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Posted by Joystiq May 25 2012 04:15 GMT in Minecraft
- 1 Like?
It may not be the next update (that's scheduled to be an Xbox approximation of Beta version 1.7.3, which adds pistons), but at some point the XBLA version of Minecraft will be brought up to parity with PC version 1.8, also known as the Adventure Update.

"There are no big architecture changes with the move to 1.7.3, so it's been quite straightforward. The move to 1.8.2 is much more challenging," 4J Studios co-founder Paddy Burns told OXM. "We are working with Daniel Kaplan at Mojang to define what is going in to the Xbox version, but the aim is to include as many of the PC features that make sense on the Xbox as possible. The game isn't Minecraft on the Xbox, it is Minecraft: Xbox 360 Edition, so it isn't really a direct port of the PC game."

When the Adventure Update went live last on PCs September, it introduced the Endermen, several new kinds of building materials, a new mode specifically designed for free-form creation (dubbed "Creative mode"), as well as more minor changes to combat mechanics and the introduction of a food system.
KingAcorn

Is MC Arcade worth it? If I have a few friends that would play it with me, is it worth it? I payed a bunch for Pocket edition and I honestly still dont think it is worth it, several months later. So if MC Arcade is worth it and they will update I might, so do you think it is worth 1600 Microsoft points

KingAcorn
Ok thanks I will stick with PC

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Posted by Joystiq May 20 2012 22:00 GMT in Pokemon White Version 2
- 1 Like?

An animated trailer showcasing the plot of the upcoming Pokemon Black and White Version 2 games was released on the official Pokemon website, and features the return of the villainous N and Team Plasma. Though the website notes that the video is not intended to be used during the games, the Japanese trailer sheds a little light on the characters involved in the DS sequels.

In addition to the familiar foes, it seems players can expect to see friends-of-the-hero Bianca and Cheren. The games are due out on June 23 in Japan and will launch some time in the fall in North America.
Shadeston

woah

Imperial Wizard of Digibutter
pokemon desu desu desu *dramatic pause* desu

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Posted by Joystiq May 12 2012 04:00 GMT in PC Gaming News
- 1 1 Like?
Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Kyle Pulver's Offspring Fling is the best PC and Mac game you could ask for in the week approaching Mother's Day. Or any other day, really.

Pre-pitch-post-gray-intro note: Offspring Fling launched on Steam today for PC and Mac, and it's 20 percent off through May 18. It includes the Mother's Day Update, which has a level editor, replay and sharing features. Go make momma proud!

What's your game called and what's it about?

It's called Offspring Fling, and it's a game about a poor forest creature that has misplaced her children in a mostly happy but sometimes spooky forest. She'll have to make her way through more than 100 levels of baby throwing, puzzle solving, button pressing, bee-avoiding action if she wants to get them all home by dinner.

What inspired you to make Offspring Fling?

May 2011: I went to a local game jam in the Phoenix area. The theme: Motherhood. After an hour or so I had an idea of a puzzle-platformer game where you have to get a bunch of babies safely to an exit, and you could use them in all sorts of ways to solve puzzles and platforming challenges. Forty-eight hours later I had a pretty solid prototype of the game with 15 playable levels, and I ran with it from there.
Shadoo
>Indie developers are the starving artists of the video-game world, often brilliant and innovative
Yeah I'm just in awe at all the generic pixelated platformers they shit out daily.
Nastasia
this is like the equivalent of saying everyone on deviantart is brilliant and innovative, it just doesn't work like that

Posted by Joystiq May 08 2012 18:00 GMT in Portal 2
- 1 Like?
Portal 2 has sold more than 4 million units worldwide since its launch on April 18, 2011, and Valve is slowly but steadily (mostly slowly) supporting it with new content, such as today's batch of DLC, the Perpetual Testing Initiative. The Perpetual Testing Initiative offers players a map-editing tool, which looks a lot like this, so fans can make testing chambers to rival GLaDOS'. And make maps shaped like penises, probably.

