that topic was way too big and we can't get shit agreed on so let's just keep it in one post and edit the post when we want to change something so we're all on the same page
Each new user starts with 100 HP, 10 MP, 10 coins
A user can post up to five times per day to get a coin
(Restrictions may apply: not in the same topic, not within 5 minutes of each other, not deleted post)
Item or item parts may be found with site use, browsing, posting
At least one post (Or similar must be made before finding items)
Cannot find more items until current items are claimed
Items can damage, heal, or absorb HP, MP, inflict status, affect Digi forums
Examples:
Poison Mushroom: -10 HP
Green Potion: +10 MP
Dizzy Dial: Confusion status (Chance for attack to fail)
Searchlight: bring it back francis
Item Parts can be applied to a base item, which can be bought
More expensive / rare base items can hold more item parts
Different varieties (Equip, defense, attack, support)
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BASE ITEM: Bomb
Item slots: 2
Base damage: 5
Conditions: None
ITEM PART: Boo Fang (1 use)
Half damage returned as health
ITEM PART: Fire Spices (3 uses)
20 damage + Fire Attribute
Bomb that does 25 fire damage, 12 HP returned
Fire Spices can be applied to 2 more items
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Defense items: When attacked, the item in your defense queue reacts
Fire Shield - Negates 50 points of fire damage, 25 neutral
Boo's Sheet - 50% chance of avoiding attack
Reflector - Half damage taken is dealt back to opponent
(Items may not be as overpowered as this. These will probably be rarer.)
(Items may disappear after a certain amount of uses or damage)
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Equip items: Increase stats, prevent status, give abilities
Defense Plus - Decrease damage by 2
HP Up - Increase HP by 10
Life Shroom - Auto-revive when killed
Black Bean - Chance for poison to be inflicted against attacker
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HOW BATTLES / ITEM-USING WORKS
Somebody uses an item on you or attacks you. Your defense queue reacts. The opponent cannot attack again until you have chosen an action. You can choose to do nothing or take a turn against your opponent. You may use an item back on your opponent, in which the rounds would continue going on until one of you gives up, dies, or you reach an agreement / trade / bribe.
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Elements
Water -> Fire -> Air -> Earth?
Fire <-> Ice | Thunder <-> Water
Fire = Water = Earth = Whatever
(Do we really need elemental triangles if characters aren't augmented? If anything, the character could just inherit an elemental weakness under a status or something.)a