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Posted by GoNintendo Oct 18 2012 17:52 GMT in Paper Mario Sticker Star
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Doopliss

Hrrmm I really don't know how this game is going to turn out

Viddd
I kinda see what you're saying, Nas. Even with the lack of partners, the game still seems to have some personality. I hope the different locations manage to keep it up, anyways.
The combat is what I'm worried about. Stickers are cool, but I don't know if they can keep it fresh enough to make encounters exciting.

Posted by GoNintendo Oct 06 2012 23:56 GMT in Nintendo Stuff
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Remember the Bridgestone commercial we posted up that featured Sony's Kevin Butler (Jerry Lambert) playing Mario Kart Wii? We all had a good laugh about it, but Sony wasn't laughing. They've gone so far as to sue both Bridgestone and Lambert. I can only imagine how this is going to come out. Thanks to all that sent this in!
Francis
lol. wow
Fortran
Sony's greatest innovation is the first artificially-intelligent CEO. The downside is it has the mental capacity comparable to a four-year old human.

YouTube
Posted by GoNintendo Oct 05 2012 04:30 GMT in Nintendo Stuff
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Viddd
This actually looks really cool in a lot of ways, and I do like it. Stuff like doorways and the occasional backgrounds don't really meld in with the environments, though. Just looking at that black arch doorway outside Finn's house is just painful.
Viddd

Yeah, but it was like that last trailer, too, which was months ago. Are they really going to fix that last?


Posted by GoNintendo Oct 01 2012 20:58 GMT in Nintendo Stuff
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Here's a crazy story for you. The Daily Mail is bashing video games! I know, can you believe it?!

This time around they focus in on a study that shows the majority of teens missing out on much-needed sleep. Rather than talk about the actual methods of study and findings involved, the Daily Mail blames video games. Too bad gaming was never given as a reason for the lack of sleep, or was even included as part of the study. The Daily Mail came to that conclusion on their own.
Grievous
Failure
sims
what a bunch of clauses

Posted by GoNintendo Sep 30 2012 17:40 GMT in Nintendo Stuff
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Nastasia
gonintendo how dare you *crag*ing link equestria daily that is the most shameful thing anyone can do
Nastasia
francis make your site more accessable i dont even know where that link IS on this site

Posted by GoNintendo Sep 17 2012 23:18 GMT in Scribblenauts Unlimited
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- no apparent restrictions on items you can draw up in a given situation
- add way more objects to the level than they ever could.
- high resolution, hand-drawn environments
- all of the object art is now vector art
- doesn't lose visual quality when objects are scaled
- switch between touch and button on the fly
- due out Nov. 18th
Fallen Shade
woo

Posted by GoNintendo Sep 09 2012 17:10 GMT in Nintendo Stuff
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The following article brings up a wonderful point. There are plenty of people out there that think the GamePad is a terrible idea and will ruin Nintendo games. The touch screen in particular is getting most of the heat. The point brought up is, how are people still complaining about this feature?

We've seen Nintendo prove touch screen gaming's merit with the DS. Not only that, but the Wii U also supports traditional controls via the rest of the GamePad's features. If that's not your cup of tea, there's also Wiimote/Nunchuk controls, as well as Pro Controller. Nintendo is offering multiple ways to play, but people are more than happy to ignore those and bash the GamePad. Talk about being shortsighted!

Posted by GoNintendo Sep 04 2012 22:40 GMT in Nintendo Stuff
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The latest issue of Famitsu features a full-page ad for Professor Layton Vs. Ace Attorney on its back cover. The ad itself is a puzzle. When the puzzle is figured out, it seems that the game's release date is revealed. Professor Layton Vs. Ace Attorney hits Japan on Nov. 29th.

Posted by GoNintendo Sep 04 2012 22:33 GMT in Ace Attorney 5
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Another one of Capcom's big reveals in this week's Famitsu is Ace Attorney 5 for 3DS. We knew that the title was coming, but now we know it's going to land on the 3DS. We don't have many details right now, but it seems that this title will be considered a new start for the series.

Other good news, Phoenix Wright is going to be the main character, but he'll have a new female partner that is central to the story.


