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Posted by GoNintendo Apr 14 2014 17:28 GMT in Nintendo Stuff
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Ubisoft

- being held at the Orpheum Theatre
- 3PM west coast
- June 9, 2014

Posted by GoNintendo Apr 14 2014 17:24 GMT in Nintendo Stuff
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A portion of a TGPS interview with CEO of Ludosity, Joel Nyström...

TGPS: What made you guys decide to bring Ittle Dew over to Wii U & how is the Wii U GamePad utilized?

JN: When we decided on porting to the Wii U, the console hadn’t even launched yet so we were naturally really excited to have one of our games on there. We also think the game fits perfectly on the platform with really nice controls and HD graphics. We’re using the GamePad pretty much as you’d expect, with a map that updates as you go. We didn’t want to make something gimecky with it so we kept it simple.

It’s taken a lot of time to come out on the Wii U, and as we all know it’s kind of struggling sales wise. However I’m ever the optimist and I think it can pick itself up and become a solid platform over time. If nothing else, maybe it’ll become something of an indie station and hopefully we’ll see more innovation coming from that direction. Nintendo is certainly very open to us small-time studios so no problem there.

TGPS: What is Ludosity going to do next after Ittle Dew? Any particular genre you want to tackle? Any more plans for the Wii U or 3DS?

JN: We tend to move from genre to genre. We have already released two more titles after Ittle Dew first came out on PC last year; Muri which is an honest-to-god DOS game, and Card City Nights which is a “card-adventure” game on PC and tablets.

Right now we’re working on Scrolls with Mojang, helping them with the tablet versions, and (this is a scope! =) the prototype for Ittle Dew 2. For the sequel, we’re doing both PC and consoles. We’re also working on a new concept for the 3DS, but it’s in even earlier stages so I can’t say much more than that.

TGPS: Could you tell us anything about Ittle Dew 2?

JN: We’re always prototyping stuff, I’m sure we have way over 100 prototypes floating around the office. So obviously one of them is Ittle Dew 2 =) We really don’t have anything to announce today, but one thing is for certain – we’re not abandoning this universe any time soon!

TGPS: When can we expect Ittle Dew to release on Wii U & how much will it cost?

JN: Ittle be out in May and the price will be on par with the PC version!

Posted by Kotaku Apr 14 2014 17:15 GMT in EVE Online
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In 2006, Icelandic EVE Online developer CCP Games merged with White Wolf Publishing, announcing a massively multiplayer role-playing game based on the latter's popular World of Darkness supernatural role-playing setting. Today that project has been cancelled.Read more...

Posted by GoNintendo Apr 14 2014 17:20 GMT in Nintendo Stuff
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There it is, as clear as day. Either it's a big mistake or they ONM Spain guys got a bit of inside info!

Posted by GoNintendo Apr 14 2014 17:16 GMT in Nintendo Stuff
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Command your fleet to victory in this epic battle on open seas!

Hidden in the untamed ocean awaits an enemy ready to attack. Launch strikes and counter-strikes with missiles and powerful torpedoes to locate and submerge your enemy’s entire fleet in this new rendition of the classic paper and pencil game, Battleship.

Use additional content such as scanners to gain intelligence and detect the location of your enemy. Challenge your friends to battles against your fleet to see who really rules the seas with DS Wireless Play or tackle missions and battles on your own in three different single player modes. Your only hope of survival is to uncover your enemy’s whereabouts before they uncover yours!
Features:

Based on the iconic naval battle-themed paper and pencil game with exciting new features
Battle in Classic mode, Missions mode or the new Modern mode which includes additional features such as mines and diagonal ship placement
DS Wireless Play feature available for wild sea battles against friends
A range of map sizes with increasing difficulty levels for progressively intense battles

More screens here

Posted by Valve Apr 14 2014 17:13 GMT in Steam
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Hive - The Ladybug, all new content for Hive is Now Available on Steam and is 34% off!*

Hive - The Ladybug is an expansion piece for the core Hive game.

The Ladybug adds some new tactics to traditional Hive. The Ladybug works as kind of a cross between a Spider and a Beetle. They are able to climb up on top of the hive for 2 spaces before they must ascend back down to the main level. This allows you to move quickly and easily across the hive in ways your previously couldn't to allow you to sneak up on your opponent!

