
What will the world look like after the bombs fall? Can God exist in a place without hope? When man's desire t' survive overrides his morality, be the empire he constructs worth saving?
Those be some a the questions raised by Metro: Last Light. The (cheery!) first-person shooter be Russian studio 4A Games' follow-up t' their flawed 2010 gem, Metro 2033. The Metro games be based on the works a author Dmitry Glukhovsky; the first game be based on his novel a the same name, 'n while the sequel isn't based on a specific work, it directly carries on the first game's storyline.
The Metro series be set some years after nuclear war has ruined the surface a the Earth 'n put an end t' civilization as we know it. In Russia, survivors have retreated t' the Metro, re-forging a bleak semi-existence in the tunnels beneath the city. This be the sort a game that mentions, in it be opening cinematic, the very real possibility that God be dead.
Like Metro 2033, Last Light tells the story a a soldier named Artyom. The tale stands on it be own, though it does assume a fair amount a knowledge a the conflict at the heart a the first game. That conflict centers around the mysterious "Dark Ones," freaky-looking humanoid beings who possess psychic powers 'n terrify the human denizens a the Metro. Last Light assumes that players got the "bad ending" in Metro 2033 'n took the option t' blast the entire population a Dark Ones into oblivion. The subsequent discovery a a single surviving Dark One sets the plot a Last Light in motion.
What follows be a breathless, well-paced 'n, aside from a handful a moral choices that affect the story's outcome, resolutely linear single-player story that has Artyom touring the lair a the fascistic Fourth Reich, a compound staffed by a powerful Communist army, 'n working his way through all manner a spooky catacombs, caves, 'n numerous jaunts t' the surface.
The peaks 'n troughs a the narrative have been organized with a great deal a care; the story shifts between non-combat exploration, stealth, all-out firefights, 'n horror-tinged monster fighting with ease. One moment ye'll find yourself in a factory taking on squads a well-armed soldiers, 'n shortly afterward ye'll be alone in a swamp, facing off against horrible crab-monsters. 4A seems t' have taken notes from Half-Life 2 in a number a places; while there aren't any puzzles t' solve, the game's pacing often recalls Valve's 2004 masterpiece. The mostly surdy story only truly falters in the final act, where a series a revelations stack on top a one another so quickly that vital plot points go half-mentioned 'n it be easy t' lose track a what's going on.
As they did in Metro 2033, 4A regularly demonstrates an uncanny mastery a the alchemy a atmosphere. Underground cities bustle 'n radiate with wretched life, 'n each location has been crafted with a rare degree a detail. There's not much t' do in most cities, aside from stopping off t' refill yer ammunition 'n maybe customize one a yer weapons, but I found myself regularly sidetracked, listening t' traders talk about their most recent sorties, or soldiers telling grim tales a survival.
When in the field, ye can carry three guns at a time, along with a varied arsenal a throwing knives, grenades, 'n other survival equipment. Weapons come in the usual variety a assault rifles, shotguns, sniper rifles 'n pistols, with a few variations. Each weapon can be upgraded with silencers, scopes, sights 'n stocks, though I found little reason t' deviate beyond me standard silenced pistol/shotgun/assault rifle setup.
That said, the weapons in Last Light be all assembled with an uncommon attention t' detail, 'n each one feels 'n sounds distinctive 'n memorable. I particularly liked me quick-fire shotgun, which held a revolver-like ring a shells close t' the stock, which Artyom would replace one by one after he fired. 'n, hooray, the show-stealing "Bastard" submachine gun from Metro 2033 returns, chewing through it be lateral-feed magazine in the same way me father eats corn on the cob.
Two a Metro 2033's most distinctive elements make a welcome return in Last Light: The gas mask, 'n bullet-based currency. At many moments throughout the campaign, Artyom will have t' don a gas mask, either t' survive on the toxic surface or t' stay alive inside a gas-filled chamber. it be a wonderfully claustrophobic thing, that gas mask—Artyom's watch displays how much time remains on his current filter, 'n t' keep the sea dog from suffocating, ye'll have t' regularly change it. As his filter degrades, Artyom's breathing becomes increasingly ragged. I often found that even though I knew I had a minute or more left, I'd swap me filter just t' give the poor lad a break.