The map editor in today's DLC is accessible for new players, yet robust enough to satisfy hardcore ones, Valve tells NeoGamr. Valve's first attempt at fan-made maps, the Hammer editor, is tech-heavy and complicated for most people to get a hang of, most likely because it's Valve's in-house map creation tool - still, players have created more than 400 maps with Hammer. However, without a standardized way to share the maps, most of these have gone unnoticed by the larger community.

The Perpetual Testing Initiative's puzzle maker allows users to export their creations in Hammer's native format and continue building with the more powerful tools, if they so choose. The simple map editor is "incredibly powerful for all of its simplicity and can easily reproduce pretty much every puzzle from Portal 2," Valve said.

Posted by Joystiq May 02 2012 22:30 GMT in Steam
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Reverge Labs' debut fighter Skullgirls is coming to major digital distribution channels later this year. The Windows PC port will be available on Steam, Origin, GameFly, GamersGate and GameStop PC Downloads.

The PC version will ship with several updates built in - updates that will eventually be patched into the console versions. These include "in-game movelists, additional tutorials, retuned single player AI, enhanced leaderboards, in-game name display for online matches, and additional multi-player regions."
Viddd
hnnngh yes
Slim
and now I have no excuse

Posted by Joystiq Apr 26 2012 21:00 GMT in Nintendo News
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After two weeks of absolutely nothing in new Wii downloads, Nintendo dropped a new Virtual Console game on us. And not just any new Virtual Console game, Super Street Fighter II ... with online play. Even after being released in Japan last November, and being announced locally by Capcom the same month, it's still surprising to see extra functionality.

It's still surprising to see a Wii Virtual Console game.

Francis
Online play in a Virtual Console game? *gasp* If only they had done this from the beginning

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Posted by Joystiq Apr 23 2012 15:45 GMT in The Legend of Zelda: Skyward Sword
- 1 1 Like?

Behind every legendary warrior is some guy with a Wiimote, desperately trying to perform a shield bash. Unless, of course, live-action video game pantomime is "not [your] lifestyle."
Imperial Wizard of Digibutter
thats pretty amazing I ain't gonna lie
Wish I had the balls to be an asshole in public

Posted by Joystiq Apr 17 2012 22:30 GMT in Super Monday Night Combat
- 1 1 Like?
Super Monday Night Combat is live and free to play on Steam right now, even though it's technically still supposed to be in beta. The launch came as a surprise to developer Uber Entertainment, but it's decided to embrace the release, and Super Monday Night Combat is now a thing that you can play. Uber Entertainment's Ekanaut explains what happened on the official forums:

"We did a bunch of invites over the weekend and there was some wonkiness on how the messaging went out with lots of confusion which resulted in more silliness. We decided to just open it up. There will be an announcement about it on Steam soon."

Wonkiness leads to confusion; confusion leads to silliness; silliness is the path to a speedy Steam release. So, surprise! Go play some Super Monday Night Combat, because you totally can.

Posted by Joystiq Apr 03 2012 15:00 GMT in Street Fighter x Tekken
- 2 Like?
Some consumers were particularly riled by Capcom's decision to lock Street Fighter X Tekken downloadable content directly on the disc itself. Some were riled enough to file a complaint with the Better Business Bureau, with Cinema Blend posting a response from Capcom reportedly received by several consumers. Capcom's statement defends the practice, noting that the company is sorry for customers that feel disappointed, though it adds that the game includes "an enormous amount of content" out of the box.

As for the DLC itself, the statement echoes Capcom's previous remarks, saying that the on-disc content "will provide more flexible and efficient gameplay throughout the game's lifecycle." The statement adds that the only difference between on-disc and off-disc DLC is delivery method, with Capcom nothing there is "effectively no distinction" between them.