You can use the Ladybug in all of the game modes available in the core Hive game, including online, local, and games against the computer. You can also earn new achievements that can only be granted using the Ladybug!


*Offer ends April 21 at 10AM Pacific Time
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Posted by IGN Apr 14 2014 17:10 GMT in Dark Souls II
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The first boss to fall to our blade is the towering Last Giant.

Posted by GoNintendo Apr 14 2014 17:10 GMT in Nintendo Stuff
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Please note that this game is being considered for both 3DS and Wii U, but has not been confirmed just yet. No platforms have officially been confirmed.


SEVERED - Fact Sheet

Game Title Severed

Target Release Date - NA, EU, AU, NZ Spring 2015

Target Launch Price – NA, EU, AU, NZ $1 million (or TBD)

Platform(s) TBD

Publisher DrinkBox Studios

Developer DrinkBox Studios

Official Game URL www.severedgame.com

Publisher / Developer URL www.drinkboxstudios.com

Game Trailer URL http://youtu.be/TKxHFdK562Q

Publisher Contact contact@drinkboxstudios.com

Genre Action Fantasy

PEGI / ESRB / OFLC AU Ratings TBD

Short Description:

Severed follows the saga of a distraught warrior, who is lost in a fantastical world, as she knits together pieces of

her story from both the past and the future. As the heroine, players will embark on a journey through a surreal,

nonlinear world by using a gesture-based combat mechanic to defeat enemies in this first-person adventure.

During their journey, players will unlock new abilities, discover secrets of the land, and grow in power as they

master both offensive and defensive techniques.

Key Features:

- Take on the role of a heroine in this first-person, dungeon crawleresque adventure

- Mysterious highly stylized surreal world to explore

- Natural-motion based mechanics to combat enemies and explore/interact with the world

- Nonlinear gameplay gives players autonomy over upgrade paths

- Light RPG elements, including spells and items that progressively upgrade the main character

- Battle multiple enemies simultaneously, each with their own strengths and weaknesses to discover

- Original soundtrack from Juno nominated band YAMANTAKA // SONIC TITAN and kulintang ensemble Pantayo

GamesPress

Posted by GoNintendo Apr 14 2014 17:05 GMT in Nintendo Stuff
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- recommended game download offered as a bonus when you purchase a new Nintendo 3DS XL
- campaign starts April 26th
- 3DS XL will come with a voucher redeemable for a game chosen by Nintendo
- first two recommended titles are Animal Crossing: New Leaf and Yo-kai Watch
- both games available until May 31
- another set of recommended games will be announced after that date
- get a voucher for your 3DS XL purchase between April 26 and September 30
- voucher expires on Sept. 30th

Posted by Kotaku Apr 14 2014 16:30 GMT in Gaming News
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It's been ten years since the greatest comeback in competitive video games happened. In the decade since Daigo Umehara and Justin Wong met in a fateful match of Street Fighter III: Third Strike, EVO Moment 37 has become the stuff of legend. Now there's a book about it.Read more...

Posted by Rock, Paper, Shotgun Apr 14 2014 17:00 GMT in World of Darkness
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In the eight years since CCP Games started their World of Darkness MMO, we’ve barely heard more than tales about the adaptation of White Wolf’s supernatural RPG universe, whispers in the night from mouths awfully close to our necks. It was to be a sandbox world where vampires battled and politicked for power, where everyone started as a human and theoretically could stay so, where even vampires might suffer permadeath, and where we’d have as much fun dressing up as in any goth club. These plans and murmurs may be all we ever get, as today CCP officially cancelled it.

The team had been cut down several times over the years and it was clearly never the EVE Online creators’ top priority, but now the World of Darkness MMO is properly dead. Not undead. Just gone.

… [visit site to read more]


Posted by Valve Apr 14 2014 17:00 GMT in Steam
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Today's Deal: Save 50% on Craft The World!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time
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Posted by IGN Apr 14 2014 16:30 GMT in Watch Dogs
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Learn about what drives Aiden Pierce in this video featuring never before seen gameplay from Watch Dogs.

Posted by Kotaku Apr 14 2014 16:00 GMT in Titanfall
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Instead of calling in your Titan just as the match is ending to unload on the enemy dropship, what if you saved your Titan? Just for a bit longer?Read more...

