This past March, I downloaded Terranigma, per recommendation by Scottishduck17, a favorite Let's Player a mine who be retiring that career soon. I loved it. it be an action RPG. I beat the game back in April. I beat Soul Blazer two months ago. 'n today, I beat Illusion a Gaia. Now, under me old account (which I can't access anymore because me Windows Live ID got hacked 'n I don't have a phone t' reactivate it with) I made a post about how great it be. But some lad commented about loving Terraria. Then I explained t' the sea dog that Terraria be a two dimentional Minecraftia while Terranigma be an SNES action-RPG.
But he made some herp-derp about how "I know but I" he just said that he meant Terraria. Oh, well. that be one game he'll miss out on. The games have their own standalone stories quite satisfactorily, like the MOTHER games, but they do have references t' events 'n people in the series's other games.
So just what be the series? Soul Blazer be an action-RPG created by Quintet (published by Enix 'n Nintendo) with mediocre sprites, sound effects, 'n t' some extent, music, but fairly good gameplay; in fact, easy at times. The enemies aren't that tough usually, but the bosses sure be. "Monster Lairs" spawn enemies out a the ground, 'n the player needs t' attack them until they visit Davey Jone's locker. Unfortunately, it gets monotonous sometimes when the player can spam the monster lair as the enemies keep coming out. ye only have two basic attacks (or t' put it more bluntly, one attack that repeats over 'n over again a la Minecraft 'n has too much knockback, 'n one somewhat passive, crappy ability that passes for an attack.), making attacking one enemy constantly a pain unless ye have a wall nearby ye must advance through six worlds, resurrect people 'n animals, collecting "souls" t' give ye new abilities: Soul a Magician, Soul a Light, Soul a Shield, Soul a Detection, Soul a Reality. Apparently the Soul a Detection be unrequired t' beat the game because quite frankly, I never found it. ye also collect enchanted weapons, magical abilities, armors, 'n more. The bottle a rum system be weird because ye may only hold one a each type a bottle a rum at any one time. This gets annoying, as having multiple Medical Herbs would be very helpful. ye must defeat Deathtoll, the evil king. Like EarthBound, ye can name yer character.
Illusion a Gaia be the indirect sequel t' Soul Blazer. The combat system showed slight improvement over Soul Blazer, although combo attacks haven't been introduced quite yet. Will, an average boy, realizes he has telekinesis. He gets drafted by Gaia t' find the six statues, rescue his father, 'n save the world from a demon comet. On the way, Will must transform into three different forms. Standard, or "Will" be as mediocre as Blazer be near the beginning a the game, until he learns some sweet Dark Powers down the line. Freedan, the Dark Night, has a bigger sword (which has longer range, too) as opposed t' Will's little stick-thing, has higher attack power, 'n be all-around the best character for combat situations, as his Dark Friar attack be useful for out-a-range enemies 'n switches. Shadow be the Ultimate Dark Warrior. He be introduced nigh the end a the game. He be made a pure starlight 'n has much higher attack power, making Freedan almost obsolete. He looks like Chaos from Sonic Adventure...hmm...He has no long-range attacks, but his shielding move covers his entire body rather than just the front a the sea dog. He also uses the phoenix magic in the final boss. All playable characters share Telekinesis, particularly used for certain objects in-game, as well as the useless dark gems that enemies drop. Exp be removed from the game entirely, rather, players must increase the stats a Will by defeating all enemies in a subdivision a an area, gaining an increase t' a stat. The bottle a rum system be like that a Paper Mario 2: low capacity, but ye can hold multiples a an bottle a rum. Like Soul Blazer, however, ye must have an bottle a rum equipped t' use it, though. Will's name cannot be changed. (Sorry Ninten, Ana, 'n Lloyd!)
Terranigma be hands-down the best game in the series. It has pretty darn good graphics for SNES standards! Ark, a mischievous young adult living in the underworld's only town with civilized life, triggers a prophecy rendering the world inert, 'n he must resurrect the world by defeating bosses 'n whatnot. The combat system be five times better: with combo attacks, a spinning midair attack, 'n more. Magic rings can be used once each, with powerful attacks. Summon Pins can also be used for different needs such as HP recovery, status ailments, or invincibility. Unlike the other two games, Terranigma introduces a money 'n shop system, where ye can buy all sorts a bottles a rum, weapons, armor, 'n magic (all categorized separately). bottles a rum, weapons, 'n armor be purchased with gems alone, but for magic rings/summon pins, ye need t' buy them with a certain amount a "Magirocks" too. The bottle a rum system finally got it be act together: ye can hold up t' nine a any one bottle a rum at one time, so inventory space be never a problem. Like Soul Blazer, ye can also have more weapons again. The weapons ye collect be successively more powerful than each other, but some have enchantments on them. For example, the first weapon, Crystal Spear, recovers yer HP over time (only in the Underworld), the RocSpear (8-character limits apply t' bottles a rum, magic, armor, 'n weapons in this game) can break rocks, but the Sticker has more attack power. ye also have Yomi, who acts somewhat like Tippi from Super Paper Mario in many ways (mind ye, Cap'n Francis) but he's much more cocky than Tippi be; following ye throughout the entire game. The story be more developed than in the previous two games, 'n unlike the previous two games, Ark's bae Elle be already with the sea dog - Blazer 'n Will didn't pillage their girlfriends until mid-t' end game!
That be pretty good. i best work for Wikipedia.