For what it's worth, Capcom has closed 10 complaints with the BBB over the last 12 months, six of those coming since March 27, after the launch of Street Fighter X Tekken.
Maiq the Liar

HA HA, GOOD ONE CAPCOM. APRIL FOOLS, RIGHT?

 

 

 

...right?

 

 

 

 


God damn it.

Imperial Wizard of Digibutter
becuase games aren't supposed to stand up on their own right?

Posted by Joystiq Mar 30 2012 10:00 GMT in Kid Icarus Uprising
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Before Kid Icarus: Uprising became the carpal tunnel syndrome-inducing good time it is today, it began development on the PC and Wii. In a new Iwata Asks column, designer Masahiro Sakurai shares the story of development and some neat prototype videos showcasing Kid Icarus: Uprising as it was way before its E3 2010 unveiling. At the outset, Sakurai's company Project Sora didn't even have 3DS dev kits, so they had to start on PC and Wii.

The videos -- uploaded to YouTube by Siliconera and embedded above and past the break -- were created to illustrate Sakurai's vision to new dev-team members coming onto the project. Iwata admits the reason it took so long to get Kid Icarus: Uprising out the door was having to port the already established work on PC and Wii over to 3DS.
Ph1r3 Mario
wow god *crag*ing dammit nintendo

Posted by Joystiq Mar 20 2012 01:30 GMT in Super Smash Bros. Brawl
- 1 Like?
Metal Gear creator Hideo Kojima and Sora Ltd. head Masahiro Sakurai are friends. So when Hideo Kojima wanted one of his most famous characters, Solid Snake, put into Sakurai's fighting series, Super Smash Bros., all the two had to do was talk. "When I was developing Super Smash Bros. Melee for GameCube, Hideo Kojima contacted me and practically begged me to put him in there, but at that time we were deep in dev and it was too late," Sakurai told Kotaku back in 2006. Snake didn't end up in Melee, but did appear in the Wii's iteration of Super Smash Bros.: Brawl.

So what drove Kojima to "practically beg" Sakurai to get Snake in the game? "My child likes Super Smash Bros., so we play it a lot together. And he told me that there's no character that you made in that game," Hideo Kojima told a group of interviewers late last week ahead of the Smithsonian's "The Art of Videogames" exhibit. Aside from his son's pleading, Kojima pointed to Metal Gear's low profile on Nintendo consoles as a second reason.

"As you know, we did make Twin Snakes, but generally speaking, there hasn't been a lot of Metal Gear on Nintendo platforms. So from that perspective, I thought it was a good way to expose younger people to this character, Snake," he said. It must be working, as Snake is one of Brawl's most popular characters.

Posted by Joystiq Mar 13 2012 22:32 GMT in Jet Grind Radio
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Stripping out Jet Set Radio's eclectic mix of original and licensed music would be a vandalism far worse than that perpetrated by its roving band of cel-shaded graffiti artists. Sega's proposal of a high-definition update to the cherished and influential Dreamcast game skated around the question, but now we know just how much of the music will remain intact: 16 tracks, roughly half of the 30 shipped between the North American and European versions.

Sega tells Joystiq it made every effort to pursue and re-license all the music, but cost and even the availability of certain music publishers became an impediment. In the end, Jet Set Radio keeps its original music (composed by Hideki Naganuma), and several fan favorites like "Magical Girl" (Guitar Vader) and "Funky Radio" (B.B. Rights). We'll probably survive without Rob Zombie.

Though the NTSC- and PAL-specific tracks haven't made the cut, the levels developed for those versions (including Grind Square) will be included with this summer's HD port. The preservation may not be flawless, but the presentation nearly is -- Jet Set Radio's bold, cartoonish aesthetic benefits immensely from the higher resolution, 16:9 display and 60 frames-per-second output. Oh, and there's one more thing you didn't have before: a second analogue stick to steer the camera!
Imperial Wizard of Digibutter

Sega is now determinded to *crag* up every IP related to their company. Sonic wasn't enough.

