this minute -- but does that contain the adorable little pickaxe keychain (seen after the break)? Yeah, we didn't think so.

It's unclear if the collector's version of Terraria will arrive in North America or Asia, but we've asked Merge Games for clarification.

Posted by Rock, Paper, Shotgun Jan 25 2012 17:21 GMT
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Terraria, the absolutely superb Minecraft-meets-side-scrolling-platformer, is to get a retail release. For, er, £20. The digital version costs £6 at most, regularly dropping to amazing bargain prices during various sales, and is unquestionably amazing value. But £20 for an “Exclusive Collectors Edition” when it’s a year old, in a box, in a shop? That seems a little strange.

(more…)


Posted by Valve Jan 17 2012 21:53 GMT
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Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Terraria has been translated to German, Italian, French, and Spanish.
- When first run, Terraria will ask which language to use. This can be changed in the options menu.
- Terraria now has support for accented letters and multiple keyboard layouts.
- Fixed a bug that would cause spawn items to sometimes not work on multiplayer games. (Hopefully)
- Fixed a bug that would allow you to create items using the crafting guide.
- Fixed several multiplayer security issues.
- Fixed a bug that would sometimes cause the Eater of Worlds to not spawn after three shadow orbs had been smashed.

Posted by Rock, Paper, Shotgun Dec 29 2011 09:59 GMT
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Such is the way of RPS, gaming, and my brain, that long-term diary projects might not necessarily reach an absolute conclusion. We like to call these, “ongoing”. So it is that I attempt to plug the awkward silence over the holidays with the “ongoing” A Smurf In Terraria series.

(more…)


Posted by Rock, Paper, Shotgun Dec 19 2011 11:36 GMT
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Christmas has come early to Terraria, with a patch containing a Daddy Crimble costume, snow, ice, presents, candy canes and gift-wrapped blocks. Most importantly though, gangs of snowmen will attack, armed with knives, snowbombs and Tommy guns. What this means is that you’ll be able to decorate the world with lights and festivity and then die at the hands of Al Snowcone and his meltable mobsters. A cheerful video awaits you.

(more…)


Posted by Valve Dec 15 2011 18:52 GMT
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Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bug Fixes / Performance:
- Reduced the amount of RAM needed to run Terraria.
- Added an option to turn backgrounds off.
- Improved the automatic game quality adjuster.
- Lighting update won't skip as much on lower quality levels.
- Items dropped on death for hardcore and mediumcore characters will retain their conditions.
- Space Gun now has a value.
- Water Bolt can now have conditions.
- Diving Helmet now works correctly.
- Walls now correctly show behind Glass Blocks.
- You can now untie bound NPC's with Autopause enabled.
- Mediumcore and hardcore players will drop their cursor item on death.
- Coins held on the cursor will correctly be dropped on death.
- Dryad's Corruption and Hallow status numbers are correct.
- Wyverns are less common and will be less likely to spawn near the ground.
- Mana Flower's price has been increased.
- Fixed the shadow glitch of trippy lighting.
- Music Boxes no longer dupe when placed on platforms.
- Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
- Cursed Torch item now emits light in water.
- Harpoon can now be reforged.
- Lighting will now be set to Retro instead of crashing if Terraria is unable to switch to the new lighting mode.
- Keybindings will no longer sometimes be set to "None" automatically.
- Bombs thrown by clowns will now show that the wall has been destroyed in multiplayer.
- Crystal Shards now give off light in retro and white color mode.
- Hallowed Armor only has graphical effects with the helmet.
- Players now have hair under their hats.
- Statues no longer turn into Armor Statues when they are smashed from the top.
- Clowns only throw bombs when their target is alive.

Items
- Added Candy Cane Blocks & Walls.
- Added Green Candy Cane Blocks & Walls.
- Added Snow Blocks.
- Added Snow Bricks & Walls.
- Added Red, Green, and Blue Lights.
- Added Presents that are dropped by monsters during the holiday season.
- Added Snow Globe.
- Added Santas Outfit.

NPC's
- Added Snowman Gangsta.
- Added Mister Stabby.
- Added Snow Balla.
- Added Santa Claus.

World
- Snow biomes will always be created during world gen during the holiday season. There is a 1 in 3 chance for snow biomes to be created during world gen during the rest of the year.

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Posted by MM Nov 29 2011 06:21 GMT
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Finally a siginificant update. I'll be hostan a server if you guys are interested again.

Also Blue was fired left to pursue other interests the art of touching a woman.

Fortran
Blue was fired!?
k i guess i'll play it now
Nastasia
nobody was there it was lonely

Posted by Valve Dec 01 2011 18:45 GMT
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NPCs
- There are thirty-six new monsters!
- The underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.
- There are three harder versions of the older bosses.
- There are now three new friendly NPCs that can be rescued after specific conditions are met.
- The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.
- Made several small changes to allow for better underground cities:
- New NPCs will spawn in their homes underground, instead of on the surface.
- Worms will no longer spawn when near a friendly NPC.
- Underground towns will now reduce, and eventually stop, enemy spawning.