Posted by PlayStation Blog Apr 14 2014 16:04 GMT in Soul Sacrifice
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Earlier today we unveiled a trio of new PS Vita titles coming out of our JAPAN Studio over in Tokyo: Oreshika: Tainted Bloodlines, Soul Sacrifice Delta and Freedom Wars. For those unfamiliar with the studio and its heritage, it’s one of Sony Worldwide Studios most interesting assets, responsible for a diverse library of hugely charismatic titles, including Puppeteer, rain, Tokyo Jungle, Gravity Rush and Shadow of the Colossus.

To find out a little more about its vision and creative mandate, as well as its three forthcoming PS Vita titles, we spoke with studio chief Allan Becker.

PlayStation.Blog: How has JAPAN Studio changed in the last two or three years?
Allan Becker: We have become better focused and better prepared to compete in a fast and ever changing industry. The Studio is more open to new technologies and ideas and willing to grasp those opportunities when they come along. But at the heart JAPAN Studio still retains its core ideal to make creative, novel and imaginative titles.

PSB: What sort of games do you want JAPAN Studio to be known for?
AB: I would like for us to be known for titles that innovate and are of high quality, whether they are five-hour PSN titles or big AAA pillar titles. Obviously we are in a very competitive business so we have to make titles that do well commercially. Hopefully we will do that by staying true to those two core concepts and become known for them.

PSB: Prior to joining JAPAN Studio you were in charge at Sony Santa Monica. Have they been very different experiences? Is there any kind of shared ethos that you could pinpoint?
Allan Becker: Very different. To put it simply, cultural differences affect the way individuals perceive their world. Without the ability to tune into the culture, you simply cannot get very far. I’m still learning. The commonality between the studios is that we all want to find success, albeit in different ways.

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PSB: Soul Sacrifice Delta – is this an expansion, or a full blown sequel?
AB: It’s a very large scale expansion, but not a full blown sequel. There’s a lot for a Soul Sacrifice fan to sink their teeth into – no pun intended.

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PSB: What exactly can those fans expect from it, and when will we see it on shelves?
AB: Soul Sacrifice Delta brings many additions and enhancements to the original title – there are new monsters based on classic fairy tales with a dark twist, more sorcerers, maps, quest and spells.

But there isn’t just more of everything; we’ve made many improvements to the game mechanics with dynamic maps, adaptive and more complex AI for the monsters. The spell casting system has been overhauled too: you can now combine spells during battle to enhance them or create new ones, which adds a lot of variety and depth to the gameplay.

Soul Sacrifice Delta also introduces Grim, the third faction, and tells the story of their plot against the established order and the very nature of the world. Players can now choose to pledge allegiance to one of the factions, which have their own strengths, rewards and play styles, all of which reflect the faction’s belief.

Save data from Soul sacrifice including story progression, costumes, offerings, sigils, black rites, life/soul essence and lacrima (up to 10,000) will carry over to Soul Sacrifice Delta! So, if you transfer your save data from Soul Sacrifice, the story progression will carry over and you can continue on with your adventure in Soul Sacrifice Delta.

We’re planning to release Soul Sacrifice only on the PlayStation Store, on May 13th.

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PSB: Freedom Wars – can you tell us a little more about this one? The concept sounds intriguing…
AB: The title brings chaos and order existing in a place where freedom is bought and worked for. It’s a role-playing game that chucks you into the middle of a dystopian underground world, where players start off with a million-year sentence. The battles are fought as punishment and freedom is what you earn at the end of your fully redeemed sentence of a million years! The game is an action battle game and will include offline and online multiplayer play.

PSB: And Oreshika: Tainted Bloodlines. This is a series that Western gamers might not be too familiar with. Can you bring them up to speed?
AB: We released the original Oreshika on PS one in 1999 and a remake for PSP in 2011 but despite their popularity over here neither made it outside of Japan. At the time we thought that the game was too ‘Japanese’ to appeal to a western audience. But if you play it you’ll see it’s a unique and fun JRPG that will appeal to a lot of gamers so this time round it just feels right to bring the experience to new fans outside of Japan.