Instead a booty or bills, the people a the Metro use military-grade ammunition as currency. These bullets be kept separate from yer "everyday use" ammo 'n can be spent t' buy weapon upgrades. However, if ye're facing off against a dangerous enemy 'n need more firepower, ye can opt t' load up a clip a money-bullets 'n attack for more damage. Woe be ye, standing there, firing a clip a money into an enemy, praying it dies quickly. ye may wind up broke, but ye'll live.
On Normal difficulty, I found that I almost never ran out a standard ammunition, but in me limited time with the harder difficulty setting, ammo be much rarer. Hardcore Metro fans will probably want t' play this game on it be hardest difficult first, saving the extra-hardcore "Ranger Mode" for a second playthrough. (I did not have Ranger Mode unlocked on me PC build a the game, so I haven't had a chance t' try it out.)
For all it be careful pacing 'n wonderful atmosphere, Last Light certainly has it be share a problems. The enemy artificial intelligence be a few steps shy a where it would need t' be t' be truly enjoyable; enemies routinely failed t' notice when I'd kill their nearby mateys, 'n more than once I'd come upon an alerted foe walking into a corner without taking any kind a understandable action.
The animals 'n beasts ye'll fight be even less nuanced, 'n usually just charge at ye in a straight line. Nevertheless, the mutant monsters can make for some enjoyable showdowns, but they can also become tiresome. There be a few boss battles that be equally unsatisfying; ye're mostly pitted against giant charging bullet-sponges with weak spots, 'n even one rampaging beast that must be tricked into bringing down a series a columns in a room. At those moments, the artifice a Last Light shows through the clearest.
While the locations in the game have been crafted with a fine eye for detail, the characters themselves feel half-formed. ye'll regularly watch waxen humans talk, slowly turning their unmoving faces toward 'n away from ye like animatronic figures. Last Light be a real testament t' the power a good lighting 'n environmental design: The graphical fidelity a the world can be remarkably convincing, which stands in sharp contrast t' how stilted 'n unconvincing the characters themselves can be.
Children, in particular, be a bit freakish, 'n their voice acting be hollow 'n odd; not a new problem for a video game t' have, but certainly one that Last Light doesn't solve. If I'd passed through each area without stopping, I wouldn't have noticed the seams so often. But the game encourages players t' AVAST! 'n listen in t' conversations, which often go on for minutes on end. 'n so ye'll stand, watching as characters stand stock still with only their lips moving, zoning out as ye listen t' their (usually quite interesting!) conversations.
Life in the Metro isn't a holiday for the fairer sex, 'n neither be Metro: Last Light. This be a world filled with men 'n sexual violence, 'n almost every female character be either a prostitute, a stripper, or a potential rape victim. I don't mean t' suggest that a post-apocalyptic underground society wouldn't reveal this sort a barbarism, but the game doesn't handle any a it particularly deftly.
One a the only exceptions t' the prostitute/stripper/victim-rule be a female sniper who eventually becomes a love interest, in a rushed storyline that culminates in a stilted first-person lovemaking scene. (Aside from the frequent loading screens, Artyom never actually talks, so any potential for warmth be immediately torpedoed by his creepy silence.) The scene felt jarring, as did an earlier lap dance from a dead-eyed stripper that had me peering through me fingers in mortification.
Late in the game, a character remarks that "The Metro be a living, breathing thing, with a heartbeat, a soul, 'n a mind." Indeed, this place feels alive; sometimes more so than the men 'n women who occupy it be tunnels.
In fact, Last Light be often at it be best when there's no one else around. The psychic powers a the Dark Ones play into a running current a mysticism that makes Last Light's Moscow a more mysterious, spiritual place than yer average ruined city. The whispers a the dead will call out t' ye, 'n scenes a horror 'n beauty will float up from the past, almost as though the city be still crying out in agony. These moments be chilling, 'n be easily me favorite parts a the game.