Items
- Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
- Star Cannon : Shoots faster.
- Sandgun : Sand shot from it does more damage, and it shoots faster.
- Blowpipe : Now listed as ranged.
- Goblins no longer drop rocket boots during an invasion. Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.
- Boomerang type weapons are listed as melee.
- Added four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
- There are twenty-one new accessories.
- Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting a new NPC.
- The crafting requirements for Molten and Jungle gear have been reduced.
- Some accessories can now be combined at a Tinkerers Workshop.
- Colored Torches can now be crafted out of Gems and Torches.
- Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.
- Added the Wrench to place wires.
- Added Wire Cutters to remove wires.
- Added Pressure Plates, Switches, and Timers to activate devices.
- Added Music Boxes that record and play in-game music.
- Added Pumps to transport liquids.
- Added loads of other new items and weapons waiting to be found!
- Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?


Lighting / Display
- Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F7.
- Made several lighting and display optimizations to increase game performance.
- Added automatic graphic quality adjustment based on the games frame rate. This setting can be toggled in the Options Menu.

Multiplayer
- Fixed a problem with item syncing for newly connected players.
- Fixed a bug that caused graphical issues for players using automatic weapons.
- Added a limit to how often the server can broadcast NPC update packets. This prevents NPCs from trying to update every cycle which would cause massive amounts of lag.
- Reduced the amount of data needed to transmit tiles down to 25%.
- The server now only broadcasts tile data to the players who need it.
- The server now withholds some NPC, player, and projectile packets based on player distance from them.
- Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.


World
- Above ground tunnels may now be created during world gen.
- Smashing Demon Altars with a special item will cause new ore to appear around the world.
- Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruptions rate of spread will be greatly increased.
- Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
- There is a new biome, The Hallow, that will be created when the hell boss is defeated.
- Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
- Added several small features to world gen.
- Tweaked the way and amount of Underground Mushroom biome spawn.
- Demon Torches now appear in shelters generated in the underworld.
- Underground cabins may randomly spawn around chests.
- Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
- When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.
- There are now three types of traps that are generated underground. Watch your step!
- Cacti no longer damage players.


Game Interface
- Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.
- Placing objects on grass will now destroy the grass.
- The crafting menu now scales to fit the size of the screen.
- When the inventory is open, the number of the selected item in the hotbar will appear in green.
- There is a new NPC housing interface that can be used to assign living areas to NPCs. This interface will also tell you if a room is missing any requirements.


Misc
- There is a new music track for The Hallow biome.
- Underground Corruption has its own music track.
- Underground Hallow has its own music track.
- There are two new boss music tracks.
- Greatly reduced world save file sizes.
- Decreased tile frame detection time by 15%.
- Your trash can is now emptied when you die.
- Added an auto select hotkey that will pick a tool from the players inventory based on what their mouse is hovering over. This defaults to Left Shift.
- All players will now leave behind tombstones when killed.
- There is now a random option in the player creation menu.
- Female players now have separate armor graphics.
- Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.
- There are new overworld backgrounds for each biome!


Bug Fixes
- Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
- Fixed a bug that wouldnt allow players to craft from the ammo slot.
- Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
- Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
- Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
- Wooden Platforms no longer attach to non-solid objects.
- Placing and removing items during the placing animation will no longer destroy the item when it is collected.
- Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
- The FPS display (F10) shows the correct number.
- Fixed a bug that swapped the lighting of players pants and head armor.
- Fixed a problem that would cause water to settle in strange positions.
- Fixed a problem that caused objects with transparency to appear darker than they should.

Posted by IGN Nov 28 2011 18:26 GMT
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A big hit on Steam earlier this year, the team at Re-Logic is still hard at work on Terraria, a 2D action-platformer that earned a 9 out of 10 on IGN. The 1.1 update will add in quite a bit of content, which is currently scheduled to go live on December 1, 2011...

Posted by Rock, Paper, Shotgun Nov 25 2011 17:33 GMT
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Wow, that is a busy-looking little videogame all of a sudden. Terraria receives its version 1.1 update on December 1st, and it’s one whose contents the devs have been careful not to spill all of until very recently. There will be 222 new items, 39 monsters, female characters, new ores and resultant armours, all sorts of new combinations, wiring and resultant mechanisms, a new lighting system and, naturally, a boss called Wall of Flesh.