Posted by GoNintendo Aug 29 2012 18:39 GMT in Animal Crossing New Leaf
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- due out on Nov. 11th
- Brewster is back
- Booker will have his own Lost and Found shop
- allows players to choose which shops they'd like to build
- also pick the time those shops will open
- build bridges, wells and other structures
- alter the color of your furniture
- includes different doors and exteriors
- customize the front, back and sleeves of your outift
- exchange designs with friends by way of QR codes
- game will receive its own Nintendo Direct in the near future

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Posted by GoNintendo Aug 26 2012 02:13 GMT in Nintendo Stuff
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Fallen Shade
>Bomb-omb battlefield
neat
Nastasia
i think things are bound to look open when you remake sm64 levels
kinda hard to convert polygons the game into a smooth graphically beautiful game

Posted by GoNintendo Aug 26 2012 02:18 GMT in Nintendo Stuff
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Viddd

it's actually issue #240 instead of 420; good job gonintendo

Viddd
sonic comics are never going to stop, ever

Posted by GoNintendo Aug 20 2012 20:44 GMT in Nintendo Stuff
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“We had 15 last year for Resident Evil and then we have Mega Man coming up. So stay tuned.” - Capcom’s senior product marketing manager, Matt Dahlgren

After seeing what appears to be a rather lackluster iOS Mega Man experience announced, I really hope the anniversary plans do the Blue Bomber justice.

Posted by GoNintendo Aug 19 2012 02:32 GMT in Nintendo Stuff
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I have to admit, Mario does have some rather jerky tendencies. Overall, he's a fantastic guy. On his way to saving princesses and helping kingdoms out, he has a few methods of operation that are somewhat questionable.
Ph1r3 App Inventor for Android's visual block language

MM
GOan\Nineteeeeeeeeeeeeeeeeeeeeeeeendi

Posted by GoNintendo Aug 13 2012 18:25 GMT in Nintendo Stuff
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- patent shows two players using Wiimotes to fire crossbows, with one player viewing the TV and the other viewing the Wii U GamePad's screen
- shown in both competitive and cooperative modes
- another game example: players cut ropes holding up a wall by shooting arrows or throwing stars from their crossbow
- cut down as many walls as possible in a race to the finish
- co-op example shows both players looking at the same cave scene initially, but then splitting up to explore different areas
- another example: players control propeller-like objects and avoid obstacles and walls as they fall down a shaft
- setup can work even when both screens are positioned next to each othe
- system can rapidly alternate activation of each sensor bar to avoid interference
- allows for more players as well
- filed on Dec. 21, 2011 in the US and published on August 9, 2012

Posted by GoNintendo Aug 08 2012 01:31 GMT in Nintendo Stuff
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Fortran
I can't wrap my head around this one.
Fortran
well megaman is like a robot so maybe it smells like cheap chinese plastic

Posted by GoNintendo Aug 01 2012 17:06 GMT in Nintendo Stuff
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I absolutely loved the Viewtiful Joe series. It was hard as hell, but that was part of the fun! It seems that the love for Joe goes all the way back to Hideki Kamiya, as he's admitted to having interest in developing a sequel. Nothing is in the works as far as we know, but the desire is there. Let's hope it somehow comes to fruition later on.
Viddd

please please please please please

Fortran
BOMBARDED BY MOTHER FANS

Posted by GoNintendo Jul 31 2012 02:34 GMT in Nintendo Stuff
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TORRANCE, California – July 30, 2011 – Aksys Games, a publisher of interactive entertainment software proudly announces the 3rd anniversary of the initial U.S. release of BlazBlue! BlazBlue Calamity Trigger Standard Edition released in July 2009, sparking a nationwide fever over this complex and entertaining 2D fighting series. Now, with over 800,000 copies sold of the BlazBlue series in the U.S. alone and 1.7 million worldwide, the BlazBlue phenomenon has taken the world by storm! In conjunction with the 3rd Anniversary U.S. release of BlazBlue, Aksys Games is hosting a variety of celebratory events throughout the rest of the year.