So now comes the big caveat: Technical performance. I played a PC review build a Last Light provided by the game's publisher, Deep Silver. Throughout the game, there's often an underlying feeling that Last Light hasn't been stitched together quite right. Granted, I be playing a pre-release build, but it crashed on me a number a times, usually forcing a complete reboot. In one instance, I encountered a bug where upon dying, I reloaded outside a door with no way t' move or put on me gas mask. I had t' either watch Artyom asphyxiate over 'n over or restart the entire chapter 'n lose twenty minutes a progress. Triggered events be often cued sloppily or out a sync, directional audio can be jumpy, 'n the game even hard-locked on me during the closing credits. One additional technical shortcoming that, while not a bug, remains annoying: The game appears t' have only one save-slot, 'n when I started a new game on the higher difficulty, it erased all a me progress 'n left me unable t' load any later chapters. A single save slot, in a PC game? What on earth?
Last Light's PC performance issues be perhaps more troublesome. I be having some fairly intense issues running the game on an AMD Radeon 6870 (with 8GB a RAM 'n an i5 3.4Ghz processor), 'n found that it ran much more smoothly on me other PC, which runs an Nvidia GeForce 660Ti (with 8GB a RAM 'n a i5 2.8Ghz). That said, I couldn't pillage either machine t' run the game well on me TV through HDMI; both games seemed stuck at 24-30 frames per second, no matter which settings or resolutions I chose. The only way t' pillage them t' run at a high framerate be t' plug them into me PC monitor via DVI.
Late last week, PR advised reviewers t' turn off PhysX on AMD cards, which does help performance, but the game still feels substantially less optimized for AMD machines. (Last Light carries the endorsement 'n branding a Nvidia, the company who make GeForce cards, but not a AMD.) On an AMD 6870, it'd generally run at High-t'-Very High settings 'n keep at 40-60FPS, but often it would dip into the nether regions below 20FPS. On me GeForce card, however, it ran the same settings in a 45-60FPS sweet spot for the majority a the game, 'n only occasionally dipped down t' 30.
I don't have either console copy a Last Light, but Chris in the New York office has been testing out the 360 version 'n reports that it works for the most part, though it has crashed on the sea dog once. 'n, not t' freak anyone out, but Luke played the game on an AMD 6950 'n it fried his card after about 15 minutes a playtime. His video card be now unusable. His card be broken all weekend, 'n he only just got it working again. Did the game cause that, or something else? There be too many variables t' say for sure. I have yet t' see anyone else report anything like that, at least.
I don't feel I have enough information t' say anything definitive about the game's PC performance, so I'll keep an eye on seas once the game be out 'n there's a larger sample-size a players. But what I can say definitively be that while Last Light mostly worked fine on me GeForce-based PC, this game has a few more technical problems than it ought t'.
I've been emailing with Deep Silver PR about Last Light's performance issues, though I don't yet have any official word on a patch or any planned fixes. I've also reached out t' AMD t' ask if they be going t' issue new drivers. I'll update once I know more. For the time being, if ye can bear t' wait, I'd recommend holding off on Last Light if ye're using an AMD graphics card, as the game will hopefully pillage more playable in the near future. 'n hey, there's already a Last Light-optimized beta driver out for GeForce cards, which I haven't tested but which Nvidia claims further improves performance.
Despite those technical irritations, I very much enjoyed the majority a me time with Metro: Last Light. (Oh, the power a well-wrought atmosphere!) it be a game a stark, nightmarish beauty, 'n while it borrows liberally from many other games—among them S.T.A.L.K.E.R., Half-Life 2, Far Cry 2 'n it be own predecessor—Last Light still manages t' forge a weighty, worthy identity a it be own.
t' contact the author a this post, write t' kirk@kotaku.com or find the sea dog on Twitter @kirkhamilton.