The devs reckons this update will completely change the game; I can’t speak for that, but I can say v.1.1 looks off the hook bonkers, as you’ll see below. The new lighting really pumps up the colour, too.(more…)


Posted by Valve Aug 09 2011 17:04 GMT
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Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

NPCs
  • New Enemy : Spike Ball (An Immortal Enemy.)
  • New Enemy : Blazing Wheel (An Immortal Enemy.)
  • New Enemy : Dungeon Slime (Contains Golden Keys)
  • New Enemy : Goblin Scout
  • Hornets in the Underground Jungle now shoot stingers. These stingers have a 1 in 3 chance of poisoning their target for 10 seconds.
  • EoW is no longer defeated when he flees.
  • Cursed Skulls now now have a chance to apply the Cursed debuff.
  • Npcs that are far from home and try to turn to return home will no longer twitch left and right when stuck.
  • Bats, Harpy and Demon AI has been improved to prevent wall hugging.
  • Slimes when in water will now turn around when they have no where to go.
  • Man Eaters and Snatchers now have less HP, and are drawn above tiles rather than behind.
  • Lava Slimes no longer spawn lava when killed.
  • Meteor Heads now move much slower but do a lot more damage.
  • Bone Serpents now have a new death sound, and their hit-box has been fixed.
  • Hornets are correctly now unable to enter water.
  • Vultures should no longer float if the sand they are perched on falls from beneath them.
  • NPCs furniture requirements have changed to work with new items.NPCs now requires one comfort object (Chair, Throne, Bench, Bed, Toilet) and one flat surface furniture (Table, Dresser, Workbench, Tub, Bookcase) for a room to be complete before they will make it their home.

Items
  • New Item : Shadow Key
  • New Item : Golden Key
  • New Item : Shadow Chest (These require the Shadow Key)
  • New Item : Obsidian Background Walls
  • New item : Mud Background Walls
  • New Item : Jungle Spore (Replaces Jungle roses former crafting uses.)
  • New Item : Tattered Cloth
  • New Item : Battle Standard (Allows for manual starting of the Goblin Invasion)
  • New Item : Piano
  • New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.)
  • New Item : Bench
  • New item : Dresser
  • New Item : Bathtub
  • New Item : Red Banner
  • New Item : Green Banner
  • New Item : Blue Banner
  • New Item : Yellow Banner
  • New Item : Lamp Post
  • New Item : Tiki Torch
  • New Item : Barrel
  • New Item : Chinese Lantern
  • New Item : Cooking Pot
  • New Item : Safe (A separate private storage from the Piggy Bank.)
  • New Item : Skull Lantern
  • New Item : Trash Can
  • New Item : Candelabra
  • New Item : Pink Jar
  • New Item : Mug
  • New Item : Beer Keg
  • New Item : Beer
  • New Item : Bookcase
  • New Item : Throne
  • New Item : Bowl
  • New Item : Bowl of Soup
  • New Item : Toilet
  • New Item : Grandfather Clock
  • New Item : Statue
  • Wooden Tables, Doors and Workbenches now have improved looking graphics.
  • Jungle Rose is now a rarer drop and no longer used to craft.
  • Bottled water can no longer be crafted by standing near lava.
  • Suspicious Looking Eyes will now sometimes be found in chests.
  • Several Magic items have been rebalanced.
  • Fire of Flower now does more damage, and costs more mana.
  • Flamelash, Sunfury, and Flower of Fire are no longer dropped, they are now found in shadow chests in the underworld.
  • Band of Star Power now adds 20 mana to your maximum, and no longer adds mana regeneration.
  • Orb of Light now moves slower and is now listed as a buff that you can remove if you so desire and also know its remaining duration.
  • Magic missile is now quicker and is launched when you release the mouse button, rather than disappearing.
  • Flamelash is launched when you release the mouse button, rather than disappearing.
  • Meteor Armor and Molten Armors no longer glow.
  • Grappling Hooks can no longer be spam shot, you must now wait until your previous shot lands or returns before you can throw another.
  • Starfury now does a bit more damage, requires more mana, and now works underground. If a star is spawned inside a wall, it will be able to travel until it reaches open space and then becomes solid colliding with the next wall it hits.
  • Glow sticks price reduced. And are now a bit brighter.
  • Coins now leave a sparkle trail while moving.
  • Night Owl Potion now works correctly.
  • Two of the same type of accessories may no longer be equipped at once.
  • Armors are now more Class Type specific and their stats have been set accordingly.
    • Meteor Armor - Buffs Magic Damage and Set Bonus : Space Gun 0 Mana Cost.
    • Molten Armor - Set Bonus : Melee Damage
    • Shadow Armor - Buffs Melee Attack Speed and Set Bonus : Movement Speed.
    • Necro Armor - Buffs ranged damage and Set Bonus : Reduces Ammo Consumption.
    • Jungle Armor - Buffs Max Mana, Magic Crit Chance and Set Bonus : Reduced Mana Usage
  • Potions now offer less HP on use, and their cool-down is now a minute.
  • Placing background walls is more simple, as 1 block holes are automatically filled in.
  • ALL placed background walls are now considered house walls. (Yes even Dirt and Dungeon walls.)
  • The Mini-shark now has a 33% chance that shooting the weapon will not take ammo. So it does not consume as much ammo to use.
  • Flintlock Pistols and Muskets are now a bit stronger.
  • Flails now have a different mechanic. You can spin them by pressing left and right fast over and over after they have been thrown while holding down the mouse button.
  • Piggy Banks should no longer float when the ground beneath the table it is on is removed from beneath them.
  • Fish Bowls recipe has been changed to require Bottled Water, rather than just an empty Bottle.
  • Ash and Mud no longer fall due to gravity.