As a thank you to our fans, Aksys Games will be hosting three contests from August through October to celebrate the 3rd Anniversary of BlazBlue’s U.S. debut. Fans will get a chance to win exclusive content including a “Jin Dakimakura,” signed illustrations by the Arc System Works’ BlazBlue team and an exclusive 3rd Anniversary BlazBlue banner to hang proudly on their wall! Check www.aksysgames.com/blazblue/ for contest announcements and details in the near future!

PR email
Viddd
I can't wait to win my very own Jin dakimakura.
©na
Actually, Blazblue is fun as hell and the new one has near flawless balance. People don't care because all anyone plays anymore are awful Capcom fighters. The least they could do is play good Capcom fighters.
and Jin? *crag*ing really? That's hilarious. They should have gone with Arakune, though

Posted by GoNintendo Jul 26 2012 01:45 GMT in Nintendo Stuff
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In an interview with Games Industry, Bing Gordon made a few comments about Nintendo and what he envisions for their future.

“when Miyamoto makes a perfect game, in his career he makes games worth $200—it’s worth buying a system for.”

He also noted that Nintendo is "primarily on track to become a software only company (...) I can imagine a day when Nintendo wonders—and maybe it’s generational change—when Nintendo wonders if they ought to take some of their best games and make them apps.”


Do you think Mr. Gordon is potentially right in his comments about Nintendo eventually going software only?
Super-Claus
as per usual a person with little to no inside knowledge of the actual company predicts it's indefinite future, I mean haven't these guys always been spot on about nintendo's future?
Fortran
I don't know who Bing Gordon is, but anyone calls games "Apps" has the brain of a 40 year old stock broker, so I'm going to bet he doesn't even know what video games are.

Posted by GoNintendo Jan 15 2010 08:04 GMT in Mega Man 10
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We’ve had IGN tell us all about the 8 Robot Masters in Mega Man 10. Earlier today, we had Capcom give us some character profiles as well. Now we have Capcom Japan’s side of things! It’s always good to get as much info as possible on your enemies! Chill Man: A robot created [...]
Fallen Shade
bumping old thread
Super-Claus
Yeah I was wondering why you were bumping a bunch of old shit but I was just gonna let it fly because at least it was decent old shit

Posted by GoNintendo Jul 25 2012 16:54 GMT in Nintendo Stuff
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Get ready for your next Nintendo Direct event, because it's coming up this Monday! Nintendo and Square-Enix will be doing a Nintendo Direct event showcasing Dragon Quest X, but we have no idea just what will be shown. As I said, the event is on July 30th, starting at 7 AM East Coast time. Thanks to all that sent this in!

* Tracks feature multiple routes, including shortcuts.
* 27 characters, not including the 3 guest characters.
* As well as ordinary power-ups, racers can find ‘Super power-ups’ hidden in the tracks.
* Story mode features 16 tracks, where you unlock other characters.
* Racing earns points for your chosen racer’s rank through a five rank leveling system.
* As you rank up, you unlock achievements, perk style vehicle modifications and more.
* Online multiplayer supports eight players. Grand Prix and battle modes are now playable online.

Sonic & All-Stars Racing Transformed is the brilliant racing video game developed by Sumo Digital, and is now brought to you on the Wii U, Nintendo’s innovative gaming platform. This game is the eagerly anticipated sequel to Sonic & Sega All-Stars Racing, which was released in 2010. Ideal for retro SEGA enthusiasts or fun with family and friends, this graphically overhauled game offers exhilarating co-operative and competitive racing gameplay that can appeal to all ages.

Racing Transformed has, literally, transformed the way Sonic and the Sega All-Stars characters race, as now their karts transform into boats and planes when the terrain gives way to water or air. The tracks themselves are based upon retro Sega games, and they also change; the Panzer Dragoon inspired track Dragon Canyon has a dragon that roams the map and destroys a bridge early on in the race. This therefore forces the players to continue racing around the track either via their planes or boats, and means that every track has endless possibilities and versatility when it comes to gameplay. Each track also has many possible routes to take, including a number of shortcuts to be found throughout, offering a great deal of replayability for each course.