Slim

As long as it has Hideki, I can live with it


Posted by Joystiq Mar 07 2012 02:05 GMT in Electronic Arts
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The permits are all set for a new SimCity to begin building the next great metropolis, EA and Maxis announced this evening at GDC 2012. It's coming to PC in 2013, and going back to Maxis.

The official word follows a string of leaked screens and a prematurely outed trailer that seemed intended for GDC. The game will run on the GlassBox engine, which EA plans to describe in more detail at tomorrow's "Inside the GlassBox" presentation at GDC. So far, we've confirmed that it'll have curvy roads!
sims
ooh

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Posted by Joystiq Jan 31 2012 18:40 GMT in Humble Indie Bundle
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No smartphone is safe from cheap indie games (unless it's a Blackberry). Just as the Steam mobile app goes out of beta, allowing unfortunate impulse purchases from iOS or Android devices, the Humble Indie Bundle has announced its first Android release, available now.

Under the same "pay whatever, support charity" pricing scheme as previous Humble Bundles, the Humble Bundle for Android offers Android versions of Anomaly: Warzone Earth, Osmos, and Edge, with a bonus copy of World of Goo available to anyone who exceeds the average payment.

All of these games are cross-platform, so you get them on your Android phone and Windows, OSX, and Linux. That's a pretty appealing deal for the price of however much you end up paying.

Francis

Glad to see Humble Bundle come to Android, even if it's a little messy to install the apps. Wish the Android Market had the same features as Steam.  Or even better, a Steam app should have Android games.


Posted by Joystiq Jan 22 2012 02:00 GMT in The Legend of Zelda: Ocarina of Time
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We don't know if you guys are aware of this or not, but people really love Zelda games. Some people, in fact, love Zelda games so much that they've spent nine months completely rebuilding a Zelda game inside of a totally unrelated and entirely different game.

The Hyrulecraft project, which is currently in the middle of live public alpha testing, is a to-scale recreation of The Legend of Zelda: Ocarina of Time inside of Minecraft. As you can tell from the above trailer, Hyrulecraft an impressive display of devotion to the franchise, but the team responsible has far more ambitious plans. Ultimately, they want to make Hyrulecraft "a unique Minecraft MMO experience including quests, NPCs, dungeons, free build zones, guilds, and more," according to their website.

If cuboid reproductions of Nintendo 64 games really are your bag, baby, then hit the source link for information about how you can scope out the public alpha test and download the map for yourself.
Shadeston

woooooooooooooooooooooooooooooooah

Imperial Wizard of Digibutter
lol

YouTube
Posted by Joystiq Nov 10 2011 14:00 GMT in Abobo's Big Adventure
- 3 Like?

You know, we'd like to think that if our son was ever kidnapped, we'd cross continents to get him back. Abobo crosses whole dimensions in the pursuit of his kidnapped offspring in Abobo's Big Adventure, an upcoming free-to-play Flash game. He also falls onto cats from outer space and eats human heads whole in one bite, though we're not sure if that's good parenting or just being a psychopath.
Maiq the Liar

what is this beautiful thing

Francis

beat it. it's all just a dream


Posted by Joystiq Jan 21 2012 04:00 GMT in Gaming News
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Look, we're not going to sit here and pretend the Pro Skater series wasn't as much of a staple of our adolescence as everyone else's. We loved poppin' sweet kicks in 1999 and we expect to love it just as much 13 years later with Tony Hawk Pro Skater HD; especially after looking at these spot-on reproductions of the Warehouse and School 2.