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PSB: And for those who have played the original Ore no Shikabane wo Koete Yuke, how does the sequel build on the concept?
AB: Firstly, although the games are linked, players who have never played the original game will be able to enjoy Oreshika: Tainted Bloodlines as it starts a completely new story. But if you have played the original, you’ll find that all of the game’s systems have been greatly expanded. Plus, you should look out for some really cool things that we’ve been able to do using the Vita hardware that just weren’t possible with PS one or PSP.

PSB: All three titles have a really strong ‘Japanese’ identity to them. How accessible do you think Western gamers will find them?
AB: Part of our role is to support the Japanese and Asian markets. Obviously these markets are very handheld centric and that is why we are producing these titles firstly and foremost. So that is why they have a very strong “Japanese” identity, although I will say that these titles will be accessible. Will they appeal to a wide Western audience? That is hard to say, but they will definitely appeal to the eclectic hardcore gamer and ‘Japanophiles’ out there.

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PSB: All three titles we’re announcing today are for PS Vita. Is this a coincidence or is JAPAN Studio putting a special emphasis on handheld development at present?
AB: As I mentioned, we are tasked with supporting our region and the PS Vita market in Japan/Asia is still growing. So we hope that these three titles will support continued growth of the PS Vita. Currently, the studio has many titles in development across several hardware platforms, so there is no specific emphasis on handheld development.

PSB: You’ve just released another PS Vita title, Destiny of Spirits. It’s a nice coup to have such a talented developer as Q Entertainment working on a title for JAPAN Studio. How did the collaboration come about?
AB: The game released just this past month and is our first free-to-play title. So we are both anxious and excited to see how it is viewed by gamers. If you haven’t downloaded it I suggest that you do and give it a try.

I’ve known Q-Entertainment since their inception and I always wanted to work with Mizuguchi-san on something new and Destiny of Spirits was the result. Simple as that.

PSB: More generally speaking, how do you choose which studios to collaborate with?
AB: The key has less to do with the studios but which creative individual we wish to collaborate with. They are the one that we will work with, sometimes on a daily basis. So it is important to choose someone who has the same mindset as we do.


Video
Posted by Rock, Paper, Shotgun Apr 14 2014 16:00 GMT in XCOM: Enemy Unknown
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Once upon a time Julian Gollop was one of the principle minds behind the original X-Com. Yes, with a dash. A dollop of Gollop’s design wizardry spawned a legendary strategy series, and now – somewhat fittingly, I suppose – he’s making a game about actual wizards. Chaos Reborn is mere days away from casting off its mortal Kickstarter, so Gollop and I are going to play a few rounds of a recent prototype while discussing the ups and downs of running a Kickstarter, the power (and lack thereof) of legacy, what made people fall so madly in love with X-Com, and which of said secret ingredients Chaos Reborn does and doesn’t apply. Expect a heady brew of history and reflection with a powerful note of fuuuuuuture.

We’re kicking off at 10 AM PT/6 PM BST. Tune in below.

… [visit site to read more]


Posted by IGN Apr 14 2014 16:00 GMT in PlayStation News
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Japan Studio head Allan Becker talks about the rise of PS Vita and the future of the developer.

Posted by Valve Apr 14 2014 15:55 GMT in Steam
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Volt is Now Available on Steam and is 20% off!*
You were on the way to a recycling process when fortunately for you - and unfortunately for the environment - you accidentally ran off.

Now your goal is to escape from the facility, which is an extremely difficult task due to the fact that you are a battery without legs. Equipped with a limited number of electric beams, you can connect to walls, move or destroy objects, turn switches, and charge generators.

You also have the ability to jump or push off the walls - the rest is up to physics and gravity.
*Offer ends April 21 at 10AM Pacific Time
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Posted by Valve Apr 14 2014 15:47 GMT in Steam
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Infectonator : Survivors is Now Available on Steam Early Access and is 25% off!*
"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.
*Offer ends April 21 at 10AM Pacific Time
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Posted by Kotaku Apr 14 2014 14:59 GMT in Gaming News
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If you missed it last month, we announced a partnership with Future Publishing to launch Kotaku UK, the UK's own version of Kotaku. And that site is officially live today.Read more...

Posted by Kotaku Apr 14 2014 15:04 GMT in Guacamelee
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This is Severed, a game where the heroine has to put herself back together. Literally.Read more...