Alongside Sonic, a great deal of new and familiar characters emerge to join in this kart racing frenzy, adding up to 27 characters in total. These range from and include older fan favourites such as Gillius from Golden Axe, Joe Musashi from Shinobi, Vyse from Skies of Arcadia, along with the likes of Tails, Knuckles, and more. Each character’s vehicle handles differently, meaning that who you play best as is entirely up to your own personal playing style. You can perform tricks in every vehicle, which means that the All-Star meter, will fill up the more stylishly and daringly you drive; this leads to gaining experience points, and also your character’s All-Star Move should you fill up the bar, which can also be filled by collecting stars that are littered around the track.

Each course you race through has power-ups that can be found throughout, which can be used to throw off your opponents. These range from snowballs, bees, and also offers a defensive power-up, the baseball mitt, which acts as a shield and absorbs the power-up attacks your opponents throw at you and allows you to use them yourself instead. Super power-ups can be found in various hidden and hard to reach areas within the track, definitely giving you the advantage over the rest of the competition, and meaning that each race can be unique no matter how many times you play.

There is an extensive story mode that features sixteen brand spanking new Sega game-inspired tracks, which allows you to unlock characters as you progress throughout. You also earn points for your chosen character for completing races, which add up into a five rank levelling system, unlocking achievements, perk style vehicle modifications, and more, the more races you complete. These modifications can be equipped to alter the handling characteristics of your favourite character’s vehicle, amongst other things. Racing Transformed also offers overhauled multiplayer modes; whilst there is still the incredibly fun split-screen multiplayer, now there is an enhanced online multiplayer mode. Whilst playing and competing online, online races can support up to eight characters at once per race, ranging from the Grand Prix mode and the competitive Battle Arenas, and allows for new track records to be set.

The wide range of gameplay available within this game means that there is something for every Sega and racing game fan out there to enjoy. Whether playing solo, online, co-operatively or competitively, get stuck in and enjoy drifting round every corner, soaring through Sega’s signature blue skies, or speeding through the waves in a wide range of tracks that offer almost endless replayability.

Link
Super-Claus
this game should not exist
Ph1r3 App Inventor for Android's visual block language
so then this means the last game did good?

Posted by GoNintendo Jul 24 2012 01:19 GMT in Nintendo Stuff
- 1 Like?
The following information supposedly comes from A GameStop manager ...

- stores will be offering a better upgrade incentive for those trading in a 3DS towards a 3DS XL
- in-store data transfer for those trading 3DS to 3DS XL

These are the type of things we want to hear for those looking to grab a 3DS XL. Let's hope that this information gets confirmed soon. Thanks to DelightfullyDreadful for the heads up!
Super-Claus

inb4 you get 9 dollars off of the 3ds xl for giving them your 3ds

Nastasia
you aren't getting my free games gamestop no way
not even for a 3ds xl

Posted by GoNintendo Jul 23 2012 17:17 GMT in Nintendo Stuff
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Australian developer Nnooo has recently received approval to develop for Nintendo's upcoming home console, the Wii U. The Sydney based studio is the first Australian developer to announce Wii U approval.

Nnooo has been developing titles for Nintendo since the studio was formed in 2006 and is best known for US WiiWare™ launch title Pop™, the myLifeCollected™ range of lifestyle applications for Nintendo DSiWare™, and most recently escapeVektor™: Chapter 1 for WiiWare.

"We're thrilled to receive developer approval for this exciting new console," said Nic Watt, Creative Director at Nnooo. "We can't wait to see what the console is capable of and already have a number of ideas we'd like to experiment with."

Nnooo is currently developing Spirit Hunters Inc, an augmented reality RPG for Nintendo DSiWare, and escapeVektor for the Nintendo 3DS™ and PlayStation®Vita, all of which are expected to be released in the final quarter of 2012.

"We're very close to finishing Spirit Hunters Inc and escapeVektor," said Watt. "We'll be showcasing the games at Gamescom in Cologne in the middle of August. Once these games are completed we'll be prototyping some ideas for the Wii U to get a feel for what we can do. We've already had a quick play with the hardware and everyone in the studio is super impressed by the GamePad and the capabilities of the Wii U itself."

Spirit Hunters Inc and escapeVektor are scheduled for release in late 2012.

PR email
sunglasses

Let's hope they make good use of it.