Besides the Warehouse and School 2, the Mall, Phoenix, Hangar, Marseilles and Venice have also been confirmed for the remake. But honestly, we'd rather Robomodo focus on getting this soundtrack situation sorted out before they move on to paltry trivialities like "levels" or "characters" or "physics" or "skateboards."
darkzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

so here i am

Shadeston
Ohhhhhhhh, gotcha

Posted by Joystiq Jan 19 2012 22:30 GMT in PC Gaming News
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Microsoft has turned coding into an online competitive game with Visual Studio Achievements, a plug-in that offers badges, leaderboards and the ability to share programming progress on Twitter and Facebook. Visual Studio Achievements is in open beta right now and offers 32 achievements in six categories: Customizing Visual Studio, Don't Try This At Home, Good Housekeeping, Just For Fun, Power Coder and Unleashing Visual Studio.

Some of the badges are aimed at getting coders to discover more elements of Microsoft's Visual Studio, while others are general programming milestones, such as Regional Manager -- have more than 10 regions in a single class -- and Interrupting Cow -- have 10 breakpoints (Moo) in a file.
Francis
do you get one for uninstalling? rimshot
Shadoo

brb downloading

I can't wait to annoy myself to death. I don't get annoyed enough while programming.


Posted by Joystiq Jan 16 2012 21:15 GMT in Team Fortress 2
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Saints Row: The Third is about to get some big-headed Valve love from Team Fortress 2. A set of Team Fortress 2 masks will be added to the Steam version of Saints Row: The Third this Tuesday, January 17, as revealed on the Saints Row website. The masks will be added via an automatic update, so anyone with a Steam copy should get the masks upon starting the game after the update is launched.

Now, if only we could get a Team Fortress 2 voice pack, we'd be in business. Boink!
darkzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

why

Imperial Wizard of Digibutter
me too meow
me too

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Posted by Joystiq Jan 17 2012 06:30 GMT in Super Mario Bros.
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The 2.0 update for Super Mario Bros. Crossover, coming in Q1 2012, gives the homemade blend-em-up a bit more flash and a wider spectrum of nostalgia. And the new SNES and Gameboy visuals don't detract from the game's real purpose, which is to destroy that aloof minion Lakitu in new and interesting ways.

darkzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

cooooooool

Imperial Wizard of Digibutter
thats neat

Posted by Joystiq Jan 10 2012 20:10 GMT in Ubisoft
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Perhaps the PlayStation Vita's leggy 5 inch screen just isn't enough for your dedicated gaming portable needs. Perhaps -- and this is just a theoretical, of course -- you think Sony's promise of console quality games on the Vita isn't nearly as important as full-on console games on the go. Enter Razer's "Project Fiona PC Gaming Tablet." It's merely a prototype (at least for now), but this may be the go-to portable for you at some point in the future, fictional crazy person.

Razer unveiled the prototype concept this week at CES, ending an ambiguous, weeks-long promotional campaign (seen after the break). According to a press release issued by the hardware company, the Project Fiona tablet comes with an Intel Core i7 processor, and is capable of running "current-generation PC games" -- Firefall, Assassin's Creed: Revelations and H.A.W.X. 2 are shown in the teaser, offering examples of some titles that will apparently work on the device -- surprise surprise, Ubisoft is jumping at the chance to showcase its wares on a new gaming device. Razer claimed in the announce that "many" PC games will "run natively" on the device without any need for specialization.

Beyond being a super powerful gaming tablet, Project Fiona also keeps up with the Joneses by including "ultra-precise accelerometers and a highly sensitive multi-touch screen," which is intended to give developers a chance to cater their PC games to the device. It also has now de rigeur forced feedback, so you can rumble while commuting.

Unlike Razer's previous gaming prototype, the Switchblade, the company isn't giving out a hard price for Project Fiona, but said it'll be "under $1,000" when it's expected to launch in "Q4 2012."
Imperial Wizard of Digibutter

lol its a wii u controller

like

they weren't even trying to hide it

Shadoo
Razor is like an amrican chinese knockoff company, except it's actually trying to be serious.