Server and Clients
  • The IP screen now shows the seven most previous IPs youve joined, to allow you to quick connect to your favorite or commonly played servers.
  • Improved Server Syncing

Game Interface
  • There is now an option to disable pickup text.
  • When creating a character, there is now an option for Male/Female, this is used to change the characters voice. This way, any hairstyle can be used for either gender.
  • When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.
  • New Hot-key for grappling hooks. (Defaults to E)
  • Hot-bar Slots now show their Hot-key number.
  • The Mana Bar is now Blue, and text for gaining health is now green.
  • Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple.
  • Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation potions.
  • Some tool-tips now have more specific details about item uses.
  • Right clicking on an accessory or a piece of armor in your inventory will auto-equip it.
  • Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left.
  • There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan.
  • When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left.There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks.
  • When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out.
  • It is no longer possible to drop items through the spaces between boxes in the inventory
  • Some Tools now give you an idea in their tool-tip of what they can mine. Example - Can mine Meteorite.
  • There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty.
  • Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them.
  • There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point.
  • Hotkeys can now be used to change selected item when the inventory is open.
  • Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it.
  • You can now quickly clear and cancel your chat message by hitting escape.
  • Misc in Character Creation color selection, has been renamed Shoes.

Misc
  • New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy
  • New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff.
  • New Music : Corruption.
  • Added 19 new hairstyles.
  • There are now 3 difficulty modes that are set when creating a character.
    • Softcore - Drop coins on death, keep max hp and mana values.
    • Mediumcore - Drop all items on death, keep max hp and mana values.
    • Hardcore - Drops all Items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out.
  • Players now heal automatically when not in combat. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your hp regen speed slightly.
  • Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still.
  • Hellstone no longer produces light and is more rare.
  • Hellstone now spawns lava when it is mined, but only in the underworld.
  • Cacti no longer cause knock-back making running through a desert less of a hassle.
  • Cacti no longer destroy blocks as they grow.
  • Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.
  • Optimized Finding Tile Frames, so worlds should load faster
  • There are new sounds for the following actions/events
    • Talking to an NPC
    • Mana Becoming Full (also shows a purple sparkle on player)
    • Using Water Bolt, Flamelash, and Flower of Fire
    • Starting to Drown.
  • Melee speed increase items are now calculated correctly.
  • Thorns are now destroyed after you touch them and receive damage.
  • Corrected some spelling errors and also the placement of % in some potion tool-tips.
  • Added a bunch of new randomized game subtitle captions.

World Gen
  • More Gems spawn in the jungle.
  • Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all obsidian, and they can now get really tall.
  • Underground Jungles now have a Mud Background
  • Dungeons should no longer spawn in the ocean.
  • Deserts now spawn slightly further away from spawn.
  • Dungeons now spawn with more spikes and less lighting.
  • Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge.
  • Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.

Posted by Rock, Paper, Shotgun Jul 14 2011 19:21 GMT
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Once more I return to Terraria, as it seems I will do until I die, or something better comes along. You can read part one here, and part two here, and then part three below. This entry actually spans a few weeks, the first half soon after the last entry, the second half after significant progress was made. But more progress is required! My time in Terraria is not yet done. But if you could lend a hand in the comments, that would be much appreciated. Oh, and don’t forget to check out the RPS Terraria server.

(more…)


Posted by Joystiq Jul 10 2011 22:30 GMT
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It's time to strip down your bunks, throw your macaroni-necklaces in a suitcase and get back to town -- it's the final day of the Steam Summer Camp Sale. Today Steam is featuring some of the sale's biggest titles (which means you probably already have them), including franchise deals on Fallout, Battlefield, Borderlands, Just Cause and Assassin's Creed.

One game you may not have bought yet, Terraria, is also 50 percent off today. If there's a better way of forming one last Summer Camp memory than a 2D, Minecraft-inspired sidescrolling goldmine of fun, we can't think of it.

Video
Posted by GameTrailers Jun 30 2011 01:06 GMT
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Is Terraria a satisfying experience in its own right? Find out in our official Terraria review pod!