Posted by Joystiq Jan 06 2012 20:15 GMT in PC Gaming News
- 1 Like?
As if the saga of Fake Peter Molyneux weren't an exciting enough Twitter story, today we were introduced to Faux Shigeru Miyamoto, who creates amazing Flash games using classic Nintendo characters. Both Mario and Kirby are lampooned in Flash on the impersonator's Tumblr site, as well as the legendary creator himself of course. Presumably the totally-not-retiring slash potentially retiring developer isn't just pulling a fast one on us all, and we very much doubt these are prototypes for that original game he's making.

Regardless, we suggest one thing before heading into any of the games on said site: turn your volume way, way down. Or up, if you're extremely hard of hearing, but otherwise, ya know, it's super loud. Deafeningly so.

YouTube
Posted by Joystiq Jan 04 2012 23:15 GMT in Bastion
- 1 1 Like?

In honor of Bastion earning a spot on Joystiq's Top 10 list, composer Darren Korb and singer Ashley Barrett gave an impromptu live performance of "Build That Wall" and "Setting Sail, Coming Home" in Supergiant's studio.

Well, officially it was done just because they both happened to be around together, and the performance was recorded before we announced the award, but we're pretty sure it's because of our thing.

Posted by Joystiq Jan 03 2012 01:00 GMT in PlayStation Vita
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PlayStation Lifestyle reports that Anonymous has clarified its position regarding attacks on Sony over the abhorrent SOPA law -- keeping in mind that Anonymous isn't a strongly cohesive "group," and so it's not entirely possible to ascribe a single point of view to it.

The opening message on the group's "#OpSony" IRC room was reportedly changed to "NO SOPA! NO ATTACK ON PSN!" In an area for planning "ops," the group suggested that "Doxing [posting personal documents] will occur on Sony executives." Other avenues of attack included hacking Sony websites to place anti-SOPA material.

This attitude is consistent with statements previously attributed to the group, expressing a desire not to inconvenience Sony customers while carrying out protests against Sony.
darkzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

>This attitude is consistent with statements previously attributed to the group

That's what happens when there aren't any leaders in the group. Plans will fail simply because people aren't sure what to do or how to do it.

Nastasia
darkz; high level reading skills

Posted by Joystiq Dec 31 2011 23:30 GMT in Gaming News
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Originally discussed back in August, talk of a remade/remixed version of Adeline Software International's Little Big Adventure (known stateside as Relentless: Twinsen's Adventure) has resurfaced during an interview between GoG.com and the creative minds behind the series, Didier Chanfray, Frédérick Raynal and Sébastien Viannay.

Other than confirmation that a rerelease of the original Little Big Adventure is in the works, the team also hinted at the possibility of an eventual Little Big Adventure 3: "We obviously have a lot of ideas for a third part, our best fans already know some of them, but before telling you more we need to test some of them with the remake. Games are different nowadays and we don't want to be stuck in 90's." If only every developer could be so self-aware.
darkzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

OH BOY I SURE DO LOVE ME SOME MILK

Tails Doll

Heeey I remember those games. They were *crag*ing creepy.


Posted by Joystiq Dec 30 2011 18:10 GMT in PlayStation Vita
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The amorphous hacker collective known as "Anonymous" (or entities claiming to be, as it were) has once more announced its intentions to attack electronics manufacturer "Sony Company and Associates." Unlike the previous attack, which crippled Sony's PlayStation Network service during several months in the first half of 2011 and for which the group is suspected of involvement, this time the group pins its reasoning to Sony's support of the Stop Online Piracy Act ("SOPA").

In a video missive uploaded to YouTube, the group declares its intentions to "destroy your network," presumably referencing the aforementioned PlayStation Network employed by Sony's game consoles. It also names several famous targets it plans on going after, from Justin Bieber to Taylor Swift. Hasn't Taylor Swift been through enough, folks?

No timing is given for the purported attack, but we're putting our money on "pretty soon," if at all. Curiously, Anonymous only picks Sony for its scorn, though a variety of other companies across the game industry (including Sony's main competition, Nintendo and Microsoft) have signed on in support of SOPA. Joystiq, as you might imagine, has not, and neither has our parent company.
darkzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

good

MeowMixer
yeh niga

YouTube
Posted by Joystiq Dec 28 2011 20:30 GMT in Gaming News
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Reading a headline like that, one might assume that such a ridiculous thing doesn't exist and is simply a joke. While we admit we enjoy the occasional bit of tomfoolery here, we assure you this is a real thing - Battle Duty: Modern Field 3 is an actual game available right now on the App Store.

It'll only cost you a buck to snag Imba Entertainment's satirical shooter. You'll need iOS 3.2 or higher on your iDevice to play it; gameplay consists of tapping soldier dudes to kill them. You can see what we mean in the trailer above.
darkzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

lol


Posted by Joystiq Dec 26 2011 15:00 GMT in Square Enix
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Did that almost reasonable 24-month turnaround time between Final Fantasy XIII and the just-released-in-Japan Final Fantasy XIII-2 rock your understanding of reality? Who could blame you? The development time of the last "direct" sequel was also pretty short -- two years between Final Fantasy X and X-2 -- but it was five years between Final Fantasy XII and XIII. Did Square-Enix make some dark sacrifice to summon the new game so quickly?

You'll probably need to talk with Tri-Ace about that. According to Tri-Ace programmer Yuichiro Kitao (courtesy of Twitter), the Star Ocean/Valkyrie Profile developer assisted with design, programming, and art on the all-too-rare Final Fantasy sequel. Animal sacrifice may have also been involved, but that's not the kind of thing you talk about on Twitter. That's okay, Square-Enix; even Santa had the elves for help with that Christmas(ish) miracle.
Imperial Wizard of Digibutter

perhaps it won't be quite as shit now

darkzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
at least it's fun though.
that is, when compared to final fantasy

Posted by Joystiq Dec 23 2011 16:45 GMT in Xperia Play
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You may have greeted the news that OnLive was playable on tablets with a certain amount of apprehension. "But how am I supposed to control complicated console games with a touchscreen," you bemoaned. "I know I could use the external gamepad at home but what about when I'm on the go? I'm a busy, important person."

We understand your frustration, but the OnLive wizards have concocted a solution, enabling full slide-out gamepad controls for the Sony Ericsson Xperia Play or, as you may prefer to call it, the PlayStation Phone. So instead of virtualized buttons, a formula that OnLive knows doesn't work, and instead of carrying your smartphone and the not-so-convenient OnLive controller, you can bust out your gamepad-enabled phone for that console-gaming experience on the go.
Francis
This is the future. Sony should scrap the Vita, or turn it into the Xperia Play 2.
Shadoo
>Sony
>Doing anything smart
Haha Francis that's funny.

Posted by Joystiq Dec 22 2011 18:10 GMT in Humble Indie Bundle
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This is how nice things like Humble Indie Bundles stop happening: the Humble Indie Bundle 4, which also supports charities like the Red Cross and Child's Play, has people abusing the system for grinchy gain. Here's how the scam worked: oogie-boogies purchased the bundle for a penny, then used the Steam codes from the bundle "to 'legitimize' automated Steam accounts in order to increase their odds of winning prizes in Valve's current raffle promotion."

"This is unfair to legitimate entrants and is definitely not what we wanted to encourage with Humble Indie Bundle 4," wrote organizers on the Humble Bundle blog. "It's a lose-lose situation for the indie developers, charities, Valve, and Humble Bundle."

New orders now have a required purchase price of $1 to obtain Steam keys. For those who can't afford the dollar (*glares at your $5 mocha*), a Steam key can be provided by contacting the support team and promising "not to resell" or "otherwise abuse it."

It's a fair compromise to a sad situation that shouldn't have happened in the first place.

Francis
clever
Tails Doll
pc gamers = faggots